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                        Returning 31 results for 'defeat implanted are bond'.
                    
                
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     came between him and the riches he covets.
Alignment. Chaotic evil.
Personality Trait. âI mince people, not words.â
Ideal. âCoin is what I crave.â
Bond. âOnce I
                                                
                                            
                                                
                                                     of his hapless prey. If defeat seems likely, he quaffs his potion of invisibility and flees.
League of Malevolence
The League of Malevolence is an odious assemblage of villains united in one purpose
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    ;
Bond. âPraise Orcus! May he give me the power to spread death, decay, and undeath in his name!â
Flaw. âI see living people as the corpses they are doomed to become and t reat them
                                                
                                            
                                                
                                                     defeat seems inevitable, he casts gaseous form on himself and flees, leaving his allies to fend for themselves.
League of Malevolence
The League of Malevolence is an odious assemblage of villains
                                                
                                            
                                        
                                                    Soldier
                                                    
    
        Legacy
    
    
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                                                     Backgrounds
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     Let Live. Ideals arenât worth killing over or going to war for. (Neutral)
6
Nation. My city, nation, or people are all that matter. (Any)
d6
Bond
1
I would still
                                                
                                            
                                                
                                                     forget the crushing defeat my company suffered or the enemies who dealt it.
5
Those who fight beside me are those worth dying for.
6
I fight for those who cannot fight for themselves
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     when appropriate to suit your identity as a mercenary.
Your bond could be associated with the company you traveled with previously, or with some of the comrades you served with. The ideal you embrace
                                                
                                            
                                                
                                                     people are all that matter. (Any)
d6
Bond
1
I would still lay down my life for the people I served with.
2
Someone saved my life on the battlefield. To this day, I will
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     suit your identity as a member of the city watch.
Your bond is likely associated with your fellow watch members or the watch organization itself and almost certainly concerns your community. Your
                                                
                                            
                                                
                                                    ât worth killing over or going to war for. (Neutral)
6
Nation. My city, nation, or people are all that matter. (Any)
d6
Bond
1
I would still lay down my life for the
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    . (Neutral)
6
Nation. My city, nation, or people are all that matter. (Any)
d6
Bond
1
I would still lay down my life for the people I served with.
2
Someone saved my
                                                
                                            
                                                
                                                     life on the battlefield. To this day, I will never leave a friend behind.
3
My honor is my life.
4
Iâll never forget the crushing defeat my company suffered or the enemies who dealt it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     closest translation of their name in Common. They are often found poring over ancient texts detailing battles, seeking to better understand the tactical decisions that result in victory and defeat. Rampart
                                                
                                            
                                                
                                                    
 Bond Boon: Rampartâs commanding presence rubs off, and when youâre trying to avoid campus security, your fellow students always help you lie low.
 Bond Bane: Library books you need inexplicably go missing at key times, especially those about history. As a result, you canât pull all-nighters.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     proves my excellence and sets me apart.â Ideal. âOnce Iâve crushed my opposition, I will claim my realm, ruling not as a conqueror but as royalty.â Bond. âAll who live in my domain are my troops, and they
                                                
                                            
                                                
                                                     exist to further my will. Those who deny me are traitors bound for execution.â Flaw. âI and all I command will know death before we show weakness in defeat.â  Vladeska Drakov and her Talons struggle to defend Lekar from endless zombie hordes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     goal of the adventure is to defeat that monster. A dreaming character is incapable of waking communication â they might be comatose or possessed. The goal of the adventure is to communicate with the
                                                
                                            
                                                
                                                     dreamer and free them from whatever is preventing them from communicating. A villain has implanted some kind of psychic lock in a characterâs mind, which prevents them from accessing some knowledge or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , an ambassador, or something else? Work with the player to determine how the character ended up as an adventurer. The characterâs bond is a great starting point to consider for this question. How did
                                                
                                            
                                                
                                                     the bond drive the character to adventure? The characterâs trait, flaw, and ideal can also play a role in fleshing out the story. Friends or Enemies? Figure out what special ties the character has to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    .  Githyanki Bonds  d4 Bond   1 There is no greater duty than to serve the Revered Queen. 2 Humanity thrives only because we conquered the illithids. Therefore, what is theirs is ours. 3 Without battle, life
                                                
                                            
                                                
                                                     Personality Traits  d4 Flaw   1 All energy must be expended to a useful end. Frivolity is the first step to defeat. 2 Patience in all things. The first step in any venture is the most treacherous. 3 Emotions
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    . Iroas carries a battle-worn bronze shield called the Bulwark of Brotherhood. It symbolizes the protective bond shared by all soldiers at war and his determination, ironically, to defeat his own brother
                                                
                                            
                                                
                                                     tragic tales, Kalemne has committed to aiding only those who can defeat her in a contest of athletic skill or a test of speed. Those who do can count on her aid, and possibly that of her troops. Those who canât must seek other answers to their problems.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     die, Orcus will transform me into a vampire.â Ideal. âEntropy is not simply the bane of existence. Itâs the doom of the multiverse. My job is to speed it along.â Bond. âPraise Orcus! May he give me
                                                
                                            
                                                
                                                     wears a rusty chain shirt under his robe and likes to thwart enemy spellcasters by enveloping them in the area of a silence spell. If defeat seems inevitable, he casts gaseous form on himself and flees
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     mince people, not words.â Ideal. âCoin is what I crave.â Bond. âOnce I agree to kill something, I pursue my quarry until the job is done.â Flaw. âA friend is just an enemy I havenât made yet.â Combat
                                                
                                            
                                                
                                                     garrote, so that he can hear the dying breath of his hapless prey. If defeat seems likely, he quaffs his potion of invisibility and flees. Zarak
 Medium Humanoid (Orc), Chaotic Evil
 Armor Class 14
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , emotionless logic is the way I defeat my foes. 3 I determine if a creature is worth keeping alive within the first minute of speaking to it. 4 I frequently dream of [a particular creature] and am
                                                
                                            
                                                
                                                     perfect as I am, I can strive to be even better. (Neutral) 6 Power. I will be secure when I rule over all. (Evil)  Beholder Bonds  d6 Bond   1 My followers are all spying on me, and I seek motivated
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Oozing Royalty When the characters defeat the last group of oozes, but before they reach area 30, the Pudding King appears. The insane, slime-covered deep gnome points at you and cackles. âDevour
                                                
                                            
                                                
                                                     telepathic bond, telekinesis, wall of stone
 6th level: chain lightning, disintegrate, Drawmijâs instant summons, eyebite, flesh to stone, Ottoâs irresistible dance, true seeing
 7th level: forcecage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    . 4 You were implanted with a mind flayer tadpole, but the ceremorphosis never completed. And now its psionic power is yours. When you use it, your flesh shines with a strange mucus. 5 As a child, you
                                                
                                            
                                                
                                                     tentacles, summon aberration (a spell in chapter 3) 9th Raryâs telepathic bond, telekinesis   Tiefling Aberrant Mind Telepathic Speech 1st-level Aberrant Mind feature You can form a telepathic connection
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Meeting Rookledust Once the characters defeat the goblinoids, the gnomeâTatina Rookledustâappears through an aperture above her workshopâs door. She asks the characters who they are, what they want
                                                
                                            
                                                
                                                    . âThe faster I talk, think, and invent, the faster I can improve my designs.â Ideal. âNot only can I make that, I can make it better!â Bond. âThrough invention, we make a more interesting world.â Flaw
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     anytime after they defeat the elementals (see the following section). Meeting Dalamar Dalamar approaches the characters soon after they defeat the elementals or Kalamanâs troops start disembarking
                                                
                                            
                                                
                                                     of High Sorcery. Personality Trait. âEverybody wants something. Iâm certain we can help one another.â Ideal. âMagic is meant to be used.â Bond. âIâll do anything to recover my home.â Flaw. âIâm
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     going to war for. (Neutral) 6 Nation. My city, nation, or people are all that matter. (Any)   d6 Bond   1 I would still lay down my life for the people I served with. 2 Someone saved my life on the
                                                
                                            
                                                
                                                     battlefield. To this day, I will never leave a friend behind. 3 My honor is my life. 4 Iâll never forget the crushing defeat my company suffered or the enemies who dealt it. 5 Those who fight beside me
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     Bond 
     1  While my parent was out adventuring, a servant raised me, and I care about that person more than anyone. 
   2  I consider every member of my parentâs former adventuring party to be
                                                
                                            
                                                
                                                     Flaw 
     1  You donât know what Iâm going through. You never can. 
   2  You. Fetch my cloak. And maybe rub my feet for a while. 
   3  My comrades are brave, but I must defeat this threat alone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     her wizardly rivals. Avarice can speak to her gargoyles telepathically, thanks to her Raryâs telepathic bond spell, and orders them back to the castle as soon as the characters confront her. If the
                                                
                                            
                                                
                                                     and make one grapple attempt only, with advantage on the d20 roll. (Apply no modifiers to the roll.) If they fail to grapple the character, they scurry to the far corners of the room and huddle in defeat.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     common foes. 
   4  An adult shadow dragon and a beholder share a precarious bond, allied against an ancient sapphire dragon neither can defeat alone. 
   5  An adult shadow dragon is gathering a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     language. 3 I fawn over others to make my betrayal more unexpected. 4 I crush those I can defeat, and lie in wait to weaken and overwhelm those I must respect. 5 I will do anything to survive. Anything. 6
                                                
                                            
                                                
                                                     potential is an empty weapon.  Demon Bonds  d6 Bond   1â6 I am a perfect product of creation, destined to one day shape the cosmos to my whims. Everything I do verifies my destiny.  Demon Flaws  d6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     eyes and keep them closed, that the ritual should last about ten minutes, and that during the ritual all within the circle will be joined by a telepathic bond. If anyone leaves the circle, the ritual
                                                
                                            
                                                
                                                     is interrupted and sheâll be forced to start over. An incomplete ritual yields no insight into Luluâs memories. As the hag initiates the ritual, the characters sense the telepathic bond forming
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     laws of the dwarves, including contracts, trade agreements, and every other kind of bond forged through words and deeds. As Moradin provides the example that dwarves strive to match, Berronar provides
                                                
                                            
                                                
                                                     foes. Clangeddin encourages dwarf warriors to venture out of the stronghold in search of foes to defeat. He particularly hates goblinoids, giants, and dragons. He compels his followers to seek out and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     is consistent with the characterâs personality trait, flaw, or bond. The characterâs action should be notable in some way. It might drive the story forward, push the adventurers into danger, or make
                                                
                                            
                                                
                                                     inspiration if the characters manage to defeat a powerful foe, execute a cunning plan to achieve a goal, or otherwise overcome a daunting obstacle in the campaign. Genre Emulation. Inspiration is a handy tool
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    . âThe safest place to be is behind the toughest warrior in the room.â Bond. âIn life and in death, Iâm the only one who matters.â Flaw. âWho can resist a little drama?â  Knight Caradoc carries a
                                                
                                            
                                                
                                                    . He helps the characters defeat Caradoc if the spirit is present, but he ultimately wishes to return to his home in Maelgoth. Treasure. Once Caradoc is defeated, a character can get a better look at
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     command me.â
 Ideal. âI yearn to see the best of all possible futures, so that I can help those futures come to pass.â
 Bond. âI faithfully serve Valin Sarnaster, the living embodiment of the divine will
                                                
                                            
                                                
                                                    , saying that she has already seen their defeat written in their past and future. As you like, she can share key details from your campaignâs past to indicate that she has been watching the charactersâand
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     footing and special armor. For burrowsharks, an additional gift of OgrĂ©mochâs might establishes a magical bond between the burrowshark and a bulette, allowing the rider to burrow with its mount and
                                                
                                            
                                                
                                                    
 Challenge 4 (1,100 XP)
 Bond of the Black Earth. The burrowshark is magically bound to a bulette trained to serve as its mount. While mounted on its bulette, the burrowshark shares the buletteâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     mind?
 Perhaps a psychic wind from the Astral Plane carried psionic energy to you, or you were exposed to the Far Realmâs warping influence. Alternatively, you were implanted with a mind flayer tadpole
                                                
                                            
                                                
                                                    , Detect Thoughts, Dissonant Whispers, Mind Sliver 
   5  Hunger of Hadar, Sending 
   7  Evardâs Black Tentacles, Summon Aberration 
   9  Raryâs Telepathic Bond, Telekinesis 
   
   IGNATIUS BUDI
                                                
                                            
                                        






