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Returning 3 results for 'defined impede are blocks'.
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Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
spectral dancers fill the street. Make a DC 15 Charisma (Performance) check to flow with their movements. On a failed check, they impede your sight and count as 10 feet of difficult terrain. 5 A
religious procession blocks your way. Make a DC 10 Intelligence (Religion) check to recognize their customs and move respectfully among them. On a success, a thankful cleric casts bless on you. On a failed
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
it was; the entire land is a scar left by the catastrophe of the Mourning. Mist Wall. The borders of the Mournland are defined by a wall of thick, gray mist that rises thousands of feet into the air
by how much, or you can simply increase it by 1 or 2 as you see fit. Many Mournland creatures have mutations that are purely cosmetic and don’t change their stat blocks. For example, one might have
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
that Ilvaash is their common enemy. Spectral Webs. The diaphanous webs are too flimsy to impede movement, but they lightly obscure most of the room and heavily obscure the 20 feet of the room closest
usually dozes here with four encephalon gemmules (see appendix A for both stat blocks). The encephalon cluster occasionally leaves this nook, while the gemmules are always here, wallowing in their






