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                        Returning 35 results for 'defense inhabited are bodies'.
                    
                
                        
                            
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                                        defense inherited are bones
                                    
                                
                                    
                                        defend inhabited are bodies
                                    
                                
                                    
                                        defense inhabit are bodies
                                    
                                
                                    
                                        defenses inherited are bodies
                                    
                                
                                    
                                        defenses inhabited are bodies
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     dealt by the attack.Boros reckoners combine physical power and magical prowess, serving as the shock troops of the legion. They are adept at breaking up mobs and organized lines of defense. Sometimes
                                                
                                            
                                                
                                                     described as living thunderstorms, reckoners charge their bodies with lightning that bursts forth in their spells and lashes out at enemies who harm them. Many reckoners are minotaurs.
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    , and only half damage if it fails. It can't use this trait if it's incapacitated.
Unarmored Defense. While the dolgaunt is wearing no armor and wielding no shield, its AC includes its Wisdom
                                                
                                            
                                                
                                                    . Writhing cilia cover their bodies, with longer tendrils around their heads and two wiry tentacles protruding from their bare shoulders. A dolgaunt is blind but can perceive its surroundings through the
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    ":"Light Crossbow", "rollDamageType":"piercing"} piercing damage.
Shell Defense. The tortle withdraws into its shell. Until it emerges, it gains a +4 bonus to AC and has advantage on Strength and
                                                
                                            
                                                
                                                     cover most of their bodies. Because they carry their homes on their backs, tortles feel little need to stay put for long.
Most tortles like to see how other folk live. A tortle can spend decades away
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    ;{"diceNotation":"2d6+2", "rollType":"damage", "rollAction":"Nature's Wrath (Thunder)", "rollDamageType":"thunder"}.
Shell Defense. The tortle withdraws into its shell. Until it emerges, it gains a +4 bonus to
                                                
                                            
                                                
                                                     around them.
Tortles
Tortles are omnivorous, turtle-like bipeds with shells that cover most of their bodies. Because they carry their homes on their backs, tortles feel little need to stay put for
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     umber. It takes them days to digest a meal, during which time they attack only in self-defense.
A brown scavver likes to swallow its prey whole. The creature’s stomach is filled with poisonous
                                                
                                            
                                                
                                                     always aggressive; often they trail behind larger creatures as well as ships and asteroids, living off droppings and discarded refuse. They can enter the air envelopes of these bodies, so that as
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     life, crystal dragons enjoy an innate psionic connection to the Positive Plane that suffuses their bodies as well as their personalities with light. Though they prefer to live in desolate, frigid regions
                                                
                                            
                                                
                                                     their bodies and the spines and horns that hover close to their heads and backs. These horns shift with the dragon’s mood: bristling with anger, lying back with fear or suspicion, and rippling
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    , crystal dragons enjoy an innate psionic connection to the Positive Plane that suffuses their bodies as well as their personalities with light. Though they prefer to live in desolate, frigid regions, many
                                                
                                            
                                                
                                                     starlight between their bodies and the spines and horns that hover close to their heads and backs. These horns shift with the dragon’s mood: bristling with anger, lying back with fear or
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     brimming with life, crystal dragons enjoy an innate psionic connection to the Positive Plane that suffuses their bodies as well as their personalities with light. Though they prefer to live in desolate
                                                
                                            
                                                
                                                    ; scales. It glows like starlight between their bodies and the spines and horns that hover close to their heads and backs. These horns shift with the dragon’s mood: bristling with anger, lying back
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     energy and brimming with life, crystal dragons enjoy an innate psionic connection to the Positive Plane that suffuses their bodies as well as their personalities with light. Though they prefer to live
                                                
                                            
                                                
                                                     dragons’ scales. It glows like starlight between their bodies and the spines and horns that hover close to their heads and backs. These horns shift with the dragon’s mood: bristling with
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     within her hair, and sacrificing themselves in her defense if they must.
See “Myths of Nylea” in chapter 2 for more details on the tragedy of Arasta.
Arasta as a Mythic Encounter
Arasta
                                                
                                            
                                                
                                                     ground ripples and bursts over the monster, revealing itself as a wave of countless spiders. The tiny arachnids swarm the larger horror, girding it in skittering bodies.
Fighting Arasta as a mythic
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     dragons’ psionic nature is evident in the horn and bone structures of their bodies. Their tail barbs and horn tips are all separate pieces, but they float in place, held aloft by psychic energy
                                                
                                            
                                                
                                                     claims the spoils of the cult’s victories.
2
A sapphire dragon is bound by an ancient pact to advise a monarchy on matters of defense—until someone bests the dragon’s security
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     light, the scales glitter and shine like luminous starbursts. The dragons’ psionic nature is evident in the horn and bone structures of their bodies. Their tail barbs and horn tips are all
                                                
                                            
                                                
                                                     defense—until someone bests the dragon’s security measures.
3
A sapphire dragon seeks adventurers to lead into battle against the mind flayer;mind flayers that usurped the dragon
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     in the horn and bone structures of their bodies. Their tail barbs and horn tips are all separate pieces, but they float in place, held aloft by psychic energy while the dragons live. These levitating
                                                
                                            
                                                
                                                     victories.
2
A sapphire dragon is bound by an ancient pact to advise a monarchy on matters of defense—until someone bests the dragon’s security measures.
3
A sapphire dragon
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     their bodies. Their tail barbs and horn tips are all separate pieces, but they float in place, held aloft by psychic energy while the dragons live. These levitating horns and spines shift slightly with
                                                
                                            
                                                
                                                     ancient pact to advise a monarchy on matters of defense—until someone bests the dragon’s security measures.
3
A sapphire dragon seeks adventurers to lead into battle against the mind
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     continue their horrid life cycle.
An Unnatural Plague. Whole settlements along the frontier have been wiped out by plagues of assassin bugs. Without a quickly organized defense, even a single bug can
                                                
                                            
                                                
                                                     pockmarks showing where juvenile assassin bugs have emerged from their bodies. Vile creatures such as hags sometimes cultivate assassin bugs to use their maggots in horrid recipes. And trolls have been
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Gargoyle Sculpted Sentinel Hidden in Plain Sight Habitat: Underdark, Urban; Treasure: Any Gargoyles are sculptures inhabited by elemental spirits. Wings and magic allow their heavy stone bodies to
                                                
                                            
                                                
                                                     fly, and they often perch where they can blend in amid ornate architecture, rock formations, or mundane statues. Gargoyles usually serve the magic-users who conjured them into their bodies, but if left to their own devices, they might play cruel pranks and steal treasures to hoard in lofty lairs.
                                                
                                            
                                        
                                                    Aarakocra
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Elemental Evil Player's Companion
                                                    
                                                
                                            
                                                     upright, aarakocra might reach 5 feet tall, and they have long, narrow legs that taper to sharp talons.
Feathers cover their bodies. Their plumage typically denotes membership in a tribe. Males are
                                                
                                            
                                                
                                                     homes, they appear alert, with eyes moving and bodies ready to take flight.
Homelands
Most aarakocra live on the Elemental Plane of Air. Aarakocra can be drawn into the Material Plane, sometimes to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Feathergale Spire In the Sighing Valley stands Feathergale Spire, the Haunted Keep inhabited by the Feathergale Society, Waterdhavian aerial-mount enthusiasts who have pretensions of nobility. They
                                                
                                            
                                                
                                                     call themselves Feathergale Knights. Secretly, the knights are dedicated to Yan-C-Bin. They occupied the keep when the air cult established itself in the dwarven ruins beneath the Sumber Hills. The knights serve the cult as lookouts, messengers, spies, and a first line of defense.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                    Martial Arts Adept Within a lavish chamber inside The Hidden Shrine of Tamoachan, two dust-covered bodies are found reclining. If their rest is disturbed, the bodies awaken from a state of suspended
                                                
                                            
                                                
                                                     (usually Common)
 Challenge 3 (700 XP)
 Unarmored Defense. While the adept is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
 Actions
 Multiattack. The adept makes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Dolgaunt Dolgaunts are emaciated hobgoblins with disease-hued flesh. Their eye sockets gape open and empty above a mouth with a wormlike tongue. Writhing cilia cover their bodies, with longer
                                                
                                            
                                                
                                                     the daelkyr were defeated, the dolgaunts descended into the depths of Khyber with their masters. There, they study in cavernous monasteries, forging their bodies into living weapons dedicated to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     explore this multilevel dungeon, they encounter the spirits of Omu’s trickster gods and are potentially inhabited by them. Each god embodies a different alignment, and any character inhabited by one gains a
                                                
                                            
                                                
                                                     special power as well as a flaw. The nine trickster gods don’t get along, and they try to push one another out of the characters’ bodies. As the gods fight over their living hosts, the characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     order alongside its more humanlike members. Elementals Elementals rise to the guild’s defense when the Selesnya Conclave is drawn into conflict. Most of these elementals are made from the roots and
                                                
                                            
                                                
                                                     buildings, temples, and paths are protected by treants or carnivorous plants, including blights and shambling mounds. Some have vine-like arms that ensnare prey and drop it into pitcher-like bodies
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    Deadstone Cleft In the desolate, fog-shrouded foothills of the Graypeak Mountains is a dead-end canyon with the petrified bodies of stone giants embedded in its hundred-foot-tall gray walls. The
                                                
                                            
                                                
                                                     of the bodies, adding to the eerie atmosphere. Dotting the canyon walls are several openings that lead to stone-carved tombs and other chambers, some open to the sky and others beneath hundreds of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     thank the characters and pay them. If either of the princes or all the survivors were killed, a second expedition is sent into the mines to recover the bodies. Exposing the Enemy If the characters
                                                
                                            
                                                
                                                     Kirina’s defense. If Kirina’s excuses are believed, he swiftly leaves the area and, soon after, returns to his home city of Niba. Otherwise, with Prince Simbon’s support, Uzoma throws status to the wind and orders her miners to lock Kirina in a nearby office while she summons the guards.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Tortles Tortles are omnivorous, turtle-like bipeds with shells that cover most of their bodies. Because they carry their homes on their backs, tortles feel little need to stay put for long. Most
                                                
                                            
                                                
                                                     two hands in melee.
 Light Crossbow. Ranged Weapon Attack: +2 to hit, range 80/320 ft., one target. Hit: 4 (1d8) piercing damage.
 Shell Defense. The tortle withdraws into its shell. Until it emerges
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
                                                    
                                                
                                            
                                                    Tortles Tortles are omnivorous, turtle-like humanoids with leathery skin and bulky shells that cover most of their bodies. An adult tortle stands about 6 feet tall and weighs between 450 and 500
                                                
                                            
                                                
                                                     Weapon Attack: +2 to hit, range 80/320 ft., one target. Hit: 4 (1d8) piercing damage.
 Shell Defense. The tortle withdraws into its shell. Until it emerges, it gains a +4 bonus to AC and has advantage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Tortles Tortles are omnivorous, turtle-like humanoids with shells that cover most of their bodies. Tortles have a saying: “We wear our homes on our backs.” Consequently, tortles feel little need to
                                                
                                            
                                                
                                                    .
 Light Crossbow. Ranged Weapon Attack: +2 to hit, range 80/320 ft., one target. Hit: 4 (1d8) piercing damage.
 Shell Defense. The tortle withdraws into its shell. Until it emerges, it gains a +4 bonus to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     their guilds. Lumbering Giants Loxodons tower above most other humanoids, standing over 7 feet tall. They have the heads — trunks, tusks, ears, and faces — of elephants, and hulking bipedal bodies
                                                
                                            
                                                
                                                     lawful, believing in the value of a peaceful, ordered life. They also tend toward good. Size. Loxodons stand between 7 and 8 feet tall. Their massive bodies weigh between 300 and 400 pounds. Your size
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     continue their horrid life cycle. An Unnatural Plague. Whole settlements along the frontier have been wiped out by plagues of assassin bugs. Without a quickly organized defense, even a single bug can infest
                                                
                                            
                                                
                                                     pockmarks showing where juvenile assassin bugs have emerged from their bodies. Vile creatures such as hags sometimes cultivate assassin bugs to use their maggots in horrid recipes. And trolls have been
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     each: feather fall, jump, see invisibility, shield
 Psychic Defense. While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
 Actions
 Multiattack. The
                                                
                                            
                                                
                                                     called zerths. These powerful and disciplined monks can shift their bodies from one plane to another using only the power of their minds. Beyond Limbo. Though githzerai rarely deal with the realms beyond
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    , sparsely inhabited part of Ravnica far from the political activity of the Tenth District. The Simic guildhall, Zameck, is located in Zonot Seven within Precinct Five of Ravnica’s Tenth District. A huge
                                                
                                            
                                                
                                                     tend to interpret the Holdfast as being about defense and security, and the Upwelling as a call for sudden, disruptive growth. As befits members of a guild of scientists, the Adaptationists’ preparations
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    ’ pets, but the gnomes treat them more like trusted neighbors. When strangers approach a woodland inhabited by forest gnomes, the gnomes often know about it while such visitors are still miles away
                                                
                                            
                                                
                                                     community — designing longer-lasting or larger-scale illusions that help the community stay hidden from the world. Gnomes use illusions for practically any reason — as a game, for defense, or for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     Bordering the Para-elemental Plane of Ice is the Sea of Ice. The frigid water is choked with icebergs and sheet ice, which are inhabited by cold-loving creatures from the Plane of Ice. Drifting
                                                
                                            
                                                
                                                     of Evil Water believe the seas and deep waters are eager to reclaim the water trapped in the bodies of living creatures, and think it’s their duty to return others to the primal waters by drowning them or shedding their blood.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     restriction. 
   4  An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before swapping back. 
   5  A
                                                
                                            
                                                
                                                     in chapter 6).
 Eldenser prefers the role of silent observer to doing anything that might give away his presence. In this fashion, he has inhabited countless weapons over long years, including many belonging to famous adventurers whose exploits the dragon has seen firsthand.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     speed. They usually have coats of a single color, often with a shine that can look metallic in bright light. Pheres band centaurs typically have long, nimble legs and lean bodies, and are often marked
                                                
                                            
                                                
                                                     with natural color patterns on their hide. Pheres centaurs sometimes paint or tattoo their upper bodies to match the patterns on their lower half. Occasionally, a Pheres centaur is born with vertical
                                                
                                            
                                        






