Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 26 results for 'defeat inhabit are birth'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        detect inhabit are bite
                                    
                                
                                    
                                        defeat inhabited are both
                                    
                                
                                    
                                        deflect inhabit are birth
                                    
                                
                                    
                                        defeat inhabited are birch
                                    
                                
                                    
                                        defeat inhabit are both
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     wild places of the world, being common foes for heroes seeking to test their mettle against terrors worthy of the godsâ notice. Most ironscale hydras inhabit lakes and boggy caverns, from which
                                                
                                            
                                                
                                                     lore of a people that, even after a hydraâs defeat, the beast might reappear as a Nyxborn being and begin its legend anew.Acid
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     good fortune. They consider seeing a ki-rin fly overhead a blessing and events that happen on such a day especially auspicious. If a ki-rin alights during a ceremony such as a birth announcement or a
                                                
                                            
                                                
                                                     working behind the scenes, or they might be champions of their masterâs cause, out to defeat villainy wherever it is found.
When viewed from the outside, a ki-rinâs lair is indistinguishable
                                                
                                            
                                        
                                                    Goliath
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Elemental Evil Player's Companion
                                                    
                                                
                                            
                                                     individual skill. They have a compulsion to keep score, counting their deeds and tallying their accomplishments to compare to others. Goliaths love to win, but they see defeat as a prod to improve their
                                                
                                            
                                                
                                                     wisdom in their leadership, for they can rarely count on a wisdom grown with age.
Goliath Names
Every goliath has three names: a birth name assigned by the newbornâs mother and father, a nickname
                                                
                                            
                                        
                                                    Lizardfolk
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     aggression toward creatures that they could defeat in a fight and that canât be dealt with in some other manner. They are aggressive toward prey they want to eat, creatures that want to harm them, and
                                                
                                            
                                                
                                                     swamps they inhabit are filled with a staggering variety of threats. Lizardfolk focus on survival above all, without sentiment.
Lizardfolk assess everyone and everything in terms of utility. Art and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    First World, The Scholars speak of a primordial state, a single reality they call the First World, which preceded the Material Plane. Many of the peoples and monsters that inhabit the worlds on the
                                                
                                            
                                                
                                                     Material Plane originated there. After the First World was shattered by a great cataclysmâgiving birth to the worlds that came in its wakeâthe progeny of the first elves, dwarves, beholders, and other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     to usher a child into the world. They cannot understand how a birth is both a joy and a sorrow, a reunion and a parting. Each birth represents an elf soul that has been to Arvandor and returned
                                                
                                            
                                                
                                                     numbers of elves will be needed to withstand. In contrast, if an elven community goes a century or longer without a new birth, members take this as a sign that the community has stagnated and must disband
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     dragons also see amassing such wonderful hoards as a way to attract new friends to the remote locations they inhabit. Crystal Dragon Art Objects    d12 Object 
     1  An armillary sphere revealing the
                                                
                                            
                                                
                                                     windows to catch the light 
   10  Astrological birth charts for every year since the dragon was born 
   11  A vast number of colored glass bottles collected from dozens of cultures and historical periods 
   12  A fine divan set with gemstone buttons and stitched with silver thread
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Birth of the Poleis The end of the Age of Trax corresponds roughly with the rise of the fourth and latest generation of gods, whose interests lie in the application of more abstract principles to the
                                                
                                            
                                                
                                                     inspired and equipped two human heroes, Kynaios and Tiro, to overthrow the archon Agnomakhos. Divergent tales describe their history following the defeat of the tyrant. Some claim that they warred with each
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     have done. Goliaths love to win, but they see defeat as an incentive to improve their skills. Above all else, every goliath is driven to outdo their past performance, taking greater and greater risks. As
                                                
                                            
                                                
                                                     a result, few goliaths live to see old age. Goliath Names Every goliath has three names: a birth name assigned by the newbornâs mother and father, a nickname assigned by the tribal chief, and a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     not always so. Various scholars speak of a primordial state, a single reality they call the First World, which preceded the multiverse as we know it. Many of the peoples and monsters that inhabit the
                                                
                                            
                                                
                                                     worlds in the Material Plane originated there. After the First World was shattered by a great cataclysmâgiving birth to the worlds that came in its wakeâthe progeny of the first elves, dwarves
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     when groups rose to oppose him. After one such defeat, the warrior was so filled with wrath that he murdered his entire village in Mogisâs name. The god, delighted by this display, gifted the warrior
                                                
                                            
                                                
                                                     communities with long-held grudges find themselves incensed during the festival, leading them to seek violent ends to their rivalries.
 Wrathbringer. Shortly after his birth, Mogis decided to create a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     Forbidden City gives birth to a terrible new god! The snake-men know! They know!â Then he stumbles away into the crowd. Passersby tell the adventurers to ignore the beggar, and that his predictions are
                                                
                                            
                                                
                                                     besieged by 2d6 zombies and 2d6 skeletons led by a ghoul. If the characters defeat the undead, the temple rewards them with 5 gallons of tej and a potion of healing. 7 Shouts of âLook out!â give a character
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    People of Akros For most of Akrosâs neighbors, the term âAkroanâ evokes legendary warriors, trained from birth in every martial discipline known to humankind. It brings to mind songs of tight-knit
                                                
                                            
                                                
                                                    , the flamespeakers are reclusive priests of Purphoros who revere nature spirits and who inhabit fiery rifts in the mountains. The ancient practice is viewed as primitive but powerful, and Akroans of any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     close to her was planning to poison her child after its birth, then found a vial of poison on his person. (The false report and the planting of the poison are both the work of Drivvin Freth, who wants to
                                                
                                            
                                                
                                                     get Hatchrin out of his sisterâs life.) Hatchrin promises any service to characters who can help him regain Erelalâs trust and thus enable him to see the birth of his child. The other drow prisoner
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     end, each colony conducts research into the nature of the world and the creatures that inhabit it. The mind flayers examine all facets of reality, seeking any knowledge that could give them the edge
                                                
                                            
                                                
                                                     they need to confront, defeat, and subjugate their enemies. Every colony investigates a wide variety of topics and phenomena. A few members might focus on straightforward projects such as developing new
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     tomb (areas 27 and 28). Withers avoids contact with the characters when possible, confident that Acererakâs traps will defeat them. Legendary Monsters Two legendary monsters dwell in Acererakâs tomb
                                                
                                            
                                                
                                                     well. Trickster God Spirits The spirits of the nine trickster gods of Omu haunt the tomb. Although they cannot escape it, these spirits can inhabit adventurers within the tomb (see "Spirits of the Nine Trickster Gods").
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    , quarrying  Forge*  A minerâs pick 
   Valkauna  LN  Oaths, birth, aging, death  Grave,* Life  A silver ewer 
   Vergadain  N  Luck, wealth  Trickery  Gold coin bearing a dwarfâs face 
   *Appears
                                                
                                            
                                                
                                                     foes. Clangeddin encourages dwarf warriors to venture out of the stronghold in search of foes to defeat. He particularly hates goblinoids, giants, and dragons. He compels his followers to seek out and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     defeat, the beast might reappear as a Nyxborn being and begin its legend anew. Ironscale Hydra Five-headed ironscale hydras lurk in the wild places of the world, being common foes for heroes seeking to
                                                
                                            
                                                
                                                     test their mettle against terrors worthy of the godsâ notice. Most ironscale hydras inhabit lakes and boggy caverns, from which they hunt unwary creatures that come for a drink or swim. Ironscale Hydra
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     alights during a ceremony, such as a birth announcement or a coronation, everyone present understands that the creature is telling them great good could be in the offing. The ki-rin conveys its gifts and
                                                
                                            
                                                
                                                     followers of a ki-rin might travel incognito across the land, seeking news of growing evil and working behind the scenes, or might be champions of their masterâs cause, out to defeat villainy wherever it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     defeat her or retreat. Both options are discussed below: If the characters destroy all three of Aurilâs forms, any character who has the Midwinter Child secret (see appendix B) loses the benefit of that
                                                
                                            
                                                
                                                     yields the following treasures: A 5-foot-tall, 150-pound silvery dragon egg that will hatch in 3d10 days, giving birth to a silver dragon wyrmling A carved harp of exotic wood with ivory inlay and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     a ceremony such as a birth announcement or a coronation, everyone present understands that the creature is telling them the person so honored could become a great force for good. Ki-rins have also
                                                
                                            
                                                
                                                     incognito across the land, seeking news of growing evil and working behind the scenes, or they might be champions of their masterâs cause, out to defeat villainy wherever it is found. When viewed from the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     becomes the prevailing trait that defines the era, the characteristic for which it is remembered. Name the person (or people) whose death, defeat, or loss opened the door for this leader to take power
                                                
                                            
                                                
                                                    . This might be a military defeat, the overthrow of old ideas, a cultural rebirth, or something else. Who died, lost, or was defeated? What werenât they willing to compromise? Was the new leader complicit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                    ) currently inhabit this camp, polishing sling bullets and keeping busy until itâs time for Sparkrenderâs ritual. Initially, the kobolds are hostile toward the characters, determined to scare off the
                                                
                                            
                                                
                                                     like, âYes! Flee before my might, as all will flee when I claim my inheritance!â) If the characters defeat Sparkrender, they hear growling and yelping coming from below them (area D6). Hidden Entrance
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     well. These proceedings symbolize the defeat of Kistarianth first by the paladin Athar, and again decades later by his son, Piergeiron. Tradition dictates that the winners of the races run during the
                                                
                                            
                                                
                                                     This day commemorates the birth of the city. The Field of Triumph is the site of illusory displays that chronicle the history of Waterdeep, as well as martial exhibitions by the Guard and other worthies
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     birth of gods can never be known for certain. Keptolo Keptolo shows the way. Feed the vanity of your mistress, and all her treasures shall be yours. Be careful whom you offend, and keep an expendable
                                                
                                            
                                                
                                                     Lolthâs blessing by being the one to bring such a blasphemer to justice. In order to survive, a wild mage must defeat or elude all attackers and forge an alliance with those who can be threatened or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     surface, their skin black from frostbite. Some hang upside down or sideways; some are missing fingers, hands, and feet.
 A one-eyed shiver (see chapter 7) and seven ice mephits inhabit this cave. The one
                                                
                                            
                                                
                                                     he refuses to abandon his grim mission. When the characters defeat him, he turns to inky water and courses away. Drown remains where he fell. Encounter with Olhydra Gar Shatterkeel stands on the island
                                                
                                            
                                        






