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Returning 35 results for 'defending inhabit are building'.
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Tortle
Legacy
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Species
The Tortle Package
, defending their offspring, and sharing a lifetime of knowledge before they die. When the children are old enough to leave the compound, they pick up whatever weapons and tools their parents left behind and
regard these settlements as places worth defending with their lives, and they will abandon a settlement when it no longer serves their needs.
Most tortles like to see how other creatures live and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
7. Bugbear Barracks Sixty bugbears inhabit this two-story stone building.
Backgrounds
Guildmasters’ Guide to Ravnica
to begin your career as a mere attendant, you can aspire to become a skilled mage or alchemist, a laboratory supervisor, or even a flamethrower-wielding scorchbringer tasked with defending Izzet
basic knowledge of the structure of buildings, including the stuff behind the walls. You can also find blueprints of a specific building in order to learn the details of its construction. Such
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
you set your adventures there, create characters to inhabit it, and make changes to it over the course of your campaign. This chapter is all about building your world and then creating a campaign to take place in it.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
safety of greater numbers. Tortles don’t regard these settlements as places worth defending with their lives, and they will abandon a settlement when it no longer serves their needs. Most tortles like to
building structures and fortifications. They marvel at the works of other civilized creatures, humans in particular, and can lose themselves for years in a city, studying its architectural wonders and
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
to some of the workers in the town. While the parents work, the children are looked after and taught by the acolytes of Lathander who inhabit the Shrine of Lathander, which is currently the only
finished stone building in the town. These children, some of them terrified and missing their parents, others mischievous and too young to understand consequences (much like adventurers), decide to run
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Defending the Fortress Among the tactics the players might come up with, you can help steer them toward the following options. Arrow Slits The second level of the hermitage features numerous arrow
slits looking onto the exterior of the building. Characters who specialize in ranged attacks and magic can use the arrow slits to launch arrows, bolts, and spells at the drowned ones as they approach
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
perished defending this land from evil over four centuries ago, and because of my failure, I am forever doomed. If you destroy this body, my spirit will find a new corpse to inhabit, and I will hunt you
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
outside one.
2 You grew up in a home that was next to a wall or a building with Ephara’s face on it, and you felt like she was always looking after you.
3 You were part of a revolution to
internal. (Any)
Earning and Losing Piety You increase your piety score to Ephara when you expand the god’s influence in the world in a concrete way through acts such as these: Defending a city from a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
along the route (see “Sinkholes”). Gargoyles and Trebuchets Thirty gargoyles inhabit the amphitheater. Twenty-two of them are perched on stone plinths, waiting to swoop down and attack intruders. The
that descends 50 feet to a sandy passageway that leads to area 2. The ruined building south of the amphitheatre used to be the basement of a stage. It contains a sandy, 10-foot-wide staircase that descends 50 feet to area 5.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Northeast Tower This tower has a male drow mage named Ulvir Barrek’zorn on the roof and eight male drow inside. In addition to defending the tower, these drow are responsible for quelling uprisings in
, and Tasha’s hideous laughter. 18c. Northwest Tower This tower has a male drow mage named Vrebbeth Imphiz’zal on the roof and eight male drow inside. In addition to defending the tower, these drow
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
are divided into three types of duty and armed appropriately for the task before them: Alamon. Rugged forces of wanderers patrol Akros’s borders, defending against invasion or attack by monsters that
, the flamespeakers are reclusive priests of Purphoros who revere nature spirits and who inhabit fiery rifts in the mountains. The ancient practice is viewed as primitive but powerful, and Akroans of any
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, enabling just enough of the wolves to survive that they aren’t wiped out completely. Human barbarians also inhabit the High Moor, living mostly on its western fringes with large herds of sheep and
family becoming immolated in its home, but most agree the culprit was a dracolich, of all things, residing in the ruin and defending the family’s wealth. The gods only know what led to the creation of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
man has no hope of defending himself against the creatures. Massive coyotes are a persistent threat in the Rattle. The three coyotes use the dire wolf stat block, while the farmer they pursue is a
to water their horses and refresh themselves, gesturing to his nearby farm. Uncle Polder’s house is typical of farmhouses in the Ribbon and the Rattle—a wood-frame, single-story building with a large
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
on one side. The crack extends from an opening flanked by statues of hulking insectile creatures to the pyramid’s point sixty feet above.
Three mezzoloths inhabit the pyramid along with an umber
feet from the building. Talking to Nellik. Nellik welcomes a conversation with outsiders who might be able to help her. Given the chance, she lays out her problem: Former Bodyguard. Until recently
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
a significant wrong done to you Defending a polis from attacking monsters Building or restoring a temple to Heliod Your piety score to Heliod decreases if you diminish his influence in the world
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the world in a concrete way through acts such as these: Turning a wild field into fertile cropland Feeding those who are starving Defending a farm from monsters Building or restoring a temple to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
of the location you have in mind. Map Inspiration. The internet is a great place to find adventure maps that have been made available, as well as real-world building floor plans and city maps and other
found, and that book also includes tables listing the creatures commonly found within each type of terrain. Using that information, you can decide which creatures inhabit an adventure location within a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
on the seawater, the abbey’s clerics create enough water for their drinking, cooking, washing, and gardening needs. The survivors have no boat and no means of building one. The island’s few stunted
ran through the burning building to save his spell scrolls and other valuables. As the flames mounted, Odium was forced to retreat to the cellars with his rescued goods. He is a grumbler and annoys
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
drink, and to work underground, so do a minority of dwarves take to the open sky, doing dock work, or even manning and building ships. The lower levels beneath Mirabar are all dwarven, as even the most
, since no one in Mirabar wishes to see the surface city wiped out. It would simply be bad for business. Mirabar spares no expense in defending its wealth, and hires as many mages and adventurers as
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
statue.” It stood at the foot of Mount Waterdeep near the head of Julthoon Street. Then, after its critical role in defending the city against an invasion of sahuagin in 1370 DR, Khelben Blackstaff
that war. The Great Drunkard This walking statue stopped its rampage as it approached the Market, then fell backward and sat upon a building. When it settled, its arms fell limp at its sides and its
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
complex, or that it’s possible to enter through the chimney. The orcs defending the Mountain Door refuse to negotiate for their return. The characters might disguise themselves as orcs using captured gear
, check the description of the room beyond to determine if any creatures inhabit that area. If no instructions are otherwise provided, a character who listens at a door and succeeds on a DC 10 Wisdom
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
whatever monsters have taken up residence in the ruins in the centuries since the giants abandoned them. In Xen’drik, living giants still inhabit some of their ancient ruins, though they have fallen
adventurer passing into a world of giants. In Norse myth, giants inhabit the realm of Jotunheim, where brave gods and heroes occasionally venture on dangerous quests. Manuel Castanon Three brave
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
on the first day of winter. The current castellan, a boorish twit named Hantanus Tarm (LN male Illuskan human noble), is responsible for defending the gates but has no military experience. The
roundabout. North of the statue is a stone building with an open front, above which hangs a sign that reads “Earth Mother’s Bounty.” Visitors can buy seeds and cornucopias here. Tasked by the abbot with
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
above the ground. The main building has a circular mazelike symbol carved into its crumbling facade.
Every few minutes, bird folk either land at the monastery or launch themselves from its balconies and
Version 1. Monastery Six aarakocra inhabit the monastery, living as monks. While in the monastery, they wear prayer bead necklaces and paint labyrinthine patterns on their beaks, hands, and feet. A large
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
currently enjoying.
Bath and Steam House Avowed and seekers alike use this building as a place to relax. Spacious rooms in the building contain heated pools for respite while engaging in casual
the cornices and gaze down protectively; these seemingly inert statues are stone golems charged with defending the temple. If called to service, they glide gently to the ground using a programmed
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the warforged were, though, House Cannith never lost interest in building a better titan. Cyre didn’t lose its desire for deadly weapons that could give it an edge over its enemies, and tremendous
twisted will, defending the interior of the colossus and giving voice and form to the docent’s otherwise disembodied intelligence. A Deadly Dungeon. House Cannith’s artisans lined the interior of each
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
) anxiously searching for the lost goats it tends for a frost giant tribe
7 1 frost giant (attitude: 1d8 + 1) building a wind shelter from ice blocks
8 1 frost giant ice shaper* (attitude
to reassemble a small stone building it accidentally demolished
6 1d4 otyughs (attitude: 1d10) in a waste pit where hill giants dispose of feast remnants
7 1 hill giant singing
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
fewer prizes and incur more risk. The other captains see the disadvantages clearly, but Jaharwon is building a following among the rank-and-file pirates of all three crews.
The Dragonfang’s crew
reef sharks inhabit the water below the cage. Third, the only place escapees can go is the jungle, which is more cruel than the pirates. Whether any prisoners are in the cell when characters arrive at
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
building leans precariously over the street in Eastway. Run by an old, agender martial artist named Garmult (neutral good human gladiator), the House of Mastery offers both martial training of all sorts
physicians, commoners funded the building of a single large facility where everyone could come for treatment. Eager to no longer have every worship service interrupted by contagious congregants, several
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
House of Mastery Part school and part alehouse, this wide three-story building leans precariously over the street in Eastway. Run by an old, agender martial artist named Garmult (neutral good human
patriars might still be able to afford house calls and personal priests and physicians, commoners funded the building of a single large facility where everyone could come for treatment. Eager to no longer
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
successful save, the character resists the spirit, who can’t attempt to inhabit the character for 24 hours. While inhabiting a host, Demetrius acts like an overbearing passenger and can’t be targeted by
Demetrius’s spirit resides within it, the spirit finds another object in the ziggurat to inhabit. If Darius is slain, Demetrius passes to the afterlife, and his robe becomes a Cloak of Protection
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
1 A Hands of Havoc fire starter (see Morte’s Planar Parade), flame in hand and a wild look in their eyes, stands outside an abandoned building. “Care to help?” they ask the characters. 2 A kelubar
from a desperate human commoner and flees into a nearby alley. The victim cries for help from the characters. 8 Two ettercaps hiss at the characters from an abandoned tenement building cocooned in thick
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
characters comply, the pechs become curious and willing to chat. Otherwise, they resume their work, defending themselves if necessary. In conversation, the pechs warn the characters about the clay golem in
of the cave.
Two hideous giants squat near a circle of hefty stones enclosing a crackling fire. Above the roaring flames, a charred giant insect rotates slowly on a spit.
Two fomorians inhabit
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, defending themselves if necessary. In conversation, the pechs warn the characters about the clay golem in the slate chamber (area L3). Characters can improve the pechs’ attitude toward them by offering
insect rotates slowly on a spit.
Two fomorians inhabit this cave. The beds, fire pit, and utensils are all sized for Huge creatures. The fomorians are cruel, violent, and bored. When the giants






