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                        Returning 35 results for 'defeat insight are beasts'.
                    
                
                        
                            
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                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     throws against any effect that turns undead.
Unreadable Face. The Returned is immune to any effect that would sense its emotions or read its thoughts. Wisdom (Insight) checks to ascertain the
                                                
                                            
                                                
                                                    .
Returned Masks. Adventurers who defeat Returned foes might marvel at their fortune in claiming such rich spoils after a battle. The mask of a Returned is worth approximately 100 gp, based on its
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     thoughts. Wisdom (Insight) checks to ascertain the Returnedâs intentions or sincerity are made with disadvantage.Scimitar. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit
                                                
                                            
                                                
                                                     shadow plays without weight or substance.
Returned Masks. Adventurers who defeat Returned foes might marvel at their fortune in claiming such rich spoils after a battle. The mask of a Returned is worth
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     thoughts. Wisdom (Insight) checks to ascertain the Returnedâs intentions or sincerity are made with disadvantage.Spear. Melee or Ranged Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit
                                                
                                            
                                                
                                                    .
Returned Masks. Adventurers who defeat Returned foes might marvel at their fortune in claiming such rich spoils after a battle. The mask of a Returned is worth approximately 100 gp, based on its
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     with a successful DC 12 Wisdom (Insight) check.Multiattack. The mongrelfolk makes two attacks: one with its bite and one with its claw or dagger.
Bite. Melee Weapon Attack: +3;{"diceNotation":"1d20+3
                                                
                                            
                                                
                                                     whose ancestors underwent, horrific magical transformations, to the extent that they retain only a fraction of their original being. Their humanoid bodies incorporate the features of various beasts. For
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    :
Agitated Beasts. Wild beasts within 6 miles of the lair break into frequent conflicts and coupling, mirroring the behavior that occurs during their mating seasons.
Beguiling Realm. Within 6 miles of
                                                
                                            
                                                
                                                     the lair, all Wisdom (Insight) checks have disadvantage, and all Charisma (Deception) and Charisma (Persuasion) checks have advantage.
Mirrors Everywhere. Flat surfaces within 1 mile of the lair that
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     throws against any effect that turns undead.
Unreadable Face. The Returned is immune to any effect that would sense its emotions or read its thoughts. Wisdom (Insight) checks to ascertain the
                                                
                                            
                                                
                                                     who defeat Returned foes might marvel at their fortune in claiming such rich spoils after a battle. The mask of a Returned is worth approximately 100 gp, based on its composition and craftsmanship
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     working behind the scenes, or they might be champions of their masterâs cause, out to defeat villainy wherever it is found.
When viewed from the outside, a ki-rinâs lair is indistinguishable
                                                
                                            
                                                
                                                     following magical effects is possible for travelers to encounter in the vicinity:
Blessed Nature. Beasts, Plants, and Celestials within 3 miles of the ki-rinâs lair grow more vigorous as they evolve
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     wherever it may arise.
3
What use is vast knowledge or insight if it is not shared with those who can appreciate it?
4
Although some are fascinated by words, I think numbers are the true
                                                
                                            
                                                
                                                    
Responsibility. Having knowledge and power gives one a responsibility to those who have less of either. (Lawful)
5
Noble Obligation. My superior experience, intellect, and insight give me a duty to
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     use is vast knowledge or insight if it is not shared with those who can appreciate it?
4
Although some are fascinated by words, I think numbers are the true foundations of creation.
5
To
                                                
                                            
                                                
                                                     power gives one a responsibility to those who have less of either. (Lawful)
5
Noble Obligation. My superior experience, intellect, and insight give me a duty to mediate disputes when I can. (Good
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    . These disguises are elaborate and convincing (including wigs, theatrical clothing, makeup, fake fangs, and fake nails), but adventurers can see through the ruse with a successful DC 14 Wisdom (Insight
                                                
                                            
                                                
                                                     defeat, the bandits try to orchestrate a conflict between the adventurers and the goblinoids, which they hope will get rid of one or both groups.
                                                
                                            
                                        
                                                    Goblin
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     cruel in victory, goblins are fawning and servile in defeat, just as in their own society lower castes must scrape before those of greater status and as goblin tribes bow before other goblinoids
                                                
                                            
                                                
                                                     of farming of which goblins are capable and are charged with checking traps for captured people or beasts. Gatherers arenât usually armed with weapons more deadly than a sling or a knife, but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Keranosâs Champions Keranos sees his champions as tools to bring insight and change to the world. He doesnât contemplate the moral or ethical consequences of his insights, believing that such
                                                
                                            
                                                
                                                      Find a long-lost artifact that bestows oracular visions upon the user. 
   5  Defeat the champion of another god in a battle of wits (perhaps Phenax, Mogis, or Klothys). 
   6  Find and restore a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     stubbornness. Countless tales tell of him or his champions besting terrible beasts, enemy armies, or threats to the world. Still other stories rise beyond accounts of his victories.
 Bulwark of Brotherhood
                                                
                                            
                                                
                                                    . Iroas carries a battle-worn bronze shield called the Bulwark of Brotherhood. It symbolizes the protective bond shared by all soldiers at war and his determination, ironically, to defeat his own brother
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    , slew the dryads, and took their place, using their Illusory Appearance ability to impersonate the dryads when necessary. The hags keep a pack of six displacer beasts as hunting animals and pets
                                                
                                            
                                                
                                                     garb of a bestial cult summon demons and slay other minotaur priests in a horrific bloodbath. 3 Monks and knights travel to the hill and construct the abbey at its summit. 4 Knights defeat a hobgoblin
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     main settlementsâthe villages of Barovia and Krezk and the town of Vallakiâfor fear of falling prey to wolves and other beasts that prowl the woods. Among these people are the Keepers of the Feather
                                                
                                            
                                                
                                                    , a secret society of wereravens. Not powerful enough to defeat Strahd on their own, the Keepers readily assist adventurers who find themselves drawn into Strahdâs domain. My army settled in the valley
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     hungry beasts, greedy bandits, or vicious monsters. Check for encounters once during the day and once at night by rolling a d20. On a roll of 17â20, an encounter takes place. Roll a d12 and consult the
                                                
                                            
                                                
                                                     Wilderness Encounters table to determine what the party meets. When an encounter occurs, the adventurers gain XP if they defeat the monsters. Each creatureâs stat block has the XP value for one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     a matter of time until the titans escape. To prepare the world for the horrors of that inevitable conflict, she unleashes Underworld beasts into the mortal realm, trusting that the mayhem will bring forth heroes who can ultimately defeat the titans.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     bidding, masking their intentions behind layers of deception. They lure victims to them by mimicking voices calling out for help, or drive unwanted visitors away by imitating the cries of fierce beasts
                                                
                                            
                                                
                                                     illusion, vicious mockery
 Mimicry. The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     Kansaldiâs command and ordered her to claim the Kalaman region in the Dragon Queenâs name. Kansaldi pursues these orders with a fanaticâs zeal. For her, there is no possibility of defeatâthere is only
                                                
                                            
                                                
                                                    ) 
 
  CON
  17 (+3) 
 
  INT
  16 (+3) 
 
  WIS
  19 (+4) 
 
  CHA
  16 (+3)
Saving Throws Wis +8, Cha +7
 Skills Insight +12, Perception +8, Religion +7
 Damage Immunities fire
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     wears a rusty chain shirt under his robe and likes to thwart enemy spellcasters by enveloping them in the area of a silence spell. If defeat seems inevitable, he casts gaseous form on himself and flees
                                                
                                            
                                                
                                                    
  10 (+0)
 
  CON
  14 (+2)
 
  INT
  12 (+1)
 
  WIS
  16 (+3)
 
  CHA
  15 (+2)
Saving Throws Wis +5, Cha +4
 Skills Deception +6, Insight +5
 Senses passive Perception 13
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     magic, and the presence of death seems to fortify them. They draw power from the defeat of their enemies and channel it to their followers, ensuring the continuation of the cycle. The current leader
                                                
                                            
                                                
                                                     40 ft.
   STR
 16(+3)
 
  DEX
 12(+1)
 
  CON
 14(+2)
 
  INT
 12(+1)
 
  WIS
 15(+2)
 
  CHA
 10(+0)
Saving Throws Con +4, Wis +4
 Skills Insight +4, Nature +3, Religion +3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     wizard. âFinally caught up with us, eh? Your adventure ends here, Iâm afraid.â
 Drannin left these forces here knowing that they were unlikely to defeat the characters, but he wanted to play up the
                                                
                                            
                                                
                                                     to make haste and catch up with him!â
 Characters who have reason to suspect Gargosh might be lying or holding back information can make a DC 16 Wisdom (Insight) check. A character who succeeds on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     paying it back. Characters who plan to rip off Amrik must succeed on a Charisma (Deception) check contested by Amrikâs Wisdom (Insight) check, as described under âContestsâ in chapter 7 of the
                                                
                                            
                                                
                                                     the death, and he surrenders if he canât fight, talk, or slither his way out of a perilous situation. If the characters defeat Amrikâs bodyguards and take him prisoner, he does what heâs told until an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     garrote, so that he can hear the dying breath of his hapless prey. If defeat seems likely, he quaffs his potion of invisibility and flees. Zarak
 Medium Humanoid (Orc), Chaotic Evil
 Armor Class 14
                                                
                                            
                                                
                                                     +5, Int +2
 Skills Acrobatics +7, Insight +6, Perception +6, Stealth +7
 Senses darkvision 60 ft., passive Perception 16
 Languages Common, Orc
 Challenge 2 (450 XP) Proficiency Bonus +2
 Special
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     is stolen (see âStolen Goodsâ below). Roleplaying Nezzarum. Nezzarum has been waiting here in the hope that adventurers would come and defeat Xia and her cult, knowing that he isnât strong enough to
                                                
                                            
                                                
                                                     defeat them on his own. If combat breaks out in T12 and Nezzarum is aware of it (either because Xia comes and implores the statue of Orcus for aid or because he notices the battle unfolding from his
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     +9, Con +12, Wis +12
 Skills Deception +15, Insight +12, Perception +12, Persuasion +15
 Damage Resistances cold, fire, lightning
 Damage Immunities poison; bludgeoning, piercing, and slashing that
                                                
                                            
                                                
                                                     Dexterity (Stealth) checks made to hide. Regional Effects The region containing Grazâztâs lair is warped by his magic, creating one or more of the following effects: Agitated Beasts. Wild beasts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    )
Saving Throws Dex +10, Con +16, Wis +11, Cha +15
 Skills Insight +11, Perception +19
 Damage Resistances cold, fire, lightning
 Damage Immunities poison; bludgeoning, piercing, and slashing that is
                                                
                                            
                                                
                                                     of the lair, all Charisma (Persuasion) and Charisma (Performance) checks have disadvantage, and all Charisma (Deception) and Charisma (Intimidation) checks have advantage. Frenzied Animals. Beasts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
                                                    
                                                
                                            
                                                    
 Skills Insight +7, Nature +4, Perception +7
 Damage Immunities poison
 Condition Immunities charmed, paralyzed, poisoned
 Senses darkvision 60 ft., passive Perception 17
 Languages Celestial
                                                
                                            
                                                
                                                     Resistance. The Forest Master has advantage on saving throws against spells and other magical effects.
 Master of Beasts. The Forest Master can comprehend and communicate with any Beast, even if the Beast
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    . Their humanoid bodies incorporate the features of various beasts. For example, one mongrelfolk might have the basic body shape of a dwarf with a head that combines the features of a cat and a lizard, one
                                                
                                            
                                                
                                                     various animal cries and nonsense. They can effectively imitate sounds made by beasts and humanoids that theyâve heard. Mongrelfolk arenât sophisticated enough to use these sounds as a covert form of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     rolls. Beast Whisperer. The creature can communicate with Beasts as if they shared a common language. Death Jinx. When the creature dies, one random creature within 10 feet of the dead creature is
                                                
                                            
                                                
                                                     imitations with a successful DC 14 Wisdom (Insight) check. Poison Tolerant. The creature has Advantage on saving throws it makes to avoid or end the Poisoned condition. Resonant Connection. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    
 14(+2)
 
  CON
 20(+5)
 
  INT
 16(+3)
 
  WIS
 30(+10)
 
  CHA
 25(+7)
Saving Throws Con +11, Wis +16, Cha +13
 Skills Arcana +9, Insight +16, Nature +9, Perception +16, Persuasion +13
                                                
                                            
                                                
                                                     succeed instead.
 Magic Resistance. Trostani has advantage on saving throws against spells and other magical effects.
 Magic Weapons. Trostaniâs weapon attacks are magical.
 Speak with Beasts and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     other members of the adventuring party. An orc warlock might be the dwarf rangerâs sworn enemy, but the two are forced to work together to defeat a mutual foe. Perhaps the kobold sorcerer was the
                                                
                                            
                                                
                                                     dwarves and have adopted their culture. 4 At a young age, you adopted a human religion and now serve it faithfully. 5 You received divine insight that sent you on your path, and occasionally receive new
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    . For the cards to face the directions indicated in the statueâs instructions, some must be placed in the statueâs hands upside down. Wisdom (Insight) DC 10. The statueâs message explains the proper
                                                
                                            
                                                
                                                     the characters to defeat monsters or overcome a test of skill. Starting with a Full Hand. To make this puzzle easier and quicker, place all five cards on the table in front of the statue so the characters can begin interpreting the clues right away.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     admittance.â Enclosed are tickets for the entire party to The Fall of Tiamat, an opera sung in Giant describing the evil dragon queenâs defeat at the Well of Dragons. Mirt If any of the characters join the
                                                
                                            
                                                
                                                     DC 16 Wisdom (Insight) check to ascertain its trustworthiness. Only âBonnieâ is trustworthy. Reward: Each Harper character gains 2 renown. Every contributing party member receives 50 gp. 5th âLady
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     anytime after they defeat the elementals (see the following section). Meeting Dalamar Dalamar approaches the characters soon after they defeat the elementals or Kalamanâs troops start disembarking
                                                
                                            
                                                
                                                     City of Lost Names, he pretends not to recognize the name until he knows more about the characters (see the âMutual Understandingâ section). A character who succeeds on a DC 14 Wisdom (Insight) check
                                                
                                            
                                        






