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Returning 24 results for 'defeat inhabit are bard'.
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Monsters
Mythic Odysseys of Theros
wild places of the world, being common foes for heroes seeking to test their mettle against terrors worthy of the godsâ notice. Most ironscale hydras inhabit lakes and boggy caverns, from which
lore of a people that, even after a hydraâs defeat, the beast might reappear as a Nyxborn being and begin its legend anew.Acid
Lizardfolk
Legacy
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Species
Volo's Guide to Monsters
aggression toward creatures that they could defeat in a fight and that canât be dealt with in some other manner. They are aggressive toward prey they want to eat, creatures that want to harm them, and
swamps they inhabit are filled with a staggering variety of threats. Lizardfolk focus on survival above all, without sentiment.
Lizardfolk assess everyone and everything in terms of utility. Art and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Frody Dartwild Read or paraphrase the following boxed text to begin the adventure: Froderic Dartwild, a famous bard born and raised in Toadhop, is all anyone in the hamlet can talk about. Youâve
already met Toadhopâs honorary mayor: a friendly sow named Jenna Bean. Youâve also seen the frightened, troubled looks on the faces of the simple, hard-working folk who inhabit this rustic thorp.
You
Compendium
- Sources->Dungeons & Dragons->Divine Contention
anyone who can rekindle its memories of its lost homeland. In the second part of this trilogy, Sleeping Dragonâs Wake, Fheralai lost her hold over the ship when the party rescued the bard Tarbin Tul from a
the bottom of the Sea of Swords.Fheralaiâs failure to capture Leilon and defeat Ularan Mortus has also angered Talos, and the Stormlord means to punish them.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
of people who inhabit a typical town or city, when the adventurers pay them to perform a specific task. For example, a wizard might pay a carpenter to construct an elaborate chest (and its miniature
replica) for use in the secret chest spell. A fighter might commission a blacksmith to forge a special sword. A bard might pay a tailor to make exquisite clothing for an upcoming performance in front of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
of people who inhabit a typical town or city, when the adventurers pay them to perform a specific task. For example, a wizard might pay a carpenter to construct an elaborate chest (and its miniature
replica) for use in the secret chest spell. A fighter might commission a blacksmith to forge a special sword. A bard might pay a tailor to make exquisite clothing for an upcoming in front of the duke
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cannith, lest we forget â are living people with souls, deserving of the same rights as the rest of us. And yet, while philosophical debates rage and street protests grow heated, warforged who inhabit the
. What do they do? Another way to explore the facets of this issue is to introduce a warforged supporter of the Lord of Blades who doesnât engage in violence personally, such as a bard who moves among the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
of the Land might feel a connection to the giants who inhabit that land. A monk who follows the Way of the Four Elements might seek to emulate Annam, the All-Father, to shape and channel the forces of
motivation, but it also might explain some of your class features or magic. A bard of the College of Lore might focus on the study of giants, a Rune Knight fighter (from Tashaâs Cauldron of Everything
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Sphinx of Valor Sphinxes of valor guard world-changing or dangerous secretsâevidence of weird truths, deadly Artifacts, and things that shouldnât exist. They inhabit hidden, magical sites and hold
result from the Spy Personas table to inspire a spyâs disguise.
Spy Personas 1d4 The Spy Disguises Themself As...
1 A bard or traveling performer.
2 A captive or servant of a monster
Compendium
- Sources->Dungeons & Dragons->Storm Lordâs Wrath
captives taken by cultists were impaled on the doors: the innâs owner, Martisha Vinetalker, was dragged into the basement, and a local bard, Tarbin Tul, was taken away on horseback. Cray thinks the
cultists had strict orders to capture the bard alive, as she heard them talking about being careful with Tul. The Basement. The basement houses the shrine to Talos, where the energy from the ritual is
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
end, each colony conducts research into the nature of the world and the creatures that inhabit it. The mind flayers examine all facets of reality, seeking any knowledge that could give them the edge
they need to confront, defeat, and subjugate their enemies. Every colony investigates a wide variety of topics and phenomena. A few members might focus on straightforward projects such as developing new
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
tomb (areas 27 and 28). Withers avoids contact with the characters when possible, confident that Acererakâs traps will defeat them. Legendary Monsters Two legendary monsters dwell in Acererakâs tomb
well. Trickster God Spirits The spirits of the nine trickster gods of Omu haunt the tomb. Although they cannot escape it, these spirits can inhabit adventurers within the tomb (see "Spirits of the Nine Trickster Gods").
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
male Turami human bard; see appendix B), Vevette Blackwater (CE female Tethyrian human swashbuckler; see appendix B), and three Zhent thugs. If Agorn and Vevette were killed or otherwise disposed of
fallen under Xanatharâs sway. If Xanathar is the main villain, Meloon helps the beholderâs forces defeat the characters. Lordsâ Alliance. Open Lord Laeral Silverhand (see appendix B) arrives with
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
short-lived relationships, though, as most shadow dragons can scarcely bear the bleakness of their own existence. Shadow Dragon Wyrmling Connections d6 Connected Creatures
1 A bard befriends
common foes.
4 An adult shadow dragon and a beholder share a precarious bond, allied against an ancient sapphire dragon neither can defeat alone.
5 An adult shadow dragon is gathering a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
defeat, the beast might reappear as a Nyxborn being and begin its legend anew. Ironscale Hydra Five-headed ironscale hydras lurk in the wild places of the world, being common foes for heroes seeking to
test their mettle against terrors worthy of the godsâ notice. Most ironscale hydras inhabit lakes and boggy caverns, from which they hunt unwary creatures that come for a drink or swim. Ironscale Hydra
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
have done. Goliaths love to win, but they see defeat as an incentive to improve their skills. Above all else, every goliath is driven to outdo their past performance, taking greater and greater risks. As
acclimated to high altitude, including elevations above 20,000 feet. Languages. You can speak, read, and write Common and Giant. Spine of the World Goliaths Goliaths inhabit the Spine of the World, where
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
) currently inhabit this camp, polishing sling bullets and keeping busy until itâs time for Sparkrenderâs ritual. Initially, the kobolds are hostile toward the characters, determined to scare off the
like, âYes! Flee before my might, as all will flee when I claim my inheritance!â) If the characters defeat Sparkrender, they hear growling and yelping coming from below them (area D6). Hidden Entrance
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
: a prominent playwright, bard, or court fool in whose words, art, or performance the people perceive universal truth. On a smaller scale, this might be an influential local poet, minstrel, satirist
becomes the prevailing trait that defines the era, the characteristic for which it is remembered. Name the person (or people) whose death, defeat, or loss opened the door for this leader to take power
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Two magic items are displayed here as well. Anstruth Harp. An exquisitely crafted harp sized for a human rests on a shelf. This instrument of the bards was acquired from a human bard who counseled
conch in her tower bedchamber (area 33), though he doesnât know exactly where. If the characters seem intent on running amok, Thullen tries to defeat them quickly for the good of his family, calling on
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
cost of their free will. The Cult of the Howling Hatred relies upon deception and trickery both to recruit its members and defeat its enemies. Even so, those that underestimate the air cult for their
.
Spellcasting. Windharrow is an 8th-level spellcaster. His spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). Windharrow knows the following bard spells:
Cantrips
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
area 2 without alerting the archers. If the characters defeat these orcs but withdraw from the dungeon before overcoming the rest of them, the archers are replaced by orcs from area 14 and reinforced
on a hit. Great Ulfe neither asks nor gives quarter, but if the ogre falls, the wolves attempt to flee. Development. If the characters defeat Great Ulfe but leave any orcs alive, one of the surviving
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
is confronted, Urstul feigns anger toward the wizard and offers to help the characters defeat him, but this ruse can be seen through by someone who makes a successful DC 14 Wisdom (Insight) check
swashbuckler; see appendix B) and Agorn Fuoco (NE male Turami human bard; see appendix B). Vevette is relaxing in a chair, while Agorn strums a lyre. An alabaster staircase ascends 10 feet to area E9
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
surface, their skin black from frostbite. Some hang upside down or sideways; some are missing fingers, hands, and feet.
A one-eyed shiver (see chapter 7) and seven ice mephits inhabit this cave. The one
he refuses to abandon his grim mission. When the characters defeat him, he turns to inky water and courses away. Drown remains where he fell. Encounter with Olhydra Gar Shatterkeel stands on the island
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
cultists stop playing. Frustrated with the mediocre initiates, Windharrow asks if the characters are skilled musicians and if they would like to audition for the band. If a bard character or a character
of the spells she has prepared (see her statistics in chapter 7). Development If the characters defeat the djinni and her cultists, Aerisi (and Windharrow, if he is present) flee to the Howling Caves






