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                        Returning 35 results for 'defend insular are break'.
                    
                
                        
                            
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                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                     judges the needs of planar beings seeking uniquely binding terms and forges ironclad agreements. Those who break these contracts are pursued by marut;maruts (detailed in Mordenkainen Presents
                                                
                                            
                                                
                                                     are inevitables, beings dedicated to the smooth exaction of laws across the planes. Kolyaruts wield blades with deadly efficiency, allowing them to defend themselves on their excursions and slice
                                                
                                            
                                        
                                                     Monsters
                                                    Candlekeep Mysteries
                                                    
                                                
                                            
                                                     unable to break the enchantment that bound her.
Time passed and so did Miirym, whose corpse has long since crumbled into dust. Unfortunately for Miirym, the enchantment remains in effect on her spirit
                                                
                                            
                                                
                                                     the books and scrolls kept in her subterranean domain. The Sentinel Wyrm can be summoned by the Keeper of Tomes and called upon to defend Candlekeep from invaders who would plunder or destroy it. In her
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldur’s Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    .
You begin your adventuring career with enough money to live modestly but securely for at least ten days. How did you come by that money? What allowed you to break free of your desperate
                                                
                                            
                                                
                                                    .
d6
Bond
1
My town or city is my home, and I’ll fight to defend it.
2
I sponsor an orphanage to keep others from enduring what I was forced to endure.
3
I
                                                
                                            
                                        
                                                    Urchin
                                                    
    
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                                                     Backgrounds
                                                    Player’s Handbook (2014)
                                                    
                                                
                                            
                                                     securely for at least ten days. How did you come by that money? What allowed you to break free of your desperate circumstances and embark on a better life?
 
Skill Proficiencies: Sleight of
                                                
                                            
                                                
                                                     better life.
d6
Bond
1
My town or city is my home, and I’ll fight to defend it.
2
I sponsor an orphanage to keep others from enduring what I was forced to endure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     enough for Miska to exit, so Miska is widening it. If he can break free, he can join the battle his forces are engaged in and revel in chaos once again. If the rod is removed or knocked aside, the seal
                                                
                                            
                                                
                                                    . Miska’s other spyder-fiends (see appendix A) defend him and implement the demon lord’s complex strategies. Yet Miska’s position is precarious. While he’s a cunning general, he’s unable to command his
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     might need to visit (or break into) such a location.  Watch Station Adventures   d6 Adventure Goal   1 Destroy evidence of a crime that’s being stored in a Watch station, or plant evidence in a Watch
                                                
                                            
                                                
                                                     crime spree. 4 Help defend a Watch station from a siege. 5 Free someone being held at a Watch station. 6 Steal uniforms from a Watch station.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     enemies who deal grievous injuries to it and attacks them without mercy. The cult members, briefly transfixed by the spectacle they have just witnessed, are not immediately hostile, though they defend
                                                
                                            
                                                
                                                     the avatar is getting the upper hand) or break off and run away (if the characters seem to be in control of things).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu 
                                                    
                                                
                                            
                                                    , they pinpoint the children’s location. Invido’s fire giants attack Ignis and the characters first, pursuing the children only if there are no defenders present. The giants can break the house down to
                                                
                                            
                                                
                                                     can get in by squeezing. If the search party gains access to the children, Ignis abandons whatever she is doing and goes to defend them. Invido’s giants and their hell hounds avoid hurting the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     trying to break into their vault. 6 A Lyrandar sky captain lost much of their crew in a recent attack by flying monsters, and hires hands to defend the ship on its return voyage. 7 A Medani bodyguard is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     place to protect and defend the settlements of the nearby coast. If the characters depart Firewatch Island before nightfall and the drowned ones’ second attack, the undead become a greater threat. Now
                                                
                                            
                                                
                                                     the rift closed off, the Pit of Hatred might continue to be a lurking threat. With the seal restored, the evil beyond is left to fester — frustrated and perhaps seeking ways to break free, stronger and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
                                                    
                                                
                                            
                                                     judges the needs of planar beings seeking uniquely binding terms and forges ironclad agreements. Those who break these contracts are pursued by maruts (detailed in Mordenkainen Presents: Monsters of the
                                                
                                            
                                                
                                                     inevitables, beings dedicated to the smooth exaction of laws across the planes. Kolyaruts wield blades with deadly efficiency, allowing them to defend themselves on their excursions and slice through any who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Sentinel Marshals 3 Ghallanda Establish useful diplomatic contacts Acquire rare ingredients or recipes Defend a Golden Dragon Inn that is under attack 4 Jorasco Provide healing for a caravan or
                                                
                                            
                                                
                                                     parties keep to the terms of their agreement Break a code used during the Last War 11 Tharashk Track down fugitives Locate a supply of dragonshards Find the bandits who have been preying on house
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     brackets. The bar can be lifted with a successful DC 15 Strength check. The doors require a siege engine to break them open. There aren’t enough people in Krezk to adequately defend its outer wall. Every
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     attacks anyone who isn’t a member of his family. The grick and the gray slaad defend him. If reduced to 20 hit points or fewer, Cassiok uses his next action to break his staff of power in a retributive
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     break through into the world. A settlement of thousands was reduced to fewer than three hundred — all of them too young, too old, too weak, or too ill to fight — who fled to Settlestone. There, they
                                                
                                            
                                                
                                                    , he returned from the dead almost as though he had been summoned to rally the dwarves to defend themselves and punish their enemies. Some say he delayed receiving the rewards of Moradin’s own
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     from a city whose rulers sent adventurers to steal from the dragon’s hoard. 
   8  A gold dragon requires a team of specialists to help break into the infamous Lamentation Vault and acquire the world
                                                
                                            
                                                
                                                     flying cloud giant citadel, winning the continued right to dwell there in repeated gambling games. 
   5  A young gold dragon and an archmage are uneasy companions, bound to defend each other by the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     lamprey ship clamping onto a passing star moth. Although the Xaryxian ships are united in their determination to defend the imperial citadel, the crews have different political loyalties, as discussed in
                                                
                                            
                                                
                                                     hungry serpents. Two of them break off from the others and head toward your ship.
 Two of the seven solar dragons fly toward the party’s vessel while the remaining dragons harry other ships in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     Reya see the three humans about to be attacked by the devils and immediately move to defend them, regardless of what the characters do. Lulu is hesitant to use her trumpet for fear of hurting the
                                                
                                            
                                                
                                                     survivors desperate to have the party escort them to relative safety in the western part of the city. When new fights break out with vulnerable NPCs in tow, it’s up to you how you want to handle
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     his room, trying to stay clear of the fight. The rest of the cultists don’t particularly like him, and none rush to defend him. If a character moves into his room, however, the cultists might try to
                                                
                                            
                                                
                                                     have given permission for them to do so. If a fight does break out after negotiation, most of the survivors are not eager to die. If Ozymandius and Ogmund are defeated, the veterans will surrender if
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     submerged, any creature that is also fully submerged can understand your speech, and you can understand theirs. Guardian Coil 6th-level Fathomless feature Your Tentacle of the Deeps can defend you and
                                                
                                            
                                                
                                                     break your concentration on this spell. Fathomless Plunge 14th-level Fathomless feature You can magically open temporary conduits to watery destinations. As an action, you can teleport yourself and up
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     thieves’ tools, or a door can be smashed open with a successful DC 15 Strength (Athletics) check. Any attempt to break into the tower is 75 percent likely to be seen or heard by one of Kalain’s
                                                
                                            
                                                
                                                     Subjects table. It’s possible for a subject to appear more than once. The residence is also crawling with rats. If Kalain is attacked, these vermin form six swarms of rats that defend her. Painting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     below. One round later, four slimy mummies emerge from the three pits. These lawful neutral Undead seek to defend the temple. They won’t converse with characters, but they return to their soggy tombs if
                                                
                                            
                                                
                                                     housed the temple’s resident priest. A character who looks under the bed finds a rusty chest. Its rusted lock can’t be picked, but a creature can break open the lock with a successful DC 17 Strength
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     accommodations for a brief period as reward for a job well done. Such a stay typically lasts for no longer than two weeks per year, during which you maintain an aristocratic lifestyle for no cost. You must defend
                                                
                                            
                                                
                                                     obtain a wonder your patron believes is the key to their financial fortunes. 3 Sabotage Rival. You break into the business or estate of an enemy noble family and undermine their political or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     makes her way upstairs to area M2, where she can trust the darklings to defend her, with the hapless goblin tailor dogging Skylla’s heels. If Skylla is pinned down and forced to surrender to avoid
                                                
                                            
                                                
                                                     successful DC 15 Dexterity check. A character can instead use an action to try to break the chain by making a successful DC 12 Strength check. If freed, Golmo takes refuge in the pocket or pouch of one of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     hostilities break out, the dragon hunters defend themselves, using the stat blocks of five veterans (see “The Dragon Hunters” earlier in this adventure). The Bakunawa’s Lair  Map 10.2: roots of bathalang
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     frivolous affairs are scolded, threatened, and sent away with a stern warning not to trouble her again. If she is threatened, Erelal tries to summon a yochlol demon to defend her. If the shrine of
                                                
                                            
                                                
                                                     though that act is ultimately for her own gain — he will be cast out from his family. Drivvin is looking for the right time to break the news to his sister, whose recent defeats at the hands of House
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     Protect a wilderness site from attackers. 20 Roll twice, ignoring results of 20.   Other Goals   d12 Goal   1 Seize control of a fortified location such as a fortress, town, or ship. 2 Defend a location
                                                
                                            
                                                
                                                     from attackers. 3 Retrieve an object from inside a secure location in a settlement. 4 Retrieve an object from a caravan. 5 Salvage an object or goods from a lost vessel or caravan. 6 Break a prisoner
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     among themselves on matters of law and policy for the city. A single grand duke is chosen from among the four, and is empowered to break ties when the council is deadlocked. The current Grand Duke is
                                                
                                            
                                                
                                                    . Defense of the Upper City is handled by the Watch, the official constabulary of the city’s elite. Their duty is to defend the patriars and enforce their laws, and little else. For the rest of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     go with her and her companions to the chapel and defend them from the evil magic there while they attempt to reconsecrate it. She hopes reconsecrating the chapel to Istus will break the ritual and
                                                
                                            
                                                
                                                     spirit confuses them. If the characters defeat Gremorly and these helmed horrors have not yet been destroyed, they become allies to the characters and defend this room on their behalf. Treasure. If a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     claimed one of the largest caverns as a common room and food storage area. They defend it against all intruders. Characters coming from area 16 might not be able to see everything at first. Floundering
                                                
                                            
                                                
                                                    . Characters can break through this barrier with some effort; it has AC 16 and 50 hit points per 5-foot segment. 18. Troglodyte Warren Most of the troglodytes dwell in a group of dismal caverns
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     black gate. Any offer of freedom, including the use of a glyph key, causes a break in hostilities while the creature listens. If it is freed, unless the characters know of the circle in area 82, the
                                                
                                            
                                                
                                                     moves, any creature within 10 feet of its path must succeed on a DC 12 Dexterity saving throw or be knocked prone. The dragon turtle can’t harm or break the binding chains. The characters can open
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     activity outside, two duergar take light crossbows (+2 to hit, 1d8 piercing damage) and post themselves at the arrow slits. The other three prepare to defend the room’s only entrance. B6. Yarsha’s
                                                
                                            
                                                
                                                     (see chapter 7 for both) dwell here. In addition to normal gear, Yarsha carries a potion of greater healing, and the guards have light crossbows (+3 to hit, 1d8 piercing damage) if they need to defend
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     some chamomile tea? My name is Hoobur Gran’Shoop, by the way. Pleased to meet you.”
 Creatures. Hoobur Gran’Shoop (LE gnome archmage) depends on a keg robot (see appendix B) to defend him. (The
                                                
                                            
                                                
                                                     stopping the ritual, the change occurs immediately. If Talanatha turns into a vampire spawn, she’s still restrained on the table and needs to succeed on a DC 15 Strength check to break her bonds
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     hallway. Loose piles of stone form barricades at the front of each alcove, angled to defend against intrusion from the west. A path between the barricades leads to a wide, descending staircase to the east
                                                
                                            
                                                
                                                    . If they do, one of the razerblasts escorts the party. If a fight breaks out, one of the razerblasts shouts, “Imix defend us!” When this happens, read the following text aloud: The obsidian columns
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     petrified by her gaze accidentally. She removes the blindfold if she is forced to defend herself. The curse that transformed Sylvarie doesn’t end until her portrait in area T18 is destroyed. The
                                                
                                            
                                                
                                                    . As an action, a character can try to pick the lock using thieves’ tools, doing so with a successful DC 18 Dexterity check, or break open the chest with a successful DC 20 Strength (Athletics) check
                                                
                                            
                                        





