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Returning 35 results for 'defeated interest are blow'.
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Lizardfolk
Legacy
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Species
Volo's Guide to Monsters
into the future. This approach allows them to maintain their current level of influence in the world, but it limits their growth. Lizardfolk have no interest in developing writing, making long-term
notable deeds or actions. For example, Garurt translates as âaxe,â a name given to a lizardfolk warrior who defeated an orc and claimed his foeâs weapon. A lizardfolk who likes to
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
interest of maintaining the strength of their personal bloodline.
The yuan-ti have abandoned their humanity and consider non-serpentine humanoids to be lesser creatures, barely more civilized than
many methods for capturing enemies, such as poisoning, knocking out an opponent instead of making a killing blow, throwing nets, using magic such as suggestion, or restraining them in the coils of a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
and from dangerous natural conditions. Within these shelters, white dragons hoard testaments to their superiority, such as monstrous skulls, the gear of defeated rivals, and curiosities that capture
their interest. To protect such treasure, white dragons coax ice to form over their hoards or sink their wealth in frigid pools. For white dragons, each piece of treasure embodies a victoryâthe details of which inflate as these dragons age.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
striking a great blow against the forces of darkness.
âThe High Rider sent out the riders of Elturel, now numbering many thousands, with Zariel at their head, riding a golden mastodon. With a great cry
, Zariel and her army charged through the gate. The legions of Avernus trembled and buckled, but did not crumble. Zariel was defeated, and the remnants of her army returned to Elturel, overcome with
Orc
Legacy
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Species
Volo's Guide to Monsters
with orcs tells of confronting a hulking foe that can cleave through a warrior with a single blow, part of a force that can cut down enemies as though they were trembling stalks of wheat before the
; their loyalty by turning them into slaves.
If a tribe is defeated and driven from its lair, the survivors might come under the sway of a strong but dimwitted creature, such as a hill giant or an ogre
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Netherskull with haste, combat it, and allow Fidelio to deal the death blow to it. The ghost knows the location of the death tyrantâs lair (area 39c) but doesnât know how to open the doors that lead to it
dealt the killing blow. The ghost wallows in despair, doomed to haunt the Obstacle Course until another follower of Tyr convinces it to move on with a successful DC 20 Charisma (Persuasion) check. A non
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
location. If the characters kill the slug creature in area 24, the ghost is laid to rest, and the characters receive XP as though they had defeated the ghost in combat. Treasure. When the ghost is laid to
reveals that the conch is a single-use magic item with the following property: a creature can use an action to blow the conch like a horn, creating an effect identical with that of a Leomundâs tiny hut
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
ritual and try again to free her. Ruthless Play and High Stakes Except as noted above, Tiamat should not be arbitrarily weakened in the interest of a fair fight. Presenting the Dragon Queen as anything
Dragon Queenâs return, and heroes sometimes die for the greater good. Certainly, fallen characters can be raised again if Tiamat is defeated. And if sheâs not defeated, dying might not be the worst option.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
try again to free her. Ruthless Play and High Stakes. Except as noted, Tiamat should not be arbitrarily weakened in the interest of a fair fight. Presenting the Dragon Queen as anything less than a
can be raised again if Tiamat is defeated. And if sheâs not defeated, dying might not be the worst option.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, but I obey them. 3 Ambition. The need to improve my station drives my every action. 4 Conquest. I am equal to the sum of the foes I have defeated in combat. 5 Cunning. Those who can see an advantage
day I will have revenge on those who defied me. 5 If I do my duty, in time I will be rewarded. 6 We donât corrupt mortals. We teach them enlightened self-interest. Devil Flaws d6 Flaw 1 My
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
fight until theyâre all defeated. Tip: Undead Fortitude. The zombiesâ Undead Fortitude trait reflects how hard it is to kill these walking corpses. When this trait prevents a zombie from dying, give the
whether their characters know anything about fighting zombies, have them make DC 10 Intelligence checks. Those who succeed might recall that a particularly powerful blow (a critical hit) or radiant
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, religious services were moved to grander temples in the upper wards. Godsgate became a tenement district, and the shrines and monuments were forgotten and left to decay. The final blow to this once-proud
corpses led to infection and disease. The City Council had no interest in sinking gold into Lower Dura to restore the area, and the district was abandoned. Today, the district known as Fallen is strewn
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
initiative count, the character can choose from the actions on their character sheet. The zombies fight until theyâre all defeated. Tip: Undead Fortitude. The zombiesâ Undead Fortitude trait reflects how
. Those who succeed might recall that a particularly powerful blow (a critical hit) or radiant damage can help finish off a zombie. Runaraâs Aid. In the unlikely event that the zombies defeat the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the sea elves they learn were captured in the âC: Blue Phoenix Shrineâ section. Alternatively, if the characters are defeated by Dragon Army soldiers, theyâre brought here as prisoners. Approaching the
theyâve defeated. See area I2 for how such an attempt might unfold. Camp Carrionclay Locations The following locations are keyed to map 5.7. Map 5.7: camp carrionclay View Player Version I1: Wooden
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
streak on their part could deal more damage to the characters than you expect. If your encounter includes more than two creatures per character, include fragile creatures that can be defeated quickly
characters. For example, an Ogre (CR 2) can kill a level 1 Wizard with a single blow. Unusual Features. If a monster has a feature that lower-level characters canât easily overcome, consider not adding that monster to an encounter for characters whose level is lower than the monsterâs Challenge Rating.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
defeated. Other Hulks. Three other umber hulk prisoners stand lifeless in corners of the pyramid, each wearing heavy metal manacles. Their stasis failed long ago, rendering them desiccated husks. W2
if attacked. If combat commences, Frevvik takes a bonus action to blow its war horn as soon as it can. If there are any mezzoloth patrols still alive on the island, one pair arrives in 1d4 rounds. The
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
to Acheron Battlefield Events d10 Event 1â3 A random character sees something suspicious, such as Sergeant Luggik not striking a foe or a foe shielding her from a blow. 4â5 A hostile berserker
berserkers are defeated, the characters have 1 round to recover. If no character has already noticed Luggikâs behavior, the character with the highest passive Wisdom (Perception) score notices Luggikâs mock
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
clutches a brass horn (see âTreasureâ below). The minotaur shaman treats all intruders as enemies to be carved up and added to his pile of dismembered bodies. His first action in combat is to blow his
brass horn while the other minotaurs try to hack intruders to pieces. Baphomet does not answer prayers, nor does the demon lord have any interest in Makuâs tribe. As such, the minotaur shamanâs ritual
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragon wyrmling installs new guardians that have no interest in material riches: gelatinous cubes and ochre jellies.
2 A band of minotaurs in service to Baphomet has captured a sapphire dragon
gem dragons to discuss how they might reunite and restore Sardior, the Ruby Dragon.
2 A horde of revenants led by a death knight has one goalâdestroying the ancient sapphire dragon who defeated
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Sibling or ally of defeated enemy 12 Official seeking to restore a tarnished reputation 13 Deadly foe disguised as a social rival 14 Fiend seeking to tempt the characters to evil 15 Spurned romantic
interest 16 Political opportunist seeking a scapegoat 17 Traitorous noble looking to foment a revolution 18 Would-be tyrant who brooks no opposition 19 Exiled noble looking for revenge 20 Corrupt official
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
here, the owlbear loses interest and returns to its den. G4: Smelly Refuse This cave contains heaps of food scraps, rotting carcasses, and a scattering of halfling-size bird pellets composed of fur
cultistsâ belongings. Each contains 5 GP, a few worthless personal effects, and a Cultist's Robe (see appendix A), which the characters can also take from cultists defeated here. G7: Crypt Damp
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
possess powers far beyond whatâs usual for their kind. They are creatures of legend, beings who have defeated many of the greatest heroes of Galifar. Sora Katra is the voice of the Daughters
before the armies of Droaam and agents of Daask make their move? A middle-of-the-road view is that the Daughters are motivated solely by Sora Terazaâs visions. They have no interest in gaining power
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
two creatures per character, include fragile creatures that can be defeated quickly. This guideline is especially important for characters of level 1 or 2. David Astruga Adjustments. A playerâs
partyâs level, be aware that such a creature might deal enough damage with a single action to take out one or more characters. For example, an Ogre (CR 2) can kill a level 1 Wizard with a single blow
Compendium
- Sources->Dungeons & Dragons->Divine Contention
and attack anyone who enters. The only object of interest here is the ruinstone a fiery red crystal the size of a human palm, which is clasped in the maw of a snake-shaped pedestal. The pedestal is
, altering reality so that any consequences of that action are erased. For example, a creature could undo the killing blow that they dealt to an enemy, causing that enemy to return to life in the position
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
flee if three or more spiders are killed. After the spiders are defeated, Clystran proves friendlyâand tremendously excited to meet strangers in the Northern Wastes. Clystran Clystran Clystran has
and takes a particular interest in the regionâs wasteland dragonnels. Clystran claims he saw an actual dragon in his youth, leading to a lifelong search of the wastes for where such elusive creatures
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
into hierarchical ranks. Only storm giants, largely solitary and imagining themselves above such petty concerns, have no interest in ranking themselves. Regardless of a giantâs ranking within its kind
defeated foeâs head as a trophy; the foeâs family wants justiceâand the head backâand asks adventurers for help. 5 Two groups of frost giants meet near a mountain pass. When their wrestling matches cause
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
for signs of trouble, but the goblins prefer to stand around the brazier for warmth. One goblin has a horn that it can blow to sound an alarm, putting the entire fortress on alert. Since visitors arenât
surrounding it quickly faded, and the goblins lost all interest in it. K6. Healersâ Huts On a wide, snow-covered shelf, six conical tents fashioned from animal skins and bark draped over wood frames are
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Wind howls as it climbs this dark shaft.
After 80 feet, the pit tapers into a tunnel (area N1 of the Howling Caves, described later in this chapter). Chaotic gusts blow up and down the shaft, too
appears when the last specter is defeated. With a slight smile of gratitude, the spirit silently points at a heap of rubble at the end of the northern tunnel, then fades away. Beneath the debris lies
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
featured in this adventure). Treasure. A Wildspace orrery (see the Astral Adventurerâs Guide) rests on a shelf. Topolah acquired this magic item from a mercane trader some time ago but lost interest
attacks characters who loiter outside Topolahâs tower or on the dock. An hour after Big Momma is defeated, a cosmic storm engulfs Topolahâs tower. While marveling at the storm, Topolah conveys the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, however, since the area is home to a huge variety of fish and shellfish, many of which are prized in Waterdeep. Reghed Glacier The cold winds that give Icewind Dale its name blow down off this high
of the Pale Giants, a frost giant that Uthgar defeated in single combat at the site of Morgurâs Mound. The skull weighs 100 pounds. If it is taken from Stone Stand, the ghosts that haunt the spirit
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
even the northern metropolises of Baldurâs Gate and Waterdeep, its influence is curtailed by the unwillingness of its rulers to work together in the nationâs best interest. The members of the Council
cultivated. The elves have no interest in looting the cities of fallen Lapaliiya, but neither are they willing to allow âadventurersâ free access to those lands through their territory. Halruaa. Once
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
areas of interest and responsibility), suggested domains for clerics who serve the god, and a common symbol of the god. Each of the gods in the table is described below. Halfling Deities Deity
concentrated effort. Turtle Shell. Halflings cluster together and cover each other with shields, washtubs, wheelbarrows, coffer lids, or anything else that can deflect a blow. Troll Knocker. A few halflings act
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
shattered the south wall, creating a passage high in the cliffs beneath Castle Kalaman. After this scene plays out, another violent blow shakes the tomb surrounded by the sculpted dragon. Sarlamirâs
in the Northern Wastes Soth calls the City of Lost Names. As soon as Sarlamir is defeated, the violet flames around his weapon and elsewhere in the catacombs dim, then vanish. Make sure Sarlamir
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
nearby locations of interest, food sources, or safe places to rest in exchange for its safety. An awakened beast can be persuaded to help the characters, and perhaps even join the party for a time
snowflakes that wonât melt for 24 hours or a beautifully carved icicle that melts like normal ice. If the chwinga is mad, it might blow the snowflakes into a characterâs eyes to cause temporary
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
of the worlds. In this tale, Annam defeated Memnor but was left so weakened by the contest that Annam fled to his private sanctum, leaving his children to govern the affairs of the giants. Memnor is
giants at heart, seeking to restore them to their proper place at the head of all creation. Priests and Rites. Memnor has wicked priests within his fold who emulate his duplicity, his self-interest






