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Returning 34 results for 'defense innate are bliss'.
Monsters
Storm King's Thunder
Keen Smell. The giant has advantage on Wisdom (Perception) checks that rely on smell.
Innate Spellcasting. The giant's innate spellcasting ability is Charisma. It can innately cast the following
bracers of defense, giving him AC 16.Multiattack. The giant makes two morningstar attacks.
Morningstar. Melee Weapon Attack: +12;{"diceNotation":"1d20+12","rollType":"to hit","rollAction
Monsters
Tomb of Annihilation
Special Equipment. Ras Nsi wears bracers of defense, wields a flame tongue longsword, and carries a sending stone matched to one carried by the guide Salida (see chapter 1).
Shapechanger. Ras Nsi
form if he dies.
Innate Spellcasting. Ras Nsi's innate spellcasting ability is Charisma (spell save DC 16). He can innately cast the following spells, requiring no material components:
At will
Monsters
Planescape: Adventures in the Multiverse
Physical Restraint. The dabus doesn’t make melee attacks or opportunity attack;opportunity attacks, even in self-defense.
Symbol Speech. A dabus communicates by creating illusory symbols and
Lady of Pain.
Dabus patrol the City of Doors to maintain public buildings, portals, and utilities. They use their innate ability to manipulate Sigil’s infrastructure not only to effect repairs
Monsters
Waterdeep: Dragon Heist
. He can't use this trait if he's incapacitated.
Fey Ancestry. Jarlaxle has advantage on saving throws against being charmed, and magic can't put him to sleep.
Innate Spellcasting. Jarlaxle's innate
spellcasting ability is Charisma (spell save DC 17, +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Innate Spellcasting"} to hit with spell attacks). He can innately cast the following
Monsters
Mythic Odysseys of Theros
damage if it fails. It can't use this trait if it's incapacitated.
Innate Spellcasting. The leonin's spellcasting ability is Wisdom (spell save DC 14). It can innately cast the following spells
, requiring no material components:
1/day each: banishment, detect evil and good
Unarmored Defense. While the leonin is wearing no armor and wielding no shield, its AC includes its Wisdom
Monsters
Fizban's Treasury of Dragons
victories.
2
A sapphire dragon is bound by an ancient pact to advise a monarchy on matters of defense—until someone bests the dragon’s security measures.
3
A sapphire dragon
creatures. Any creature capable of telepathic communication has its telepathy range doubled while within 1 mile of the lair. This includes creatures with innate telepathy and magical telepathy such as the
Monsters
Fizban's Treasury of Dragons
ancient pact to advise a monarchy on matters of defense—until someone bests the dragon’s security measures.
3
A sapphire dragon seeks adventurers to lead into battle against the mind
has its telepathy range doubled while within 1 mile of the lair. This includes creatures with innate telepathy and magical telepathy such as the Rary's telepathic bond spell.
Thriving Wildlife. Giant
Githzerai Monk
Legacy
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Monsters
Monster Manual (2014)
Innate Spellcasting (Psionics). The githzerai’s innate spellcasting ability is Wisdom. It can innately cast the following spells, requiring no components:
At will: mage hand (the hand is
invisible)
3/day each: feather fall, jump, see invisibility, shield
Psychic Defense. While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.Multiattack. The
Githzerai Zerth
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
Innate Spellcasting (Psionics). The githzerai’s spellcasting ability is Wisdom (spell save DC 14, +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Innate Spellcasting"} to hit with
: phantasmal killer, plane shift
Psychic Defense. While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.Multiattack. The githzerai makes two unarmed
Githzerai Enlightened
Legacy
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Monsters
Mordenkainen’s Tome of Foes
Innate Spellcasting (Psionics). The githzerai's innate spellcasting ability is Wisdom (spell save DC 16, +8;{"diceNotation":"1d20+8","rollType":"to hit"} to hit with spell attacks). It can innately
, plane shift, teleport
Psychic Defense. While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.Multiattack. The githzerai makes three unarmed strikes.
Unarmed
Githzerai Anarch
Legacy
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Monsters
Mordenkainen’s Tome of Foes
Innate Spellcasting (Psionics). The anarch’s innate spellcasting ability is Wisdom (spell save DC 18, +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Innate Spellcasting"} to
, telekinesis
1/day each: globe of invulnerability, plane shift, teleportation circle, wall of force
Psychic Defense. While the anarch is wearing no armor and wielding no shield, its AC includes its Wisdom
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, Perception +8
Senses passive Perception 18
Languages Gith
Challenge 10 (5,900 XP)
Innate Spellcasting (Psionics). The githzerai’s innate spellcasting ability is Wisdom (spell save DC 16, +8 to hit
invisibility, shield
1/day each: haste, plane shift, teleport
Psychic Defense. While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
Actions
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
impede on Oreskos and the safety of the leonin prides. Leonin Iconoclast
Medium humanoid (leonin), any alignment
Armor Class 17 (Unarmored Defense)
Hit Points 67 (9d8 + 27)
Speed 40 ft.
STR
Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. It can’t use this trait if it’s incapacitated.
Innate
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
14 (+2)
CHA
10 (+0)
Saving Throws Str +3, Dex +4, Int +3, Wis +4
Skills Insight +4, Perception +4
Senses passive Perception 14
Languages Gith
Challenge 2 (450 XP)
Innate
Spellcasting (Psionics). The githzerai’s innate spellcasting ability is Wisdom. It can innately cast the following spells, requiring no components:
At will: mage hand (the hand is invisible)
3/day
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Rosie Beestinger
Small humanoid (halfling), chaotic good
Armor Class 15 (Unarmored Defense)
Hit Points 45 (10d6 + 10)
Speed 40 ft.
STR
8 (−1)
DEX
16 (+3)
CON
12 (+1
teleport 60 feet to an unoccupied space she can see that is also in dim light or darkness. She then has advantage on the first melee attack she makes before the end of the turn.
Innate Spellcasting
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
anyone to save myself.”
Ras Nsi
Medium monstrosity (shapechanger, yuan-ti), neutral evil
Armor Class 15 (bracers of defense)
Hit Points 127 (17d8 + 51) reduced to 107; subtract 1 for each day that
, Draconic
Challenge 7 (2,900 XP)
Special Equipment. Ras Nsi wears bracers of defense, wields a flame tongue longsword, and carries a sending stone matched to one carried by the guide Salida (see
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
, and utilities. They use their innate ability to manipulate Sigil’s infrastructure not only to effect repairs but also to combat individuals who disrupt the city’s operations or violate the Lady’s
-defense.
Symbol Speech. A dabus communicates by creating illusory symbols and pictures that float in the air in front of itself and disappear a few seconds later. A creature that can see such a
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
and water.
Innate Spellcasting. Whymsee’s spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). She can innately cast the following spells, requiring no material components
next turn.
Shell Defense. Whymsee withdraws into her shell. Until she emerges, she gains a +4 bonus to AC and has advantage on Strength and Constitution saving throws. While in her shell, Whymsee is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Class 24 (+3 leather armor, Suave Defense)
Hit Points 123 (19d8 + 38)
Speed 30 ft.
STR
12(+1)
DEX
22(+6)
CON
14(+2)
INT
20(+5)
WIS
16 (+3)
CHA
19(+4
, and magic can’t put him to sleep.
Innate Spellcasting. Jarlaxle’s innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). He can innately cast the following spells
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
immediately. Otherwise, they mock the party but don’t fight except in self-defense. Roaming Ooze The presence of the Pudding King (see “The Pudding Court” later in this chapter) is drawing oozes to
features. Gnome Cunning. The wererat has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
Innate Spellcasting. The wererat’s innate spellcasting ability is Intelligence
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
+9, Insight +10, Perception +10
Senses passive Perception 20
Languages Gith
Challenge 16 (15,000 XP)
Innate Spellcasting (Psionics). The anarch’s innate spellcasting ability is Wisdom (spell
invisibility, shield, telekinesis
1/day each: globe of invulnerability, plane shift, teleportation circle, wall of force
Psychic Defense. While the anarch is wearing no armor and wielding no shield, its
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
such as owls and bats carry word to the gnomes during times when they should be on their guard. Experts in Illusion Forest gnomes have innate magical ability, letting them create simple illusions
community — designing longer-lasting or larger-scale illusions that help the community stay hidden from the world. Gnomes use illusions for practically any reason — as a game, for defense, or for
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
XP)
Unarmored Defense. While the adept is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
Actions
Multiattack. The adept makes three unarmed strikes or three dart
(bracers of defense, ring of protection)
Hit Points 45 (7d8 + 14)
Speed 30 ft.
STR
10(+0)
DEX
12(+1)
CON
10(+0)
INT
14(+2)
WIS
14(+2)
CHA
15(+2
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage plus 9 (2d8) necrotic damage.
Shell Defense. Krull withdraws into his shell. Until he emerges as a bonus action, he has a +4 bonus
(1 charge), slow (2 charges), and teleport (3 charges).
Innate Spellcasting. Arkhan’s spellcasting ability is Charisma (spell save DC 17). He can cast the following spells, requiring no material
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Condition Immunities charmed, frightened
Senses truesight 120 ft., passive Perception 25
Languages Common, Sphinx
Challenge 21 (33,000 XP)
Innate Spellcasting. Isperia’s innate spellcasting ability
, Wis +3
Skills Perception +3
Senses truesight 120 ft., passive Perception 13
Languages Common plus any one language
Challenge 3 (700 XP)
Innate Spellcasting. The mage’s innate spellcasting
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
their innate magical abilities to Baravar, and all gnomes get their natural defense against magic from her shrewdness. Callarduran Smoothhands Callarduran became the patron of the deep gnomes when he
of the Golden Hills, Gaerdal Ironhand, has no use for amusements, and she doesn’t deign to smile at any prank except those of Garl Glittergold. Gaerdal obsesses about defense and vigilance, and she is
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Nine Hells, and she is unable to take physical form for a time.
Innate Spellcasting (3/Day). Tiamat can innately cast divine word (spell save DC 26). Her spellcasting ability is Charisma.
Legendary
try to slay the demon, while nearby demons leap to its defense. As the two opposing forces clash, Crokek’toeck slips past the devils. The demon can gnaw through a bloodied chain link in 1 minute.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
tremorsense 10 ft., passive Perception 14
Languages Common
Challenge 1/2 (100 XP)
Unarmored Defense. While the monk is wearing no armor and wielding no shield, its AC includes its Wisdom modifier
until the end of Hellenrae’s next turn.
Unarmored Defense. While Hellenrae is wearing no armor and wielding no shield, her AC includes her Wisdom modifier.
Unarmored Movement. While Hellenrae is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
complex (and harder to run) the monster becomes. Innate Spellcasting and Spellcasting. The impact that the Innate Spellcasting and Spellcasting special traits have on a monster’s challenge rating
— Immutable Form Iron golem — Incorporeal Movement Ghost — Innate Spellcasting Djinni See step 13 under “Creating a Monster Stat Block.” Inscrutable Androsphinx — Invisibility Imp — Keen Senses Hell
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Languages Common, Giant
Challenge 11 (7,200 XP)
Innate Spellcasting. The giant’s innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no
last-ditch defense of the tribe’s home. When the mouth of Grolantor has slaughtered and eaten its fill of the tribe’s enemies, it passes out amid the gory remains of its victims, making it easy to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
self-defense. Elevator. A box-shaped iron elevator car constantly goes up and down the shaft, stopping for 1 minute on each floor and taking 1 minute to move from one level to the next. A collapsing
, Undercommon
Challenge 2 (450 XP)
Duergar Resilience. Grandolpha has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.
Innate
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
offense gets more successes than the team on defense, one player on offense can try either to hurl the ball between the metal tines of an electrified mast, hoping to impart an electrical charge to the ball
, or make a ranged weapon attack with the ball against a player on defense. Each option is described below:
Hurling the ball between the tines of an electrified mast requires a successful ranged
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
hearing what the “small folk” have to say. Watching the visitors are two storm giants wearing helms. If Mirran and Nym are attacked, these royal guards rush to the princesses’ defense and cover their
learned how to become attuned to the magic of this cave and harness its innate magical properties. Becoming attuned to the cave requires a creature to spend a short rest meditating inside the cave. While
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
treasure. With its innate toughness and tolerance for severe environmental effects, a dragon selects or builds a lair not for shelter but for defense, favoring multiple entrances and exits, and
innate right to rule, and this belief is the cornerstone of every chromatic dragon’s personality and worldview. Trying to humble a chromatic dragon is like trying to convince the wind to stop blowing. To






