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Returning 35 results for 'deeper interests are back'.
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Magic Items
Dungeon Master’s Guide
A young dwarf prince set out to forge a weapon that would be regarded as a symbol of unity among his people. Venturing deep under the mountains, deeper than any dwarf had ever delved, the prince came
, and they threw back their enemies and enjoyed an era of prosperity. This young dwarf is remembered as the First King. When he became old, he passed the weapon, which had become his badge of office
Monsters
Baldur’s Gate: Descent into Avernus
. Following the deaths of two council members amid a cloud of corruption and scandal, he persuaded the Parliament of Peers to back his election to grand duke.
Upon ascending to the highest position in the
interests before their own.
Ravengard rose to grand duke on a platform largely backed by idealistic commoners and enemies of the other established dukes. While he won election handily, Ravengard has
Monsters
Eberron: Rising from the Last War
polymorphs into a humanoid, beast, or giant that has a challenge rating no higher than her own, or back into her true form. She reverts to her true form if she dies. Any equipment she is wearing or
surrounding magic, from malevolent warlocks to mad wizards, from deadly curses to magical power that draws those who wield it deeper into darkness.
Sul Khatesh is subtler than the Rage of War. She
Monsters
Mordenkainen Presents: Monsters of the Multiverse
’s will while also advancing the interests of the family. Matron mothers embody the scheming and treachery associated with the Queen of Spiders. Each stands at the center of a vast conspiratorial web
favor, and the goddess sometimes capriciously takes back what she has given. This represents a matron mother at the height of her power.
A matron mother is almost never encountered alone. She is
Monsters
Fizban's Treasury of Dragons
visibly in the gem-like spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragon’s back, dancing and shifting with the dragon
can endure their abrasive demeanor, caustic observations, and morbid interests can form a lasting bond with a powerful ally.
Entropic Hoards
Topaz dragons prize information on destruction and
Monsters
Fizban's Treasury of Dragons
restriction.
4
An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before swapping back.
5
portion of an amethyst dragon’s hoard before burrowing back into the deep Underdark. The dragon has a magic crystal that can trace the worm’s movement.
3
An ancient amethyst dragon is
Monsters
Fizban's Treasury of Dragons
spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragon’s back, dancing and shifting with the dragon’s mood.
Embodiment of
demeanor, caustic observations, and morbid interests can form a lasting bond with a powerful ally.
Entropic Hoards
Topaz dragons prize information on destruction and creation, whether abstract or
Monsters
Fizban's Treasury of Dragons
before swapping back.
5
A cult devoted to a Great Old One of the Far Realm seeks an alien monolith that can summon its master, but the site is guarded by an amethyst dragon.
6
An amethyst
the dragon, the deeper the purple color of the crystals.
Amethyst Dragon Lair Features
The amethyst dragon lair shown in map 5.1 is set beneath a mountain ridge between two deep tarns, with streams
Monsters
Fizban's Treasury of Dragons
power manifests visibly in the gem-like spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragon’s back, dancing and shifting with
. But anyone who can endure their abrasive demeanor, caustic observations, and morbid interests can form a lasting bond with a powerful ally.
Entropic Hoards
Topaz dragons prize information on
Monsters
Fizban's Treasury of Dragons
dragon’s psionic power manifests visibly in the gem-like spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragon’s back
irritated when disturbed. But anyone who can endure their abrasive demeanor, caustic observations, and morbid interests can form a lasting bond with a powerful ally.
Entropic Hoards
Topaz dragons prize
Guild Artisan / Guild Merchant
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
connections might require the donation of money or magic items to the guild’s coffers.
You must pay dues of 5 gp per month to the guild. If you miss payments, you must make up back dues to remain
family) with interests across the region. Perhaps you transported goods from one place to another, by ship, wagon, or caravan, or bought them from traveling traders and sold them in your own little shop
Axe of the Dwarvish Lords
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
under the mountains, deeper than any dwarf had ever delved, the young prince came to the blazing heart of a great volcano. With the aid of Moradin, the dwarven god of creation, he first crafted four
dwarf clans and brought peace. His axe ended grudges and answered slights. The clans became allies, and they threw back their enemies and enjoyed an era of prosperity. This young dwarf is remembered
Backgrounds
Guildmasters’ Guide to Ravnica
;Selesnya. As a member of the Selesnya Conclave, you are surrounded by people and other creatures who share your worldview and your longing for deeper spiritual communion with the world, and you have a
conclave has a deeper connection to the Worldsoul than I do.
6
I’m trying to atone for the life of crime I led before I joined the Selesnya, but I find it hard to give up my bad habits
Backgrounds
Baldur’s Gate: Descent into Avernus
money or magic items to the guild’s coffers.
You must pay dues of 5 gp per month to the guild. If you miss payments, you must make up back dues to remain in the guild’s good graces.
Baldur
but earn a living by buying and selling the works of others (or the raw materials artisans need to practice their craft). Your guild might be a large merchant consortium (or family) with interests
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, the character can express a wish for a deeper connection with that NPC. This might be a romantic pairing, a deeper platonic camaraderie, or a sibling-like bond. Before this encounter takes place
, talk to the player to ensure a clear understanding of what sort of Relationship they seek with the NPC. Students discuss their shared interests during a sunset date Becoming Beloveds If a player wants a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
interests in intrigue and magic intensified when she discovered a hidden library beneath the Cerulean Citadel—a repository of insidious magic hearkening back to the rule of certain tyrannical Vasavadan
again. Many of Arijani’s allies don’t trust Reeva. Behind her back, they mockingly call her charismatic Arijani’s opposite, or “Inajira.” Arijani and Reeva Vasavadan conspire in a courtyard of the Cerulean Citadel
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
through the undergrowth. Here and there, narrow paths wend deeper into the wood.
In a bygone age, the night hag Red Ruth corrupted a community of dryads by fouling the roots of their trees with mind
-bending poison. As the dryads fell to evil, their forest was wrenched from the Feywild into Avernus. Those dryads who resisted the poison died trying to merge back into their trees. The rest crumbled
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
positions with each passing day. About once every thousand years, the demons close in on the lower reaches of the Styx and portals leading deeper into the Hells. Invariably, the legions of the Nine Hells
boil up from below to repel the invaders out of Avernus, back to the juncture where the Styx enters the Hells. This drive by the devils attracts the attention of more demons from the Abyss, which pushes
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the back wall.
Head and Mace. Piled in the middle of the room are ten shattered stone chests. A mace and a headless human corpse lie on the floor next to this rubble. The corpse’s severed head lies
a few feet away. Maggots feast on the rotting remains.
Any character who succeeds on a DC 15 Intelligence (Religion) check realizes that the hand shape on the back wall resembles the symbol of Torm
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
slowly to and fro in the gentle current. The view is idyllic up to the trench’s edge, which crumbles away to deeper depths.
Xoese-Addae assures the characters that the shipwreck should be below. He
agrees to wait for the characters at the top of the trench for a few hours but is eager to get back to the safety of Janya as soon as possible.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
4. Deeper Mines Driven out of the Underdark by rampaging demons, two fomorians have taken refuge in this depleted mithral mine. The duergar are spying on the fomorians to determine whether they
to the invisible duergar. 4b. Something Wicked Two fomorians dumped here by Halaster rest at the back of this 20-foot-high cave. These hideously misshapen giants are new to Undermountain and believe
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the south, stone steps climb 10 feet to a dais, where Umbraxakar is perched.
Statues. A double door at the back of the dais is flanked by two 20-foot-tall, black marble statues, one depicting Shar
a century lamenting the fall of Vanrak Moonstar, his friend. As the dragon ages and becomes more powerful, his despair causes Vanrakdoom to sink deeper into the Shadowfell. Halaster has made no
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Erebos’s Champions Erebos spends most of his time and attention on the Underworld, leaving his champions to safeguard his interests in the realm of the living. He might call upon his followers to
involve themselves in. Erebos’s Quests d6 Adventure Goal
1 Capture a hero who came back to Theros as a Returned and send them back to the Underworld.
2 Find out why those who die in a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Between the towering fungi lie a few toppled zurkhwoods, as well as several stumps.
Monsters. Near the edge of the forest, feeding on a duergar carcass, is a lone carrion crawler. The deeper forest is
to follow the River of the Depths back down into the Underdark. Before he left, the druid cast awaken spells on seven zurkhwoods in the grove, three of which have since been felled by duergar axes and
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
takes to protect your nation. If you’re not from Breland, that means serving the interests of your nation in Sharn—whatever those may be.
2 You’re an old soldier: you served with distinction and
if you pick up a sword, it will all come back to you soon enough.
3 You’re an officer of the Cyran army. You once held a fairly high rank, but your nation is destroyed and your soldiers
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Loyalists of Kalakeri The Kalakeri military and traditionalists throughout the domain back Maharani Ramya’s claim to the Sapphire Throne. Ramya tries to eliminate her siblings and the rebels
Convincing the faction to heed advice seemingly counter to its interests –5
25 Convincing Ramya to leave Jadurai –5
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
keeps their hood up at all times and doesn’t speak to passengers. If the characters touch the ferrier or attempt to pull back the ferrier’s hood, the ferrier breaks character and asks the characters to
patrons fill the open space. A cheer rises from deeper in the cavern, which is decorated to suggest excitement, opportunity, and excess.
The ferrier steers your boat toward the left bank, and your boat
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
their commanders (all of whom were bribed by Mr. Dory) that the Lantern Ghost was executed, the murders have been solved, and anyone who wants to dig deeper into the matter must be a troublemaker
are acting the way they are, but she suspects that powerful interests must be involved. Though she’s reluctant to name names, a little prodding inspires Jute to disclose that one of the councillors, Mr
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
approximately 240 miles from north to south and 120 miles east to west. Navigating the Labyrinth is a nightmare, since most tunnels follow a straight path only a short distance before doubling back on themselves
. It is the one place where Vizeran knows the characters can find the angel feathers required for his ritual’s talisman. The Maze Engine lies forty-eight miles deeper into the Labyrinth if the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
11. Scriptorium Though this chamber is deeper than the adjacent caverns, no mist hangs in the air here. Three shelves stand in this otherwise empty cavern, cobbled together out of salvaged wood
, after which characters must drop 15 feet to the ice platform. Before the characters head down into the cavern, Maccath tells them they have no easy way back up to these chambers. Old White Death doesn’t want anyone — intruders or guests — to be able to easily leave his lair.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
11. Scriptorium Though this chamber is deeper than the adjacent caverns, no mist hangs in the air here. Three shelves stand in this otherwise empty cavern, cobbled together out of salvaged wood
, after which characters must drop 15 feet to the ice platform. Before the characters head down into the cavern, Maccath tells them they have no easy way back up to these chambers. Old White Death doesn’t want anyone—intruders or guests—to be able to easily leave his lair.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. A gynosphinx with oracular powers came back to Morgrave University with a Xen’drik expedition two years ago, and took up residence there. In addition to her first-hand knowledge of Xen’drik, she is
have ancient interests in the mortal world—as well as extensive rivalries among themselves. Undying Court. The honored, undead ancestors of Aerenal rule the elven nation and shape their people’s
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
King? I can help. Yes. Trust Gash and he will see you through the maze, he will.”
Any aggressive action sends Gash skittering back into the maze and to his masters. If the characters capture him
automatically successful. If the characters befriend Gash, he warns them to turn back, flee, and never return. He says his masters are vile minotaurs who wait in the maze, eager to kill all trespassers
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
deep under the mountains, deeper than any dwarf had ever delved, the prince came to the blazing heart of a great volcano. With the aid of Moradin, a god of creation, he first crafted four mighty tools
dwarf clans, ending grudges and answering slights. The clans became allies, and they threw back their enemies and enjoyed an era of prosperity. This young dwarf is remembered as the First King. When
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Disposing of Evidence After a few hours of travel, the characters discover a worn path leading deeper into the forest. If they follow the path, they happen upon a grisly scene: A noxious smell fills
. The monks don’t stick around to watch the puddings’ feast; they guide the wheelbarrow back to the temple, about 500 yards east of the dump site. If the characters make their presence known, the monks






