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                        Returning 35 results for 'defeat insist are best'.
                    
                
                        
                            
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                                                    Soldier
                                                    
    
        Legacy
    
    
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                                                     Backgrounds
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     solution is the best path to success.
d6
Ideal
1
Greater Good. Our lot is to lay down our lives in defense of others. (Good)
2
Responsibility. I do what I must and obey just
                                                
                                            
                                                
                                                     forget the crushing defeat my company suffered or the enemies who dealt it.
5
Those who fight beside me are those worth dying for.
6
I fight for those who cannot fight for themselves
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    Conclusion Dominik Mayer When the characters defeat Sunset-Is-Nigh, the villagers in Redwood Watch are overjoyed. The council hosts a party in the village green in the charactersâ honor. If the
                                                
                                            
                                                
                                                     blighted trees and foliage heal, and any surviving wicked creatures disperse. If the characters retrieved the sword Leafwarden, the council members insist the characters keep it as a token of the
                                                
                                            
                                        
                                                    Lizardfolk
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     aggression toward creatures that they could defeat in a fight and that canât be dealt with in some other manner. They are aggressive toward prey they want to eat, creatures that want to harm them, and
                                                
                                            
                                                
                                                     portable!
2
You sleep best while mostly submerged in water.
3
Money is meaningless to you.
4
You think there are only two species of humanoid: lizardfolk and meat.
5
You have
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     hell hound without flinching.
6
I enjoy being strong and like breaking things.
7
I have a crude sense of humor.
8
I face problems head-on. A simple, direct solution is the best path to
                                                
                                            
                                                
                                                     defeat my company suffered or the enemies who dealt it.
5
Those who fight beside me are those worth dying for.
6
I fight for those who cannot fight for themselves.
d6
Flaw
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     strong and like breaking things.
7
I have a crude sense of humor.
8
I face problems head-on. A simple, direct solution is the best path to success.
d6
Ideal
1
                                                
                                            
                                                
                                                     life on the battlefield. To this day, I will never leave a friend behind.
3
My honor is my life.
4
Iâll never forget the crushing defeat my company suffered or the enemies who dealt it
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     a crude sense of humor.
8
I face problems head-on. A simple, direct solution is the best path to success.
d6
Ideal
1
Greater Good. Our lot is to lay down our lives in
                                                
                                            
                                                
                                                     never leave a friend behind.
3
My honor is my life.
4
Iâll never forget the crushing defeat my company suffered or the enemies who dealt it.
5
Those who fight beside me are those
                                                
                                            
                                        
                                                    Goliath
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Elemental Evil Player's Companion
                                                    
                                                
                                            
                                                     individual skill. They have a compulsion to keep score, counting their deeds and tallying their accomplishments to compare to others. Goliaths love to win, but they see defeat as a prod to improve their
                                                
                                            
                                                
                                                    . Goliaths see females and males as equal in all things, and they find societies with roles divided by gender to be puzzling or worthy of mockery. To a goliath, the person who is best at a job should be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lordâs Wrath
                                                    
                                                
                                            
                                                     and the party. Defeating one rot troll is a good start, but in order to peacefully release the prisoners, the lizardfolk insist that the characters defeat a total of three rot trolls. They can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Escaping Defeat If the characters lose their battle against Juiblex, their best hope lies in Vizeran DeVirâs ritual. In the worst-case scenario where one or more heroes fall in the fight against the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     
     1  A feud with a rival clan has gotten out of hand, and itâs best that you leave the Holds for a few decades. 
   2  Youâre in a large family and thereâs no room for you to shine in your hold
                                                
                                            
                                                
                                                     vendetta with a personal rival. Are you seeking to defeat them in battle or in business? 
   5  Youâre searching for a legendary dwarven artifact, removed from the Mror Holds centuries ago by a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     regardless of their approach. Bloodbath Itâs possible to kill or defeat the Amberdune Pack without ever hearing their side of the story. With no one to stop them, characters in this situation can
                                                
                                            
                                                
                                                     loyalty, Nidalia wonât betray her allies.
 Restitution Even if the motives of the Amberdune Pack are revealed, the party might not excuse the jackalweres for their actions. If characters insist on bringing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     table suggests a few adventures the godâs champions might involve themselves in. Iroasâs Quests    d6 Adventure Goal 
     1  Defeat Returned bandits who are terrorizing the polis. 
   2  Defend a
                                                
                                            
                                                
                                                     contest of strength or dexterity to prove Iroasâs superiority over the other gods. 
   6  Defeat a champion of another god (most likely Mogis, Phenax, or Pharika). 
    (JASON CHAN) An Iroas Campaign A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     room is called the Phylactery Vault because it houses the phylacteries of many of Szass Tamâs high-ranking lich servants.
 âYou must enter the vault, defeat its guardians, and disrupt the magic there
                                                
                                            
                                                
                                                    . You can enter through any black gate in the Temples of Extraction when you are ready.â
 The characters can ask questions, but at best Syranna knows only a little more than they do. (You can use this opportunity to give out information you want the players to know before proceeding.)
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    . If asked, Gash explains that the minotaurs spared his life in exchange for leading travelers into the maze. If the characters insist on entering the maze, Gash goes with them, trying to keep his new
                                                
                                            
                                                
                                                     friends safe. If the characters defeat the minotaurs and move deeper into the Labyrinth, Gash can accompany them as a follower and guide, giving the characters advantage on Wisdom (Survival) checks to avoid becoming lost in the Labyrinth.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     threats in the prophetâs name, they gain advantage on ability checks they make to bluff or intimidate their way into a temple. Fooled cultists insist on leading the party to one of the cultâs leaders
                                                
                                            
                                                
                                                     defeat each dungeon when they kill its prophet or eliminate the monsters in the elemental shrine in these locations: Temple of Howling Hatred: area A19 Temple of the Crushing Wave: area C25 Temple of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     distance where only skilled archers, heavy siege weapons, or spellcasters can strike back at them. At first blush, it might seem that a potent wizard would make the best giant-killer, but few
                                                
                                            
                                                
                                                     of an enormous club quashes the threat. Among those with experience fighting giants, dwarves have developed the most effective tactics. To defeat a giant, dwarves rely on prolonged, accurate, massed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    The Chamber Conspiracy theorists insist that a network of dragons is hidden in Khorvaire, and these mighty creatures use powerful magic and humanoid agents to work their will across the continent and
                                                
                                            
                                                
                                                     Prophecy and the defeat of the Lords of Dust. The Chamber and the War The lives of humanoids and the welfare of their nations mean little to the ancient dragons. A member of the Chamber who is friendly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Southern Ward It is called the Southern Ward, not the South Ward. Waterdavians are peculiar about this, and if you insist on referring to it as the South Ward, expect to be corrected or thought a
                                                
                                            
                                                
                                                    , enjoy the best singers of Calishite music, and examine the most stunning works of dwarven crafting â but the first challenge is finding where these treats are housed. The Southern Ward has long been a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    . Iroas carries a battle-worn bronze shield called the Bulwark of Brotherhood. It symbolizes the protective bond shared by all soldiers at war and his determination, ironically, to defeat his own brother
                                                
                                            
                                                
                                                     Glory. Followers of Iroas often push their physical and emotional limits, pursuing victory above all things. Even as priests of Iroas coach their followers to be the best, the most experienced
                                                
                                            
                                        
                                                    Goblin
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     cruel in victory, goblins are fawning and servile in defeat, just as in their own society lower castes must scrape before those of greater status and as goblin tribes bow before other goblinoids
                                                
                                            
                                                
                                                    .
Hunters. The families of goblins that are skilled in the use of weapons but not privy to any other special knowledge have the second highest status in the tribe. Hunters are often the best wolf riders
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     cult overrun Castle Naerytar; a defeat would cost Borngray his hard-earned rank in the cult, and Spattergoo would lose the base from which he hopes to rule the mere after the cult is finished with the
                                                
                                            
                                                
                                                     together than apart. As soon as fighting breaks out, they join forces and cooperate. The best place for Borngray and Pharblex to make their stand depends on how the attack develops; youâll need to play
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     many forces that insist on upsetting it. Some among the Circle of Eight counsel that sharing the lore collected in this volume is the first step to setting the Balance forever off its center. Others
                                                
                                            
                                                
                                                     creatures that many folk consider risible at best and dangerous only in passing. Perhaps the truths contained herein shall dispel such ignorant notions. Any creature of power can upset the Balance and is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                    -lipped regarding his own history with the Xaryxian Empire as well as how he plans to help the characters, indicating that it is best not to say too much where others might overhear: âA fleet of
                                                
                                            
                                                
                                                     their ships be fired upon. The elves undoubtedly left spies behind to make sure their warnings were heeded. Best we continue this chat aboard my ship.â
 On the way to Kruxâs ship, the characters are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     cult overrun Castle Naerytar; a defeat would cost Borngray his hard-earned rank in the cult, and Spattergoo would lose the base from which he hopes to rule the mere after the cult is finished with the
                                                
                                            
                                                
                                                     together than apart. As soon as fighting breaks out, they join forces and cooperate. The best place for Borngray and Pharblex to make their stand depends on how the attack develops; youâll need to play
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    , is best.â If the characters havenât run into any cult leaders yet, Nighthill takes them onto the parapet and points out what he means. This is an ideal time for everyone to catch a glimpse of Frulam
                                                
                                            
                                                
                                                     bringing the information to the governor doesnât count. The characters also receive standard XP for any monsters they defeat along the way.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    , is best.â
 If the characters havenât run into any cult leaders yet, Nighthill takes them onto the parapet and points out what he means. This is an ideal time for everyone to catch a glimpse of
                                                
                                            
                                                
                                                     the information to the governor doesnât count. The characters also receive standard XP for any monsters they defeat along the way.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     legacy will be difficult, but Iâm going to do it. 
   4  Iâm used to the very best in life, and thatâs a hard habit to break. 
   5  My parent taught me a sense of duty. I strive to uphold it, even when
                                                
                                            
                                                
                                                    . 
   5  My childhood home holds all my best memories, and its upkeep is my primary concern. 
   6  Growing up, I had an imaginary friend I could always count on. That friend is still with me. 
      d6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     who fight for the cult believe that Tiamatâs return is inevitable, but they are sullen and uncooperative. They fight when they see easy victory but withdraw when they sense defeat. Evil Mercenaries
                                                
                                            
                                                
                                                    . Mercenary companies form the backbone of the cultâs army. Better trained than the cultists, these mercenaries are capable of standing against the best warriors in FaerĂ»n. Temple of Tiamat. The temple
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     has gotten out of hand, and itâs best that you spend a few decades away from the Holds while things cool down. 2 You come from a large family and thereâs no room for you to shine in your hold, so you
                                                
                                            
                                                
                                                     vendetta with a personal rival, seeking to defeat them either in battle or in business. 5 Youâre searching for a legendary dwarven artifact, stolen centuries ago by a Karrnish noble. 6 You want to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     youâll be invited to raise a glass to the Griffon; if youâre dressed in white and gold, the colors of the Hippogriff, youâd best be prepared to defend yourself.
 If youâre new to Sharn, you might
                                                
                                            
                                                
                                                     is divided into eight regions for the race, each of which is represented by a different creature. If youâre going to spend time in Dura, itâs best that you know your mounts! The beasts of Upper Dura
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     their lairs inside the hulls of wrecked or abandoned ships.  Best of Both Worlds Many hags settle in places where the barriers between the mortal world and the Feywild are thin, making it easy for
                                                
                                            
                                                
                                                     occasional visitors, but not so close that a community would see the hagâs presence as a threat and try to defeat her or drive her off. Treasure, Treasure Everywhere A hagâs home is cluttered with mundane
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     fraught with envy and scorn, but she tries to hide those feelings behind a calm, unassuming facade. Like many cloud giant nobles, Sansuri keeps a collection of masks. She dons whichever mask best
                                                
                                            
                                                
                                                     spell on herself, retreats to her tower (areas 31âarea 33), and leaves the castleâs other denizens to fend for themselves. If her defeat seems inevitable, Sansuri bargains for her life and, under such
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     feel as if theyâre being watched even when they arenât. While defending its cavernous lair, the tyrant avails itself of its lair actions. Treasure. If the characters defeat the death tyrant, they can
                                                
                                            
                                                
                                                     quaggoth spore servants 7â8 1d6 hook horror spore servants (see appendix C)  Subjects of Zuggtmoy, the myconids and their spore servants caper and dance madly to music only they can hear. The myconids insist
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     others that he can fortify the artifact to prevent it from shattering again when the characters use it to stop Vecnaâs ritual. If the characters insist on keeping the rod, Alustriel and Tasha approach them
                                                
                                            
                                                
                                                     on stealing the rod and using the portal to travel to Pandesmos. If the characters defeat Kas, he reveals the location of Vecnaâs ritual: the Cave of Shattered Reflection in Pandesmos on the plane of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     their ranks are researching how to defeat the demon lords and their kind. For long years, the Harpers have sworn to put an end to unbridled evil in all its forms â especially evil that wields dark
                                                
                                            
                                                
                                                     guardian by winning a game of chess against the Harper wizard. Zelraun suggests a match after dinner. A chess match takes 1 hour, and the outcome is determined by a best-of-three Intelligence check
                                                
                                            
                                        






