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                        Returning 31 results for 'defeat intense are beauty'.
                    
                
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     their coastal territories overlap, and they can nurture an inexplicably intense hatred of these metallic dragons. They can also draw the ire of druids and other nature protectors who donât
                                                
                                            
                                                
                                                     forfeited its right to be upset by anything I do to it. (Evil)
5
Wonder. Though I donât wish to spend time in it, my soul sings at the sight of the vast beauty of the ocean. (Good)
6
Code of
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     conflict with bronze dragons when their coastal territories overlap, and they can nurture an inexplicably intense hatred of these metallic dragons. They can also draw the ire of druids and other nature
                                                
                                            
                                                
                                                     my territory has forfeited its right to be upset by anything I do to it. (Evil)
5
Wonder. Though I donât wish to spend time in it, my soul sings at the sight of the vast beauty of the
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     the godâs divine spark. The diamond has facets and a sharp point at the bottom. It hovers in the air, radiating intense cold all around it. When Auril speaks, her voice seems to emanate from the
                                                
                                            
                                                
                                                    ;Divine Rankâ sidebar in the Dungeon Masterâs Guide.) Aurilâs beloved ice grasps all things in her clutches, preserving them against the ravages of time. She hoards beauty in
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     come into conflict with bronze dragons when their coastal territories overlap, and they can nurture an inexplicably intense hatred of these metallic dragons. They can also draw the ire of druids and
                                                
                                            
                                                
                                                     beauty of the ocean. (Good)
6
Code of Combat. I despise most other dragons, but I meet them face to face without resorting to the base trickery I use on lesser creatures. (Lawful)
Topaz
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    .
Topaz dragons often come into conflict with bronze dragons when their coastal territories overlap, and they can nurture an inexplicably intense hatred of these metallic dragons. They can also draw
                                                
                                            
                                                
                                                     the sight of the vast beauty of the ocean. (Good)
6
Code of Combat. I despise most other dragons, but I meet them face to face without resorting to the base trickery I use on lesser creatures
                                                
                                            
                                        
                                                     Backgrounds
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                    Prerequisite: Planescape Campaign
You spent a significant amount of time somewhere influenced by intense planar forces or a portal to another plane of existence, such as one of the gatetowns in
                                                
                                            
                                                
                                                     the Outlands. Youâre accustomed to experiences that would leave others reeling in terror or enraptured by otherworldly beauty, and youâre as comfortable dealing with Celestials and Fiends as
                                                
                                            
                                        
                                                    Lizardfolk
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     aggression toward creatures that they could defeat in a fight and that canât be dealt with in some other manner. They are aggressive toward prey they want to eat, creatures that want to harm them, and
                                                
                                            
                                                
                                                     beauty have little meaning for them. A sharp sword serves a useful and good purpose, while a dull sword is a dead weight without a whetstone.
Lizardfolk see little need to plan more than a season or so
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Aurilâs Wrath The Frostmaiden likes to preserve beauty by freezing it. If the characters failed to defeat Auril in chapter 5, she takes umbrage with anyone who unseals and plunders the necropolis of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     forever shattered when Strahd led a bloody crusade against the enemies of his family that ended here with the slaughter of hundreds. Struck by the scenic beauty of his most recent conquest and eager to
                                                
                                            
                                                
                                                    , a secret society of wereravens. Not powerful enough to defeat Strahd on their own, the Keepers readily assist adventurers who find themselves drawn into Strahdâs domain. My army settled in the valley
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     somewhere influenced by intense planar forces or a portal to another plane of existence, such as one of the gate-towns in the Outlands. Youâre accustomed to experiences that would leave others reeling in
                                                
                                            
                                                
                                                     terror or enraptured by otherworldly beauty, and youâre as comfortable dealing with Celestials and Fiends as you are with the vendors in town (who might be one and the same). Skill Proficiencies
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     used to express the beauty and precision of the martial arts. That such mastery makes a kensei a peerless warrior is but a side effect of intense devotion, practice, and study.      Why did the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     creature died from intense acid and then was partially eaten by an enormous predator. After finding the bulette, the characters might follow the sounds of belching and laughter (see âHill Giant Campâ) or
                                                
                                            
                                                
                                                     beauty of their surroundings. They sit in a rough circle, belching and laughing loudly. Two equally enormous flightless birds with axe-like beaks shift restlessly nearby.Several of the outcroppings
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     dressed in wizardly robes stands by one of the windows, caught in a fugue of intense contemplation. Perched on the corner of a table nearby is a spindly little demon with warty green skin, buggy eyes
                                                
                                            
                                                
                                                     at such beauty, one can easily overlook the terrible force bound within it. Gargauth is, I believe, its name, though it calls itself the Hidden Lord. It was a pit fiend sent by Asmodeus to corrupt
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     magic spell or similar effect, the Soulmonger radiates an intense aura of necromantic magic. Destroying the Soulmonger not only ends the effects of the death curse (see the introduction to the
                                                
                                            
                                                
                                                    . Acererakâs Defeat If Acererak drops below 100 hit points, he casts teleport on his next turn and flees. As he departs, read: âWeâll meet again, fools!â says the lich. âAnd on that day, you will die!â With
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     defeat the specters and talk to the ghost, Ruelek explains his predicament. If the characters point out the specters werenât dwarves and probably didnât care about the crown, Reulek admits that his
                                                
                                            
                                                
                                                     defeat Obratu. Reulek shrugs if the characters mention Obratu, saying, âIt was a partnership of convenience.â Treasure The golden-spiked helm is the Lost Crown of Besilmer (see chapter 7). G9. Narrow
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    . Despite their best efforts, the firenewts have been unable to force the door or defeat the locks. Locked Door. The doorâs upper lock is embedded in an adamantine frame resembling a stylized form of
                                                
                                            
                                                
                                                     who tie wet rags across their nose and mouth or take similar precautions have advantage on the saving throw for 10 rounds, but then the rag dries out in Hrakhamarâs intense heat. The mephits arenât
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     secrets of the multiverse. If you want your archfey to have an obsession, you can determine it randomly by rolling on the Archfey Obsession table.  Archfey Obsession   d8 Obsession   1 Beauty. The
                                                
                                            
                                                
                                                     magic item that can be used to defeat a powerful monster. As the DM, you decide whether such a gift is warranted. To randomly determine what kind of gift your archfey might bestow on a character, roll on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     containing 20 gp and a pair of polished bloodstones worth 50 gp each. Development If the characters defeat these hobgoblins and then leave this part of the dungeon, the guards are replaced by the
                                                
                                            
                                                
                                                     transform into pillars of magma that radiate intense heat and light, making the air shimmer.
 A creature that moves within 10 feet of one or more magma pillars for the first time on a turn or ends its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    â sidebar in the Dungeon Masterâs Guide.) Aurilâs beloved ice grasps all things in her clutches, preserving them against the ravages of time. She hoards beauty in all forms, from art objects and flowers to
                                                
                                            
                                                
                                                     sharp point at the bottom. It hovers in the air, radiating intense cold all around it. When Auril speaks, her voice seems to emanate from the heart of the diamond. If Auril is killed in her third and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     in their mindâs eye of a female half-elf in a gossamer cape made of mycelial threads. This brief vision is accompanied by a momentary feeling of intense longing and hunger. This event occurs only once
                                                
                                            
                                                
                                                     resembles that of a humanoid. Four ropy, fibrous antennae grow from her forehead, somehow enhancing her disgusting and compelling beauty. Her lower half is a mass of writhing, pulsing tentacles covered with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     shrine wasnât the focus of the orderâs activity, but it was an object of intense curiosity. Despite being in ruins, the shrineâs traps were still active, and they overcame the orderâs attempts to reach the
                                                
                                            
                                                
                                                     trying to work up the courage to tackle the shrineâs traps. The arrival of adventurers is a great boon from Yokkaâs point of view. If they defeat the shrineâs traps, he can simply take its treasure from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    . Supernaturally powerful windsâlike those from planes such as Pandemonium or Minethys, the third layer of Carceriâcan spawn flaywinds. A flaywind is an intense sandstorm, gathering large rocks and other debris in
                                                
                                            
                                                
                                                     are willing to bargain. Mimic colonies have learned that adventurers they canât defeat can be bought off with information about nearby creatures or locations, hidden treasure (which the colony
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     succeed on a DC 15 Wisdom saving throw. On a failed check, the character is cursed with a particularly intense hatred of demons. A creature cursed in this way takes 5 (1d10) psychic damage if it can
                                                
                                            
                                                
                                                     defeat the minotaurs, they can carry Ravengard back to the High Hall. If Gideon has not been destroyed, he might question the characters as they leave the chapel or the cemetery. See area G4 for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     song coming from the eastern passage. Dwellings carved in the walls of this cavern have been torn asunder by some intense force. Ruins of several dwellings resemble gaps in the walls and piles of rubble
                                                
                                            
                                                
                                                     spellcasters. Aerisi refuses to flee at this point, and trying to do so through the air portal with Windvane would be disastrous. When the characters defeat her, she vanishes in a scream of wind, but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     decomposed. Her nonmagical greatsword was placed at her side. Rumors suggest that she was an incarnation of Torm, or that Tormâs essence filled the woman and inspired her to defeat the threat. Any devil
                                                
                                            
                                                
                                                     that enters the stairs or the alcove leading to this area is struck with intense pain, imposing disadvantage on its attack rolls while it remains in this area. H16. Main Crypts Read the following as the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     petrifying his foes, especially those of great physical beauty, and smashing the remains to rubble. Marlos wields the magical war pick Ironfang, which he found in the Fane of the Eye after being
                                                
                                            
                                                
                                                    , Terran
 Challenge 8 (3,900 XP), or 12 (8,400 XP) with lair actions
 Earthen Defeat. When Marlos drops to 0 hit points, his body transforms into mud and collapses into a pool. Anything he is wearing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     moon Ghaunadaur CE Oozes, slimes, outcasts War Purple eye with black sclera Keptolo CE Beauty, hedonism, fertility Nature, Trickery Mushroom Kiaransalee CE Necromancy Arcana,* Death Drow hand wearing
                                                
                                            
                                                
                                                     Lolthâs blessing by being the one to bring such a blasphemer to justice. In order to survive, a wild mage must defeat or elude all attackers and forge an alliance with those who can be threatened or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    . Treasure Eyon has a waterproofed leather pouch on her belt that contains 15 gp, 6 pp, five delicately carved coral gemstones worth 80 gp each, and a potion of healing. Development If the characters defeat
                                                
                                            
                                                
                                                     piercing damage). Treasure Khalt has a pouch containing 30 gp, 12 pp, four garnets worth 100 gp each, and two potions of greater healing. Development If the characters defeat these cultists and then
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     submerged in this pool must make a DC 10 Wisdom check to endure the intense itching caused by the acid that fills it. On a failure, the character takes 5 (1d10) acid damage and gains vulnerability to
                                                
                                            
                                                
                                                     new threat. Both creatures fight to the death. Aftermath. If the characters defeat the darkmantles, Dabshabah (a brass dragon wyrmling) is thankful. If they use magic to heal the wounds she suffered
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    , they must pay for her services. She charges 250 gp per person for training and another 25 gp per person per day of travel. Characters who want to be trained must undergo three days of intense lessons
                                                
                                            
                                                
                                                     giants return and signal the ship to send a punt to shore. If no punt is available, the giants swim to the ship to find out what happened. Treasure Characters who board the ship and defeat the giants
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                     Strength (Athletics) check to defeat the arcane lock is DC 30, and the Dexterity check to bypass the magical lock using thievesâ tools is DC 25. Casting a knock spell on the door suppresses the magical
                                                
                                            
                                                
                                                     stony debris and rubble lie scattered on the floor. An ornate fountain is built into the eastern wall. Though cracked and stained, the fountainâs overarching carving of a diving dragon retains its beauty
                                                
                                            
                                        






