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Returning 35 results for 'defenders ignore are brown'.
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defenses ignore are brown
defends ignore are brown
Aarakocra
Legacy
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Species
Elemental Evil Player's Companion
brightly colored, with feathers of red, orange, or yellow. Females have more subdued colors, usually brown or gray. Their heads complete the avian appearance, being something like a parrot or eagle with
back into the air. Those that make it to a world in the Material Plane find it a strange place. They sometimes forget or ignore vertical distances, and they have nothing but pity for those earthbound
races
Mordenkainen Presents: Monsters of the Multiverse
taper to sharp talons. Feathers cover their bodies—usually red, orange, yellow, brown, or gray. Their heads are also avian, often resembling those of parrots or eagles.
Creating Your Character
increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you
races
Mordenkainen Presents: Monsters of the Multiverse
ages passed, githzerai explorers ranged out to other planes and worlds of the multiverse.
Githzerai are generally slender, with speckled skin in shades of yellow, green, or brown. Eons of cultivating
those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Mordenkainen Presents: Monsters of the Multiverse
and tenacity that can’t be matched, and the god equipped his children to be able to live above or below ground.
On some worlds, such as Eberron, orcs were among the first defenders of the natural
class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Bastion Defenders. Deduct any you lose from your Bastion Defenders roster. You can choose not to count one or more of these creatures as Bastion Defenders, in which case they can’t be called on to
GP Brown Bear Large 1,000 GP Constrictor Snake Large 250 GP Crocodile Large 500 GP Dire Wolf Large 1,000 GP Giant Vulture Large 1,000 GP Hyena Medium 50 GP Jackal Small 50 GP Lion Large 1,000 GP
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Bastion Defenders. Deduct any you lose from your Bastion Defenders roster. You can choose not to count one or more of these creatures as Bastion Defenders, in which case they can’t be called on to
GP Brown Bear Large 1,000 GP Constrictor Snake Large 250 GP Crocodile Large 500 GP Dire Wolf Large 1,000 GP Giant Vulture Large 1,000 GP Hyena Medium 50 GP Jackal Small 50 GP Lion Large 1,000 GP
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
characters. It’s up to the characters to either take action or let the event transpire. When the characters complete an encounter, roll on the table again. If the characters ignore one of these events
, the defenders’ situation worsens. Add +2 to the next roll on the table. The siege lasts as long as you like. Use frantic rushes between emergencies to describe small horrors and victories while wearing
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
characters. It’s up to the characters to either take action or let the event transpire. When the characters complete an encounter, roll on the table again. If the characters ignore one of these events
, the defenders’ situation worsens. Add +2 to the next roll on the table. The siege lasts as long as you like. Use frantic rushes between emergencies to describe small horrors and victories while wearing
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
they, for some remarkable reason, ignore you?
What do you care for in Lekar? You know Lekar’s days are numbered; any day now the zombies will sweep over the city’s last defenders. Do you want to
, having fled their homeland’s zombie plague. Such individuals have likely seen horrors and know tragedy. Falkovnia’s residents often have brown hair and varied skin tones with warm undertones. Their names
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
they, for some remarkable reason, ignore you?
What do you care for in Lekar? You know Lekar’s days are numbered; any day now the zombies will sweep over the city’s last defenders. Do you want to
, having fled their homeland’s zombie plague. Such individuals have likely seen horrors and know tragedy. Falkovnia’s residents often have brown hair and varied skin tones with warm undertones. Their names
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
town’s few bariaur defenders, smashing fishing boats and cottages in its rampage.
The bariaurs of Grakenok have put up a heroic defense of their home. They’ve been suffering whirlwyrm attacks for days
), that hero has already dealt 10 damage to the monster. If the characters beat Sytri or Tol to Grakenok, the rival heroes enter battle as soon as they arrive. Sytri and Tol focus on the monster and ignore the characters unless the party attacks them first.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
town’s few bariaur defenders, smashing fishing boats and cottages in its rampage.
The bariaurs of Grakenok have put up a heroic defense of their home. They’ve been suffering whirlwyrm attacks for days
), that hero has already dealt 10 damage to the monster. If the characters beat Sytri or Tol to Grakenok, the rival heroes enter battle as soon as they arrive. Sytri and Tol focus on the monster and ignore the characters unless the party attacks them first.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
corrupted cave. Ignore the secret door and the inner chambers behind it. Close off the tunnels leading off the map to the south, east, and north. The characters enter the cave in the southwest, following
entrance and quick to respond to the shriekers’ cry are four Bullywug Warriors who have fungal growths on them. Berserk Bear. In a side cave to the southeast is a Brown Bear that drank from the stream
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
that reflect her braided red-brown hair, and her skin is freckled. She is friendly toward the characters and asks to speak with them privately: “My city is in trouble,” Naevys says. “It deteriorates
outside the city, thereby thwarting Charmayne’s ritual. Naevys provides the following additional information, which she learned with the help of mages in a nearby city: Ashen Defenders. Castle Cinis
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
that reflect her braided red-brown hair, and her skin is freckled. She is friendly toward the characters and asks to speak with them privately: “My city is in trouble,” Naevys says. “It deteriorates
outside the city, thereby thwarting Charmayne’s ritual. Naevys provides the following additional information, which she learned with the help of mages in a nearby city: Ashen Defenders. Castle Cinis
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
his shoulder is a tiny iron scorpion. Muiral the Misshapen is an ugly, powerfully built man with messy brown hair and a cruel sneer. He wears battered plate armor and has a steel helm with a scorpion
actual ring to tumble out of the painting onto the floor, from where it can be claimed. This horned ring is a very rare magic item that allows an attuned wearer to ignore Undermountain’s magical restrictions (see “Alterations to Magic”).
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
1d6 nightlights 9 1 otyugh hidden under a mound of offal 10 Patch of brown mold (see “Dungeon Hazards” in chapter 5 of the Dungeon Master’s Guide) 11 1d4 awakened zurkhwoods* (see appendix C) 12 2d4
spring 20 1d4 zurkhwoods* Drow and Quaggoth Spore Servants. These spore servants tend the fungi patch on behalf of the myconids and ignore the party unless attacked or interfered with, in which case
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
his shoulder is a tiny iron scorpion. Muiral the Misshapen is an ugly, powerfully built man with messy brown hair and a cruel sneer. He wears battered plate armor and has a steel helm with a scorpion
actual ring to tumble out of the painting onto the floor, from where it can be claimed. This horned ring is a very rare magic item that allows an attuned wearer to ignore Undermountain’s magical restrictions (see “Alterations to Magic”).
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
1d6 nightlights 9 1 otyugh hidden under a mound of offal 10 Patch of brown mold (see “Dungeon Hazards” in chapter 5 of the Dungeon Master’s Guide) 11 1d4 awakened zurkhwoods* (see appendix C) 12 2d4
spring 20 1d4 zurkhwoods* Drow and Quaggoth Spore Servants. These spore servants tend the fungi patch on behalf of the myconids and ignore the party unless attacked or interfered with, in which case
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
fort.” If combat erupts, Xolkin drinks his potion of invulnerability before leaping into the fray. The Zhents have no easy way to reach the keep and ignore it for the time being. That said, if the
. Because the orcs don’t know what they’re up against, characters can try to hide in the village and pick off a few orcs at a time. They can also retreat to the keep, which the orcs ignore. If the orcs
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
fort.” If combat erupts, Xolkin drinks his potion of invulnerability before leaping into the fray. The Zhents have no easy way to reach the keep and ignore it for the time being. That said, if the
. Because the orcs don’t know what they’re up against, characters can try to hide in the village and pick off a few orcs at a time. They can also retreat to the keep, which the orcs ignore. If the orcs
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Flight of the Dragonnels As Clystran and the characters fly above the battlefield, read the following text: The clash between the Dragon Army and Kalaman’s defenders rages below. The city’s walls
dragonnels ignore them and fly on. Otherwise, the dragonnels attack. If the characters flee, the dragonnels break off after a short pursuit, but other foes notice the characters (see the following section
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Flight of the Dragonnels As Clystran and the characters fly above the battlefield, read the following text: The clash between the Dragon Army and Kalaman’s defenders rages below. The city’s walls
dragonnels ignore them and fly on. Otherwise, the dragonnels attack. If the characters flee, the dragonnels break off after a short pursuit, but other foes notice the characters (see the following section
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
) patrol near the tower. They ignore creatures wearing Dragon Army armor but confront anyone else on the floating island. If the tower’s guards are attacked, this patrol arrives to aid their allies in
checks made to influence the tower’s guards. The draconians ignore sounds inside the tower. T2: Entry Murals of idyllic life in the flying city adorn this grand foyer’s gray stone walls. One on the west
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
) patrol near the tower. They ignore creatures wearing Dragon Army armor but confront anyone else on the floating island. If the tower’s guards are attacked, this patrol arrives to aid their allies in
checks made to influence the tower’s guards. The draconians ignore sounds inside the tower. T2: Entry Murals of idyllic life in the flying city adorn this grand foyer’s gray stone walls. One on the west
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
for numerous defenders, in a show of strength toward the southern approach. The Ships Within the city walls and on the nearby waters, Luskan is ruled by its Ships and their five High Captains: First
, Overwizard of the North Other notable members of the Brotherhood include Vaelish the Brown and Maccath the Crimson.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
for numerous defenders, in a show of strength toward the southern approach. The Ships Within the city walls and on the nearby waters, Luskan is ruled by its Ships and their five High Captains: First
, Overwizard of the North Other notable members of the Brotherhood include Vaelish the Brown and Maccath the Crimson.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, although Klax is protective of her business arrangement with Jarazoun and turns in the party to the hold’s defenders if the characters seem likely to threaten that arrangement. B7: Harbor At the stronghold’s
passage to access the cells in case the prisoners ever managed to take control of the prison yard. The passage has never seen use, and Brimstone Hold’s other defenders don’t know it exists. The secret
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, although Klax is protective of her business arrangement with Jarazoun and turns in the party to the hold’s defenders if the characters seem likely to threaten that arrangement. B7: Harbor At the stronghold’s
passage to access the cells in case the prisoners ever managed to take control of the prison yard. The passage has never seen use, and Brimstone Hold’s other defenders don’t know it exists. The secret
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
area 1. Development. If the gong in area 1 has not been rung and the fight at the entrance is going badly for the defenders, one of the sahuagin tries to flee to area 12 to summon reinforcements. It
channel is stained and traces of a brown liquid shine wetly.
To your left, along the west wall, dozens of manacles hang from the wall at waist height.
The slaves that have been toiling to enlarge
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
in the adventure for inspiration. Flauma is pleased to see new playthings, and as long as the characters appease her, she doesn’t cry. If they ignore her, hurt her, or make her angry, she sobs and
off, the beans are dark brown and have a rich chocolate scent. They have the same magical aura as the trees. Kaga will pay the party 2,500 gp for the magical cocoa beans. Ignis won’t stop the party from
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
area 1. Development. If the gong in area 1 has not been rung and the fight at the entrance is going badly for the defenders, one of the sahuagin tries to flee to area 12 to summon reinforcements. It
channel is stained and traces of a brown liquid shine wetly.
To your left, along the west wall, dozens of manacles hang from the wall at waist height.
The slaves that have been toiling to enlarge
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
in the adventure for inspiration. Flauma is pleased to see new playthings, and as long as the characters appease her, she doesn’t cry. If they ignore her, hurt her, or make her angry, she sobs and
off, the beans are dark brown and have a rich chocolate scent. They have the same magical aura as the trees. Kaga will pay the party 2,500 gp for the magical cocoa beans. Ignis won’t stop the party from
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
other side. An arrow slit in the southern wall of the passage provides defenders a way to fire on intruders who get this far.
Characters who specifically examine the ceiling notice the murder holes
across the entrance.
The heavy chain raised and lowered by the winch in area K9 provides Rivergard’s defenders with the ability to block boats from entering or leaving. A swimming character can easily
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
other side. An arrow slit in the southern wall of the passage provides defenders a way to fire on intruders who get this far.
Characters who specifically examine the ceiling notice the murder holes
across the entrance.
The heavy chain raised and lowered by the winch in area K9 provides Rivergard’s defenders with the ability to block boats from entering or leaving. A swimming character can easily