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Returning 35 results for 'defeat inner are beasts'.
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Monsters
Fizban's Treasury of Dragons
the dragon is fully mature, their scales resemble rich purple amethyst crystals, refracting light to take on an inner glow. Their pupils fade with age, making the eyes of an ancient dragon resemble
dragon’s presence, and glow with a soft inner light. The older the dragon, the deeper the purple color of the crystals.
Amethyst Dragon Lair Features
The amethyst dragon lair shown in map 5.1
Monsters
Mordenkainen Presents: Monsters of the Multiverse
working behind the scenes, or they might be champions of their master’s cause, out to defeat villainy wherever it is found.
When viewed from the outside, a ki-rin’s lair is indistinguishable
following magical effects is possible for travelers to encounter in the vicinity:
Blessed Nature. Beasts, Plants, and Celestials within 3 miles of the ki-rin’s lair grow more vigorous as they evolve
Monsters
Fizban's Treasury of Dragons
vibrant and translucent. When the dragon is fully mature, their scales resemble rich purple amethyst crystals, refracting light to take on an inner glow. Their pupils fade with age, making the eyes of
than a foot in diameter that extend six to ten feet from the interior stone surfaces of the lair. These crystals resonate with the dragon’s presence, and glow with a soft inner light. The older
Monsters
Eberron: Rising from the Last War
places where such creatures are willing to live side by side.
Some beholderkin serve Belashyrra as guards and agents, while others spend their lives in deep meditation, pursuing inner visions known only
more of the following effects:
Creatures within 1 mile of the passage sometimes feel as if they’re being watched.
Beasts that live within 5 miles of the passage undergo magical
Backgrounds
Guildmasters’ Guide to Ravnica
’t survive away from the comforts of the city.
4
Don’t tell me I’m not allowed to do something.
5
Laws are for people who are afraid to face their inner beasts.
6
I
Personality Trait
1
Unlike people, the beasts of the wild are friends who won’t stab me in the back.
2
Go ahead and insult me — I dare you.
3
I scorn those who can
Backgrounds
Guildmasters’ Guide to Ravnica
finally know peace. (Any)
Bonds
d6
Bond
1
I would give my life in the defense of the small enclave where I first encountered Mat’Selesnya.
2
I love beasts and
.
3
I enjoy comfort and quiet, and prefer to avoid extra effort.
4
I have a fierce temper that doesn’t reflect the inner calm I seek.
5
I’m convinced that everyone else in the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
gnome, is the lone non-halfling in the Boromars’ inner circle. He serves as Saidan’s chief advisor and the organization’s intelligence expert. The family looks to Castar to come up with a plan to defeat Daask, but so far none of his ideas have worked.
Boromar Clan NPCs The Boromar Clan employs people of all races, but most of the organization and nearly all of its inner circle are made up of halflings. Some of the organization’s most important
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
shape only when focused by the power of magic. A wild spirit of elemental force has no desire except to course through the element of its native plane. Like beasts of the Material Plane, these elemental
spirits have no society or culture, and little sense of being. Conjured by Magic. Certain spells and magic items can conjure an elemental, summoning it from the Inner Planes to the Material Plane
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
1. Fungal Wilds The myconids cultivate this stretch of wilderness as their first line of defense, creating a living palisade. Fungal creatures and wild Underdark beasts form a rich ecosystem here
capable of resisting Phylo’s corrupted meldings when it joins with the Inner Circle. Loobamub keeps its opinions to itself, but its wariness spreads to the other hunters when they meld, cementing
Goblin
Legacy
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Species
Volo's Guide to Monsters
cruel in victory, goblins are fawning and servile in defeat, just as in their own society lower castes must scrape before those of greater status and as goblin tribes bow before other goblinoids
of farming of which goblins are capable and are charged with checking traps for captured people or beasts. Gatherers aren’t usually armed with weapons more deadly than a sling or a knife, but
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Near the entrance, the characters encounter a gang of four Magma Mephits and three Smoke Mephits, drawn to the lair by the magic of the dragon. In the inner cave, the troublesome Red Dragon Wyrmling
and Comprehend Languages) If the characters defeat or drive off the dragon, each of them earns a bonus 400 XP.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
stubbornness. Countless tales tell of him or his champions besting terrible beasts, enemy armies, or threats to the world. Still other stories rise beyond accounts of his victories.
Bulwark of Brotherhood
. Iroas carries a battle-worn bronze shield called the Bulwark of Brotherhood. It symbolizes the protective bond shared by all soldiers at war and his determination, ironically, to defeat his own brother
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, slew the dryads, and took their place, using their Illusory Appearance ability to impersonate the dryads when necessary. The hags keep a pack of six displacer beasts as hunting animals and pets
garb of a bestial cult summon demons and slay other minotaur priests in a horrific bloodbath. 3 Monks and knights travel to the hill and construct the abbey at its summit. 4 Knights defeat a hobgoblin
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
main settlements—the villages of Barovia and Krezk and the town of Vallaki—for fear of falling prey to wolves and other beasts that prowl the woods. Among these people are the Keepers of the Feather
, a secret society of wereravens. Not powerful enough to defeat Strahd on their own, the Keepers readily assist adventurers who find themselves drawn into Strahd’s domain. My army settled in the valley
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
hungry beasts, greedy bandits, or vicious monsters. Check for encounters once during the day and once at night by rolling a d20. On a roll of 17–20, an encounter takes place. Roll a d12 and consult the
Wilderness Encounters table to determine what the party meets. When an encounter occurs, the adventurers gain XP if they defeat the monsters. Each creature’s stat block has the XP value for one
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
a matter of time until the titans escape. To prepare the world for the horrors of that inevitable conflict, she unleashes Underworld beasts into the mortal realm, trusting that the mayhem will bring forth heroes who can ultimately defeat the titans.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
a time, Gorewood rebirths the recycled demons, excreting each into its own chrysalis-like pod made from the tree’s fleshy inner wood. The massive hollow chamber in Gorewood from which these
away, and became a hollow charcoal tube. Intruders caught in Aurnozci’s realm are held in the Warrens of Rot as future sacrifices to the Caged Worm. Strange, fiendish beasts lurk in the Warrens
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
cult overrun Castle Naerytar; a defeat would cost Borngray his hard-earned rank in the cult, and Spattergoo would lose the base from which he hopes to rule the mere after the cult is finished with the
bullywugs are numerous but cowardly. They fight to protect Pharblex, but if he isn’t immediately in sight—if Pharblex has retreated into the caverns while other bullywugs are fighting in the inner
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
cult overrun Castle Naerytar; a defeat would cost Borngray his hard-earned rank in the cult, and Spattergoo would lose the base from which he hopes to rule the mere after the cult is finished with the
bullywugs are numerous but cowardly. They fight to protect Pharblex, but if he isn’t immediately in sight — if Pharblex has retreated into the caverns while other bullywugs are fighting in the inner
Magic Items
Infernal Machine Rebuild
Machine of Lum the Mad. Yet with Lum’s eventual defeat, his great machine was destroyed.
The Infernal Machine is a delicate, intricate, bulky, and heavy device, weighing some 5,500 pounds. It can
, a supply of which can always be produced from the machine’s inner workings. This silver wire shares the same general nature as the silvery cord of an astral projection spell, connecting to the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Confrontation Singing the final stanza draws Shemshime into the room. The book trembles, and its mechanical inner workings squeal to a halt for a moment before whirring back to life. You hear clicks, and shadows
the Book Destroying the book does nothing to defeat or otherwise impede Shemshime. Shemshime’s Bedtime Rhyme is a Tiny object with AC 14, 15 hit points, a damage threshold of 15 (see “Damage Threshold
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
beasts or a fire giant with two pet hell hounds (with the two hell hounds represented by a single card). Because you’re more likely to draw both twin cards when the encounter deck has thinned out
, the twin encounter should make for a climactic battle. Each twin should have a challenge rating about equal to the characters’ level. Domenico Cava A pair of displacer beasts in a dark forest has the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Planes of Eberron The material plane is enfolded by thirteen planes of existence. Many of these have aspects of both outer and inner planes. All of the planes overlap with Eberron in some way
home to massive beasts, lycanthropes, elementals, and other things that reflect the power of nature. Mabar: The Endless Night. Mabar is the darkness that hungers to consume light and life. It is the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Cave Badgers The svirfneblin use these beasts as part of their digging workforce. Cave badgers are giant badgers with AC 12 (natural armor), tremorsense out to a range of 60 feet, and a burrowing speed
characters 13–17 Friendly 18–20 Hostile Mephit Gang A mephit gang consists of 1d4 dust mephits and 1d4 mud mephits. If encountered in Inner Blingdenstone or Rockblight, they are insane and attack
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
paladins doesn’t come from deities, but from the caster’s inner power or belief. 2 You come from an agnostic community and give little thought to spiritual matters. 3 You were once deeply devout, but a
Life, Nature Sheaf of wheat tied with green ribbon or bronze dragon Aureon Knowledge, law Knowledge, Order* Open tome or blue dragon Balinor Beasts, the hunt Nature, War Pair of antlers or green
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
block later in the adventure). At the center of the chamber is an artificial pool filled with water and covered with floating lilies. The stolen pages from The Book of Inner Alchemy rest on an
positions around the chamber.
“Do you really think that you can defeat my Immortal Lotus style? You are mere worms slithering through the mud on a rainy day. I am the bird, here to feast!”
Bak Mei
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
concentrating his magic in an effort to defeat the characters.) If Phenex is defeated, any remaining worshipers immediately cease chanting and collapse into exhausted unconsciousness. Once a character is freed
of a grinning skull). A greater restoration or wish spell can end the petrified condition for one victim, restoring them and their gear. Altar This block of strange material glows with an inner light
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
without guardians. Beasts, plants, and nymphs are always on the lookout for intruders. Forest Shrine Adventures A forest shrine is a remote place with inhabitants who are difficult to impress. Simply
.
8 Recruit the help of the shrine’s druids to defeat a group of poachers.
9 Acquire a beast companion from the shrine.
10 Defend the shrine from a group of harpies.
Forest Shrine
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
creature takes half as much damage only. H4: Trophy Room The stuffed heads of deer, wolves, and other beasts are mounted on the walls of this room, as are a few humanoid heads with ghastly expressions
also help the characters defeat any remaining bugbears in the cave and tell the characters about the secret door in this area, though the goblins don’t know what lies on the other side. Treasure
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
beholders, and hungry purple worms. They might encounter and even defeat a powerful adult dragon. At this tier, they broker peace between nations or lead them into war, and their formidable reputations
giants has driven its prey—enormous beasts—into pastureland. 3 An adult dragon’s lair is transforming an expanse into an environment inhospitable to the other creatures living there. 4 A long-lost
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
players that the Black Network’s expert killers can be put to better use against the cult leaders of Severin’s inner circle, while Harper agents or forces of the Lords’ Alliance help in the tunnels
they see easy victory but withdraw when they sense defeat. Evil Mercenaries. Mercenary companies form the backbone of the cult’s army. Better trained than the cultists, these mercenaries are capable of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
insignia scarabs of House Freth can ignore. A successful DC 25 Strength (Athletics) check is needed to force open such a door. The inner doors have no locks. When an alarm sounds outside, the occupants
with the conjure animals spell use their blindsight to target enemies that are engulfed in magical darkness. If her defeat is inevitable and escape proves impossible, Erelal makes whatever
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the Dreadwood. Years ago, the knights of Keoland helped the denizens of the forest defeat an incursion by cultists worshiping elemental evil fire. Since then, the elves, the treants, and the crown of
towers spaced evenly around the perimeter. The inner area contains a small village with warehouses, workshops, and houses, all erected during the time when the excavation was beginning and enormous
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
incognito across the land, seeking news of growing evil and working behind the scenes, or they might be champions of their master’s cause, out to defeat villainy wherever it is found. When viewed from the
following magical effects is possible for travelers to encounter in the vicinity: Blessed Nature. Beasts, Plants, and Celestials within 3 miles of the ki-rin’s lair grow more vigorous as they evolve toward
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
deeply on your own thoughts. You can take an action to focus your inner mind. This focus lasts for 1 hour. While your inner mind is focused, you can’t take reactions. For the duration, when you make
focus your inner mind when you finish a long rest.
Treasure. Jomlus keeps Klaudel’s belongings in a tidy pile. They include a pair of well-made spectacles worth 100 gp, two spell scrolls of comprehend






