Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 34 results for 'defeating inner are bringing'.
Other Suggestions:
defending inner are bringing
defeating inner are binding
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
12. Residential Caves
Map 6.3: Inner Blingdenstone These caverns branch off into smaller caves serving as hovels for families of svirfneblin. Tunnels lead to secondary chambers that branch out
hole in the floor. The hole contains a small zurkhwood chest holding eight tiny rubies worth 250 gp each. XP Awards In addition to the XP earned for defeating Vazuk, each character earns 50 XP if they inform Burrow Warden Jadger (see area 8) that the spirit has been dealt with.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Gromph’s Inner Sanctum Read the following text to players whose characters escape Gromph’s demiplane (see “Gromph’s Outer Sanctum”) and appear in the archmage’s inner sanctum. This circular chamber
exit appears to be an archway filled with a black void.
Any creature that touches the dark void is whisked away to the demiplane that separates Gromph’s inner and outer sanctums (see the previous
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
corrupted cave. Ignore the secret door and the inner chambers behind it. Close off the tunnels leading off the map to the south, east, and north. The characters enter the cave in the southwest, following
. At the north end of the stream are a Psychic Gray Ooze and six Stirges. After defeating these creatures, the characters can destroy the brain-like fungus in the water, which is the source of the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
malevolent entity didn’t have to wait long, as the drow sent teams of scavengers to loot the treasures the deep gnomes left behind, bringing their own elemental creatures with them.
Map 6.4: Rockblight
Inner Blingdenstone, but are empty and strewn with rubble.
Humidity. A few shallow pools and streams run through the area, making the air damp and chill. Pools are difficult terrain.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
his blade. To Mogis, the ideal follower is one who sheds all moral compunctions in the course of bringing suffering to the world. He also cultivates grievances and bitterness in those not ordinarily
heart and gives me power. (Any)
4 Fury. My only release from life’s endless grind is surrendering to my inner beast. (Evil)
5 Ruthlessness. The ends justify the means and victory is to be
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
outcroppings, and rivers of lava. His magic also opened portals to the Elemental Plane of Fire, bringing salamanders and fire elementals to the hilltop. The dragon’s domain, shown in map 16.2, is the most
Mekkalath’s hoard is a Deck of Many Things. If the characters reach the hoard by defeating the dragon in battle or through stealth—perhaps while the dragon is distracted by food, the githyanki embassy
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Krynn in the guise of Fizban, a befuddled old human mage in faded robes. Branchala Called the Bard King, Branchala is the god of music, poetry, and the inner beauty of all living things. Many elves
and kender worship him above all other gods. Both groups revere him as a champion of life and laughter, bringing solace and joy to those who listen. Habbakuk Habbakuk, known as the Fisher King, oversees
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Confrontation Singing the final stanza draws Shemshime into the room. The book trembles, and its mechanical inner workings squeal to a halt for a moment before whirring back to life. You hear clicks, and shadows
” in the Dungeon Master’s Guide), and immunity to poison and psychic damage. Defeating Shemshime To defeat Shemshime, it must be crushed by an object weighing at least 1,000 pounds. Objects in the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
from a character’s backstory. As characters continue to adventure, they’ll find different goals to pursue, such as finding a lost relic, honoring an ancestor, avenging a fallen mentor, or defeating a
bringing peace to their homeland. Ambitions might be unrelated to the character’s current goal. Quirks and Whims. Quirks and whims are a character’s preferences, impulses, or other traits. They often
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Planes of Eberron The material plane is enfolded by thirteen planes of existence. Many of these have aspects of both outer and inner planes. All of the planes overlap with Eberron in some way
ghosts become more common. Resurrection spells are easier to perform, but carry the risk of bringing back unwanted spirits. Fernia: The Sea of Fire. This plane encompasses both the raw elemental force
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
allies in the area, with an eye toward choosing friendly territory for a capital city and a seat of power for the cult’s Inner Circle. Such bands are led by a dragonsoul defended by 4 dragonclaws and
is their only option for defeating the cult. Death at the Council During the second or third session of the Council of Waterdeep, rumors spread of an aide from Neverwinter who killed an aide from
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
allies in the area, with an eye toward choosing friendly territory for a capital city and a seat of power for the cult’s Inner Circle. Such bands are led by a dragonsoul defended by 4 dragonclaws and
force is their only option for defeating the cult. Death at the Council During the second or third session of the Council of Waterdeep, rumors spread of an aide from Neverwinter who killed an aide from
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
allies in the area, with an eye toward choosing friendly territory for a capital city and a seat of power for the cult’s Inner Circle. Such bands are led by a dragonsoul defended by 4 dragonclaws and
force is their only option for defeating the cult. Death at the Council During the second or third session of the Council of Waterdeep, rumors spread of an aide from Neverwinter who killed an aide from
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
players that the Black Network’s expert killers can be put to better use against the cult leaders of Severin’s inner circle, while Harper agents or forces of the Lords’ Alliance help in the tunnels
Enclave answer the call to arms by bringing their treant and griffon allies from the forests and mountains of the Sword Coast. Zhentarim Assassins. These silent killers stalk and kill enemy leaders and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
on Greek myth or the Epic of Gilgamesh, and so on. Heroic Fantasy Heroic fantasy features adventurers bringing magic to bear against monstrous threats—the default subgenre presented in the core D&D
Faceless Lord. Juiblex, the Faceless Lord, oozes out of the Abyss and into the Underdark. The characters hear from subterranean folk who need help defeating the demon lord and its minions. School of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Hags Hags delight in bringing ruin and misery to the world. Malevolence is such a core part of a hag that it shapes her physical form and molds her magical powers. Annis Hag Annis hags lair in
Perception 14
Languages Auran, Common, Giant
Challenge 7 (2,900 XP)
Graystaff Magic. The hag carries a graystaff, a length of gray wood that is a focus for her inner power. She can ride the staff as
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Bioluminescent fungi trace strange constellations along the cavern’s ceiling and walls, showing the darkness of the ravine and a mist-shrouded smaller cavern beyond.
Inner Circle The central mound is the base
and “her” wedding to the Great Body, and how every myconid is invited, bringing joy to all in the world below and above. Chuul Spore Servants. Behind the myconid breeding grounds is a narrow path
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
detrimental to the success of the mission. The bugbears took over from there, leading the remnants of the horde to Goldenfields, with Lob and Ogg bringing up the rear and blaming one another for their
captain then takes credit for defeating the monstrous horde that attacked Goldenfields. The abbot, being much more sensible, thanks the adventurers profusely and makes sure they’re cited for their
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
somber hall (see “Crypt Hauntings” in the “Crypt Features” section). Returning the hall to silence by defeating or driving off the creatures in the watery room at the end of the hall (area P5) puts the
. Rivibiddel believes the entire crypt is filled with deadly dangers. Emerald. The massive emerald Rivibiddel seeks is likely hidden in an inner sanctum, as befits Dumathoin’s lore. Secret doors are
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
threat that avoids them or overcomes them emerges to wreak havoc across the land. The inner depths of the Dreadwood are a place where the planar bindings between Oerth and the Shadowfell are thin. Undead
rare times, the elves organize patrols into the deepest, deadliest regions of the Dreadwood in hopes of defeating threats in their nascent state.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
sending a slice of the pirates’ profits to Fort Beluarian, which would end the alliance with Liara Portyr and probably be self-defeating; the pirates could keep more of their profit, but they’d take
into the ground, and the whole wall is braced up along the inner side with more palm logs. The wall is meant to keep out undead and dinosaurs. The gates are roughly made but reinforced with iron bands
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
forms a lid hinged on the inner side and lined with lead. A character within 5 feet of the lid might notice it with a successful DC 20 passive Perception check. A character who searches the area
also make changes to the abilities they can use. A reduced-threat creature is worth half the normal XP earned for defeating it.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
signifies acceptance into his inner circle. Those who are visited by Gruumsh are transformed psychologically and often physically by the experience. Some are driven to the brink of madness, reduced to
of battle and bringing a measure of strategy to the assault. Blades of Ilneval are fearsome opponents, seeming to have an uncanny sense of when to move and when to strike, able to exploit the
compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
reasons: Karsus. Adventurers might ask Karsus to cast impossible spells or bestow supernatural gifts, request that he intervene in some matter of law in the city, or seek to stop him from bringing down
is one of the greatest repositories of spellbooks, magic scrolls, and tomes of lore in all the empire. Shadow Consortium. The most infamous institution in the Inner Ring, the Shadow Consortium is
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
of the Tears
of Athis, pieces together
two shattered fragments of
the pyramid’s inner halls The robed woman is Iaseda (lawful good, human acolyte), leader of the Tears of Athis. She is fifty
of Bakar, the people of Bakar brought food and drink to this room. They believed they were bringing offerings for the gods, but in truth, they were sending sustenance to the priests in the pyramid
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
trickery. Shalghast asks the characters whether they’ve come “to worship Ilvaash, who bleeds from the Far Realm,” or whether they are bringing more “obelisk pieces for the masters.” The mind flayers don’t
Characters Withdraw. If the characters encounter this pair and retreat before defeating them, Duoro converts Larnon to Ilvaash’s worship after 1d4 hours. Larnon succumbs to the Far Realm and becomes an
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
deeply on your own thoughts. You can take an action to focus your inner mind. This focus lasts for 1 hour. While your inner mind is focused, you can’t take reactions. For the duration, when you make
focus your inner mind when you finish a long rest.
Treasure. Jomlus keeps Klaudel’s belongings in a tidy pile. They include a pair of well-made spectacles worth 100 gp, two spell scrolls of comprehend
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Wreck of the Marshal The Marshal was a seafaring vessel built by missionaries of St. Cuthbert. Their plan was to travel the world in the ship, bringing law, order, and the word of their god to every
inner compartment holds a carved indentation of a holy symbol of St. Cuthbert and a coiled iron cobra that attacks any creature not wearing a symbol of St. Cuthbert. When a creature places the symbol
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
hammocks in the guard towers. The breeze atop the walls provides some cooling and relief from insects. 10. Inner Bailey This bastion is a fort within a fort. The bailey is 20 feet tall at the peak of
that privilege. Examples include turning over a valuable discovery to the Flaming Fist, leading a counterattack against assaulting undead, or bringing proof that they drove off an incursion by frost giants.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Huckers” section in chapter 2). The hobgoblins form a phalanx in the front of the group, with the frost giant behind them and the unruly mob of ogres and goblins bringing up the rear. Even without the
Kolbaz (see the “Inner Circles” section at the end of this chapter). The greatest threat facing Yartar is the Kraken Society (see the “Factions in the North” section in the introduction), which is trying
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
1 is an exception, bringing the characters back automatically.) Eventually, the characters find the portal leading to Dran Enterprises’ headquarters in this way. As an advanced security measure, the
) are trying to reach the captain but face twelve zombies in their way (or half that number if the hammer was abandoned). Defeating the zombies helps to unite the pirates, the characters, and the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
enough to delve into the greater caverns. It offers cryptic insight on how to enter Iggwilv’s inner sanctum (area G21), where the archmage’s true prize resides. The poem reads as follows: In the center
character can convince the xorn to assist them in defeating a single threat elsewhere in the caverns with a successful DC 18 Charisma (Persuasion) check. Treasure. The xorn stashed 500 gp worth of uncut
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
the hollow boulder is a bronze tablet worth 100 gp. The tablet is etched with a poem for those hoping to delve into the greater caverns. It offers cryptic insight on how to enter Iggwilv’s inner
Banishment spell—the xorn offer to help locate other treasure for the characters as payment. Alternatively, a single character can convince the xorn to assist them in defeating a threat elsewhere in the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
bronze horn to warn the hall (see area 2). The giant has four rocks for throwing. If the characters are returning after severely defeating the giants, a ballista (from the arsenal at 10A) will be set up
gold rings, one of which is a ring of protection. The others are ordinary rings worth 50 gp each. If the treasure is touched before the trap is disabled, a poison needle shoots from the inner side of






