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                        Returning 35 results for 'defeated instantly are breath'.
                    
                
                        
                            
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                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     away. Auril instantly reappears in her Auril (Second Form);second form, in an unoccupied space within 60 feet of where her first form disappeared. Her initiative count doesnât change.
Innate
                                                
                                            
                                                
                                                     current weakened state, Auril can assume three different forms. To destroy her, heroes must reduce each of her forms to 0 hit points one after another. After sheâs defeated in her third and final
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                    , the ghost disappears and instantly reappears in the shipâs cargo hold.
While away from the Last Breath, the ghost can use a bonus action to magically teleport back to the ship, either to the
                                                
                                            
                                                
                                                     object.
Crew of the Last Breath. The following rules apply to Agony the ghost:
As long as the Last Breath has at least 1 hit point, the ghost canât be permanently slain. If the ghost is reduced
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     slurry. It then instantly returns in its greater form. Only if the emissary is defeated in its greater form does the star spawn die.
After finishing a long rest, a greater star spawn emissary regains
                                                
                                            
                                                
                                                    Aberrant Rejuvenation. When the emissary drops to 0 hit points, its body melts away. A greater star spawn emissary instantly appears in an unoccupied space within 60 feet of where the lesser emissary
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ","rollDamageType":"psychic"} psychic damage. If the target is Huge or smaller, it is grappled (escape DC 18). The dragon can have up to four targets grappled at a time.
Tadpole Brine Breath
                                                
                                            
                                                
                                                     (Recharge 5â6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Tadpole Brine Breath"}. The dragon exhales brine in a 120-foot line that is 15 feet wide. Each creature in that area must make a DC 22
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    , heroes must reduce each of her forms to 0 hit points one after another. After sheâs defeated in her third and final form, Auril dies. As long as she has mortal followers who worship her, however
                                                
                                            
                                                
                                                     instantly knows the locations and health of all other creatures on the island. She knows how much damage each of these creatures has taken, how many levels of exhaustion they have, and what conditions
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     ice, whereupon Auril instantly reappears in her Auril (Third Form);third form, in an unoccupied space within 60 feet of where her second form was destroyed. Her initiative count doesnât change
                                                
                                            
                                                
                                                     after another. After sheâs defeated in her third and final form, Auril dies. As long as she has mortal followers who worship her, however, Auril is reborn at full strength during the next winter
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     in its lesser form. When this form is destroyed, the emissaryâs body collapses into a gory slurry. It then instantly returns in its greater form. Only if the emissary is defeated in its greater
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Awakening of the Scion. The cradle is a container for the scion of Surtur. When the cradle drops to 0 hit points, its body hardens and crumbles to ash. The scion instantly appears in the space the
                                                
                                            
                                                
                                                    .
Erupting Breath (Recharge 5â6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Erupting Breath"}. The cradle exhales flames and volcanic gases in a 90-foot cone. Each creature in that area must
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Awakening of the Scion. The cradle is a container for the scion of Thrym. When the cradle drops to 0 hit points, its body shatters into shards of ice. The scion instantly appears in the space the
                                                
                                            
                                                
                                                    , and the target must succeed on a DC 23 Strength saving throw or have the prone condition.
Freezing Breath (Recharge 5â6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Freezing Breath
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    +8", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage.
Debilitating Breath (Recharge 5â6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Debilitating
                                                
                                            
                                                
                                                     Breath"}. The dragon exhales a pulse of high-pitched, nearly inaudible sound in a 90-foot cone. Each creature in that area must make a DC 23 Constitution saving throw. On a failed save, the creature
                                                
                                            
                                        
                                                     Monsters
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    ":"2d8+5","rollType":"damage","rollAction":"Morningstar","rollDamageType":"piercing"} piercing damage.
Fire Breath (Recharge 5â6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Fire Breath
                                                
                                            
                                                
                                                    ","rollAction":"Fire Breath","rollDamageType":"fire"} fire damage on a failed save, or half as much damage on a successful one.
Cold Breath (Recharge 5â6);{"diceNotation":"1d6","rollType":"recharge
                                                
                                            
                                        
                                                    Barghest
                                                    
    
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                                                     Monsters
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , it must succeed on a DC 15 Charisma saving throw or be instantly banished to Gehenna. Instantaneous bursts of flame (such as a red dragon's breath or a fireball spell) don't have this effect on the
                                                
                                            
                                        
                                                     Magic Items
                                                    Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     effect.
Donjon. You are instantly teleported to and confined within the prison of the Monastery of the Distressed Body (area M6). Everything you were wearing and carrying stays behind in the
                                                
                                            
                                                
                                                     attempting to slay you. If the Grand Master has already been defeated, you gain the enmity of Garret Levistussonâs patron â a similarly powerful devil.
Fool. For the duration of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    
 Challenge 6 (2,300 XP)
 Actions
 Multiattack. The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in
                                                
                                            
                                                
                                                    : 10 (1d12 + 4) bludgeoning damage.
 Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
 Fire Breath (Recharge 5â6). The dragon head exhales fire in a 15
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     keeps the water from being displaced when either door is opened. Creatures that canât breathe underwater must hold their breath in the aquarium. Magic instantly dries creatures as they exit the water
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     its hit points. If it moves more than 100 feet from the Last Breath, the ghost disappears and instantly reappears in the shipâs cargo hold. While away from the Last Breath, the ghost can use a bonus
                                                
                                            
                                                
                                                    Ship of the Dead The Last Breath is a space galleon that has been reduced to 90 hit points. Unless the characters take defensive measures, the galleon comes close enough for its captain, Grimzod
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     property is unusable unless the backpack is recharged for 1 hour in an elemental air node, which binds another spirit to the backpack. Bottled Breath Potion, uncommon This bottle contains a breath of
                                                
                                            
                                                
                                                     elemental air. When you inhale it, you either exhale it or hold it. If you exhale the breath, you gain the effect of the gust of wind spell. If you hold the breath, you donât need to breathe for 1 hour
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     profane magic. It typically takes shadow demons centuries to recover their demonic power, if they ever do. Particularly powerful demons might return as multiple shadow demons after being defeated. These
                                                
                                            
                                                
                                                     Abyssal; telepathy 120 ft.
 CR 4 (XP 1,100; PB +2)
 Traits
 Demonic Restoration. If the demon dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     applied to Tiamat, in this order: Tiamatâs attack and breath weapon damage is reduced by 15, and her hit points drop by 75. Tiamat loses her Regeneration trait, her hit point maximum is reduced by 75, and
                                                
                                            
                                                
                                                     Dragon Queenâs return, and heroes sometimes die for the greater good. Certainly, fallen characters can be raised again if Tiamat is defeated. And if sheâs not defeated, dying might not be the worst option.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                     Charisma saving throw or be instantly banished to Gehenna. Instantaneous bursts of flame (such as a red dragonâs breath or a fireball spell) donât have this effect on the barghest.
 Keen Smell. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     this order: Tiamatâs attack and breath weapon damage is reduced by 15, and her hit point maximum is reduced by 75. Tiamat loses her Regeneration trait, her hit point maximum is reduced by 75, and her
                                                
                                            
                                                
                                                     can be raised again if Tiamat is defeated. And if sheâs not defeated, dying might not be the worst option.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     used their breath to set part of the grove aflame. The red dragons now lurk in the smoke, preparing to attack. They fight until wounded by a dragonlance or reduced to 10 hit points or fewer. Clystran
                                                
                                            
                                                
                                                     following section notes elements unique to this battle. The battle ends when the red dragons are defeated. Hawkerâs Grove Battlefield Features The battlefield includes the following features: Burnt Ground
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     incapacitated or reduced to 0 hit points, a statue instantly teleports to its alcove, where it reverts to its inanimate form and regains all its hit points. It canât reanimate again until all three
                                                
                                            
                                                
                                                     unconscious. The first time the adventurers defeat a particular animated archmage statue, they receive XP for it as with any creature defeated in combat. Subsequent victories against that statue donât provide
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Slashing damage plus 3 (1d6) Lightning damage.
 Lightning Breath (Recharge 5â6). Dexterity Saving Throw: DC 12, each creature in a 30-foot-long, 5-foot
                                                
                                            
                                                
                                                    
 Multiattack. The dragon makes three Rend attacks.
 Rend. Melee Attack Roll: +9, reach 10 ft. Hit: 12 (2d6 + 5) Slashing damage plus 5 (1d10) Lightning damage.
 Lightning Breath (Recharge 5â6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    23. Wormriddleâs Sanctum These chambers are claimed by Wormriddle the night hag (see âWormriddle the Night Hagâ). If she hasnât already been encountered and defeated elsewhere, thereâs a 50 percent
                                                
                                            
                                                
                                                     flesh golems in area 23c form Wormriddleâs first line of defense. If theyâre defeated, the hag seeks out the headmaster, who directs the hag to round up the students and form a posse to hunt down and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    , and the color of the flame returns to white. When the flame does so, the sand instantly reappears in the top part of the hourglass (provided the hourglass is intact), and the stone that was cast into
                                                
                                            
                                                
                                                     open), and the golems animate and attack. On the first round, the golems fill the room with their poison breath, which issues from the horsesâ mouths. (Each creature in the room must make two saving
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     pulsing with psionic power. Even the elder brain dragonâs breath weapon mutates during its transformation, becoming a stream of briny liquid roiling with illithid tadpoles. These tadpoles can swiftly slay
                                                
                                            
                                                
                                                     damage. If the target is Huge or smaller, it is grappled (escape DC 18). The dragon can have up to four targets grappled at a time.
 Tadpole Brine Breath (Recharge 5â6). The dragon exhales brine in a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
 Magic Resistance. The devil has Advantage on saving throws against spells
                                                
                                            
                                                
                                                    
 Senses Darkvision 60 ft.; Passive Perception 16
 Languages None
 CR 8 (XP 3,900; PB +3)
 Traits
 Hold Breath. The hydra can hold its breath for 1 hour.
 Multiple Heads. The hydra has five heads
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     encountered in its lesser form. When this form is destroyed, the emissaryâs body collapses into a gory slurry. It then instantly returns in its greater form. Only if the emissary is defeated in its greater
                                                
                                            
                                                
                                                     drops to 0 hit points, its body melts away. A greater star spawn emissary instantly appears in an unoccupied space within 60 feet of where the lesser emissary disappeared. The greater emissary uses the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Breath (Recharge 5â6). Dexterity Saving Throw: DC 14, each creature in a 30-foot Cone. Failure: 28 (8d6) damage of the type chosen for the Draconic Origin trait. Success: Half damage.
 Bonus Actions
                                                
                                            
                                                
                                                     (1d8 + 3) Piercing damage plus 3 (1d6) Fire damage.
 Fire Breath (Recharge 5â6). Dexterity Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 17 (5d6) Fire damage. Success: Half damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     the sea elves they learn were captured in the âC: Blue Phoenix Shrineâ section. Alternatively, if the characters are defeated by Dragon Army soldiers, theyâre brought here as prisoners. Approaching the
                                                
                                            
                                                
                                                     theyâve defeated. See area I2 for how such an attempt might unfold. Camp Carrionclay Locations The following locations are keyed to map 5.7.  Map 5.7: camp carrionclay View Player Version I1: Wooden
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     form if it dies.
 Fire Banishment. When the barghest starts its turn engulfed in flames that are at least 10 feet high or wide, it must succeed on a DC 15 Charisma saving throw or be instantly banished
                                                
                                            
                                                
                                                     to Gehenna. Instantaneous bursts of flame (such as a red dragonâs breath or a fireball spell) donât have this effect on the barghest.
 Keen Smell. The barghest has advantage on Wisdom (Perception
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
                                                    
                                                
                                            
                                                     bottom of the steps is slightly cloudy.
 The corridor is filled with fear gas. Unless characters announce they are holding their breath before entering its 40-foot length, they will breathe in the gas
                                                
                                            
                                                
                                                     instantly wither and disappear in a puff of dust, and the mace will shatter. If the characters investigate the roomâs contents, they can see a jade coffer, the dead monsterâs fallen crown, and a fine leather
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     scribbling notes to herself while cursing various âunappreciativeâ child workers under her breath. If Bavlorna Blightstraw fled Downfall in chapter 2, she is slumped against the wall under the stairs and
                                                
                                            
                                                
                                                     collection (volumes 3 and 8 of Tales from the Gloaming Court), Skabatha placed wards on every one of the remaining books. Any book that is removed from her study turns to ashes instantly. A detect magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     one skill of your choice for the duration of the adventure. Otherwise, this card has no effect. Donjon. You are instantly teleported to and confined within the prison of the Monastery of the Distressed
                                                
                                            
                                                
                                                     ruin, savoring your suffering before attempting to slay you. If the Grand Master has already been defeated, you gain the enmity of Garret Levistussonâs patron â a similarly powerful devil. Fool. For
                                                
                                            
                                        






