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Returning 3 results for 'defeating inhibit are beating'.
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Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
strapped to a leather harness. The contraption rests on an ogre’s back and shoulders, and despite its cumbersome appearance, it doesn’t inhibit the wearer’s mobility or fighting ability. It takes 10
captain then takes credit for defeating the monstrous horde that attacked Goldenfields. The abbot, being much more sensible, thanks the adventurers profusely and makes sure they’re cited for their
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Hand) check. On a failed check, the captain and crew members spot and prevent the theft, and each character takes 3 (1d6) bludgeoning damage from the beating they endure as they escape through the
) are trying to reach the captain but face twelve zombies in their way (or half that number if the hammer was abandoned). Defeating the zombies helps to unite the pirates, the characters, and the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
leading them in various meditations. At any given time, four Sacred Stone monks (see chapter 7) practice with her. Hellenrae’s instruction consists of beating her followers senseless, so the two monks are
the characters kill this group of monsters and leave the dungeon without defeating Hellenrae, within 1d3 days she replaces these guards with six duergar. The duergar also arrive if the characters kill






