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Returning 24 results for 'defeating instantly are building'.
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Monsters
Curse of Strahd
his attention to building Castle Ravenloft, Rahadin saw to it that wizards and artisans were brought to Barovia. Years later, Strahd appointed Rahadin his castle chamberlain. Rahadin was pleased to do
, found Tatyana.
Tatyana was Strahd's type—a woman of exquisite beauty and gentle manner. When Strahd returned to Ravenloft, the young woman instantly caught his eye, and Rahadin had the pleasure of
Monsters
Mythic Odysseys of Theros
force it to make a DC 18 Constitution saving throw if she isn’t incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is instantly petrified. Otherwise, on a
creatures in one encounter. Award a party 36,000 XP for defeating Hythonia after she uses Shed Skin.
Hythonia’s Lair
Hythonia makes her lair on Skathos, an island where a secret sect of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Approaching the Winery If the characters continue toward the winery, read: Situated in the midst of the vineyard, the winery is an old, two-story stone building with multiple entrances, thick ivy
3 1 druid and 24 twig blights (from area W9) 4 1 druid and 5 needle blights (from area W14) 5 1 druid and 2 vine blights (from area W20) The druid lurking in area W16 carries a Gulthias staff (see appendix C). If the staff is destroyed, all blights within 300 feet of it instantly wither and die.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
after defeating the last statue, six more statues animate. This process repeats until either all of the statues are destroyed or until the characters leave the cave. A statue also animates and
, and xorn) that come in contact with Ogrémoch’s Bane instantly fall under the cloud’s sway. The effect lasts as long as the enslaved elementals and Ogrémoch’s Bane are on the same plane of existence
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
of the mist to approach the ship. The allip’s howling babble instantly stuns everyone on the ship except the adventurers, as the crew collapses in a heap. Even if they get up during the battle, the
characters succeed in defeating the group, the rest of the aarakocra pester the party as they try to climb down the 800-foot-high cliffs. And, of course, the invisible stalker and manticores are always ready to attack intruders.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Challenge A monster’s challenge rating tells you how great a threat the monster is, according to the encounter-building guidelines in chapter 3 of the Dungeon Master’s Guide. Those guidelines specify
number of experience points (XP) a monster is worth is based on its challenge rating. Typically, XP is awarded for defeating the monster, although the DM may also award XP for neutralizing the threat
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
structures (about 12 feet high) with stone doors that are 5 feet high and 3 feet wide. Building interiors tend to be unlit (which is of little concern to deep gnomes, who have darkvision), and they contain
table to determine what kind of building it is. Each building’s occupants took everything of value before fleeing Little Lockford, leaving nothing of value for characters to find. Buildings of Little
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
major threat Defeating a tyrant who threatens a city’s freedom Creating a masterwork, such as a building or a poem Your piety score to Ephara decreases if you diminish Ephara’s influence in the world
outside one.
2 You grew up in a home that was next to a wall or a building with Ephara’s face on it, and you felt like she was always looking after you.
3 You were part of a revolution to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
from a character’s backstory. As characters continue to adventure, they’ll find different goals to pursue, such as finding a lost relic, honoring an ancestor, avenging a fallen mentor, or defeating a
further adventures. Building on the Characters’ Actions. Sometimes it can be fun to let the players steer the campaign by having their characters’ actions dictate future adventures. For example, if the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
a concrete way through acts such as these: Creating a cure for a dangerous affliction Defeating a powerful foe by using poison Discovering or documenting an unknown people or a poorly understood
creature Building or restoring a temple to Pharika, or a site that glorifies serpentine creatures Your piety score to Pharika decreases if you diminish Pharika’s influence in the world, contradict her
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
harm. The townspeople promise to keep the infected villagers safe until some cure can be found. (They don’t know that the only cure is defeating the mind flayer fanatics.) Once the chaos from the
building.
“And you know there was a fourth stone in Grista’s bar. Wheel-of-Fortune worked right next to it every day. Could you come with us to the Sleeping Giant and make sure the tiefling is alright
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Strahd’s generals. When the wars ended and Strahd turned his attention to building Castle Ravenloft, Rahadin saw to it that wizards and artisans were brought to Barovia. Years later, Strahd appointed
instantly caught his eye, and Rahadin had the pleasure of informing Patrina that her presence at the castle was no longer desired. Rahadin’s loyalty didn’t waver after Tatyana died and Strahd became a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
you and quickly move apart. 45–46 Three shifter children run by you, yelling and chasing each other with wooden swords. They duck into a boarded-up building. 47–48 "Stop her! She stole my necklace
turns changing their forms into the people who enter and exit the building. 65–66 A human woman shouts at a group of Cyran refugees, "Go home! Stop taking our jobs. Let the Mournland have you!" 67–68 A
Magic Items
Infernal Machine Rebuild
Lum. By experimenting with its many controls, he was able to achieve astounding and destructive magical effects in the building of his empire, and so the artifact came to be known as the Infernal
cut an astral projection’s silvery cord—the user suffers a sudden burst of feedback from the machine that kills them instantly.
Any effect of the Infernal Machine that requires
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, Hythonia can force it to make a DC 18 Constitution saving throw if she isn’t incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is instantly petrified. Otherwise
challenge rating 17 creatures in one encounter. Award a party 36,000 XP for defeating Hythonia after she uses Shed Skin. (MATT STEWART)
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
sending a slice of the pirates’ profits to Fort Beluarian, which would end the alliance with Liara Portyr and probably be self-defeating; the pirates could keep more of their profit, but they’d take
fewer prizes and incur more risk. The other captains see the disadvantages clearly, but Jaharwon is building a following among the rank-and-file pirates of all three crews.
The Dragonfang’s crew
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the main doors hang open. No sign of any other creatures in or around the building can be seen.
Characters can easily force their way into the chapel through any of its broken stained-glass windows
during the battle or after the demons are defeated. He speaks to the characters, thanking them for any assistance in defeating the demonic intruders. He makes it clear that his singular focus is stopping
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
closed monastery doors. The plain doors are made of heavy timber with iron studs. A dusty footpath circles the building.
If the characters scout around the other sides of the building, add the
building.
Nobody inside the monastery pays much attention to people skulking around outside, although characters who make a commotion might attract the attention of cultists whose windows look out in the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
zombies surrounds a dozen Dran Enterprises pirates, who are fighting for their lives. The ship is moored at an old and decaying dock, with a single building visible against a forest of thick trees. In
the trees beyond the building, you can see a freestanding iron door with the oval shape of a portal entrance.
No zombies are present on the land, though they swarm every part of the ship. One group
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
Banishment spell—the xorn offer to help locate other treasure for the characters as payment. Alternatively, a single character can convince the xorn to assist them in defeating a threat elsewhere in the
one of the pechs in area L5 or the xorn in area L19—can easily break the cage as if it were made of fragile clay. If the dust of a slain dao is scattered over the lake, the cage instantly rusts away. A
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
character can convince the xorn to assist them in defeating a single threat elsewhere in the caverns with a successful DC 18 Charisma (Persuasion) check. Treasure. The xorn stashed 500 gp worth of uncut
dao is scattered over the lake, the cage instantly rusts away. A successful Dispel Magic (DC 18) spell cast on the cage causes it to crumble. Kasdu’ul has had many years to contemplate the cage’s
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
hostel and the tower. A jetty lies just north of the outpost. When the characters arrive at the outpost, read or paraphrase the following text: A drab building of gray stone overlooks the steps
here as well, and one of them has cast the Arcane Lock spell on the south door to buy time. Confronting Piyarz. If the characters don’t attack instantly, Piyarz announces he’ll “generously” give them
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the room. The beholder zombie is all that remains of a beholder that arose from the Underdark to challenge Xanathar’s supremacy. After defeating its rival, Xanathar had the corpse animated and
a magically lit chamber containing the following: Thorvin Twinbeard (see appendix B), Xanathar’s engineer, is building a large contraption in the middle of the room. Floating nearby is an albino gazer
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Effects d100 Effect 01–05 A violent thunderstorm begins, centered over the region. It doesn’t end until the party leaves the region. 06–10 A random building in the region gains the benefits of the
minute. Each is 6 feet in diameter and floats 1 foot above the ground. One appears in an unoccupied space within 30 feet of the party. Any creature that moves through the disk instantly appears






