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Returning 10 results for 'deflection involve are beasts'.
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Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
table suggests a few adventures the god’s champions might involve themselves in. Karametra’s Quests d6 Adventure Goal
1 Plant a fruit-bearing tree where one has never grown.
2 Save a
village whose crops are failing.
3 Defend or found an orphanage.
4 Teach a settlement to defend itself from wild beasts.
5 Reunite an orphan with living relatives.
6 Convince
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
cults that reject the oppression of authority by returning to nature. Inductees often mistake these cults for druidic circles or totemic religions whose ceremonies involve entering a labyrinth while
wearing a ceremonial animal mask. Within these bounded environments, cultists hunt, kill, and eat wild beasts, indulging their basest primal urges. In the end, however, sacrificial animals are exchanged
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
to keep the living out of the realm of the dead and the dead from returning to the land of the living. Underworld Crossing Adventures Adventures in Underworld crossings usually involve the characters
unleash the terrifying beasts during a war.
3 A greedy priest of Erebos steals coins from the dead before they are buried, thereby filling a crossing with stranded souls.
4 A nightmare
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
nearby, and other dragons sometimes influence animals near their lairs to spy for them. Other creature-related regional effects include the following examples: Draconic Births. Beasts and Monstrosities
lair might involve only minor visual or auditory phenomena. This includes such effects as the appearance of a copper dragon’s likeness on stone formations, the bright colors of underwater plants near a
compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
with the law.
8 Recruit someone to join the guild.
Adventure Hooks Each guild section includes a table of adventure hooks — events that might drive adventures but don’t necessarily involve
caught up in intrigue — particularly within their own guilds. Certain guilds are more likely to involve themselves in the politics of other guilds, which makes them particularly good villains for intrigue
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
valuable magic potions, and eagerly encourages his shoppers to investigate — and then return to tell him the story. Garynmor Stables and Menagerie As horses and other beasts of burden aren’t allowed inside
of operating locations in both Stonyeyes and Blackgate; those travelers passing through have the option of leaving their beasts on one side of the city and picking them up on the other, after grooms
compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
folk here provide bountiful sustenance and domesticated beasts for most of the district.
Precinct Four. Constantly in a state of turmoil, the scarred streets of Precinct Four are a proving ground
carriages drawn by constructs and well-groomed beasts making their way to exclusive nightclubs and restaurants.
The people who live in this precinct are accustomed to having high-quality goods and
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
As horses and other beasts of burden aren’t allowed inside the city walls, the Outer City overflows with stables and hostlers, ranging from muddy pens to barns nicer than most inns. Of these, the
largest is Garynmor Stables, which offers the unique benefit of operating locations in both Stonyeyes and Blackgate; those travelers passing through have the option of leaving their beasts on one side of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Danuvien NG Winter, harsh weather Tempest Spear between two circles
Rillifane Rallathil CG Nature, beasts, the seasons Nature Oak
Sarula Iliene CG Lakes, streams Tempest, Trickery
priests of Labelas. These individuals are elves well past their prime but who have not yet begun to withdraw into themselves. Their duties involve guiding elves who have recently experienced
compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
laden onto beasts of burden, and fine objects of art stand on display in museums and galleries. Obscene wealth lies secreted away in Orzhov vaults, the Azorius Senate’s payroll is a bureaucratic
magic item of any origin. The items the Golgari prefer often involve stealth, insects, or poison.
Golgari Items
Rarity Item Source
Common Moodmark paint GGR
Uncommon Boots of






