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                        Returning 35 results for 'defense immersed are body'.
                    
                
                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                    );{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Entropic Blade", "rollDamageType":"necrotic"} necrotic damage. A creature killed by this attack has its body and everything it is wearing or carrying
                                                
                                            
                                                
                                                     damage plus 13 (2d12);{"diceNotation":"2d12", "rollType":"damage", "rollAction":"Entropic Javelin", "rollDamageType":"necrotic"} necrotic damage. A creature killed by this attack has its body and
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     of the earth and begins scavenging Humanoid corpses from battlefields and graveyards. Using its fibrous tentacles, it stuffs the remains into its body to sustain and repair itself. The plant has a
                                                
                                            
                                                
                                                     malevolent bent and despises the living.
With or without corpses nested in its body, a corpse flower exudes a stench of decay that can overwhelm the senses of nearby creatures, causing them to become
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     immersed in water for at least 1 hour during a day, it suffers 1 level of exhaustion at the end of that day. The grung can recover from this exhaustion only through magic or by immersing itself in water for
                                                
                                            
                                                
                                                     actions or move except to do so or to reach a body of liquid or mud.
Red Grung. The poisoned creature must use its action to eat if food is within reach.Poison
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     immersed in water for at least 1 hour during a day, it suffers 1 level of exhaustion at the end of that day. The grung can recover from this exhaustion only through magic or by immersing itself in water for
                                                
                                            
                                                
                                                     canât take actions or move except to do so or to reach a body of liquid or mud.
Red Grung. The poisoned creature must use its action to eat if food is within reach.Poison
                                                
                                            
                                        
                                                     Monsters
                                                    Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     dim light for an additional 30 feet.
Regeneration. The tlexolotl regains 10 hit points at the start of its turn. If the tlexolotl takes cold damage or is immersed in water, this trait doesn&rsquo
                                                
                                            
                                                
                                                    .
Pyroclasm (Recharge 5â6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Pyroclasm"}. Gouts of molten lava erupt from the tlexolotlâs body. Each creature in a 30-foot-radius
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Amphibious. The naiad can breathe air and water.
Invisible in Water. The naiad is invisible while fully immersed in water.
Magic Resistance. The naiad has advantage on saving throws against spells
                                                
                                            
                                                
                                                    , naiads gather to revel in natureâs might. Individual naiads often grow fixated with a single type or body of water, potentially preferring a deep sea trench, coastline, or river system above
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     immersed in water for at least 1 hour during a day, it suffers 1 level of exhaustion at the end of that day. The grung can recover from this exhaustion only through magic or by immersing itself in water for
                                                
                                            
                                                
                                                     feels a desperate need to soak itself in liquid or mud. It canât take actions or move except to do so or to reach a body of liquid or mud.
Red Grung. The poisoned creature must use its action to eat if food is within reach.Poison
                                                
                                            
                                        
                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     damage, and the barkburr attaches to the target. While the barkburr is attached, it canât make Poison Barb attacks, and the target has the restrained condition as its body begins to transform into
                                                
                                            
                                                
                                                     of bark and wood indistinguishable from ordinary tree burls. Barkburrs often act in defense of a grove or forest.
Some barkburrs cling to the trees from which they sprouted, while others slowly wander
                                                
                                            
                                        
                                                     Monsters
                                                    Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Unarmored Defense. While Jade Tigress is wearing no armor and wielding no shield, her AC includes her Wisdom modifier.Multiattack. Jade Tigress makes three attacks.
Force Strike. Melee Weapon Attack
                                                
                                            
                                                
                                                    âs small enough to hold in one hand and Jade Tigress has a hand free.Jade Tigress is a powerfully built woman whose body has been honed by intense physical training. She is rugged in appearance
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     Unarmed Strikes. Hlam's unarmed strikes are magical.
Unarmored Defense. While Hlam is wearing no armor and wielding no shield, his AC includes his Wisdom modifier.Multiattack. Hlam attacks three times
                                                
                                            
                                                
                                                    );{"diceNotation":"10d10","rollType":"damage","rollAction":"Quivering Palm","rollDamageType":"necrotic"} necrotic damage.
Wholeness of Body (Recharges after a Long Rest). Hlam regains 60 hit points.Deflect
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    "} necrotic damage, and the mage gains 6 temporary hit points.A larva mage is a nightmarish combination of a mortal body and otherworldly substance. When a powerful cultist of a wormlike entity such as Kyuss
                                                
                                            
                                                
                                                     Embrace", "rollDamageType":"fire"} fire damage at the start of each of its turns. The effect lasts for 1 minute, until the cultist is incapacitated or dies, or until the target is immersed in water
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     intruders in sight with reckless abandon.
Cultists of Aurnozci
Aurnozci grants its cultists the following trait:
Burning Corpse. When the creature dies, its body is reduced to a pile of smoldering
                                                
                                            
                                                
                                                     atmosphere. Being immersed in water there doesnât confer resistance to fire damage, and a creature that starts its turn in water takes 7 (2d6);{"diceNotation":"2d6", "rollType":"damage", "rollAction
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    , transforming it into a star spawn seer. Whoever the mortal once was largely vanishes beneath the mass of tumorous skin than builds up in strange whorls all over the seerâs body. The mortalâs
                                                
                                            
                                                
                                                     turns. The effect lasts for 1 minute, until the cultist is incapacitated or dies, or until the target is immersed in water.
Cult of Haask, the Voice of Hargut
Haaskâs Presence (1/Day). The
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     addition, Arastaâs children immediately swarm over her body to protect her, granting her 100 temporary hit points.
Legendary Resistance (3/Day). If Arasta fails a saving throw, she can choose to
                                                
                                            
                                                
                                                     within her hair, and sacrificing themselves in her defense if they must.
See âMyths of Nyleaâ in chapter 2 for more details on the tragedy of Arasta.
Arasta as a Mythic Encounter
Arasta
                                                
                                            
                                        
                                                    Epic Boon Feat (Prerequisite: Level 19+)
You gain the following benefits.
Ability Score Increase. Increase your Strength or Constitution score by 1, to a maximum of 30.
Defense of Body and Mind. While you are Bloodied, you have Resistance to every damage type except Force.
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     heart, consuming it and killing the host unless they are quickly destroyed. After gorging themselves on the host's body over several days, the maggots emerge as juvenile assassin bugs, ready to
                                                
                                            
                                                
                                                     continue their horrid life cycle.
An Unnatural Plague. Whole settlements along the frontier have been wiped out by plagues of assassin bugs. Without a quickly organized defense, even a single bug can
                                                
                                            
                                        
                                                    Hobgoblin
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     they displease Maglubiyet, but the few priests among them do tend small shrines and interpret the body of legends about their gods. Nomog-Geayaâs priests always wield his favored weapons, a
                                                
                                            
                                                
                                                     a powerful magic item), by fine performances (writing and performing a great ballad about the legion), by designing and constructing a great defense or monument, and through other means. But the
                                                
                                            
                                        
                                                    Aarakocra
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Elemental Evil Player's Companion
                                                    
                                                
                                            
                                                     the Wind Dukes long ago to defeat the Queen of Chaosâs monstrous champion, Miska the Wolf-Spider.
When plunged into Miskaâs body, the chaos in his blood sundered the rod and scattered its
                                                
                                            
                                                
                                                     pieces across the multiverse. Recovering the pieces means gaining honor and esteem in the eyes of the vaati who forged it and could possibly restore a powerful weapon for defense against the agents of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morteâs Planar Parade
                                                    
                                                
                                            
                                                    Doomguard Rot Blade Rot blades are the entropic levers through which the Doomguard quickens the natural decay of the multiverse. These members wield weapons immersed in necrotic energy, which can
                                                
                                            
                                                
                                                     hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) slashing damage plus 7 (2d6) necrotic damage. A creature killed by this attack has its body and everything it is wearing or carrying, except for magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    
 Proficiency
Bonus
 Martial
Arts
 Ki
Points
 Unarmored
Movement
 Features
   1st
 +2
 1d4
 â
 â
 Unarmored Defense, Martial Arts
 2nd
 +2
 1d4
 2
 +10 ft.
 Ki, Unarmored Movement
                                                
                                            
                                                
                                                    
 9th
 +4
 1d6
 9
 +15 ft.
 Unarmored Movement Improvement
 10th
 +4
 1d6
 10
 +20 ft.
 Purity of Body
 11th
 +4
 1d8
 11
 +20 ft.
 Monastic Tradition Feature
 12th
 +4
 1d8
 12
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     1d10 16 +25 ft. 17 +6 Subclass feature 1d12 17 +25 ft. 18 +6 Superior Defense 1d12 18 +30 ft. 19 +6 Epic Boon 1d12 19 +30 ft. 20 +6 Body and Mind 1d12 20 +30 ft.  Level 1: Martial Arts Your practice of
                                                
                                            
                                                
                                                     Bonus Class Features Martial Arts Focus Points Unarmored Movement   1 +2 Martial Arts, Unarmored Defense 1d6 â â 2 +2 Monkâs Focus, Unarmored Movement, Uncanny Metabolism 1d6 2 +10 ft. 3 +2 Deflect
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     1d10 16 +25 ft. 17 +6 Subclass feature 1d12 17 +25 ft. 18 +6 Superior Defense 1d12 18 +30 ft. 19 +6 Epic Boon 1d12 19 +30 ft. 20 +6 Body and Mind 1d12 20 +30 ft.  Level 1: Martial Arts Your practice of
                                                
                                            
                                                
                                                     Bonus Class Features Martial Arts Focus Points Unarmored Movement   1 +2 Martial Arts, Unarmored Defense 1d6 â â 2 +2 Monkâs Focus, Unarmored Movement, Uncanny Metabolism 1d6 2 +10 ft. 3 +2 Deflect
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    
Movement
   Features
    1st
 +2
 1d4
 â
 â
 Unarmored Defense, Martial Arts
 2nd
 +2
 1d4
 2
 +10 ft.
 Ki, Unarmored Movement
 3rd
 +2
 1d4
 3
 +10 ft.
 Monastic Tradition, Deflect
                                                
                                            
                                                
                                                     Improvement
 10th
 +4
 1d6
 10
 +20 ft.
 Purity of Body
 11th
 +4
 1d8
 11
 +20 ft.
 Monastic Tradition Feature
 12th
 +4
 1d8
 12
 +20 ft.
 Ability Score Improvement
 13th
 +5
 1d8
 13
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    The Griffon Cavalry Waterdeep doesnât have the fabled flying ships of Halruaa, but it does deploy an aerial defense force. Brave warriors of the City Guard light out from the Peaktop Aerie atop Mount
                                                
                                            
                                                
                                                     they regain their saddles. Working in concert with one another in this fashion, members of the Griffon Cavalry can rapidly eliminate any threat to the city â and even catch the body of the offender
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     into its body and feeds on carrion to repair itself. The plant has a malevolent bent and despises the living. Horrible Odor. With or without humanoid corpses nested in its body, a corpse flower exudes
                                                
                                            
                                                
                                                     a stench of decay that can overwhelm the senses of nearby creatures, causing them to become nauseated. The stench, which serves as a defense mechanism, fades 2d4 days after the corpse flower dies
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     itself in liquid or mud. It canât take actions or move except to do so or to reach a body of liquid or mud.
 Red Grung. The poisoned creature must use its action to eat if food is within reach
                                                
                                            
                                                
                                                     Dependency. If the grung isnât immersed in water for at least 1 hour during a day, it suffers 1 level of exhaustion at the end of that day. The grung can recover from this exhaustion only through magic or by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     beacon of Argynvostholt (see area Q53) has been lit, the corpse is lifeless, and characters can plunder it freely (see âTreasureâ below). If the beacon has not been lit, the body is serving as a host for
                                                
                                            
                                                
                                                     perished defending this land from evil over four centuries ago, and because of my failure, I am forever doomed. If you destroy this body, my spirit will find a new corpse to inhabit, and I will hunt you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     remains into its body to sustain and repair itself. The plant has a malevolent bent and despises the living. With or without corpses nested in its body, a corpse flower exudes a stench of decay that
                                                
                                            
                                                
                                                     can overwhelm the senses of nearby creatures, causing them to become nauseated. The stench, which serves as a defense mechanism, fades 2d4 days after the corpse flower dies. Corpse Flower
 Large
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     Slayer Magic, Hunterâs Sense, Slayerâs Prey 7th Supernatural Defense 11th Magic-Userâs Nemesis 15th Slayerâs Counter  Monster Slayer Magic Starting at 3rd level, you learn an additional spell when you
                                                
                                            
                                                
                                                     a weapon attack, it takes an extra 1d6 damage from the weapon. This benefit lasts until you finish a short or long rest. It ends early if you designate a different creature. Supernatural Defense At
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                      Find and punish an unknown perpetrator who killed a unicorn, cut off its horn, and left its body to rot, and retrieve the horn. 
   5  Hunt a dangerous creature for a sacred feast. 
   6  Defeat a
                                                
                                            
                                                
                                                     champion of another god (most likely Karametra, Heliod, or Ephara). 
   A Nylea Campaign A campaign in which the player characters are champions of Nylea will feature great feats of heroism in defense of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
                                                    
                                                
                                            
                                                     underwater for some time before needing to come up for air. Natural Armor. Due to your shell and the shape of your body, you are ill-suited to wearing armor. Your shell provides ample protection
                                                
                                            
                                                
                                                    . Shell Defense. You can withdraw into your shell as an action. Until you emerge, you gain a +4 bonus to AC, and you have advantage on Strength and Constitution saving throws. While in your shell, you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     Tests. Face hardships with courage, and encourage your allies to face them with you.
 Hone the Body. Like raw stone, your body must be worked so its potential can be realized.
 Discipline the Soul
                                                
                                            
                                                
                                                     their turn within 5 feet of you increases by 10 feet until the end of that turn. When you reach 18th level in this class, the range of the aura increases to 10 feet. Glorious Defense 15th-level Oath
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    , instead converting ruins, cavern complexes, and defeated foesâ villages into fortified camps and strongholds. Orcs build only for defense, making no innovation or improvement to their lairs beyond
                                                
                                            
                                                
                                                     mounting the severed body parts of their victims on spiked stockade walls or pikes jutting up from moats and trenches.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     indistinguishable from ordinary tree burls. Barkburrs often act in defense of a grove or forest.  Some barkburrs cling to the trees from which they sprouted, while others slowly wander until they encounter
                                                
                                            
                                                
                                                     has the restrained condition as its body begins to transform into wood.
 An attached barkburr can detach itself by spending 5 feet of its movement on its turn. A creature that can reach the barkburr
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     through the darkness. Camouflaged Lurkers. Like a stingray, a cloakerâs body is composed of cartilage and muscle. With its tail and fins unfurled, it flies through darkness and lurks among the shadows
                                                
                                            
                                                
                                                    , enveloping and devouring their victims. While it feeds, a cloaker uses its swift, whiplike tail for defense, although it rarely takes a stand against dangerous foes or groups of creatures. As an added
                                                
                                            
                                        






