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                        Returning 8 results for 'deflect invention are breathe'.
                    
                
                        
                            
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                                        defeat invention are breath
                                    
                                
                                    
                                        defeat invention are breathe
                                    
                                
                                    
                                        detect invention are breath
                                    
                                
                                    
                                        detect invention are breathe
                                    
                                
                                    
                                        detect intention are breathe
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    );{"diceNotation":"1d4+2","rollType":"damage","rollAction":"Sling","rollDamageType":"bludgeoning"} bludgeoning damage.
Weapon Invention. The kobold uses one of the following options (choose one or roll a d8
                                                
                                            
                                                
                                                    ;{"diceNotation":"1d8","rollType":"roll","rollAction":"Weapon Invention"}); the kobold can use each one no more than once per day:
Acid. The kobold hurls a flask of acid. Ranged Weapon Attack: S+4
                                                
                                            
                                        
                                                    Kobold Inventor
                                                    
    
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                                                     Monsters
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    );{"diceNotation":"1d4+2","rollType":"damage","rollAction":"Sling","rollDamageType":"bludgeoning"} bludgeoning damage.
Weapon Invention. The kobold uses one of the following options (roll a d8;{"diceNotation":"1d8
                                                
                                            
                                                
                                                    ","rollType":"roll","rollAction":"Weapon Invention"} or choose one); the kobold can use each one no more than once per day:
Acid. The kobold hurls a flask of acid. Ranged Weapon Attack: +4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    ) piercing damage.
 Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
 Weapon Invention. The kobold uses one of the following options (roll a d8
                                                
                                            
                                                
                                                     throw at the end of each of its turns, ending the effect on itself on a success. A creature that doesn’t need to breathe or is immune to poison automatically succeeds on the saving throw. Once the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    ., one target. Hit: 4 (1d4 + 2) piercing damage.
 Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
 Weapon Invention. The kobold uses one of the
                                                
                                            
                                                
                                                     and is incapacitated for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that doesn’t need to breathe or is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     creature, it has the Prone condition.
 Reactions
 Deflect Missile (Recharge 5–6). Trigger: The giant is hit by a ranged attack roll and takes Bludgeoning, Piercing, or Slashing damage from it. Response
                                                
                                            
                                                
                                                    )
 Traits
 Amphibious. The giant can breathe air and water.
 Actions
 Multiattack. The giant makes two attacks, using Storm Sword or Thunderbolt in any combination.
 Storm Sword. Melee Attack Roll: +14
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     Drowned Forest Oddities table to inject a sense of the surreal as characters travel through the region. Roll a d20 or pick from the table once per day of travel, and add new elements of your own invention
                                                
                                            
                                                
                                                     encountered in the river have swimming speeds equal to their normal speeds and can breathe both air and water. Random Encounters. The Dunwater River Random Encounters table provides ideas for the sort of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
 Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
 Weapon Invention. The kobold uses
                                                
                                            
                                                
                                                     to breathe or is immune to poison automatically succeeds on the saving throw. Once the skunk has sprayed its musk, it can’t do so again until it finishes a short or long rest.
 8. Wasp Nest in a Bag
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     Perception 19
 Languages —
 Challenge 10 (5,900 XP)
 Amphibious. The froghemoth can breathe air and water.
 Shock Susceptibility. If the froghemoth takes lightning damage, it suffers several effects
                                                
                                            
                                                
                                                     space, and the creature takes 10 (3d6) acid damage and is engulfed. The engulfed creature can’t breathe, is restrained, and takes 21 (6d6) acid damage at the start of each of the cube’s turns. When the
                                                
                                            
                                        





