Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'defense insults are bonds'.
Other Suggestions:
defense insults are bards
defense insects are bonus
defenses insults are bonus
defense insults are bonus
defense insults are bond
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Suave Defense. While the swashbuckler is wearing light or no armor and wielding no shield, its AC includes its Charisma modifier.Multiattack. The swashbuckler makes one Dagger attack and two Rapier
Dexterously manipulates a silver coin through their fingers
7
Hurls colorful insults
8
Adds showy embellishments to rapier strokes
Lightfooted. The swashbuckler takes the Dash or Disengage action.
Monsters
Mythic Odysseys of Theros
, requiring no material components:
1/day each: banishment, detect evil and good
Unarmored Defense. While the leonin is wearing no armor and wielding no shield, its AC includes its Wisdom
in ages past, today their prides largely avoid contact with other peoples and spurn the gods that ignored their plight. Since then, the leonin have flourished, finding strength in their bonds with
Soldier
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
combined with the rigid discipline of military service leave their mark on all soldiers, shaping their ideals, creating strong bonds, and often leaving them scarred and vulnerable to fear, shame, and
solution is the best path to success.
d6
Ideal
1
Greater Good. Our lot is to lay down our lives in defense of others. (Good)
2
Responsibility. I do what I must and obey just
Charlatan
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
a born gambler who can’t resist taking a risk for a potential payoff.
5
I lie about almost everything, even when there’s no good reason to.
6
Sarcasm and insults are my
Charity. I distribute the money I acquire to the people who really need it. (Good)
4
Creativity. I never run the same con twice. (Chaotic)
5
Friendship. Material goods come and go. Bonds of
Backgrounds
Guildmasters’ Guide to Ravnica
finally know peace. (Any)
Bonds
d6
Bond
1
I would give my life in the defense of the small enclave where I first encountered Mat’Selesnya.
2
I love beasts and
, empathetic, and generally peaceful — unless roused to action. Their flaws and bonds alike grow naturally from their close ties to the community.
Personality Traits
d8
Personality Trait
Backgrounds
Baldur’s Gate: Descent into Avernus
insults are my weapons of choice.
7
I keep multiple holy symbols on me and invoke whatever deity might come in useful at any given moment.
8
I pocket anything I see that might have some
come and go. Bonds of friendship last forever. (Good)
6
Aspiration. I’m determined to make something of myself. (Any)
d6
Bond
1
I fleeced the wrong person and must
Backgrounds
Baldur’s Gate: Descent into Avernus
soldiers, shaping their ideals, creating strong bonds, and often leaving them scarred and vulnerable to fear, shame, and hatred.
d8
Personality Trait
1
I’m always polite and
Greater Good. Our lot is to lay down our lives in defense of others. (Good)
2
Responsibility. I do what I must and obey just authority. (Lawful)
3
Independence. When people follow orders
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
flips their dagger 4 Punctuates sentences with a boisterous “Ha-HA!” 5 Sings catchy sea chanteys 6 Dexterously manipulates a silver coin through their fingers 7 Hurls colorful insults 8 Adds showy
embellishments to rapier strokes Swashbuckler
Medium Humanoid, Any Alignment
Armor Class 17 (leather armor, Suave Defense)
Hit Points 66 (12d8 + 12)
Speed 30 ft.
STR
12 (+1)
DEX
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
) Orc Bonds d6 Bond 1 I will defend my tribe to the death. 2 Every serious choice I make must be decided by signs or omens from the gods. 3 I carry the teeth of a great warrior. They inspire me to
calm temperament and let insults roll off my back. 2 I don’t fear the gods and have no patience for superstitions. 3 I am slow to anger, but when I do become enraged I fight until my enemies are dead
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
past, today their prides largely avoid contact with other peoples and spurn the gods that ignored their plight. Since then, the leonin have flourished, finding strength in their bonds with one another
impede on Oreskos and the safety of the leonin prides. Leonin Iconoclast
Medium humanoid (leonin), any alignment
Armor Class 17 (Unarmored Defense)
Hit Points 67 (9d8 + 27)
Speed 40 ft.
STR
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
goals of the tribe don’t concern me. Personal glory is what I crave. (Chaotic)
6
Savagery. I will not be controlled. (Chaotic)
Orc Bonds
d6
Bond
1
I will defend my
have a calm temperament and let insults roll off my back.
2
I don’t fear the gods and have no patience for superstitions.
3
I am slow to anger, but when I do become enraged I fight
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
values faithfulness in oaths and bonds. Courtroom testimony and marriage vows are sworn on his name, for he can’t tolerate the breaking of a solemn promise. He is the arbiter of morality, virtue, and
interested not only in punitive justice, but also in the establishment of fair and equitable relationships among people and gods, in service to the common good. He also takes an interest in the bonds of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
in the direst situation deserve respect. 6 Brutality. Overwhelming violence, and those who can deliver it, are worthy of obedience. Devil Bonds d6 Bond 1 I and my comrades fought well in the Blood
defense of all. 5 I’m so reliant on the laws of the Nine Hells that I panic without their guidance. 6 I am secretly jealous of the freedom that mortals enjoy.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
more complex than merely seeking after adventure. She has long sought for ultimate meaning in the stars, and to seek justification for her belief that her bonds to her expansive family are reflected in
. Rosie Beestinger
Small humanoid (halfling), chaotic good
Armor Class 15 (Unarmored Defense)
Hit Points 45 (10d6 + 10)
Speed 40 ft.
STR
8 (−1)
DEX
16 (+3)
CON
12 (+1
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
way inside. While this is happening, a young man named Sirac at the House of the Triad learns what the giants are after and realizes he might be able to save the town. Defense of Bryn Shander The
threat of a full-scale frost giant attack throws the town of Bryn Shander into chaos. Many guards abandon their posts, leaving the defense of the southwest gatehouse to the adventurers. The characters
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
for getting what I want. 4 I’m a born gambler who can’t resist taking a risk for a potential payoff. 5 I lie about almost everything, even when there’s no good reason to. 6 Sarcasm and insults are my
people who really need it. (Good) 4 Creativity. I never run the same con twice. (Chaotic) 5 Friendship. Material goods come and go. Bonds of friendship last forever. (Good) 6 Aspiration. I’m determined to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Someday all will worship me. Until then, I track their insults with obsessive attention. Demon Ideals d6 Ideal 1 Self-Preservation. It’s everything and everyone for themselves in this cruel world. 2
potential is an empty weapon. Demon Bonds d6 Bond 1–6 I am a perfect product of creation, destined to one day shape the cosmos to my whims. Everything I do verifies my destiny. Demon Flaws d6
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
1 I have made subtle insults into an art form. 2 I always act unpleasant so others never learn of my secret affections. 3 I enjoy wagers as parts of my bargains, which increase the risk and the
appearance and my cruel heart. (Evil) Hag Bonds d8 Bond 1 I hate a certain mortal family and steal one of their children each generation for my own purposes. 2 I am involved in a centuries-long feud
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
raised to a very different lifestyle than most people ever experience, and their personalities reflect that upbringing. A noble title comes with a plethora of bonds — responsibilities to family, to other
a hero of the people. d6 Flaw 1 I secretly believe that everyone is beneath me. 2 I hide a truly scandalous secret that could ruin my family forever. 3 I too often hear veiled insults and threats
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, using them for menial tasks and for basic defense of Longsaddle. Some apprentices are often the inadvertent test subjects for an experimental spell, but such is the danger of apprenticing to the
stressed enough that while the Harpells have little interest in the daily running of Longsaddle, it is undeniably their town. They rarely suffer insults, and never tolerate violence against themselves
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, sinkholes, or mighty earthquakes, thus demonstrating the true power of elemental earth and the futility of resistance. Earth cultists see mines, quarries, and tiled fields as insults imposed upon the
thumbs and forefingers of both hands together. Tactics and Philosophy The Black Earth cult is the most defense-minded and patient of the four elemental cults. Earth cultists admire stoicism, endurance
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
weak and wants nothing to do with them. They fight only in self-defense, and each has a challenge rating of 1/8 (25 XP). Secret Door. A secret door stands in the northwest wall of this cavern. The old
troglodytes won’t divulge the secret door’s location, and they spit insults at anyone who dares to open it. 7h. Blessed Laogzed This dank cave contains a 5-foot-tall, 8-foot-diameter mud sculpture of a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
raised to a very different lifestyle than most people ever experience, and their personalities reflect that upbringing. A noble title comes with a plethora of bonds — responsibilities to family, to other
a hero of the people. d6 Flaw 1 I secretly believe that everyone is beneath me. 2 I hide a truly scandalous secret that could ruin my family forever. 3 I too often hear veiled insults and threats
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, creating strong bonds, and often leaving them scarred and vulnerable to fear, shame, and hatred. d8 Personality Trait 1 I’m always polite and respectful. 2 I’m haunted by memories of war. I can’t get the
is the best path to success. d6 Ideal 1 Greater Good. Our lot is to lay down our lives in defense of others. (Good) 2 Responsibility. I do what I must and obey just authority. (Lawful) 3
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. One nasty, suspicious mind.
— Elminster
Renegade Illithids Sometimes a mind flayer that’s away from its colony breaks free from the elder brain. Perhaps it ran into a situation where its bonds of
illithid remains fearful of gith attacks, and likely sets about creating a sort of colony of its own, the better to remain undetected. It gathers minions, establishes a lair, and makes defense of its
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
almost like a second skin. The armor is enhanced to hone the artificer’s magic, unleash potent attacks, and generate a formidable defense. The artificer bonds with this armor, becoming one with it even as
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Intelligence (Arcana) check, discern that the goop leaking from the crate is used to soften planar bonds, thus making summoning easier. The crack can be easily sealed with mending or similar magic. Crate of
greenery.
Two ruin grinders (see chapter 7) wander this island, unable to continue their assigned task of moving cargo. The ruin grinders aren’t hostile and attack only in self-defense. Before it can be
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, or the severed heads of enemy leaders — a particularly holy gift. Hobgoblins operating on their own will remain in their forts, content to deal with internal politics of rank and matters of defense
other legions when a host forms. The warlords of rival legions don’t seek to depose the leader of the host unless the fortunes of war create the opportunity. Each legion records all the insults directed
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
commanding their underlings to cover their retreat. Defense of Triboar After receiving reports of orcs attacking ranches to the southeast, Lord Protector Darathra Shendrel sends the Twelve to
players run their NPCs during the battle is up to them, but encourage the players to review their NPCs’ ideals, bonds, and flaws. For more information on how to use and run these NPCs, see the “Special
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
laced with bawdy insults and lewd gestures. Only on rare occasions do things get physical, and even then, the Fey do little more than bite, scratch, and hurl mud at each other. Every now and then, the
have nothing akin to a mutual defense pact, and the very thought of one is greeted by jeers on both sides. If a rising army of fomorians or some other threat endangers one court, it’s widely understood
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Koletras are said to bring good luck to a band, but are also usually fated to die in defense of their family. Not every guros has a koletra of its own, and guri share their best warriors among each other
as a sign of goodwill and a way to forge bonds. Journeys of Discovery When young Lagonna centaurs become adults, they often leave their band to travel the world on their own. This time of self
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
spots the Eye Stabbers while wandering through town, half-drunk, mulling over lyrics for a new song. Using his powerful set of lungs, he sounds the initial alarm and rushes back toward the inn. Defense
appear in appendix D. How the players run their NPCs during the battle is up to them, but encourage the players to review their NPCs’ ideals, bonds, and flaws. All of these NPCs are familiar with
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Tezrin (see appendix D), as well as a hidden vault containing their wealth. Alaestra and Narth run a successful business even in the face of local insults and mild harassment. They have an agreement with
, Kolstaag’s bracers of defense, and a +1 wand of the war mage. T16. The Triboar Arms The Triboar Arms has burned to the ground twice and been rebuilt twice. Its owner and proprietor is Nemyth (NG male
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. They fight only in self-defense. They are apprentice wizards (see appendix B), with these changes: They are neutral. They have these racial traits: Their walking speed is 25 feet. They have advantage on
trying to free himself of his bonds but is making no progress. Drow Captive. The drow, Zaibon Kyszalt, was captured in Skullport and brought here for interrogation. His superior, Raelyn Auvryndar, was
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
guildmaster’s ideals, bonds, and flaws are included. As a general rule, a guildmaster’s personal agenda is in line with the guild’s goals described in chapter 2, so the guild entries there provide
troops of the legion. They are adept at breaking up mobs and organized lines of defense. Sometimes described as living thunderstorms, reckoners charge their bodies with lightning that bursts forth in






