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Returning 30 results for 'deeply instance are beast'.
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Backgrounds
Ghosts of Saltmarsh
laugh heartily, feel deeply, and fear nothing.
6
I work hard; nature offers no handouts.
7
I dislike bargaining; state your price and mean it.
8
Luck favors me, and I take risks others
at inopportune times.
5
I work hard, but I play harder.
6
I am obsessed with catching an elusive aquatic beast, often to the detriment of other pursuits.
Saltmarsh Ties
Eda
Druid
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
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17th
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18th
+6
Timeless Body, Beast Spells
used for thrown weapons, such as darts or javelins.
Druids from regions that lack the plants described here have chosen other plants to take on similar uses. For instance, a druid of a desert region
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Invalid Spell Targets A spell specifies what a caster can target with it: any type of creature, a creature of a certain type (humanoid or beast, for instance), an object, an area, the caster, or
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Invalid Spell Targets A spell specifies what a caster can target with it: any type of creature, a creature of a certain type (humanoid or beast, for instance), an object, an area, the caster, or
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. One who has a bear totem spirit, for instance, could still carry an eagle’s feather as a personal totem. Consider creating one or more personal totems for your character — objects that hold a
singlehandedly as a child 4 A small leather pouch holding three stones that represent your ancestors 5 A few small bones from the first beast you killed, tied together with colored wool 6 An egg-sized stone in the shape of your spirit animal that appeared one day in your belt pouch
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. One who has a bear totem spirit, for instance, could still carry an eagle’s feather as a personal totem. Consider creating one or more personal totems for your character — objects that hold a
singlehandedly as a child 4 A small leather pouch holding three stones that represent your ancestors 5 A few small bones from the first beast you killed, tied together with colored wool 6 An egg-sized stone in the shape of your spirit animal that appeared one day in your belt pouch
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
whistle. Wyllow’s displacer beast companion, Crissann, is named after a human mercenary whom the elf befriended many years ago. Before this friendship could blossom into a romance, Halaster intervened and
heart so deeply. Wyllow has conflicted feelings about Halaster. She is grateful to him for providing her a home and keeping Wyllowwood alive with his magic, but she blames him for Yinark’s death. She also
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
whistle. Wyllow’s displacer beast companion, Crissann, is named after a human mercenary whom the elf befriended many years ago. Before this friendship could blossom into a romance, Halaster intervened and
heart so deeply. Wyllow has conflicted feelings about Halaster. She is grateful to him for providing her a home and keeping Wyllowwood alive with his magic, but she blames him for Yinark’s death. She also
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
with animals 3rd barkskin, spike growth 5th plant growth, wind wall 7th dominate beast, grasping vine 9th insect plague, tree stride Acolyte of Nature At 1st level, you learn one druid cantrip of your
Channel Divinity to charm animals and plants. As an action, you present your holy symbol and invoke the name of your deity. Each beast or plant creature that can see you within 30 feet of you must make a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
with animals 3rd barkskin, spike growth 5th plant growth, wind wall 7th dominate beast, grasping vine 9th insect plague, tree stride Acolyte of Nature At 1st level, you learn one druid cantrip of your
Channel Divinity to charm animals and plants. As an action, you present your holy symbol and invoke the name of your deity. Each beast or plant creature that can see you within 30 feet of you must make a
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
druid/ barbarian who transforms into a beast form that has natural armor can use either the beast’s natural armor or Unarmored Defense (you aren’t considered to be wearing armor when you use natural
calculations, such as a monk’s Unarmored Defense, prohibit the use of a shield. Once you have your base AC, it can be temporarily modified by situational bonuses and penalties. For instance, having half
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
druid/ barbarian who transforms into a beast form that has natural armor can use either the beast’s natural armor or Unarmored Defense (you aren’t considered to be wearing armor when you use natural
calculations, such as a monk’s Unarmored Defense, prohibit the use of a shield. Once you have your base AC, it can be temporarily modified by situational bonuses and penalties. For instance, having half
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
as the applicants attempt to outdo one another. An unusually gifted mortal sorcerer, warlock, or wizard of a deeply evil nature might be invited to join a coven or allowed to compete for a vacancy
. This arrangement is potentially a dangerous proposition for the mortal, but a pair of hags might agree to it if their needs are served. For instance, a human member of a coven makes an ideal spy and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
as the applicants attempt to outdo one another. An unusually gifted mortal sorcerer, warlock, or wizard of a deeply evil nature might be invited to join a coven or allowed to compete for a vacancy
. This arrangement is potentially a dangerous proposition for the mortal, but a pair of hags might agree to it if their needs are served. For instance, a human member of a coven makes an ideal spy and
Compendium
- Sources->Dungeons & Dragons->Divine Contention
section of this adventure that describes that location in detail. For instance, if the players choose to undertake the Dumathoin’s Gulch Quest, go to the “Dumathoin’s Gulch” section. Each location
cults, one of which has an ancient dragon in its employ. The gnomes of Gnomengarde have offered to supply a magical weapon to drive off this beast should it trouble the town. Meet the gnomes at
Compendium
- Sources->Dungeons & Dragons->Divine Contention
section of this adventure that describes that location in detail. For instance, if the players choose to undertake the Dumathoin’s Gulch Quest, go to the “Dumathoin’s Gulch” section. Each location
cults, one of which has an ancient dragon in its employ. The gnomes of Gnomengarde have offered to supply a magical weapon to drive off this beast should it trouble the town. Meet the gnomes at
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the satisfaction of hard work. 5 I laugh heartily, feel deeply, and fear nothing. 6 I work hard; nature offers no handouts. 7 I dislike bargaining; state your price and mean it. 8 Luck favors me, and I
others. 4 I am inclined to tell long-winded stories at inopportune times. 5 I work hard, but I play harder. 6 I am obsessed with catching an elusive aquatic beast, often to the detriment of other
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the satisfaction of hard work. 5 I laugh heartily, feel deeply, and fear nothing. 6 I work hard; nature offers no handouts. 7 I dislike bargaining; state your price and mean it. 8 Luck favors me, and I
others. 4 I am inclined to tell long-winded stories at inopportune times. 5 I work hard, but I play harder. 6 I am obsessed with catching an elusive aquatic beast, often to the detriment of other
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
table) Far Realm Cysts* d4 Encounter 1 1 gibbering mouther 2 1 grell 3 1d4 gricks 4 1 otyugh Forests of Slaughter* d4 Encounter 1 1d2 hook horrors 2 1d4 cockatrices 3 1 displacer beast 4 1
them claim it from a defeated monster or Thayan. For instance, if you’d like to give a character a magic weapon, you can change a weapon-using monster to account for the treasure. Thayans’ Potions
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
table) Far Realm Cysts* d4 Encounter 1 1 gibbering mouther 2 1 grell 3 1d4 gricks 4 1 otyugh Forests of Slaughter* d4 Encounter 1 1d2 hook horrors 2 1d4 cockatrices 3 1 displacer beast 4 1
them claim it from a defeated monster or Thayan. For instance, if you’d like to give a character a magic weapon, you can change a weapon-using monster to account for the treasure. Thayans’ Potions
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Poison, magic, or anything else that would directly interfere with beast or rider is strictly forbidden—though over the years we’ve certainly seen imaginative attempts to stretch the rules!
Dura
events. The Race of Eight Winds occurs once a year. Other events take place on a daily, weekly, or monthly schedule. For instance, shifters hold informal hrazhak competitions every night in Lower
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Poison, magic, or anything else that would directly interfere with beast or rider is strictly forbidden—though over the years we’ve certainly seen imaginative attempts to stretch the rules!
Dura
events. The Race of Eight Winds occurs once a year. Other events take place on a daily, weekly, or monthly schedule. For instance, shifters hold informal hrazhak competitions every night in Lower
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
-elf carnival ringmaster named Rictavio. Beast (Jack of Diamonds) A werewolf holds a secret hatred for your enemy. Use her hatred to your advantage.
This card refers to the werewolf Zuleika
. Characters can manipulate him into going by preying on his good heart. For instance, he might go there to help rescue missing Barovians, or to save the life of Ireena Kolyana, who is very beautiful. The
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
-elf carnival ringmaster named Rictavio. Beast (Jack of Diamonds) A werewolf holds a secret hatred for your enemy. Use her hatred to your advantage.
This card refers to the werewolf Zuleika
. Characters can manipulate him into going by preying on his good heart. For instance, he might go there to help rescue missing Barovians, or to save the life of Ireena Kolyana, who is very beautiful. The
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
able to warn halfling adventurers of danger while in her incorporeal form. Halflings who favor Charmalaine are usually adventurers or those who pursue other risky professions such as hunting, beast
returned. They could see that Urogalan had been deeply affected by his experiences, since he didn’t speak for a long time. He merely sat in a white robe with his hound by his side, watching the world go by
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, Froya, so the future of his royal line remains uncertain. Auril’s unyielding winter concerns Jarund deeply, and he often turns to his shaman, Mjenir, for guidance. The king respects the shaman’s
brute who worships Malar the Beast Lord. He hunts Ten-Towners for sport, bathes in their blood, and strikes fear into the hearts of his enemies. Several members of Isarr’s clan have deserted him or been
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, Froya, so the future of his royal line remains uncertain. Auril’s unyielding winter concerns Jarund deeply, and he often turns to his shaman, Mjenir, for guidance. The king respects the shaman’s
brute who worships Malar the Beast Lord. He hunts Ten-Towners for sport, bathes in their blood, and strikes fear into the hearts of his enemies. Several members of Isarr’s clan have deserted him or been
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
able to warn halfling adventurers of danger while in her incorporeal form. Halflings who favor Charmalaine are usually adventurers or those who pursue other risky professions such as hunting, beast
returned. They could see that Urogalan had been deeply affected by his experiences, since he didn’t speak for a long time. He merely sat in a white robe with his hound by his side, watching the world go by
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
awakens and becomes aware of the characters, she telepathically asks why they aren’t sleeping and yawns deeply. If questioned, she says she’s too tired to talk, but she offers to share her dreams
beast that resembles a bear with three long, fleshy tentacles sprouting from its skull. Each tentacle is topped with a glowing, knobby lump of flesh.
The monster dwelling here is a blazebear (see
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
awakens and becomes aware of the characters, she telepathically asks why they aren’t sleeping and yawns deeply. If questioned, she says she’s too tired to talk, but she offers to share her dreams
beast that resembles a bear with three long, fleshy tentacles sprouting from its skull. Each tentacle is topped with a glowing, knobby lump of flesh.
The monster dwelling here is a blazebear (see