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Returning 15 results for 'defeat improve are been'.
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Goliath
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Species
Elemental Evil Player's Companion
individual skill. They have a compulsion to keep score, counting their deeds and tallying their accomplishments to compare to others. Goliaths love to win, but they see defeat as a prod to improve their
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
tallying their accomplishments to compare to others. Goliaths love to win, but they see defeat as a prod to improve their skills. This dedication to competition has a dark side. Goliaths are ferocious
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
deprive her followers of their god-granted spells and their will to fight. With the Frostmaiden’s defeat, normal seasonal weather returns to Icewind Dale. The sun again rises above the horizon, and as
temperatures improve, flora and fauna begin to recover. Depending on how they fared against the chardalyn dragon in chapter 4, the people of Ten-Towns can look forward to warmer times once more
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the 1,000 gp diamond he promised them. XP Awards The characters gain 50 XP each if they successfully report back to Sark, whether they defeat the medusa or not. Upon earning this award, the
characters can make a group Charisma (Persuasion) check to improve the gnomes’ attitude (see “Changing Svirfneblin Attitudes”).
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
discipline to improve the body. The next step brings light into the world, using courage and compassion to banish the darkness in the people around you. Mediate disputes. Extinguish hatred by guiding
light. Violence is never the answer, and the only way to defeat evil is to redeem it. Lightbringers seek to inspire those who live in fear and enlighten those whose evil is driven by ignorance. The
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
civilizations. (And they pay me for it, too!)
Bronze Dragon Ideals d6 Ideal
1 Action. Passivity is shameful. We owe it to the world and ourselves to try to improve things, even if we can’t
lie outright, though I choose my words carefully. I will fight to the death rather than break my word or abandon a comrade. (Lawful)
4 Discipline. Disorganization breeds defeat. I demand self
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
easily defeat twice their number of commoners, but with the defenses available to the ranchers, the odds improve considerably. The ranchers don’t have to defeat the orcs outright. They just have to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
to disable it. MAKING TRAPS MEANINGFUL
If you want to improve the chance that the characters will come up against the traps you’ve set for them in an encounter or an adventure, it can be tempting
for you to describe what happens next, the players should be specific about how they want to defeat the trap. Simply stating the desire to make a check isn’t helpful for you. Ask the players where their characters are positioned and what they intend to do to defeat the trap.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Meeting Rookledust Once the characters defeat the goblinoids, the gnome—Tatina Rookledust—appears through an aperture above her workshop’s door. She asks the characters who they are, what they want
. “The faster I talk, think, and invent, the faster I can improve my designs.” Ideal. “Not only can I make that, I can make it better!” Bond. “Through invention, we make a more interesting world.” Flaw
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
protective of that high status and angling to get even higher 2 High Hoping to improve but not doing much to pursue an increase in status 3 High Unconcerned with maintaining that status 4 Medium On the
rise 5 Medium Contented 6 Medium In a state of decline 7 Low Despairing after years of steady decline 8 Low Desperate to improve 9 Low Resigned to that status 10 Outcast Shunned by giant society
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Even the Zhentarim are interested in trying to improve their relations with Mirabar by helping to solve the mystery. Whether the characters set out to search for the missing delegation or choose to
reclusive orders, but these outposts serve Elemental Evil. When the characters infiltrate or defeat these disguised groups of cultists, they discover that each Haunted Keep guards a passage leading to a huge
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
(Persuasion). The character convinces the goblins the party means them no harm. On a successful check, the goblins’ attitudes improve to Friendly. In exchange for a bribe of at least 2 GP, the goblins
also help the characters defeat any remaining bugbears in the cave and tell the characters about the secret door in this area, though the goblins don’t know what lies on the other side. Treasure
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
improve a clan’s capabilities. Berronar Truesilver The Matron of Home and Hearth is the patron of family, honor, and law. She lays out the rules for managing a dwarf clan. Berronar’s code establishes the
foes. Clangeddin encourages dwarf warriors to venture out of the stronghold in search of foes to defeat. He particularly hates goblinoids, giants, and dragons. He compels his followers to seek out and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
have done. Goliaths love to win, but they see defeat as an incentive to improve their skills. Above all else, every goliath is driven to outdo their past performance, taking greater and greater risks. As
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
finishing off its enemies. A black dragon strikes at its weakest enemies first, ensuring a quick and brutal victory, which bolsters its ego as it terrifies its remaining foes. On the verge of defeat
intelligent, white dragons have extraordinary memories. They recall every slight and defeat, and have been known to conduct malicious vendettas against creatures that have offended them. This often






