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                        Returning 35 results for 'defends insults are beyond'.
                    
                
                        
                            
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                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     understand the dragonsâ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow irritated when disturbed. But anyone who can endure their abrasive
                                                
                                            
                                                
                                                     artistry to maintain a warm, desert-like dwelling under the water.
7
I soothe myself to sleep by imagining the perfect insults for bronze dragons; while I wait to meet one, I hone them on other
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     protectors who donât understand the dragonsâ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow irritated when disturbed. But anyone who
                                                
                                            
                                                
                                                    .
6
It takes true artistry to maintain a warm, desert-like dwelling under the water.
7
I soothe myself to sleep by imagining the perfect insults for bronze dragons; while I wait to meet one, I
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     other nature protectors who donât understand the dragonsâ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow irritated when disturbed
                                                
                                            
                                                
                                                     unpredictability.
6
It takes true artistry to maintain a warm, desert-like dwelling under the water.
7
I soothe myself to sleep by imagining the perfect insults for bronze dragons; while I wait
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     the ire of druids and other nature protectors who donât understand the dragonsâ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow
                                                
                                            
                                                
                                                     predictable only in my unpredictability.
6
It takes true artistry to maintain a warm, desert-like dwelling under the water.
7
I soothe myself to sleep by imagining the perfect insults for
                                                
                                            
                                        
                                                    Elf
                                                    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    
âI have never imagined such beauty existed,â Goldmoon said softly. The dayâs march had been difficult, but the reward at the end was beyond their dreams. The companions stood on a
                                                
                                            
                                                
                                                     learning a new skill or art, elves can be focused and relentless. They are slow to make friends and enemies, and even slower to forget them. They reply to petty insults with disdain and to serious
                                                
                                            
                                        
                                                    Animate Objects
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete
                                                
                                            
                                                
                                                     speed is 0. It has blindsight with a radius of 30 feet and is blind beyond that distance. When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining
                                                
                                            
                                        
                                                    Orc
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     special significance beyond that is imparted to it.
At 4 years old an orc is considered a juvenile, and by age 12 it is a fully functioning adult. Most orcs donât live past the age of 25 due to
                                                
                                            
                                                
                                                     fraught with tests of strength, fierce competition and nothing in the way of maternal or paternal love. From the time a child can wield a stick or a crude knife, it asserts itself and defends itself
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     in the Dungeon Masterâs Guide or on D&D Beyond. Optionally, look at the descriptions of the Astral Plane and the Far Realm. Step 5. Bookmark the following stat blocks in the Monster Manual or on D&D
                                                
                                            
                                                
                                                     Beyond:  Brass Dragon, Young Earth Elemental Githyanki Knight Invisible Stalker Kobold, Winged Mimic Modron Duodrone Modron Quadrone Modron Tridrone Shambling Mound Slaad, Blue Spectator Water Elemental
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    â due to its festive atmosphere and the colorful displays of magical lights that illuminate vendorsâ wares. Beyond Siabsungkohâs regional market district, lush jungles are home to rare plants and animals
                                                
                                            
                                                
                                                     with one another; their conflicts typically take the form of insults and rumor-mongering, but sometimes escalate to violent scuffles. Some traditionalists fear losing their cultural identity and connection to the natural world, and they wish to disrupt the growing impact of mercantilism on local life.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    , and thrash in the yard. Every few moments, a gnome appears from an open clockface above the door and hucks a new clockwork calamity at the attackers while cackling and yelling insults.
 The home of
                                                
                                            
                                                
                                                     turn.   The inventor Tatina Rookledust defends her home from Dragon Army goblins The goblins flee after half their number are defeated. The hobgoblin tries to make the goblins hold their ground but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     comical, some age-old insults that can quickly turn violent. Bloomridge. The wealthiest and most fashionable Lower City residents gravitate toward the commanding views of Bloomridge, where townhouses
                                                
                                            
                                                
                                                     Basilisk Gate, Eastway is the cityâs primary gateway to the Outer City and the world beyond, catering to travelers with its profusion of inns, porters, and caravan supplies, as well as to Outer City
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     comical, some age-old insults that can quickly turn violent. Bloomridge. The wealthiest and most fashionable Lower City residents gravitate toward the commanding views of Bloomridge, where townhouses
                                                
                                            
                                                
                                                     the cityâs primary gateway to the Outer City and the world beyond, catering to travelers with its profusion of inns, porters, and caravan supplies, as well as to Outer City residents looking for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    Banrionâs Lair The rocky plateau beyond the chasm holds the crumbled shell of an ancient castle. Banrion the unicorn makes her home here, along with a number of goodly fey who shelter in a network of
                                                
                                            
                                                
                                                     fight. The unicorn Banrion defends her home and its inhabitants with her life. If the characters threaten or attack her here, she fights to the finish, refusing to teleport away. But if the characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     geas spell on it, compelling it to serve Jarûk the dao and Ichthyglug the marid. The genies use Urm as an intermediary to communicate insults to one another, but the mephit has grown weary of the
                                                
                                            
                                                
                                                     following the river of ooze. Urm is lazy and selfish, inclined not to help characters beyond what it must do to satisfy the terms of its geas spell. It is familiar with the dangers lurking in the Caverns of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete. Animated Object Statistics  Size HP AC Attack Str Dex   Tiny 20
                                                
                                            
                                                
                                                     surface or a larger object, such as a chain bolted to a wall, its speed is 0. It has blindsight with a radius of 30 feet and is blind beyond that distance. When the animated object drops to 0 hit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete. Animated Object Statistics  Size HP AC Attack Str Dex   Tiny 20
                                                
                                            
                                                
                                                     surface or a larger object, such as a chain bolted to a wall, its speed is 0. It has blindsight with a radius of 30 feet and is blind beyond that distance. When the animated object drops to 0 hit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     etiquette Resisting the urge to respond to goading or insults from an enemy Recognizing when an enemy attempts to trick a character into a breach of honor  Sanity Score Consider using the Sanity
                                                
                                            
                                                
                                                     is level-headed even in the face of bizarre circumstances, while a character with low Sanity is unsteady, breaking easily when confronted by eldritch horrors that are beyond normal reason. Sanity
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     character asks Simbon about Kedjouâs insults or assessments of his leadership potential, the prince tries to shrug it off. He also doesnât think much of his future as a leader. Through roleplaying or by
                                                
                                            
                                                
                                                     influences the princeâs willingness to speak out later in the adventure (see the âBeyond the Gold Warrenâ section).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     unbridled horses drink from the river.
 The mournful strains of an accordion clash with the singing of several brightly clad figures around bonfire. A footpath continues beyond this encampment
                                                
                                            
                                                
                                                     insults. Otherwise, the characters are offered flasks of wine and invited to join the reverie. If the characters linger at the camp, continue with âA Vistanaâs Taleâ below. If they seem in a hurry to leave
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     political agenda through meetings in her private offices and at her family estate. When she does choose to debate, she speaks with a strength beyond what it seems like her age should allow, and is known for leveling insults that land unsettlingly close to (supposedly) hidden truths.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     political agenda through meetings in her private offices and at her family estate. When she does choose to debate, she speaks with a strength beyond what it seems like her age should allow, and is known for leveling insults that land unsettlingly close to (supposedly) hidden truths.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     empty, but cries of pain can be heard coming from beyond the door. 7b. Unused Torture Chamber The walls of this room are lined with coiled whips, daggers, and other menacing tools. A small table in the
                                                
                                            
                                                
                                                    ) check. Once free, he tries to arm himself. He obeys Sylkress above all others and would willingly sacrifice his life to save hers. Sylkress defends herself, but if she is reduced to half her hit points
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     platform extends directly over the Pit, and walls of thick briars surround its swirling edge. A garrison of armored demons, the Hounds, defends the gate and its keep. Once human vassals who lived
                                                
                                            
                                                
                                                     town of cobblestone streets and simple buildings clustered around a colorless hill. Cursed farmlands lie beyond the town. Blightsteel Keep The archlector rules from an unyielding steel fortress on a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     defends the modrons. Civil but unhelpful, Qaara wants to find out why the alarm was triggered, then return to the Astral Plane. She has no interest in the charactersâ quest or the dragonâs claim to the
                                                
                                            
                                                
                                                     invisible stalker and became uncontrollable. The stalker fights until destroyed. Sinkhole. Beyond the collapsed wall lies a naturally formed sinkhole (see area S24). Treasure. Each 5-foot-section of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     ornament in her hair. Personality Trait. âI have made subtle insults into an art form.â Ideal. âAny brute can frighten someone. To truly make someone fearful is a high art.â Bond. âI will do anything to
                                                
                                            
                                                
                                                     covenâs lair in the tower beyond the bathhouse, disguised as statues of other kinds. Roleplaying the Hags The hags use Sylvarieâs tower as their personal lair, but they spend their days in the bathhouse
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     mundane necessity of life, and no special significance beyond that is imparted to it. At 4 years old an orc is considered a juvenile, and by age 12 it is a fully functioning adult. Most orcs donât live
                                                
                                            
                                                
                                                     fraught with tests of strength, fierce competition and nothing in the way of maternal or paternal love. From the time a child can wield a stick or a crude knife, it asserts itself and defends itself while
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     wall, showing a large cavern beyond. Two lab tables stand before the rift.
 A tall goblin stands in the middle of this room, shouting in Goblin at three shorter companions.
 A goblin psi commander
                                                
                                            
                                                
                                                     expendable minions present in case the grells beyond the rift get too curious. The goblins erroneously believe the mind flayers have left something of value here, so theyâve been ransacking this room
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     60 feet overhead, with the ceiling rising another 20 feet beyond that. Set into alcoves are twelve sets of double doors made of iron. Each door is 10 feet wide, 10 feet high, and embossed with images
                                                
                                            
                                                
                                                     sets of doors at the northern end of the west wall push open to reveal area V3 beyond. V3. Stairs and Fresco This hall has the following features: At the south end of this chamber, expertly carved
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     chapter have goals beyond helping the characters survive. Helping guides fulfill their personal goals increases their loyalty.
 A particularly loyal guide (loyalty score of 10 or higher) will follow
                                                
                                            
                                                
                                                     covers up the scaly patches of skin that betray her true nature. Salida is skilled at crafting colorful insults and concocting believable lies to cover her true background. Her wit makes her an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     opened from the outside, except with the use of a knock spell or similar magic. Pushing a lever in area X6 retracts the stone bars and causes the doors to swing inward on squealing iron hinges. Beyond
                                                
                                            
                                                
                                                     situation in which Xardorok can be killed by his fellow duergar. X2. Vestibule Beyond the portcullis is an empty room with a narrow opening at the far end and an arrow slit in the western wall
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     connects Xardorokâs fortress to vast caverns and subterranean lakes under the Spine of the World. Exploration of the Underdark is beyond the scope of this adventure. X17. Duergar Mines Rich veins of
                                                
                                            
                                                
                                                     alerts the guards atop the watchtowers in the forge (areas X24âX26). Enlarged to ogre size, Xardorok Sunblight defends his forge X24âX26. Forge Smoke fills this warm cavern, which has a ceiling that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     sound of a bell. Beyond the doors is a large lobby, the air heavy with the scent of fresh lilies. A desk stands at the center of the room, holding neatly piled papers and fresh-cut lilies in a vase
                                                
                                            
                                                
                                                     temple on their own at this point. T2. Changing Rooms A corridor beyond the lobby runs between two rows of curtained cubicles, where guests can change out of traveling clothes and armor. Each cubicle
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     most uncivil fashion â by casting sacred flame at the nearest one. On the same turn, he casts sanctuary on himself as a bonus action and uses his movement to cower behind the bed while the imp defends
                                                
                                            
                                                
                                                     beyond the ability of any of the characters. Falaster Fisk, a spy imprisoned in the dungeon (area V29), can advise the characters that taking the box to Candlekeep is their best bet for learning what
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     encounter in area S30 proceeds here. The robot defends itself if attacked. Bones. The floor beneath the cloaker is covered with bits of rags, the bones of former crew members and various pests, and the
                                                
                                            
                                                
                                                     sabotaged beyond repair. Neither room contains anything of value. S10: Art Workshop Garish splatters of color cover the walls of this art workshop. Broken canvases, cracked sculptures, and dried-up
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     Tezrin (see appendix D), as well as a hidden vault containing their wealth. Alaestra and Narth run a successful business even in the face of local insults and mild harassment. They have an agreement with
                                                
                                            
                                                
                                                     to Waterdeep and back, for 600 gp each way, plus 25 gp for each wagon beyond the tenth. Runs to Everlund and back are 800 gp each way, as monsters from the Evermoors are known to prey on caravans
                                                
                                            
                                        





