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                        Returning 35 results for 'defeat images are beyond'.
                    
                
                        
                            
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                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     each head regrown in this way.
Reactive Heads. For each head the hydra has beyond one, it gets an extra reaction that can be used only for opportunity attacks.
Wakeful. While the hydra sleeps, at least
                                                
                                            
                                                
                                                    , from the bog-dwelling hydras known across the multiverse to massive ironscale hydras that lurk in deep wildernesses. Beyond even these exist serpentine horrors born of the whims of foul gods, like the
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     folly, but Zargash is twisted beyond any hope of redemption. His hobbies include slaying the living and animating the dead.
Alignment. Chaotic evil.
Personality Trait. “I do not fear death
                                                
                                            
                                                
                                                     defeat seems inevitable, he casts gaseous form on himself and flees, leaving his allies to fend for themselves.
League of Malevolence
The League of Malevolence is an odious assemblage of villains
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     beyond one, it gets an extra reaction that can be used only to make opportunity attacks.
Siege Monster. Polukranos deals double damage to objects and structures.
Wakeful. While Polukranos sleeps, at
                                                
                                            
                                                
                                                    , from the bog-dwelling hydras known across the multiverse to massive ironscale hydra;ironscale hydras that lurk in deep wildernesses. Beyond even these exist serpentine horrors born of the whims of foul
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     violet eyes. In a breeze or when aloft, the creature’s scales and hair appear to blaze with a holy, golden fire.
Beyond their coloration, ki-rins vary in appearance based on the deity each one
                                                
                                            
                                                
                                                     working behind the scenes, or they might be champions of their master’s cause, out to defeat villainy wherever it is found.
When viewed from the outside, a ki-rin’s lair is indistinguishable
                                                
                                            
                                        
                                                     Magic Items
                                                    Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     pouch, stitched with images of heroes and whimsical creatures. Where the teeth fall, they bring legends to life.
Using the Teeth. While you are holding the pouch, you can use an action to draw one tooth
                                                
                                            
                                                
                                                     dawn. You gain the following flaw: “When I see wickedness in action, I must oppose it.”
8
Beyond the Rock of Bral (silver mind flayer tooth)
2 mind flayer;mind flayers
You gain
                                                
                                            
                                        
                                                    Soldier
                                                    
    
        Legacy
    
    
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                                                     Backgrounds
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     hatred.
d8
Personality Trait
1
I’m always polite and respectful.
2
I’m haunted by memories of war. I can’t get the images of violence out of my mind.
3
I
                                                
                                            
                                                
                                                     forget the crushing defeat my company suffered or the enemies who dealt it.
5
Those who fight beside me are those worth dying for.
6
I fight for those who cannot fight for themselves
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                    
Personality Trait
1
I’m always polite and respectful.
2
I’m haunted by memories of war. I can’t get the images of violence out of my mind.
3
I’ve lost too many
                                                
                                            
                                                
                                                     defeat my company suffered or the enemies who dealt it.
5
Those who fight beside me are those worth dying for.
6
I fight for those who cannot fight for themselves.
d6
Flaw
                                                
                                            
                                        
                                                    Deck of Many Things
                                                    
    
        Legacy
    
    
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                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    -handedly defeat the next hostile monster or group of monsters you encounter, you gain experience points enough to gain one level. Otherwise, this card has no effect.
Donjon. You disappear and become
                                                
                                            
                                                
                                                     1d4 + 1 (to a minimum score of 1). You can draw one additional card beyond your declared draws.
Jester. You gain 10,000 XP, or you can draw two additional cards beyond your declared draws.
Key. A
                                                
                                            
                                        
                                                     Magic Items
                                                    Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     defeat the next hostile monster or group of monsters you encounter, you have advantage on ability checks made using one skill of your choice for the duration of the adventure. Otherwise, this card has no
                                                
                                            
                                                
                                                     already been claimed, you gain an equivalent hoard.
Idiot. Reduce your Intelligence by 1d4 + 1 (to a minimum score of 1) for the duration of the adventure. You can draw one additional card beyond
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     memories of war. I can’t get the images of violence out of my mind.
3
I’ve lost too many friends, and I’m slow to make new ones.
4
I’m full of inspiring and cautionary
                                                
                                            
                                                
                                                     never leave a friend behind.
3
My honor is my life.
4
I’ll never forget the crushing defeat my company suffered or the enemies who dealt it.
5
Those who fight beside me are those
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldur’s Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     respectful.
2
I’m haunted by memories of war. I can’t get the images of violence out of my mind.
3
I’ve lost too many friends, and I’m slow to make new ones.
4
                                                
                                            
                                                
                                                     life on the battlefield. To this day, I will never leave a friend behind.
3
My honor is my life.
4
I’ll never forget the crushing defeat my company suffered or the enemies who dealt it
                                                
                                            
                                        
                                                    Lizardfolk
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     aggression toward creatures that they could defeat in a fight and that can’t be dealt with in some other manner. They are aggressive toward prey they want to eat, creatures that want to harm them, and
                                                
                                            
                                                
                                                     plans, or cultivating other methods to progress beyond their simple existence as hunters and gatherers.
Hapless Soft Ones
At their core, lizardfolk view other humanoids with an indifference verging on
                                                
                                            
                                        
                                                    Aarakocra
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Elemental Evil Player's Companion
                                                    
                                                
                                            
                                                     beyond — from the boundless vistas of the Elemental Plane of Air.
They are immigrants, refugees, scouts, and explorers, their outposts functioning as footholds in a world both strange and alien
                                                
                                            
                                                
                                                     the Wind Dukes long ago to defeat the Queen of Chaos’s monstrous champion, Miska the Wolf-Spider.
When plunged into Miska’s body, the chaos in his blood sundered the rod and scattered its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Scions of Elemental Evil
                                                    
                                                
                                            
                                                    Conclusion Once the characters defeat Ulsedra Vox, any cultists remaining inside the temple flee when told their leader is gone. The characters can easily leave the building. On the temple’s
                                                
                                            
                                                
                                                     outskirts, the characters rejoin the elf Filonia in her small camp. Pleased beyond measure to see the characters, the knight asks to hear tales of their mission during their return to Celene.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lord’s Wrath
                                                    
                                                
                                            
                                                    Quest Goals To complete the Foul Weather at Wayside quest (see “Leilon Quests”), the adventurers must defeat the cultists of Talos at the Wayside Inn, destroy the shrine of Talos before it is fully
                                                
                                            
                                                
                                                     is a powerful tool. Images or symbols, when repeated, become a pattern that strengthens a story. Subtle differences in repeated scenes can add to the horror, comedy, or drama of a situation.
 In this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     learned its lesson, the Lady sends it to the Mazes in the next blink. Similar to other godlike beings, the Lady of Pain has no stat block. She is beyond the ability of characters to defeat by conventional means.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     Giant Necropolis Encounters tables in chapter 3. Starry Beacon A character who rests at Dreamer’s Reach dreams of a brilliant star falling from the sky. Images of the dream persist upon waking and
                                                
                                            
                                                
                                                     lead the character to a distinctive mountain. There, the character can use the Star Forge (in this chapter) to create a sentient magic item if they gather the proper materials and defeat creatures from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    Level 5: Wyllowwood  Wyllowwood is designed for four 8th-level characters. Those who defeat the monsters on this level should gain enough XP to reach 9th level. In some cases, defeating a monster can
                                                
                                            
                                                
                                                     River of the Depths, which they first encounter on level 4. Characters who follow the river must navigate rapids and small waterfalls to reach Wyllowwood. Beyond this level, the River of the Depths
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     (see chapter 3), and feature half-understood images from their occult studies and Barovian lore. These markings include symbols from the tarokka deck, which carry the same meanings as they do upon
                                                
                                            
                                                
                                                     those cards. All manner of mysterious beings consider a spirit board’s use an invitation to communicate with the living, resulting in messages shared from beyond the grave and frightful revelations. This
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    31. Reflected Hall A curtain of water separates two hallways that are basically mirror images of one another. When characters enter the first hall, read: Still puddles of water cover the floor of
                                                
                                            
                                                
                                                    -foot-high crawlway in the east wall is flush with the floor. At the far end of the hall, a rippling, transparent curtain of water fills a stone archway. Beyond the curtain, you see another hallway
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     offerings for years to come. On the following pages, you’ll find a number of images designed to serve as story beats in the larger Tyranny of Dragons campaign. These images were created to define impactful
                                                
                                            
                                                
                                                     recognize from the events of the Tyranny of Dragons adventures, while others were meant to provide inspiration for events parallel stories could detail. Beyond these, this gallery also includes a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     offerings for years to come. On the following pages, you’ll find a number of images designed to serve as story beats in the larger Tyranny of Dragons campaign. These images were created to define impactful
                                                
                                            
                                                
                                                     recognize from the events of the Tyranny of Dragons adventures, while others were meant to provide inspiration for events parallel stories could detail. Beyond these, this gallery also includes a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     offerings for years to come. On the following pages, you’ll find a number of images designed to serve as story beats in the larger Tyranny of Dragons campaign. These images were created to define impactful
                                                
                                            
                                                
                                                     recognize from the events of the Tyranny of Dragons adventures, while others were meant to provide inspiration for events parallel stories could detail. Beyond these, this gallery also includes a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     blindsight out to a range of 30 feet. It is blind beyond this radius. Without a rider, the wooden donkey is incapacitated. It has immunity to poison damage, and it can’t be blinded, charmed, frightened
                                                
                                            
                                                
                                                    , paralyzed, petrified, or poisoned. 8b. Arch Gate to Level 9 A stone arch embedded in the south wall is engraved with images of beholders, flumphs, and stirges. The arch is one of Halaster’s gates
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    Divine Intervention In some campaigns, gods are fond of meddling in mortal affairs, and heroes sometimes call on the gods for aid beyond what divine magic ordinarily provides. The gods sometimes also
                                                
                                            
                                                
                                                     god should never guarantee success or victory, nor should a god’s interference portend immediate defeat. Gods can act to change the balance of an encounter or offer an avenue of escape, but they count
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     is to amass the power they need to defeat a powerful enemy that threatens the world. Their goal in the second example is to defend something they care about by destroying whatever threatens it. The
                                                
                                            
                                                
                                                     and using it to defeat a cosmic threat. Example 2: Agents of X You can also build a campaign around the idea that the adventurers are agents of something larger than themselves — a kingdom or secret
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     form. Jhesiyra can exert control over Halaster’s magic gates, keeping adventurers from passing through them if she thinks they lack the might needed to defeat the perils beyond. In terms of game rules
                                                
                                            
                                                
                                                    , inhabiting the very dungeon itself. Halaster is unaware of Jhesiyra’s presence but also wonders over her disappearance following the Spellplague. Jhesiyra’s plan is to use adventurers to defeat Halaster so
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     stubbornness. Countless tales tell of him or his champions besting terrible beasts, enemy armies, or threats to the world. Still other stories rise beyond accounts of his victories.
 Bulwark of Brotherhood
                                                
                                            
                                                
                                                    . Iroas carries a battle-worn bronze shield called the Bulwark of Brotherhood. It symbolizes the protective bond shared by all soldiers at war and his determination, ironically, to defeat his own brother
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    Character Levels The adventure is meant for characters of levels 1–10 and includes threats for those levels and beyond. Strahd can be an especially deadly challenge at these levels. It is assumed
                                                
                                            
                                                
                                                     Ravenloft without first increasing their power will likely die. You can award experience points for the defeat of foes, use milestone awards, or a mixture of both. Given the fact that much of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Athreos’s Champions Athreos expects his champions to maintain the balance between the living and the dead, just as he does. Beyond this, his servants take it upon themselves to maintain funerary
                                                
                                            
                                                
                                                     customs unique to their cultures and preserve the memories of the departed. Beyond the mortal world, the River Guide opposes any who disrupt the cycle of life and death, behavior that occasionally brings
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    19. Obo’laka’s Shrine A pair of needlelike columns mark the entrance to a walled ruin. In the courtyard beyond, banyan roots envelop a squat building. The stone doors that seal the entrance are
                                                
                                            
                                                
                                                     carved with images of snarling bears with long, sharp claws.
 The shrine to the trickster god Obo’laka (represented by a zorbo) contains one of nine puzzle cubes needed to enter the Tomb of the Nine Gods
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                     creatures and objects beyond that range are only lightly obscured. Running the NPCs As the characters defeat the last of the mephits, Krik’Lit and Pffred get the fire under control by expending half the
                                                
                                            
                                                
                                                    . Visibility. Visibility on the Cargo Deck is reduced to 10 feet. Creatures and objects beyond that range are heavily obscured. Elemental Meddling The chamber containing the galley is the source of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                    Ending the Adventure  ROCK GNOME RECLUSE The adventure can end in one of several ways. Ideally, it concludes with the defeat of Cryovain the white dragon, the completion of all the Phandalin quests
                                                
                                            
                                                
                                                     offer, you can run it again for different players, or you can find an adventure that takes the characters beyond 6th level. The “Where Next?” section below offers a few suggestions.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     Nematode writhing 500 feet above the town like a malevolent cloud. The creature is far too large to defeat by conventional attacks or spells, so the characters must once again explore the Nematode from
                                                
                                            
                                                
                                                     rather than lightning). Beyond the membrane in the Nematode’s head is a massive, fluid-filled chamber that serves as the Nematode’s brain. The characters must damage each of the five electroreceptors in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     beyond, and he scrawled these images onto the walls of his cell in the asylum where he spent his last days. Not even the pleas of his sister and a local priest named Refrum were enough to save him. Only
                                                
                                            
                                        






