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Returning 4 results for 'defenses improvise are bonded'.
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Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
chapter, such as breaking down doors, intimidating enemies, sensing weaknesses in magical defenses, or calling for a parley with a foe. The only limits to the actions you can attempt are your imagination
and your character’s ability scores. See the descriptions of the ability scores in chapter 7 for inspiration as you improvise.
When you describe an action not detailed elsewhere in the rules, the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
section, such as breaking down doors, intimidating enemies, sensing weaknesses in magical defenses, or calling for a parley with a foe. The only limits to the actions you can attempt are your imagination
and your character’s ability scores. See the descriptions of the ability scores in the Using Ability Scores section for inspiration as you improvise.
When you describe an action not detailed
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Charisma check. A character with proficiency in the Animal Handling skill has advantage on the check. The bonded tressym obeys that character’s commands and no one else’s. Near the top of Moongleam Tower is
about the attack when the knights return with the survivors. They also find out that the armored wagon was transporting wages to workers who are rebuilding Sundabar’s defenses, which were destroyed
compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
the stat block) have bonded with the wrong person and now track an innocent citizen.
4 Hussars — Azorius soldiers (see chapter 6 for the stat block) mounted on griffons—declare martial law in a
possibilities.
Legion Garrison Adventures
d12 Adventure Goal
1 Lay siege to the garrison.
2 Break a siege at the garrison.
3 Sabotage the building’s defenses so someone else






