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Returning 19 results for 'defense instant are briefly'.
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defense instance are briefly
defense instinct are briefly
defense intent are briefly
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Preparing to Use the Deck The power and unpredictability of a Deck of Many Things gives it the potential to wildly alter the course of campaigns. In an instant, characters could inherit a keep
, shifting the campaign’s focus to its defense and maintenance; a character could become separated from the rest of the party, trapped in an undetectable and unreachable prison; or characters could instantly
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, the graymatter engine assumes the role of a gracious host. It is far more interested in learning about its visitors than in talking about itself. If pushed, Landro briefly explains how it was created by
idea, Landro doesn’t push the matter. If the characters consent to the entity’s request, Landro extends a ribbonlike tentacle of graymatter fluid. Landro uses this tentacle to briefly touch the head of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
chapter assumes the characters use these tunnels. Once the characters and their allies agree on a plan, Clystran and his dragonnel rest briefly before heading off to find the other dragonnels and convince them to aid in Kalaman’s defense.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
elementals Wondrous item No Bracers of defense Wondrous item Yes Brazier of commanding fire elementals Wondrous item No Cape of the mountebank Wondrous item No Censer of controlling air elementals Wondrous
item No Cloak of displacement Wondrous item Yes Cloak of the bat Wondrous item Yes Cube of force Wondrous item Yes Daern’s instant fortress Wondrous item No Dagger of venom Weapon No Dimensional
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
(chaotic good, human noble) briefly recaps the rules and asks if there are any questions. Once any questions are addressed, the challenge begins.
Running the Challenge The challenge unfolds over three
saving throw. 10 Skull-Face Pepper (DC 20). The spice is intense. For an instant, every participant’s face looks like a skull to you. This is unsettling but has no other effect. Ending the Challenge The
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
calls “Lefty,” was later animated as a crawling claw. The disembodied hand can play instruments and communicate using simple gestures. If Topolah is in sight, Captain Gargenhale’s posture briefly slumps
words, Gargenhale tells any belligerent or opportunistic characters that his crew has already died once—and they won’t hesitate to do so again in defense of their ship. In conversation, Gargenhale is
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
of defense stack? Yes. In general, bonuses stack, unless they’re from the same spell (see “Combining Magical Effects” in the Player’s Handbook). You also can’t benefit from more than one ring of
dwarven thrower. If a rogue with the Assassinate feature uses a vorpal sword, isn’t the surprise attack an instant kill? No. A vorpal sword requires you to roll a 20 on the attack roll to decapitate
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
return with the spoils of war. The githyanki sky ships attack from above in the dead of night, gaining an instant advantage since communities on the surface rarely offer strong defenses against
of an organized defense. Because the githyanki strike to plunder rather than conquer, raiders linger over their target for no more than a few hours. By daybreak the attackers are gone, purposely
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
spell Animate Dead harnesses magical energy to turn a corpse or a pile of bones into an Undead creature. That necromantic magic is present for an instant and is then gone. The resulting creature now
various game features distinguish between the armor you don and a Shield you wield. Take a look at the Monk’s Unarmored Defense feature and compare it to the Barbarian’s version. In the Monk’s version
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
—Rare 1d100 Item 01 Bag of Beans 02–03 Bead of Force 04 Bowl of Commanding Water Elementals 05–06 Bracers of Defense 07 Brazier of Commanding Fire Elementals 08–09 Cape of the Mountebank 10 Censer
of Controlling Air Elementals 11–12 Chime of Opening 13–14 Cloak of Displacement 15–16 Cloak of the Bat 17 Cube of Force 18 Cube of Summoning 19 Daern’s Instant Fortress 20–21 Enspelled Staff (level 2
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, outside assistance is essential to the continued defense of the realm. FORT MORNINGLORD
Several years ago, the entire complement of paladins at Fort Morninglord simply disappeared in a calamitous
, without a second thought, to lay down their lives in defense of their people, and the folk of Elturgard know it. Disrespect the Creed, and it isn’t the Creed’s wrath you face, but that of the local
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the use of spears and other weapons, and must spend at least one day a month in defense of the town, standing sentry on its walls or patrolling the nearby roads. Their training means that the common
the High Forest in territory claimed by its self-styled Stag King thirteen centuries ago. Its rulers were briefly supplanted by magelords, but then reclaimed the throne, only to be wiped out by orcs
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
City Celebrations At many times of year, hardly a tenday can pass in Waterdeep without the staging of some rite, race, or rousing ceremony of civic pride. Here I briefly summarize the most widely
of Troubles. Though not outlawed fully, spellcasting is allowable only in self-defense or in cases of extreme need. At night, this holiday becomes solemn and serious, as many Waterdavians offer
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
instantaneous spell animate dead harnesses magical energy to turn a corpse or a pile of bones into an undead creature. That necromantic magic is present for an instant and is then gone. The resulting
armor in the equipment rules in the Player’s Handbook, but various game features distinguish between the armor you wear and a shield you wield. Take a look at the monk’s Unarmored Defense feature and
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
blades’ attack bonus increases by 2, and their damage increases by 3 (1d6). These benefits apply until the blades hit a target, after which the values return to normal. Rune’s Defense. Tampering with the
second portal briefly appears and teleports the sphere back to the top of the slope to begin the process again. Initiative. The trap acts on initiative count 10 (but see the dynamic element below
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
of the cages for customers, usually on captured thieves or duergar who worked too slowly. She might talk briefly with the characters, but only as a pretense to determine their numbers and weaknesses
discussing the tower in Terran. Toppled Tower. The strange tower is a variant of Daern’s instant fortress called a mudslick tower (see appendix B). Svirfneblin scouts liberated the mudslick tower from
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
larger vault. Hjoldak knows the location of both stashes as well as how to open them. The bed frame’s compartment was used to store weapons and other means of defense in case of an emergency. A character
is plagued by a piercing headache, and whenever the character closes or opens their eyes, they briefly see a flash of shadowy, alien tendrils creeping at the edge of their vision. Additionally, the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
doesn’t change, but it is free to go where it pleases. It shuns combat and fights only in self-defense. Killing one or more dretches causes an upswell of dark emotions in Iggwilv, which can have
Strongheart (see appendix B), battled Kelek and Warduke in this study. Warduke used a horn of blasting to punch a hole in the wall and sent the knight hurtling through it. An instant later, the palace
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Toes serves Bavlorna as a chef and butcher. The hag has forbidden the redcap from attacking or murdering guests, so Bloody Toes fights only in self-defense. The redcap despises everyone and everything
the characters follow Charm’s shadow on its escape attempt, it leads them to the stairs under Bavlorna’s cottage, where it waits briefly. When Charm leaves Bavlorna’s cottage, the darkling elder and her






