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Returning 35 results for 'defense intense are breaks'.
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Monsters
Candlekeep Mysteries
Unarmored Defense. While Jade Tigress is wearing no armor and wielding no shield, her AC includes her Wisdom modifier.Multiattack. Jade Tigress makes three attacks.
Force Strike. Melee Weapon Attack
’s small enough to hold in one hand and Jade Tigress has a hand free.Jade Tigress is a powerfully built woman whose body has been honed by intense physical training. She is rugged in appearance
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (1/Day). If the dragonborn fails a saving throw, it can choose to succeed instead.
Mental Defense. While the dragonborn is wearing no armor, its AC includes its Intelligence
"}. The dragonborn exhales a wave of intense heat in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 27 (6d8);{"diceNotation":"6d8", "rollType":"damage
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the hollow dragon fails a saving throw, it can choose to succeed instead.
Reconstruction. When the hollow dragon is reduced to 0 hit points, its body breaks into
Actions). A sudden loud ringing noise, painfully intense, erupts from the hollow dragon’s frame. Each creature within 10 feet of the hollow dragon must make a DC 19 Constitution saving throw, taking
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Legendary Resistance (3/Day). If the githzerai fails a saving throw, it can choose to succeed instead.
Psychic Defense. While the githzerai is wearing no armor and wielding no shield, its AC
of its composition. If the anarch moves more than 120 feet from the object, the anarch’s concentration breaks.
Move Object. The anarch can magically move an object it can see within 150 feet of
Monsters
Bigby Presents: Glory of the Giants
the heat of a volcanic environment and conjure raw elemental energy of fire and magma. In a fire giant community, these forgecallers oversee both forges and the community’s defense, often in
.
A forgecaller is a walking furnace, clad head to toe in plate armor that seems to barely contain intense heat and billowing smoke. They conjure waves of magma and can fly by jetting magical fire from
Githzerai Anarch
Legacy
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Monsters
Mordenkainen’s Tome of Foes
, telekinesis
1/day each: globe of invulnerability, plane shift, teleportation circle, wall of force
Psychic Defense. While the anarch is wearing no armor and wielding no shield, its AC includes its Wisdom
composition. If the anarch moves more than 120 feet from the object, its concentration breaks.
The anarch can magically move an object it can see within 150 feet of it by making a Wisdom check with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
7. Anti-Illithid Defense Two crystal golems (see “Crystal Golems”) guard this room. They attack any creature that enters this area unescorted by a githyanki, a crystal golem, or a red dragon. If
combat breaks out in this chamber, the githyanki warriors in area 6a come to investigate. A permanent enchantment in this chamber grants any creature in the area advantage on saving throws against being charmed, and causes the levitate and detect thoughts spells to automatically fail when cast.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
contributing to the adventure’s moody atmosphere when you’re focused on something else. Limit Comedy. Be aware that comedy breaks tension. Nothing dispels an ominous atmosphere like jokes, be they in
enjoyment is more important than shock value. Know What’s Too Far. If a game gets too intense or goes a direction you don’t want to explore, make sure you and the other players have a method for raising
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Sardior’s breath. Dragonborn of Sardior
Medium Humanoid, Typically Neutral
Armor Class 17 (Mental Defense)
Hit Points 75 (10d8 + 30)
Speed 30 ft., fly 30 ft. (hover)
STR
14 (+2)
DEX
dragonborn fails a saving throw, it can choose to succeed instead.
Mental Defense. While the dragonborn is wearing no armor, its AC includes its Intelligence modifier.
Actions
Multiattack. The
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
daughter Bloppblippodd, archpriest of Leemooggoogoon the Deep Father.
Defense: All kuo-toa rally to the village’s defense, including whips and monitors serving the priesthood.
Commerce: The kuo-toa
d6. On a roll of 1, a bridge flips or breaks to drop characters to the platform below, or a platform tilts to tip the characters into the water. These areas can be navigated safely by treating them as
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Defense One hundred trained warriors serve in the town guard. Each of them wears studded leather armor marked with a town guard’s badge — the green reed of Saltmarsh — and is armed with a club while
longswords and heavy crossbows. A militia of five hundred residents can be mustered to take up the defense of the town if it comes under attack. The militia members have undergone minimal training, since
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, highlighting the diversity of the student body. Suggested Characteristics. With the college’s intense standards looming over them, Silverquill students range from cocky and cutthroat to overwhelmed
way to succeed. 4 I’ve mastered the art of using humor as a defense, and I always have a charming joke ready. 5 I always wait before speaking, analyzing the situation for whichever angle is most
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
with a thought. Githzerai Anarch
Medium Humanoid (Gith), Any Alignment
Armor Class 20 (Psychic Defense)
Hit Points 144 (17d8 + 68)
Speed 30 ft., fly 40 ft. (hover)
STR
16 (+3)
DEX
.
Psychic Defense. While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
Actions
Multiattack. The githzerai makes three Unarmed Strike attacks.
Unarmed
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the drow dispatch a well-armed defense force to destroy the surface dwellers. Racing ahead of this drow force is a high elf from Silverymoon named Khalessa Draga. A deep cover agent of the Lords
killed, the goblinoids flee as their morale breaks. Sir Aljanor has made his peace with Tyr and expects to die. He is disappointed if good lives are lost in a foolish attempt to rescue him. If he
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
combat erupts, the entire den goes on alert. As a consequence, adventurers might find themselves fighting several encounters’ worth of creatures at once. Grudd Haug’s defenders lack a cohesive defense
strategy, but they are many. If Guh dies, the morale of Grudd Haug’s other denizens breaks, and they flee into the wilderness. All the hill giants in Grudd Haug, with the exception of Guh, are enslaved
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
molds and repeat the process. Without their armor, Brok and Fumira have AC 10. They keep their war picks and javelins close by, but fight only in self-defense. If they detect intruders, they stop working
visitors, preferring to let Rojkarn answer any questions they might have. If a fight breaks out, the duergar in areas 16b and 16d quickly join the battle. (The duergar in area 16c is deaf.) The forge puts
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
— not to mention monsters that prey on unlucky or ill-prepared miners who unknowingly invade their territory. The most intense traveling I’ve done through these hills was in pursuit of a band of
favoring sheep, and gnomes goats, as well as artisans of all sorts. Each community has a sheriff who maintains peace and leads defense — a role most often fulfilled by a halfling, I’ve found, though
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
. Take a Bonus Action to extend your Rage. Each time the Rage is extended, it lasts until the end of your next turn. You can maintain a Rage for up to 10 minutes. Level 1: Unarmored Defense While you
when you dodge perils. You have Advantage on Dexterity saving throws unless you have the Incapacitated condition. Level 2: Reckless Attack You can throw aside all concern for defense to attack with
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
earlier in this chapter) that stand aside as visitors approach. They attack only if Countess Sansuri commands them to do so or if a fight breaks out in area 10. Opening the door triggers a permanent alarm
here, and a permanent unseen servant cleans on a regular basis. The ogres are docile and shun combat, fighting only in self-defense. Each one is trained to prepare a specific kind of meal: one handles
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
, these forgecallers oversee both forges and the community’s defense, often in Surtur’s name. Some forgecallers prefer to live and work in isolation, seeking the hottest fires in volcanoes’ hearts or the
Elemental Plane of Fire to pursue their own crafts and studies. A forgecaller is a walking furnace, clad head to toe in plate armor that seems to barely contain intense heat and billowing smoke. They
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, using them for menial tasks and for basic defense of Longsaddle. Some apprentices are often the inadvertent test subjects for an experimental spell, but such is the danger of apprenticing to the
, except when the booming reverberation of a Harpell-crafted spell breaks the silence. The family is constantly researching magic both old and new, and twisting spells and rituals into interesting (to them
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, these forgecallers oversee both forges and the community’s defense, often in Surtur’s name. Some forgecallers prefer to live and work in isolation, seeking the hottest fires in volcanoes’ hearts or the
Elemental Plane of Fire to pursue their own crafts and studies. A forgecaller is a walking furnace, clad head to toe in plate armor that seems to barely contain intense heat and billowing smoke. They
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
magic spell or similar effect, the Soulmonger radiates an intense aura of necromantic magic. Destroying the Soulmonger not only ends the effects of the death curse (see the introduction to the
, piercing, and slashing damage from nonmagical attacks; and immunity to fire, poison, and psychic damage. When a strut drops to 0 hit points, it breaks and causes the other two struts to snap as the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. One nasty, suspicious mind.
— Elminster
Renegade Illithids Sometimes a mind flayer that’s away from its colony breaks free from the elder brain. Perhaps it ran into a situation where its bonds of
illithid remains fearful of gith attacks, and likely sets about creating a sort of colony of its own, the better to remain undetected. It gathers minions, establishes a lair, and makes defense of its
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
than 120 feet from the object, its concentration breaks. The anarch can magically move an object it can see within 150 feet of it by making a Wisdom check with advantage. The DC depends on the
invisibility, shield, telekinesis
1/day each: globe of invulnerability, plane shift, teleportation circle, wall of force
Psychic Defense. While the anarch is wearing no armor and wielding no shield, its
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
dressed in wizardly robes stands by one of the windows, caught in a fugue of intense contemplation. Perched on the corner of a table nearby is a spindly little demon with warty green skin, buggy eyes
mazelike troughs carved into the box’s surface. She then tips the box so that the liquid flows in certain directions through the mazelike patterns — until the box’s horn inlays pop loose and it breaks
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
fallen clutches something against their chest. You’re not sure what it is, but you feel the urge to reach for it. Before you can, the object glows and then flashes with intense light.
Kiri-Jolith, God
tree visible from outside breaks through the ruin’s marble floor and stretches through the collapsed ceiling. Around it, broken statues line the remaining walls, standing in crumbling alcoves.
The
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
atmosphere for hours on end. Plan to take breaks during your game session, and encourage players to step away from the table if they need to. If you feel like the game has gotten intense or taken a turn
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
painstaking process in the narrow space takes 5 minutes, and if the check fails by 5 or more, the sphere breaks at the end of the attempt. Sleep Gas. If the glass sphere breaks, it releases green, swirling
about. This part of the regeneration process requires 2 rounds, during which time the corpse has AC 12 and 27 hit points. (If they have not been removed, the corpse benefits from the bracers of defense
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
water (see area 2) is halved. After 1d10 days, the lake’s water becomes safe to drink. If the runestone breaks, the light of the fallen star beneath the Star Forge shines even more intensely, and more
stays close to the furnace, knowing that her immunity to its intense heat and blinding radiance gives her an edge in case of combat. If attacked, she fights to the bitter end, knowing that to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
possessions through the planes. Someone who dares to steal from a morkoth, or breaks a deal with one, will know no rest until the morkoth is slain or all promises are kept. Collectors of everything odd
feet of such an entrance and able to see it must make a DC 15 Wisdom saving throw. On a failed save, the creature feels an intense urge to use its movement on each of its turns to enter the lair and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Dexterity saving throw or fall 60 feet to the floor below. The middle bridge has a 15-foot-wide gap in it. A character can clear this gap with a running jump — but part of the bridge breaks away under the
violent one. Aurinax is patient, wise, merciful, and vigilant. He remains in humanoid form until combat breaks out, since he can’t easily carry the dragonstaff of Ahghairon in dragon form. The dragon
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
healed. The hands cultivate the sickness of these nurtured ones, turning them into instruments of defense and weapons of war. When orcs go to battle, a band of nurtured ones might charge in first — to
thieves that follow the cult of the Red Fang. They perform assassinations, stealthy raids, and other covert operations on the tribe’s behalf. They rely on a mix of intense training and magic granted to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
floor ahead with a pole or who has a passive Perception score of 14 or higher. A character who puts their full weight on the grate breaks through and falls into the cargo hold (area 12). The fall into
time to cast shillelagh on the quarterstaff he wields, barkskin for defense, and produce flame in preparation for a confrontation. The phase spider spends its time in the Border Ethereal. It attempts
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. That devotion has granted them an uncanny ability to hold their ground against the buffeting assaults. It has also earned them the right to wear special plate armor of elemental stone, which breaks down
tremorsense 10 ft., passive Perception 14
Languages Common
Challenge 1/2 (100 XP)
Unarmored Defense. While the monk is wearing no armor and wielding no shield, its AC includes its Wisdom modifier






