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Returning 35 results for 'defeat innate are bloody'.
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Monsters
Guildmasters’ Guide to Ravnica
one other kraul.
Innate Spellcasting. The kraul's innate spellcasting ability is Wisdom (spell save DC 12, +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Innate Spellcasting"} to hit
crippling necromantic magic, and the presence of death seems to fortify them. They draw power from the defeat of their enemies and channel it to their followers, ensuring the continuation of the cycle.
The current leader of the kraul is a death priest named Mazirek.
Monsters
Eberron: Rising from the Last War
saving throw, a creature is immune to this radiant idol's Aura of False Divinity for 24 hours.
Innate Spellcasting. The radiant idol's spellcasting ability is Charisma (spell save DC 17). The radiant
hunger to be adored can transform a fallen angel, physically and mentally. In its true form, a radiant idol appears to be a warped angel. It might have bloody stumps in place of its wings, or its
Monsters
Eberron: Rising from the Last War
Deadly Critical. Rak Tulkhesh scores a critical hit on a roll of 19 or 20 and rolls the damage dice three times, instead of twice.
Innate Spellcasting. Rak Tulkhesh's spellcasting ability is Charisma
impulses that drives many mortals to battle. Fear, greed, hatred — these are seeds that the Rage of War sows in the hopes of producing a bloody harvest.
Rak Tulkhesh typically takes the form of a vaguely
Monsters
Infernal Machine Rebuild
Turn Immunity. The eye of fear and flame is immune to effects that turn undead.
Innate Spellcasting. The eye of fear and flame's innate spellcasting ability is Intelligence (spell save DC 16). It can
remains unknown.
Cruel Puppet Masters. An eye of fear and flame often chooses to appear during times of uncertainty, such as after a group's devastating defeat or when an individual contemplates some
Monsters
Mordenkainen's Fiendish Folio Volume 1
Magic Resistance. The forlarren has advantage on saving throws against spells and other magical effects.
Innate Spellcasting. The forlarren's innate spellcasting ability is Charisma (spell save DC 14
. Unfortunately, when it reaches that breaking point, its diabolical nature asserts itself, and it remains in this scheming, dominating mindset until its plans are foiled and it faces defeat. Then, overwhelmed
Goliath
Legacy
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Species
Elemental Evil Player's Companion
individual skill. They have a compulsion to keep score, counting their deeds and tallying their accomplishments to compare to others. Goliaths love to win, but they see defeat as a prod to improve their
give up their lives as their physical skills decay.
Because of their risk-taking, goliath tribes suffer from a chronic lack of the experience offered by long- term leaders. They hope for innate
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
-Khan to defeat the Green Dragon Army’s original highlord in battle, then offered to make Salah-Khan highlord in his place. In exchange for control over Khur and the surrounding lands, Salah-Khan
accepted and pledged his people to Takhisis, adding to the Dragon Armies’ ranks. Few can say whether he did so to further his own ambitions or to spare Khur a long, bloody conflict, but many Khur view Salah-Khan as a traitor to his people and fiercely resist the Green Dragon Army’s occupation.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Targor Bloodsword, a hobgoblin with 20 hit points. Targor also has two wolves as pets. The hobgoblins have no treasure, but 1d4 of them carry bloody sacks, each containing a severed elf head. The severed
) check. Awarding Experience Points Divide 500 XP equally among the characters if they defeat the hobgoblin war band or come to terms with Targor.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
The Horror of Defeat A victory for the Cult of the Dragon is a real possibility in this adventure, and would be catastrophic for Faerûn. With Tiamat ascendant, the age of mortals comes to an end and
the age of dragons begins. Nations and kingdoms shatter, civilization collapses into bloody war, and chaos reigns supreme. None of the Dragon Queen’s mortal agents receive the rewards they expected
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
The Horror of Defeat A victory for the Cult of the Dragon is a real possibility in this adventure, and would be catastrophic for Faerûn. With Tiamat ascendant, the age of mortals comes to an end and
the age of dragons begins. Nations and kingdoms shatter, civilization collapses into bloody war, and chaos reigns supreme. None of the Dragon Queen’s mortal agents receive the rewards they expected
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
was irrevocably insane. She fled, but Halaster dragged her back to Undermountain and trapped her in the Citadel of the Bloody Hand, a dungeon complex under Mount Waterdeep connected to Undermountain
, inhabiting the very dungeon itself. Halaster is unaware of Jhesiyra’s presence but also wonders over her disappearance following the Spellplague. Jhesiyra’s plan is to use adventurers to defeat Halaster so
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
inspired and equipped two human heroes, Kynaios and Tiro, to overthrow the archon Agnomakhos. Divergent tales describe their history following the defeat of the tyrant. Some claim that they warred with each
together, established its legal code, and defended it for decades. After the fall of Agnomakhos and the other archons of Trax, humans and minotaurs waged a bloody war in the highlands. The poleis of
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
magic, and the presence of death seems to fortify them. They draw power from the defeat of their enemies and channel it to their followers, ensuring the continuation of the cycle. The current leader
within 30 feet of at least one other kraul.
Innate Spellcasting. The kraul’s innate spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The kraul can innately cast the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
interest in the Speaking Stones (use the priest statistics in the Monster Manual, but also give Gurnik the Stone Camouflage, Gnome Cunning, and Innate Spellcasting features of a deep gnome). He asks them
them. They must defeat these servants until the gem awakens three temple guardians, at which point the temple will be cleansed and the characters can leave. Once the characters accomplish this task
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Mist Talismans: Arms marked with the Blood Falcon, bloody spear head, correspondence from Lekar, sample of zombie flesh The days of the living are numbered in Falkovnia. The people would flee if they
upon Lekar’s walls. The people might want to abandon their homes, but Vladeska Drakov will not know defeat. FALKOVNIAN CHARACTERS
Characters from Falkovnia have good reason to be in other domains
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
forever shattered when Strahd led a bloody crusade against the enemies of his family that ended here with the slaughter of hundreds. Struck by the scenic beauty of his most recent conquest and eager to
, a secret society of wereravens. Not powerful enough to defeat Strahd on their own, the Keepers readily assist adventurers who find themselves drawn into Strahd’s domain. My army settled in the valley
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, a radiant idol appears to be a warped angel. It might have bloody stumps in place of its wings, or its wings could be weighted down with chains representing its pride. A radiant idol uses disguise
hours.
Innate Spellcasting. The radiant idol’s spellcasting ability is Charisma (spell save DC 17). The radiant idol can innately cast the following spells, requiring no material components:
At will
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
others of their kind. If two groups of firenewts come upon each other, it’s likely that they’re in competition for the same territory, and a bloody battle is the usual result. ’Tis always a fight to death
breathe air and water.
Innate Spellcasting. The firenewt’s innate spellcasting ability is Charisma. It can innately cast mage armor (self only) at will, requiring no material components.
Spellcasting
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
with some secondary villains, culminating in a bloody confrontation at a noble estate. In chapter 4, the characters race to find the gold. The encounters in this chapter and the order in which they
or more of these lairs in the course of the adventure. Thwarting the villains doesn’t require the characters to invade their lairs or defeat them in combat, so it’s possible to complete the adventure
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
past was lost, but its people endured. Such mercy did not last long. Fall of Omu Omu’s bloody trials drew the attention of Acererak, an archlich who wanders the cosmos in search of souls to harvest
city of Mezro, only to suffer a terrible defeat, arrived in Omu shortly after the yuan-ti. Ras Nsi wormed his way into the yuan-ti’s favor and underwent a ritual to transform into a malison. Before long
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Mogis and regularly hold bloody rites in his honor. Warchanters, the minotaur clergy of Mogis, whip their marauders into a near-mindless frenzy before battle; the ensuing slaughter gives glory to
when groups rose to oppose him. After one such defeat, the warrior was so filled with wrath that he murdered his entire village in Mogis’s name. The god, delighted by this display, gifted the warrior
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
priestess (use the priest stat block in the Monster Manual, but give Asha the Fey Ancestry, Innate Spellcasting, and Sunlight Sensitivity features of a typical drow) Shoor and Jorlan, drow elite warriors
The characters might have a couple NPC companions around to help them defeat the drow (see “Bidding Farewell”), but if they need more assistance, consider the following options: Having pushed themselves
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Lulu the Hollyphant Lulu is a hollyphant (see Appendix C for her stat block) who has lost most of her memories, as well as her Innate Spellcasting trait. (This has no effect on her challenge rating
.) She regains her Innate Spellcasting trait gradually over the course of the adventure, as follows: In chapter 2, Lulu regains the at-will ability to cast light when she arrives in Elturel for the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
prevents it from acknowledging any chance of defeat. Pit Fiend
Large fiend (devil), lawful evil
Armor Class 19 (natural armor)
Hit Points 300 (24d10 + 168)
Speed 30 ft., fly 60 ft.
STR
26 (+8
the next 24 hours.
Magic Resistance. The pit fiend has advantage on saving throws against spells and other magical effects.
Magic Weapons. The pit fiend’s weapon attacks are magical.
Innate
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
occasional visitors, but not so close that a community would see the hag’s presence as a threat and try to defeat her or drive her off. Treasure, Treasure Everywhere A hag’s home is cluttered with mundane
her final resting place. If she is outmatched, or wants to vacate her lair quickly for some other reason, she uses a mix of her innate spellcasting, rare magic, guile, and the assistance of minions to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
surroundings and defeat their foes. Inquisitor of the Tome Medium Humanoid, Any Alignment
Armor Class 11 (14 with Mage Armor)
Hit Points 77 (14d8 + 14)
Speed 30 ft.
STR
10 (+0)
DEX
12 (+1)
CON
damage and are similarly moved.
Innate Spellcasting (Psionics). The inquisitor casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
asserts itself, and it remains in this scheming, dominating mindset until its plans are foiled and it faces defeat. Then, overwhelmed with fear and shame, the forlarren’s diabolical nature fades and its
against spells and other magical effects.
Innate Spellcasting. The forlarren’s innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
a group’s devastating defeat or when an individual contemplates some momentous decision. The undead seeks to corrupt vulnerable individuals, especially those of lawful or good alignments, by setting
of it
Challenge 9 (5,000 XP)
Turn Immunity. The eye of fear and flame is immune to effects that turn undead.
Innate Spellcasting. The eye of fear and flame’s innate spellcasting ability is
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
impulses that drives many mortals to battle. Fear, greed, hatred—these are seeds that the Rage of War sows in the hopes of producing a bloody harvest. Rak Tulkhesh typically takes the form of a vaguely
yearn to carry his bloody banner into the soft lands of the south. The minotaurs of Droaam revere Rak Tulkhesh as the Horned Prince. But the most powerful of the overlord’s follower’s is the rakshasa
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Shadow Magic You are a creature of shadow, for your innate magic comes from the Shadowfell itself. You might trace your lineage to an entity from that place, or perhaps you were exposed to its fell
, you can see through the darkness created by the spell. Strength of the Grave Starting at 1st level, your existence in a twilight state between life and death makes you difficult to defeat. When damage
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
followers of a ki-rin might travel incognito across the land, seeking news of growing evil and working behind the scenes, or might be champions of their master’s cause, out to defeat villainy wherever it
., darkvision 120 ft., passive Perception 19
Languages all, telepathy 120 ft.
Challenge 12 (8,400 XP)
Innate Spellcasting. The ki-rin’s innate spellcasting ability is Charisma (spell save DC 17). The ki
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
save succeeds, the creature is frightened until the start of its next turn. If a creature’s saving throw is successful, the creature is immune to Bel’s Fear Aura for the next 24 hours.
Innate
into channels of molten lava. If the characters defeat the fire giants, Bel commends their victory and offers them the same deal as before. If the characters refuse him a second time, Bel smiles and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
innate power over them. He plays with them as if they were children, chasing them through the gloomy depths.
Something changes, and the oozes flow away. The deep gnome runs after them, fearful of
monstrous, suggesting a hulking beast with a crown of horns. With your bloody glaive, you carve a swath through a forest of towering zurkhwood mushrooms that stands in your way. The tunnels beyond
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
suggestions to help you shape the end of your adventure. Adventure Climax d12 Climax 1 The adventurers confront the main villain and a group of minions in a bloody battle to the finish. 2 The
they can hope to defeat that villain. 6. Plan Encounters After you’ve created the location and the overall story of the adventure, it’s time to plan out the encounters that make up that adventure. In
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
bloody bodies of Kalaman’s council members slump in high-backed chairs and across the room’s large table. At a position of honor opposite the door, Governor Calof Miat’s body is transfixed to his chair
. He helps the characters defeat Caradoc if the spirit is present, but he ultimately wishes to return to his home in Maelgoth. Treasure. Once Caradoc is defeated, a character can get a better look at






