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Returning 26 results for 'defeated intact are blessing'.
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Orc
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Volo's Guide to Monsters
battle or illness, but an orc can live to about 40, remaining healthy almost up until the end. Luthic’s divine blessing can further extend an orc’s life, though Gruumsh is never happy when
or less intact, the orcs leave themselves the option of returning to raid the community over and over.
When orcs fight elves, all of that changes. The enmity between the two races cuts to the core
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
provisional member of the Mages of High Sorcery. The time of your test will be decided after the Dragon Army’s threat has passed. Until then, this token represents the conclave’s blessing. Congratulations
sooner the Dragon Army is defeated, the sooner the characters can progress with their magical studies. After this, she urges the characters to either make a purchase or let her return to her research.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
), valiant approach (area P11), and haunted hall (area P16). Dumathoin’s Blessing. When the characters purify the crypt, any character that helped put a haunt to rest or defeated one of the crypt’s ghosts
gains the blessing of Dumathoin. Dumathoin can rescind this blessing at any time, at your discretion, such as if the character proves to be an enemy of dwarvenkind. The blessing otherwise adheres to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, either as a ghost or when in possession of a host, Fidelio’s ghost is laid to rest. “Victory at last!” says the ghost as it fades away. Afterward, Tyr bestows a blessing of protection (see
“Supernatural Gifts” in chapter 7 of the Dungeon Master’s Guide) on any character who served as Fidelio’s host. For laying Fidelio’s spirit to rest, the characters should receive XP as if they had defeated the ghost in combat.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
them a reward. The Party Doesn’t Engage. If the party does nothing, the laughing bandits offer the complicit party a parting favor pilfered from the defeated knight. The Party Catches the Lie. If the
asks in return is for the character to accept an infernal blessing from her. If the character rejects her offer, Hulgaz “tsks” in disappointment, then summons two succubi to attack the party before
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
divine guidance, for it is only with the blessing of Torm and the other gods that Tiamat can be defeated. Just as good deeds must be performed in the light for all to see, evil must be shunned and
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
divine guidance, for it is only with the blessing of Torm and the other gods that Tiamat can be defeated. Just as good deeds must be performed in the light for all to see, evil must be shunned and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
circle, whereupon it attacks and tries to kill them. As long as the circle is intact, the demon can’t leave it and doesn’t have line of effect to anything outside of the circle. The yochlol does whatever
it can to prevent the adventurers from leaving with Gromph’s grimoire (see “Treasure”). The characters can bargain with the trapped or defeated demon. It is reluctant to tell them what it knows, but
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Occupied Mansion Locations The following locations are keyed to map 6.3. Map 6.3: occupied mansion View Player Version O1: Exterior At the end of a row of ruins stands a partially intact manor. Most
round turret to the southeast—with glass intact in its windows—provides a panoramic view of the neighborhood’s wreckage. A door leads to a room to the east, and another door opens to the hallway to the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
enters this chamber. The cultists avoid the area. Treasure If any character is currently under the blessing of Hendrel Foebreaker (area F10), the shining apparition of a stern dwarf warrior in golden mail
appears when the last specter is defeated. With a slight smile of gratitude, the spirit silently points at a heap of rubble at the end of the northern tunnel, then fades away. Beneath the debris lies
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
cleverness. Giants who value or seek to emulate these qualities pray and sacrifice to her, asking her blessing. Those who hold out hope for the restoration of giants’ ancient glory worship her as well
between these two oldest children are the focus of many myths. In these stories, Hiatea is both a protective figure who keeps watch over the hearths and fields of giants, blessing their agriculture and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. After 2 rounds she defeats that flameskull, then aids the characters against any remaining foes. Once the aboleth is defeated, the remaining flameskulls flee to area T1 and then out of the trench
creatures with non-Humanoid anatomies. However, two magic items inscribed with Djaynaian symbols are usable and remain intact: a sun blade and a staff of frost.
compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
intact; Tyvern’s magical mishap exploded southward, sparing the structure. The characters notice two conical shapes near the fire. These are [Tooltip Not Found]. When a character stands, one scout
telepathically tells each character, “I can taste the magic here! You shall die!” The scouts fight the characters to the death. Once the scouts are defeated, the characters find three Potions of Healing in
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the other Lords of the Nine took to the field against the conspirator. The resulting devastation left much of the layer in ruins. After Baalzebul was overwhelmed and defeated, Asmodeus stripped him of
other document in the Nine Hells is recorded, copied, and filed away in Maladomini’s archives. These storehouses are buried deep underground, so that they would remain intact if the layer is ever again
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
past the age of 25 due to battle or illness, but an orc can live to about 40, remaining healthy almost up until the end. Luthic’s divine blessing can further extend an orc’s life, though Gruumsh is
plunder and food rather than in wanton slaughter. The elderly, children, and any who seem weak or meek enough might escape death. If they leave the population more or less intact, the orcs leave
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the Grounds With the jackalwere and her pack defeated or driven off, the characters can search the grounds. If they search in the area where the jackals were digging, see “Survivor” below. If they
pieces. Older humanoid remains were the source of the jackals’ meal. However, no intact corpses can be found among the rubble. Additionally, the walls of the still-standing structures bear a mark in
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
hour, but the intact Istarian bottles are worth 200 gp each to a collector. M5: Bone Gauntlet Enormous reptilian bones jut from the walls of this natural corridor. A character who examines the bones and
all three skeletons are defeated, grasping skeletal claws reach from the ground, making the entire hallway difficult terrain. M6: Flooded Tavern The ceiling of this room is 20 feet high. The tunnel
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
for giants. Only the first floor and part of the second floor remain intact, the higher floors having collapsed long ago. The rubble left from this collapse surrounds what’s left of the keep.
A
. The chest contains two potions of healing (greater) and a rusty iron sphere (iron bands of Bilarro). C4. Mess Hall This room’s ceiling is mostly intact, except for a portion to the south. This room
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
relatively intact lower levels, but as it climbs toward its eighty-foot height, the upper levels deteriorate. Rather than falling, the crumbling stone hangs in the air, the tower’s disintegration frozen
lurk inside the crypts here. Once each wraith is defeated, it turns into an incorporeal elven spirit. One spirit quickly fades away, while the other—a woman with light-gray hair and pale eyes—floats
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the gods prepare their prayers in this area, meditating on the blessing they want. A salamander and four fire snakes are in this room. The salamander stands guard before the door to area I5, while
doesn’t affect the creatures’ statistics. An intact white stone urn lies near the mural. This urn is part of one of the statues in area I3. I5: Preparation Room Crates and heaps of supplies surround a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. The cries last only a few seconds, then stop suddenly.
Once the party can see the cave, read the following: Humanoid bones litter the floor of this cavern. Some skeletons are partially intact
chapter 7) has not been defeated, she is here in place of the stonemelder. The cultists are meditating, using the crystals as foci. They are too entranced to hear sounds of combat in areas G9 or area
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Charisma (Deception) check to convince Orm the characters have business in the tower. Guelfost has orders to obey his handler, but they don’t compel him to fight after Orm dies. If Orm is defeated, Guelfost
word “cetteth.” After his draconian handler is defeated, Guelfost doesn’t leave the room or act against the characters unless Lohezet orders him to. Fonts. The two fonts are half-full of magically
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
chairs. The stained-glass windows have all been smashed, though one remains mostly intact where it’s fallen whole to the floor. It depicts a representation of the god Torm placing a golden helm on
huge stained-glass window remain intact, enough so that its subject can still be made out. The window once portrayed Lathander standing amid fallen soldiers, holding his hands aloft as the spirits of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
by the door of this large building shows the faded image of a workhorse holding a flagon of ale. The building is sagging and dilapidated, but it is more intact than the ruins across the road.
Six
.
This former general store isn’t a complete ruin yet; portions of its tile roof remain intact. Two giant spiders lurk in the building, hiding behind the walls. Thin, trailing lines from the webs in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
depiction, for it represents one of a handful of dragons the city has faced in its history. After being paraded to a square near where the dragon was defeated or driven off, the enormous effigy is burned
wields the Wand of the Four Moons in a ceremony blessing all navigators. This holy relic is said to be the mace wielded by Selûne in her first battle against Shar, and again in a fight with her sister
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
know about the strange effect in the adjacent receiving room (area G12). Once one roper is defeated, the other one retreats just inside the doorway of the receiving room to gain the protection that
intact. Each chamber contains a pair of short stone beds and an empty metal footlocker.
The svirfneblin stationed at this outpost shared rooms. Anyone stepping into one of these rooms has a






