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Returning 25 results for 'defending intact are bond'.
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Monsters
Curse of Strahd
hunters got on each other’s nerves, and their arguments became more frequent. At last, Ezmerelda suggested that they part company with some shred of their friendship still intact, and van Richten
destroyed.”
Bond. “My mentor and teacher, Dr. Rudolph van Richten, is like a father to me.”
Flaw. “I go where angels fear to tread.”
Orc
Legacy
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Species
Volo's Guide to Monsters
laden wagon or after heroically defending it from thieves gain great respect and advance higher in the tribe’s pecking order.
All Are Fighters
Most of the orcs that stay behind when the
or less intact, the orcs leave themselves the option of returning to raid the community over and over.
When orcs fight elves, all of that changes. The enmity between the two races cuts to the core
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
that emerge from the sand come from a lost city that holds an intact crystal like the one the Singing Sands once was, and the magical connection between the crystals endures. Living Sands Settlements
) defending the sand. The giant hopes to use the sand to create a compass to locate Gale’s Eye Tower (in this chapter).
Backgrounds
Guildmasters’ Guide to Ravnica
to begin your career as a mere attendant, you can aspire to become a skilled mage or alchemist, a laboratory supervisor, or even a flamethrower-wielding scorchbringer tasked with defending Izzet
. (Chaotic)
6
Power. Someday I’ll find or create the magic that will make me the most powerful being in Ravnica. (Evil)
Bonds
d6
Bond
1
I have dedicated my life
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Special NPCs In this chapter, each player runs not only a player character but also an NPC who has ties to the settlement that the characters are defending. Once you’ve determined where the adventure
begins, make photocopies of the six NPCs corresponding to the location you’ve chosen. These NPCs are gathered in appendix D. Each NPC comes with a brief description, personality traits (a bond, an
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. “Responsibility isn’t really my thing.”
Ideal. “What’s yours is mine; it’s only a matter of time.”
Bond. “I have a reputation to uphold. I can’t have it sullied by silly concepts like honesty and
breeze!”
Ideal. “The pursuit of true love compels me! Never shall I wilt if I have such a cause to champion.”
Bond. “The beautiful Pollenella—a vision in stripes.”
Flaw. “I cannot resist a pretty
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
. “Responsibility isn’t really my thing.”
Ideal. “What’s yours is mine; it’s only a matter of time.”
Bond. “I have a reputation to uphold. I can’t have it sullied by silly concepts like honesty and
!”
Ideal. “The pursuit of true love compels me! Never shall I wilt if I have such a cause to champion.”
Bond. “The beautiful Pollenella—a vision in stripes.”
Flaw. “I cannot resist a pretty face
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
expert at defending others and repairing both material and personnel. To aid in their work, Battle Smiths are usually accompanied by a steel defender, a protective companion of their own creation. Many
artificer spells you prepare. Battle Smith Spells Artificer Level Spell 3rd heroism, shield 5th branding smite, warding bond 9th aura of vitality, conjure barrage 13th aura of purity, fire
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
them.
Tasha
Armies require protection, and someone has to put things back together if defenses fail. A combination of protector and medic, a Battle Smith is an expert at defending others and
prepare. Battle Smith Spells Artificer Level Spell 3rd heroism, shield 5th branding smite, warding bond 9th aura of vitality, conjure barrage 13th aura of purity, fire shield 17th banishing smite, mass
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
man has no hope of defending himself against the creatures. Massive coyotes are a persistent threat in the Rattle. The three coyotes use the dire wolf stat block, while the farmer they pursue is a
. Personality Trait. “If I can’t get it done, I know someone who can.” Ideal. “Everyone’s life is worth saving.” Bond. “I understand what it is to survive the Rattle—and what you can leave behind there.” Flaw
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
laws of the dwarves, including contracts, trade agreements, and every other kind of bond forged through words and deeds. As Moradin provides the example that dwarves strive to match, Berronar provides
lead from the front. When defending a stronghold, they guard the walls and lead sorties against enemy positions. When an external threat is near, the priests plan guerrilla raids to disrupt invaders
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, and their arguments became more frequent. At last, Ezmerelda suggested that they part company with some shred of their friendship still intact, and van Richten agreed. Ezmerelda’s Prosthetic. Since
. Ezmerelda d’Avenir’s Traits Ideal. “Evil that feeds on the innocent is the worst of all evils and must be destroyed.” Bond. “My mentor and teacher, Dr. Rudolph van Richten, is like a father to me
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, defending themselves as necessary. P2: Main Worship Hall The air is cool and still in this vast limestone chamber. Three pillars line each side of the room, and corridors lead to the east and west
layer of dust, apart from a still-intact chest and two vases.
As in area P10, this scene was staged by the priests of Amun Sa long ago. Three hostile mimics lie in wait here, disguised as an
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
heroically defending it from thieves gain great respect and advance higher in the tribe’s pecking order. All Are Fighters Most of the orcs that stay behind when the warriors go on their raids are weaker than
plunder and food rather than in wanton slaughter. The elderly, children, and any who seem weak or meek enough might escape death. If they leave the population more or less intact, the orcs leave
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the cornices and gaze down protectively; these seemingly inert statues are stone golems charged with defending the temple. If called to service, they glide gently to the ground using a programmed
consent to receive a signed and sealed letter of admittance. The wax seal must be intact and unbroken when the letter is presented to the Keeper of the Emerald Door. The Keeper determines the letter’s
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
traveling; otherwise, treat the result as no encounter. You stumble upon an old grave. There is a 25 percent chance that the grave is intact, appearing as an elongated earthen mound or a rocky cairn
. Characters who dig up the grave find the skeletal remains of a human clad in rusted chain mail (a soldier). Among the bones lie corroded weapons. If the grave isn’t intact, it has been violated. The
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Camp Righteous You come upon an abandoned riverside camp strewn with wreckage. The tents are moldy and tattered, and all the permanent structures appear to have burned to the ground. Two intact
died defending it have either been buried by the second wave of templars (now at Camp Vengeance) or dragged away by jungle scavengers. When characters arrive, the camp is being watched by a party of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
command me.”
Ideal. “I yearn to see the best of all possible futures, so that I can help those futures come to pass.”
Bond. “I faithfully serve Valin Sarnaster, the living embodiment of the divine will
they catch your reflection.
This chamber was once used by the priests of the temple for meditation, and its magic is still intact. Two-sided mirrors set along the outside walls of this area reflect
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
. Though most of the books have fallen apart, one tome—a small black journal with an ornate lock—remains intact. A character who examines the book and succeeds on a DC 15 Wisdom (Perception) check notices
staircase rises back up, sealing the library shut once more. (A character on the staircase when this happens is lifted up to this area on the rising stairs.) Treasure. With Sparkrender no longer defending
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Gremorly’s ghost and this golem is still intact, it becomes their ally and defends this courtyard on their behalf. 5: Crypt Entrance This room is mostly empty. One outer wall has a stained-glass
being surprised by the behir when it attacks. The behir fights to the death, defending its hunting grounds. 13: Library Three phase spiders lair in this room and attack any creature that enters. This
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
to get along. The pixies attempt to flee if attacked, defending themselves as necessary. They blow raspberries at the characters as they fly away. Fireworks. Each sawdust-packed crate contains ten
fireworks—stiff paper tubes filled with a gray powder. The fireworks have been neglected for centuries. Roll a d6 for each of the six crates. On a 6, the crate’s contents are intact. Otherwise, the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
-inch wide channels.
Two minotaurs of the Emberhorn tribe stand guard in this chamber, defending the fire cult’s foothold in the fane. They have the Burning Breath special action (see area F14
long as the altar remains intact, servants of Elemental Evil (including members of the hour elemental cults) can’t be frightened while in this room. Flaming Water. The flames burning on the pools are
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
characters comply, the pechs become curious and willing to chat. Otherwise, they resume their work, defending themselves if necessary. In conversation, the pechs warn the characters about the clay golem in
. While the cage is intact, Kasdu’ul has the incapacitated condition and speaks in a lethargic tone. If the characters overcome the Antipathy effect and approach the cage, the genie drowsily asks them
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, defending themselves if necessary. In conversation, the pechs warn the characters about the clay golem in the slate chamber (area L3). Characters can improve the pechs’ attitude toward them by offering
effect. The runes on the cage invoke the hatred of Ogrémoch, the Prince of Evil Earth. While the cage is intact, Kasdu’ul has the incapacitated condition and speaks in a lethargic tone. If the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
descends 1 foot for every 10 feet of horizontal distance covered. At the end of the flight, the wearer lands on its feet and the glider is intact. If the wearer tries to accelerate the rate of descent
great deal about the black arts, was nearly a match for Strahd’s powers. She felt a great bond with him and asked to solemnize that bond in a dark marriage. Drawn to her knowledge and power, Strahd






