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Returning 16 results for 'defeated instinct are breathe'.
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Lizardfolk
Legacy
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Species
Volo's Guide to Monsters
. For example, humans confronted by an angry troll experience fear on a basic level. Their limbs shake, their thinking becomes panicked and jumbled, and they react by instinct. The emotion of fear takes
notable deeds or actions. For example, Garurt translates as “axe,” a name given to a lizardfolk warrior who defeated an orc and claimed his foe’s weapon. A lizardfolk who likes to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Sahuagin Blademaster A cunning veteran of countless campaigns, the sahuagin blademaster decorates its armor with the bones of its defeated foes. As demonstrated in The Final Enemy, sahuagin
doesn’t have all its hit points.
Limited Amphibiousness. The blademaster can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
Shark Telepathy. The
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
Sahuagin Blademaster A cunning veteran of countless campaigns, the sahuagin blademaster decorates its armor with the bones of its defeated foes. As demonstrated in The Final Enemy, sahuagin
have all its hit points.
Limited Amphibiousness. The blademaster can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
Shark Telepathy. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
damage on a failed save, or half as much damage on a successful one. Big Belchy can breathe steam only once. On each of its turns thereafter, it swims a total of 40 feet toward Jarlaxle’s flagship
exertion. If the drow are defeated while on Big Belchy’s back, the Stone of Golorr tumbles off the mechanical dragon turtle’s shell and drops into Deepwater Harbor. If the water is deep enough, the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
+ 4) bludgeoning damage.
Engulf. The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a
shambling mound to seek out new sources of food.
The Weed that Walks. The instinct that drives a shambling mound is its central root-stem, buried somewhere inside its ponderous form. The rest of a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
) poison damage on a failed saving throw, or half as much damage on a successful one. The gas affects a creature even if it holds its breath or doesn’t need to breathe. The gas doesn’t linger. Puzzle Cube
immune to poison damage as well as the charmed, frightened, and poisoned conditions. It doesn’t need to eat, drink, sleep, or breathe. It doesn’t speak. It can’t make ranged attacks, and it can’t be
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
If he has not been encountered and defeated elsewhere, a drow gunslinger named Fel’rekt Lafeen (see appendix B) is here, cleaning his pistol. His stateroom contains a net hammock and a steel
encountered and defeated elsewhere, a drow gunslinger named Krebbyg Masq’il’yr (see appendix B) is here, sharpening his sword. His stateroom contains a net hammock and nothing else. U7. Control Room The
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
have defeated these creatures, they can enter the basement. This high-vaulted basement room is full of equipment similar to what you saw in Zikran’s abandoned laboratory. A bed, a chair, and a table
, Primordial, Sahuagin, and Undercommon. He has 144 hit points, resistance to acid damage, a swimming speed of 30 feet, and the ability to breathe air and water. He has prepared the conjure elemental
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
appears when the last specter is defeated. With a slight smile of gratitude, the spirit silently points at a heap of rubble at the end of the northern tunnel, then fades away. Beneath the debris lies
sees the nothic as proof of his importance. Trophies. The Emberhorn minotaurs take trophies by hewing the hands from their smaller defeated foes. To dedicate the victory to Imix, the minotaurs roast
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
creatures it catches trying to steal the wand. Once the treant has been defeated, the wand can easily be retrieved. T10: Crushing Room Trap This room appears to be empty. When one or more characters
destroyed, the juggernauts in area T14 stop moving and become inanimate objects. Treasure. Once the stone has been destroyed or both juggernauts have been defeated, characters can take the diamond, which is
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
breathe. The creature can’t breathe normally again unless it succeeds on the saving throw, made again at the end of each minute. A remove curse spell also ends the effect, as does bottled breath (see
sacrifices.
A silvery window is sometimes visible in the center of the cloud. It opens onto clouds in an endless sky.
If the characters defeated Aerisi, two air elemental myrmidons (see chapter 7
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
work with the locals before adventurers defeated the bandits and cleared their hideout in the dungeon of Tresendar Manor. He served a sentence on a work gang for his involvement with the bandits, but
to travel. In the long term, Minghee has the drive and instinct to pick up spellcasting (and use a new stat block of your choice) if any spellcasting character takes the time to mentor her. If the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dragon can breathe air and water.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The dragon can use its Frightful Presence
ft., passive Perception 21
Languages Common, Draconic
Challenge 14 (11,500 XP)
Amphibious. The dragon can breathe air and water.
Legendary Resistance (3/Day). If the dragon fails a saving
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
space next to the north wall, acts as Quentin’s ally, and sticks around for 1 minute before returning to the Minauros, the third layer of the Nine Hells. If the devils are defeated, Quentin shouts for
cast-iron devil faces mounted on its south side. If a creature without an employee pass card comes within 10 feet of the double door, the devil faces open their mouths and breathe a 10-foot-wide, 30
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
prisoners in this makeshift jail. If the characters are defeated in the temple, they are stripped of their gear and confined here while Gar Shatterkeel decides how best to dispose of them. C6. Victory
to breathe underwater. Only two are here, since one troll guards area C15 at any given time. The trolls — named Gorgebelly, Marrowsucker, and Ninetooth — ignore goings-on in the dungeon around them
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
attack intruders, but Ahooshathan has a strong survival instinct. If both nothics are slain, or if Ahooshathan is badly injured and plainly outmatched, the mind flayer surrenders. Ahooshathan offers what
slay his minions. Many powerful interlopers have been defeated in the Briny Maze and absorbed into its fleshy walls. Ultimate Ruler. Dangerous things drift within the Endless Void. Ilvaash did not create






