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                        Returning 30 results for 'defeat intend are blast'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the deck). Any cards drawn in excess of this number
                                                
                                            
                                                
                                                     defeat the next hostile monster or group of monsters you encounter, you have advantage on ability checks made using one skill of your choice for the duration of the adventure. Otherwise, this card has no
                                                
                                            
                                        
                                                    Deck of Many Things
                                                    
    
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                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the deck). Any cards drawn in excess of this number
                                                
                                            
                                                
                                                    -handedly defeat the next hostile monster or group of monsters you encounter, you gain experience points enough to gain one level. Otherwise, this card has no effect.
Donjon. You disappear and become
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     achieve such a summoning, though I am sure he didnât intend this result. Imbecile!
 âI can save you months of research â time we clearly donât have. The information I found here has confirmed my
                                                
                                            
                                                
                                                    , saying, âThe walls here literally have ears, and echoes linger forever.â Only his home is secure enough to serve as the place from which to plan the demon lordsâ defeat.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Reckless Hate When the characters defeat a second elemental temple, the offended cult strikes back. Through divinations, spy reports, or visions bestowed by the Elder Elemental Eye, the cultists
                                                
                                            
                                                
                                                    , trouble arrives on their doorstep. If the characters make camp outside of town, this encounter occurs when the characters spot the cultist group traveling to a settlement they intend to attack. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     for you to describe what happens next, the players should be specific about how they want to defeat the trap. Simply stating the desire to make a check isnât helpful for you. Ask the players where their characters are positioned and what they intend to do to defeat the trap.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     easily defeat twice their number of commoners, but with the defenses available to the ranchers, the odds improve considerably. The ranchers donât have to defeat the orcs outright. They just have to
                                                
                                            
                                                
                                                     the blast of a horn, they all rush the structures simultaneously. The battle is on. The war band includes forty orcs led by a lone orog and his second-in-command, an orc Eye of Gruumsh. When the orcs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     whaleâs arrival. They wear cold weather clothing and have brought four casks of oil with them. They intend to pour the oil through the hole in the ice, contaminating the water around Angajukâs Bell and
                                                
                                            
                                                
                                                     breaks the morale of the other hunters, who head back to Bremen in defeat. Angajuk takes adventurers on an undersea tour
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     overcome the characters and add their essences to his realm. Once the characters defeat the fanatics and return through the Briny Pool, the godlet realizes he must take direct action. When the characters
                                                
                                            
                                                
                                                     foe. It fights until destroyed. If the characters are escorting rescued townspeople, the refraction targets the former captives with its Dissonant Claw attack or mind blast in the hope of driving the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     of it. A sudden blast occasionally catches everyone by surprise, causing shivers and grumbling all around.
 The mood of the town changes abruptly. Something is amiss. Pedestrians are vacating the
                                                
                                            
                                                
                                                     (roll on the appropriate Art Objects table in chapter 7 of the Dungeon Masterâs Guide). The winter wolves have no treasure. Development If the characters and their allies defeat Drufi, her two frost
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    , which ignited with himself at its center. As one might imagine, this blast drew the attention of all manner of twisted predators and hungry undead, which came forth to investigate. I donât know how
                                                
                                            
                                                
                                                     these creatures kept from being caught in these traps, or if they had simply dwelt here long enough to know how to avoid them. Before I could give the matter any thought, I was forced to flee, and I donât intend to ever return.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                    , conical projectilesâeach made of rusted iron and over fifteen feet longâblast through the gate in rapid succession, impacting amid Rigusâs defenders. Soldiers scream and barricades shatter. Then a wave of
                                                
                                            
                                                
                                                     doesnât intend her harm. Unbeknownst to the character, the fake Luggik is using telepathy to relate information to this spy mid-battle. If called out for this, the fake Luggik appears at the mapâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     printed as a mosaic of raised dots. Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the
                                                
                                            
                                                
                                                     neutral or unaligned, this card has no effect on you. Comet. If you single-handedly defeat the next hostile monster or group of monsters you encounter, you have advantage on ability checks made using
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    . If Bracus is killed, Szorrulax flees with his living loot satchel and the orrery components at once. If the characters save Bracus, defeat the Six operatives, and force Szorrulax to flee, they gain
                                                
                                            
                                                
                                                     empty its contents. Roll for initiative, but Szorrulaxâs first act is to plane shift away. All is not lost, though. Once the characters defeat the remaining foes, they can investigate the cabin. In the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     they need to confront, defeat, and subjugate their enemies. Every colony investigates a wide variety of topics and phenomena. A few members might focus on straightforward projects such as developing new
                                                
                                            
                                                
                                                     intend to conquer. A colony usually adopts one of three approaches to dealing with its neighbors. Control. A colony that desperately needs to increase its population concentrates on capturing humanoids
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     feel as if theyâre being watched even when they arenât. While defending its cavernous lair, the tyrant avails itself of its lair actions. Treasure. If the characters defeat the death tyrant, they can
                                                
                                            
                                                
                                                     exits, requiring the characters to hack or blast their way through (or find a route around).  d6 Fungi   1 1d6 gas spores 2 1d6 violet fungi 3â4 3d6 edible fungi (choose from the varieties in âFungi
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     members intend to keep the group from dissolving, they immediately attempt to recruit a replacement. This process involves each prospective member committing cruel acts with the aim of impressing the
                                                
                                            
                                                
                                                     purpose, such as to defeat a champion of good, to serve as oracles for the delivery of baleful prophecies, or to corrupt a pristine wilderness. In such a case, because the coven strives to bend its magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    , but the rest have twenty-two. Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the deck
                                                
                                            
                                                
                                                    . If you are true neutral or unaligned, this card has no effect on you. Comet. If you single-handedly defeat the next hostile monster or group of monsters you encounter, you gain experience points
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    , but the rest have twenty-two. Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the deck
                                                
                                            
                                                
                                                    -handedly defeat the next hostile monster or group of monsters you encounter, you gain experience points enough to gain one level. Otherwise, this card has no effect. Donjon. You disappear and become
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     approach, the elk lopes into the thorny thicket. âBlast!â cries a husky voice from somewhere in the brambles.
  A character can safely navigate the thicket to the source of the noise by succeeding on one
                                                
                                            
                                                
                                                     by Pralâs band. If the characters defeat Pral and his band, they find a sack that contains 20 GP and one magic item; roll once on the Magic Items table in appendix A (rerolling duplicates) to determine
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     550 pounds. When opened, the sarcophagus vents a blast of stale air and triggers its second magical warding. Each creature within 5 feet of the sarcophagus that is not a construct or an undead must
                                                
                                            
                                                
                                                    , saying that she has already seen their defeat written in their past and future. As you like, she can share key details from your campaignâs past to indicate that she has been watching the charactersâand
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     curious about any racket. The duergar use crossbows (see area B5) while the cultists in B7 come to aid the forces here. Development If the characters defeat the guards here and depart the temple, Marlos
                                                
                                            
                                                
                                                     and her guards are on the verge of defeat, she turns on her own guards and finishes them off so she can try to strike a deal with the characters. Yarsha tells the party that Miraj is the earth prophet
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     what they intend to do or should deal with â or things that everyone âshould keep a hawkâs clear eye onâ â in the year ahead. Such talk inevitably leads to discussions of politics, wars, and the
                                                
                                            
                                                
                                                     well. These proceedings symbolize the defeat of Kistarianth first by the paladin Athar, and again decades later by his son, Piergeiron. Tradition dictates that the winners of the races run during the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     trying to work up the courage to tackle the shrineâs traps. The arrival of adventurers is a great boon from Yokkaâs point of view. If they defeat the shrineâs traps, he can simply take its treasure from
                                                
                                            
                                                
                                                     door, magical flames blast out from the walls. Every creature on the terrace when the flames appear must make a DC 13 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     Bandits Dreadwood 4 Defeat a threat Cultists Dreadwood 5 Find a lost patrol Bullywugs Drowned Forest 6 Scout a dangerous area Undead Azure Sea  13. The Snapping Line This popular inn and tavern is built
                                                
                                            
                                                
                                                     does business with sailors, adventurers, and those who need âsolid goods at honest prices,â as he often says. Winston has a few maps of the marshes, and those who intend to explore that area often
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     defeat. She hopes someone elseâperhaps the charactersâmight eliminate this problem for them. Wall Rip. The flumphs created the rip in the wall to enter the Briny Maze. Itâs barely large enough for a
                                                
                                            
                                                
                                                     from realizing the rip is there. Enlisting the Flumphs. If the characters defeat the encephalon cluster lurking in area B12 and report to the flumphs, the flumphs are overjoyed that they can spread
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     finishing off its enemies. A black dragon strikes at its weakest enemies first, ensuring a quick and brutal victory, which bolsters its ego as it terrifies its remaining foes. On the verge of defeat
                                                
                                            
                                                
                                                     the next 24 hours.
 Cold Breath (Recharge 5â6). The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 72 (16d8) cold damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     determined to defeat the League of Malevolence before it can cause any more mischief. He volunteers an explanation of how Valorâs Call came to the palace (see âFall of the Witch Queenâ earlier in the
                                                
                                            
                                                
                                                     league and the Hourglass Coven isnât as strong as Kelek pretends it is. Gray overheard these conversations and knows this information as well. If the characters tell Shon that they intend to free
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     creature touches one of the other jewels embedded in the walls, the statue glows and launches a blast of freezing magic down the hallway in a 30-foot line that is 5 feet wide. Each creature in that area
                                                
                                            
                                                
                                                     keys: a platinum key shaped like a skeleton that unlocks the door to the cryptâs vault (area T27) and a plain iron key that unlocks the secret compartment in area T23. Characters who defeat Rerak find
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     statues, beyond which is a 5-foot-wide, 7-foot-high, mile-long tunnel that the drow intend to use as their escape route. The secret door is between the two groups â 20 feet from the drow party and 40 feet
                                                
                                            
                                                
                                                     giants return and signal the ship to send a punt to shore. If no punt is available, the giants swim to the ship to find out what happened. Treasure Characters who board the ship and defeat the giants
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                     Strength (Athletics) check to defeat the arcane lock is DC 30, and the Dexterity check to bypass the magical lock using thievesâ tools is DC 25. Casting a knock spell on the door suppresses the magical
                                                
                                            
                                                
                                                     or if they are told that the characters intend to free Calcryx. The gnome is named Erky Timbers, an acolyte with 17 (5d6) hit points who knows Common, Draconic, Gnomish, and Goblin. He has the clericâs
                                                
                                            
                                        






