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Returning 35 results for 'defenders increase are bones'.
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Mordenkainen Presents: Monsters of the Multiverse
and tenacity that can’t be matched, and the god equipped his children to be able to live above or below ground.
On some worlds, such as Eberron, orcs were among the first defenders of the natural
additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
have taken their toll on those structures; the great bakunawa whose bones and magic infuse them are long gone; and the artisan-warriors who maintain the bridges, known as bonesingers, are disappearing
ages past, bakunawa served as mediators and defenders of the islands, but successive waves of invasion targeted the creatures, drastically reducing their numbers. Today, the islands’ residents fiercely defend their home and seek to honor the history stolen by centuries of war.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
they raise it themselves?
Summary. The beginning of each cave presents its central conflict, as well as optional ways to increase or decrease the difficulty. If the characters are level 1, don’t
increase the difficulty.
Bold Terms. When a monster’s name appears in Bold type, that’s a visual cue to say, “Hey, DM, you should get this stat block ready. You’re going to need it.”
You can
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
basic or special facility can have one or more closets, washrooms, or similar enclosures. The closets must be inside the facility and can’t increase the facility’s area in squares. These features are
), reduce by 2 the number of dice rolled to determine how many Bastion Defenders are lost in the attack.
Doors and Windows. Each facility comes with one or more doors and shuttered windows, placed
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
streets. Merchants from the south trade dyes, hardwood, dried herbs and spices, textiles, fruits, wines, and other commodities for scrimshaw and other items made from the bones of the knucklehead
Bryn Shander stands 30 feet high and is made of tight-fitting stone blocks. Defenders stand atop a planked walkway that hugs interior of the wall. Spaced along the wall are stone watchtowers, wherein
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
to fortify its location by using furniture or heavy objects to block doors or entryways. Increase the DC to force open a blocked door by 3, and hastily blocked passageways are Difficult Terrain. A
leader makes this saving throw on behalf of the entire group. As creatures employ reactive tactics, make notes about their new locations on your adventure map. Prepared Defenders Sapient creatures that
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
. Then downplay those NPCs’ secret agendas as needed to increase their party loyalty.
Part 2: Monastery of the Distressed Body. For encounters built around five monks led by an elder monk, use three
those defenders activate only every 20 minutes, and within 50 to 100 feet of the characters.
Appendix D: Magic Items. As a reminder, many items listed in the appendix — even though thematic to the adventure — are not level appropriate. The appendix offers advice for limiting their use.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Rutterkin The rutterkins, a breed of warped demon, roam the Abyss in mobs that constantly search for intruders to surround and devour. Abyssal Defenders. Rutterkins protect the Abyss from non-demons
bodies become disfigured, flesh twisting around the bones, until they transform to join the mass of abyssal wretches that follow in the wake of the rutterkin mob that laid them low. Rutterkin
Medium
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
bones. This macabre crafting is the height of ogre culture. Ogre
Large giant, chaotic evil
Armor Class 11 (hide armor)
Hit Points 59 (7d10 + 21)
Speed 40 ft.
STR
19 (+4)
DEX
8
true sense of tribalism. When bands of ogres meet, one might attempt to capture the members of the other group to increase its numbers. However, ogre bands are just as likely to trade members freely
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
, which increase its challenge rating to 8 (3,900 XP): It has 161 (14d12 + 70) hit points. Its Strength and Constitution are 20 (+5). On one of its claws it wears a rune-covered copper band that makes it
intelligently attack intruders, being careful not to bump the protective skin walls. The crab is experienced in fighting in this manner, as is evidenced by the bones scattered about, but the characters are
Magic Items
Infernal Machine Rebuild
bones. You have vulnerability to radiant damage, and you have disadvantage on attack rolls while in direct sunlight.
09
You summon a unicorn that obeys your commands. If you give a command that
through difficult terrain, your speed is reduced by 10 feet until the end of your next turn.
66
You increase one ability score of your choice by 2. You can increase an ability score above 20
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Flight of the Dragonnels As Clystran and the characters fly above the battlefield, read the following text: The clash between the Dragon Army and Kalaman’s defenders rages below. The city’s walls
mountain of black stone and exposed dragon bones. Fissures riddle this foundation, creating tunnels that extend deep into the rock. Clystran guides his dragonnel close to one of these, a natural
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
stream 19 Warning sign 20 Webs Boneyard The characters come upon an eerie cavern littered with countless bones of various creatures. Whether the site is a natural graveyard for some Underdark species or
the former lair of a fearsome predator, the characters can potentially gather useful material for crafting among the bones. When the party enters a boneyard, roll a d20 and consult the table to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
suffering from broken bones, lacerations, and concussions, and half of them (rounded down) are at 0 hit points and dying; the rest have 1 hit point each. A character can rush to the building and use an
duergar gets within striking distance, it attacks and becomes visible. Following its initial attack, it uses an action to increase its size, then presses its attack. Malevolent Townsfolk
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Hills have become filled with marauders and monsters. While the Wegwiur battle Iuz’s forces in the Howling Hills, scouts and troops from Furyondy join forces with Highfolk’s defenders to drive out the
Caverns of Tsojcanth (pronounced SAWJ-kahn). In these caverns she conducted experiments and rituals to increase her powers. One of these rituals led to her downfall, though, when she accidentally freed
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
Khundrukar, but two members of the previous expedition fell to the undead defenders with valuables in their possession. Under a scattering of bones near the altar can be found a sack that holds 280 gp
increase his challenge rating to 2 (450 XP): He has 45 (7d8 + 14) hit points. His Intelligence is 14 (+2). He has an additional trait: Spellcasting. Snurrevin is a 3rd-level spellcaster. His spellcasting
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
. Let the players narrate their way through avoiding easy encounters, or increase the difficulty of easy encounters to keep them exciting. Random encounters aren’t tailored to characters of a particular
human faces and crude jewelry made from human bones and teeth. Chwinga A chwinga (see Tomb of Annihilation) takes an interest in the characters. It attempts to steal something valuable from an
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
shell is carved with Draconic runes that spell out prayers to Tiamat, is joined by four ghouls that serve as his assistants. The ghouls gnaw on bones and eye the characters hungrily as Krull negotiates
to AC and has advantage on Strength and Constitution saving throws. While in his shell, Krull is prone, his speed is 0 and can’t increase, he has disadvantage on Dexterity saving throws, he can’t take
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
unassailable fortress, enclosed on all sides by sloped outer walls as wide at the base as many city blocks in Waterdeep. Defenders can fire arrows down from atop the walls, or, in winter, pour water down them
massive granite doors sealing its entrance and a host of battle-hardened defenders waiting beyond. Despite its almost mythic reputation, Mithral Hall is more of a stronghold than a city, with tunnels to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
pantheon, pushes his children to increase their numbers so they may be his instrument of revenge against the realms of elves, humans, and dwarves. In order to spite the gods who spurned him, Gruumsh leads
with distaste and unease. They interact with the tribe mostly on occasions of death, claiming the bones of fallen warriors to add to the ossuary shrines of Yurtrus, and sometimes during shamanic rites
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
made of bones, horns, claws, or teeth taken from enemies
17 Extra horns or spines
18 Elongated, fang-like teeth, or extra rows of teeth
19 Sharpened or serrated scales
20
druid spells feels different from one who casts warlock spells. You can also give a dragon spells of a higher level than the variant rule allows, but such a tweak might increase the dragon’s
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
pattern to provide cover for dwarf defenders while slowing their foes’ progress. Each corner on either side of the gatehouse holds two arrow slits, allowing creatures inside the gatehouse structure to
minstrels’ flutes are the hollowed and carved bones of former Windwyrds who failed to please Aerisi Kalinoth with their music. A character can tell the instruments are humanoid bones with a successful DC
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
interrupted by a naturally formed, 50-foot-wide, 50-foot-deep chamber that a chimera has made into a lair. The ledge that leads across this area is covered with the bones of the chimera’s kills (beasts
mostly, with a few orc and dwarf bones). The staircase resumes on the opposite side of the ledge, climbing another 150 feet to area 2. In the back of its lair, the chimera has a nest of bones, bits of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
area 1. Development. If the gong in area 1 has not been rung and the fight at the entrance is going badly for the defenders, one of the sahuagin tries to flee to area 12 to summon reinforcements. It
air is distinctly colder than outside. This room contains no furniture, but around the walls hang various carcasses. Some spare hooks attached to the wall are unoccupied. White bones lie heaped in
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, although Klax is protective of her business arrangement with Jarazoun and turns in the party to the hold’s defenders if the characters seem likely to threaten that arrangement. B7: Harbor At the stronghold’s
passage to access the cells in case the prisoners ever managed to take control of the prison yard. The passage has never seen use, and Brimstone Hold’s other defenders don’t know it exists. The secret
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Many doors lead into this room, which has four stone chairs facing each other in the middle of it. One chair is covered with fresh blood.
This room served as a lounge. Several bones are scattered
around the bloody chair. A character who succeeds on a DC 10 Wisdom (Animal Handling) check identifies them as goat bones and surmises the blood on the chair is also from a goat. The goat recently
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
darkness. Numerous rock columns rise to meet the stone overhead. The air is thick with troglodyte stench, and the floor is littered with refuse from the monsters’ meals and gnawed bones of dubious
a troglodyte with the following changes, which increase his challenge rating to 2 (450 XP): His AC is 13 (natural armor). He has 39 (6d8 + 12) hit points. His Charisma is 15 (+2). He can speak
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. 61. Bone Room Cracked and decaying bones are piled throughout this chamber. In the northwest corner is a black gate.
Creatures. Three sentient ochre jellies and a wight guard this area. The wight
benches.
Creatures. Two deathlock wights (see appendix B) with buckets and stone boots move among dozens of skeletons. They pour steaming ooze over the bones. Two sentient ochre jellies and two sentient
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
dwarves’ battle against Tinder, including the scattered and charred bones of those who died. The dwarves left three ore carts in the mine, all in working order or repairable. The cart track circling the
cabinets are covered with creepers, bird droppings, and the bones of small animals. Stools collapse if any weight is put on them. There’s no information and nothing of use here. 2. Supply Shed This
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
of sacred gemstones, but the mind flayers took the gems when they vanquished this place’s defenders. The basin is now empty. West Room. Attendants here dressed and armored the prepared corpses. The
and area P7, but not further. Each sarcophagus contains the brittle bones of a dwarf. As the mind flayers never bypassed the clay golem guardian and these sarcophagi are farthest from the obelisk
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
other side. An arrow slit in the southern wall of the passage provides defenders a way to fire on intruders who get this far.
Characters who specifically examine the ceiling notice the murder holes
across the entrance.
The heavy chain raised and lowered by the winch in area K9 provides Rivergard’s defenders with the ability to block boats from entering or leaving. A swimming character can easily
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
with a steady geyser. This pool came to be known as Beorunna’s Well. Uthgardt exploring the cavern for the first time found what they thought were Beorunna’s bones, which actually belonged to a half-ogre
. Uthgar’s followers buried the half-ogre’s bones alongside a relic stolen from their enemies, the giants, and built an altar upon the burial site. When the Uthgardt call upon Uthgar for guidance or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
happens, the Legion of Azrok’s military has been winnowed down by recent altercations with the drow. The current defenders of Azrok’s Hold include eight bugbears, thirty-two goblins, twenty hobgoblins
loyalty to Azrok.
Worgs. Gnawing on humanoid bones in the southwest part of the room are two worgs loyal to Azrok and Lurkana.
Adventurers brought before Azrok are expected to offer tribute. He is
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
filled completely with dead insects along with occasional bones, making it difficult terrain. Pit Traps. Scattered through the room, hidden beneath the blanket of insect bodies, are several pit traps
.
Creatures. Twelve unarmed humanoid skeletons wander the area, harvesting plant material in large baskets. As they tear off growths, a crackling sound accompanies an increase in the glow of a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
talk about the founding of Secomber and the ancient kingdom of Athalantar, on whose bones the town was built. Despite their intimidating size, the giants (who are neutral good in alignment) mean no
and tales. High Marshal Methrammar Aerasumé, the city’s lord, resides in a tall, slender palace on the east side of the city and commands Silverymoon’s knight-defenders. The city’s magical defenses






