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                        Returning 35 results for 'defense impact are build'.
                    
                
                        
                            
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                                                     Monsters
                                                    Baldur’s Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Suave Defense. While Amrik is wearing light or no armor and wielding no shield, his AC includes his Charisma modifier.Multiattack. Amrik makes three dagger attacks.
Dagger. Melee or Ranged Weapon
                                                
                                            
                                                
                                                    ","rollAction":"Dagger","rollDamageType":"piercing"} piercing damage.
Smoke Bomb (1/Day). Amrik hurls a smoke bomb up to 20 feet away. The bomb explodes on impact, creating a cloud of black smoke that fills a 10
                                                
                                            
                                        
                                                    Shifter
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     also be a cunning rat who darts through the shadows.
Wildhunt shifters are born from any creature that tracks its prey.
While the beast within certainly has a physical impact on a shifter, it has a
                                                
                                            
                                                
                                                     different in personality. With any shifter, identifying the beast within is a crucial part of understanding the character.
Similar and Diverse
Shifters are similar to humans in height and build but are
                                                
                                            
                                        
                                                    Hobgoblin
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     to keep the knowledge fresh for new generations. When hobgoblins aren’t waging war, they farm, they build, and they practice both martial and arcane arts.
These trappings of civil society do
                                                
                                            
                                                
                                                     Maglubiyet, the greater god allows them to retain a measure of their influence over the hobgoblins because their philosophies are in line with his own.
Hobgoblins don’t build temples to their gods, lest
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Gilded Rumors The clerics of the abbey would not build such a defense to guard musty tomes and simple acolytes. Something precious rests in the belly of that place: a golden statue, a staff made from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hold Back The Dead
                                                    
                                                
                                            
                                                    Mithral Hall (Northwest) The siege weapon in Mithral Hall’s defense zone (see Map 1.3) is a modified catapult that launches iron canisters of superheated metal that explode on impact. A cunning
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     coterminous or it might only be possible to build it in a manifest zone. Ultimately, eldritch machines are plot devices. Their powers are far beyond the standard level of what is possible in Eberron, but such
                                                
                                            
                                                
                                                     a device can reflect the culmination of a villain’s master plan or a last defense against evil that must be protected at all costs.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     weapon and its best defense, and much of the guild’s work is hidden even from other members. Dimir agents leave no trace of their covert activities, warping the memories of witnesses to their crimes
                                                
                                            
                                                
                                                     couriers, information brokers, and librarians. But Szadek also used his guild’s expertise at gathering information to build a vast spy network, and before long, the secret operations of the guild
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Quick Build You can make a barbarian quickly by following these suggestions. First, put your highest ability score in Strength, followed by Constitution. Second, choose the outlander background.  The
                                                
                                            
                                                
                                                     Barbarian   Level
 Proficiency
Bonus
 Features
 Rages
 Rage
Damage
   1st
 +2
 Rage, Unarmored Defense
 2
 +2
 2nd
 +2
 Reckless Attack, Danger Sense
 2
 +2
 3rd
 +2
 Primal Path
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
                                                    
                                                
                                            
                                                     strait. When the separation occurred, tortles living in the vicinity claimed the island as their domain. The strait provided a natural defense against aggressive mainland predators. The tortles of the
                                                
                                            
                                                
                                                     Snout are hospitable folk who like to hunt, catch fish, build things, and trade with visitors. Not long after the island was formed, a pirate ship captained by a cleric of the sea goddess Umberlee was
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Quick Build You can make a monk quickly by following these suggestions. First, make Dexterity your highest ability score, followed by Wisdom. Second, choose the hermit background. The Monk  Level
                                                
                                            
                                                
                                                    
 Proficiency
Bonus
 Martial
Arts
 Ki
Points
 Unarmored
Movement
 Features
   1st
 +2
 1d4
 —
 —
 Unarmored Defense, Martial Arts
 2nd
 +2
 1d4
 2
 +10 ft.
 Ki, Unarmored Movement
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     those who build new cities and those who free others from tyranny. Ephara knows that not all threats to a city come from outside it, and she encourages her followers to watch out for tyranny and
                                                
                                            
                                                
                                                     build a city. Ephara and Nylea are almost polar opposites, and there is no shortage of bad blood between the god of the cities and the god of the hunt. Nylea resents the construction of every
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     daughter Bloppblippodd, archpriest of Leemooggoogoon the Deep Father.
 Defense: All kuo-toa rally to the village’s defense, including whips and monitors serving the priesthood.
 Commerce: The kuo-toa
                                                
                                            
                                                
                                                     approach, a series of rickety towers can be seen, lashed together by rope and plank bridges set in haphazard patterns. Even above ground, the kuo-toa build in line with their three-dimensional aquatic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     your people because of a crime you committed, a taboo you violated, or a coup that removed you from a position of authority. Quick Build You can make a barbarian quickly by following these suggestions
                                                
                                            
                                                
                                                    
 +2
 Rage, Unarmored Defense
 2
 +2
 2nd
 +2
 Reckless Attack, Danger Sense
 2
 +2
 3rd
 +2
 Primal Path
 3
 +2
 4th
 +2
 Ability Score Improvement
 3
 +2
 5th
 +3
 Extra Attack
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     result of the structured life of a monastic community and the discipline required to harness ki, monks are almost always lawful in alignment. Quick Build You can make a monk quickly by following these
                                                
                                            
                                                
                                                    
Movement
   Features
    1st
 +2
 1d4
 —
 —
 Unarmored Defense, Martial Arts
 2nd
 +2
 1d4
 2
 +10 ft.
 Ki, Unarmored Movement
 3rd
 +2
 1d4
 3
 +10 ft.
 Monastic Tradition, Deflect
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     concern of any stronghold is defense, but older and prosperous strongholds can grow to become wondrous underground cities filled with generations of exquisite dwarven artisanship. Regardless of a
                                                
                                            
                                                
                                                     at the touch of a child when they are unlocked. While some other races erect statues or build special structures to honor their heroes or commemorate momentous events, the dwarves live and work within
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    , instead converting ruins, cavern complexes, and defeated foes’ villages into fortified camps and strongholds. Orcs build only for defense, making no innovation or improvement to their lairs beyond
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     a slim, athletic build and stares at you with piercing green eyes. Around him are four younger individuals who are similarly balanced on other stone slabs.
 With the grace of a bird, he floats down
                                                
                                            
                                                
                                                     Crane carries a red wooden key that unlocks the door to area L3. Steel Crane Medium humanoid (human)
 Armor Class 17 (Unarmored Defense)
 Hit Points 76 (9d8 + 36)
 Speed 40 ft.
   STR 
  13 (+1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     Orlumbor to supply ships for its defense, making the island a wealthy and well-protected place in return. When Lord Neverember sank Waterdeep’s navy in his fight against pirates, he arranged to hire
                                                
                                            
                                                
                                                     build ships for them, but thankfully, it’s never come to that. Now, Orlumbor once again serves Waterdeep, in exchange for coin, foodstuffs, and other goods from Faerûn.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Copper Dragon Lairs Copper dragons prefer dry uplands, hilltops, or mountainous foothills, where they build their lairs in caves, crags, or tunnels. Although sometimes natural, the passages and
                                                
                                            
                                                
                                                     dragon often sleeps in the adjoining chamber, acting as a final line of defense against intruders. Additional Lair Actions At your discretion, a legendary (adult or ancient) copper dragon can use one or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     beholder can kill them whenever it wants and it is in their best interest to stop resisting and just obey the beholder’s orders. Minions build walls in the beholder’s lair, distribute food to other
                                                
                                            
                                                
                                                     last line of defense against foes that threaten the inner sanctum. Pets A beholder often has one or more pets in its lair, mainly because (for whatever reason) it enjoys the company of such creatures
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     ingrained that they are often at a loss when they try to impart that knowledge to others. Among the Selesnya, it primarily falls to loxodons to build the guild’s magnificent, cathedral-like arboretum
                                                
                                            
                                                
                                                     is Medium. Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Speed. Your base walking speed is 30 feet. Loxodon Serenity
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                    . Take a Bonus Action to extend your Rage. Each time the Rage is extended, it lasts until the end of your next turn. You can maintain a Rage for up to 10 minutes. Level 1: Unarmored Defense While you
                                                
                                            
                                                
                                                     when you dodge perils. You have Advantage on Dexterity saving throws unless you have the Incapacitated condition. Level 2: Reckless Attack You can throw aside all concern for defense to attack with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     Keoland have observed the Wild Flame Pact — a treaty that calls for mutual defense against the Dreadwood’s horrors. The outpost is commanded by its castellan, Kiara Shadowbreaker (LG female half-elf
                                                
                                            
                                                
                                                     amounts of stone became available for building. The laborers also took the time to build a tavern, the Miner’s Respite, and spend their off hours there drinking, swapping tales, and gambling. The game
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Shipwright You have sailed into war on the decks of great ships, patching their hulls with soup bowls and prayers. You once helped build a fishing vessel that single-handedly saved a town from
                                                
                                            
                                                
                                                     fully repaired. Life at Sea Your life at sea and in port has shaped you; you can roll on the following table to determine its impact or choose an element that best fits your character.  d6 Sea’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     course of combat. Brian Valeza  Kobolds build a barricade to keep adventurers at bay Initial Attitudes A published adventure typically notes or implies whether a creature’s initial attitude toward the
                                                
                                            
                                                
                                                     have reason to believe their lair is likely to be invaded might set up a defense. Reasons to set up a defense include the following: Adventurers invaded the lair recently and retreated. Scouts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     had declared herself thus — saw in the multiverse around them other beings making an impact in various worlds. The entity who called herself Lolth spoke to the other new gods and wove an enticing tale
                                                
                                            
                                                
                                                     parent or the other. Corellon was revolted by this perceived betrayal and railed against Lolth’s intrusion. Some of the primal elves rose to her defense. They argued that no entity who sprang from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     faith, making them proficient with the quarterstaff and nothing else. You could give them a benefit to make up for the loss of proficiencies—something like the monk’s Unarmored Defense class feature, but
                                                
                                            
                                                
                                                    , paladins might not swear their oaths to ideals, but instead swear fealty to powerful sorcerers. To capture this story concept, you could build a new paladin spell list with spells meant to protect
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    ,” both in chapter 2). The Against the Giants table offers suggestions for adventure hooks you can use to build an adventure following this theme. On the world I call home, three linked mountain ranges
                                                
                                            
                                                
                                                     kind who is coordinating the weaker giants’ activities.  Clash of Titans Sometimes giants are background elements to an adventure that has more to do with the impact of the giants’ actions on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     god favors towers and hanging gardens that lift the verdant natural world up toward Nyx in her honor. In the Nessian Wood, Setessans build watchtowers that serve the dual purpose of military defense
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     branches. Inside these natural walls, patches of thick forest alternate with open spaces where the Setessans build their homes and civic buildings amid the trees. Out of deference to Nylea, the residents of
                                                
                                            
                                                
                                                     caryatids, capable of animating in defense of the groves or the city (as animated trees) but otherwise resting in silent stillness. Nature and civilization meld harmoniously in the polis of Setessa
(ADAM PAQUETTE)
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     on the ground. Chapters 4 and 5 feature information and maps to help you build encounters in and around a dragon’s lair. Is the dragon alone or accompanied by minions? With their legendary actions
                                                
                                            
                                                
                                                     relationship between dragon and minions can impact an encounter. With these four questions in mind, you can look to the Dragon Encounter Complications table for suggestions of quirks, special effects, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    . Koletras are said to bring good luck to a band, but are also usually fated to die in defense of their family. Not every guros has a koletra of its own, and guri share their best warriors among each other
                                                
                                            
                                                
                                                     restlessness in their soul that nothing else can soothe. Though renegades build their own life away from the band, most retain some connection with their past. Some stories tell of renegades returning to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                    . Defense of the Upper City is handled by the Watch, the official constabulary of the city’s elite. Their duty is to defend the patriars and enforce their laws, and little else. For the rest of
                                                
                                            
                                                
                                                    . Becoming a patriar is out of the question. Still, the wealthiest Baldurians live as much like the patriars as they can, buying up adjacent properties in the hopes of demolishing them in order to build
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     history of shared traditions, recorded and retold to keep the knowledge fresh for new generations. When hobgoblins aren’t waging war, they farm, they build, and they practice both martial and arcane arts
                                                
                                            
                                                
                                                    . Hobgoblins don’t build temples to their gods, lest they displease Maglubiyet, but the few priests among them do tend small shrines and interpret the body of legends about their gods. Nomog-Geaya’s priests
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     elemental prince, or an elder god trapped in a dungeon; build a stronghold above or near the dungeon; drive other inhabitants out of the region; and use a special magic item or ritual to free
                                                
                                            
                                                
                                                    , overwhelming its defenses and moving toward Furyondy. The characters might have adventures to muster forces in surrounding lands and bring them to Furyondy’s defense or hinder Iuz’s advance.
 Levels
                                                
                                            
                                        






