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                        Returning 35 results for 'degree inside are books'.
                    
                
                        
                            
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                                                     Monsters
                                                    Candlekeep Mysteries
                                                    
                                                
                                            
                                                     (1d10);{"diceNotation":"1d10","rollType":"damage","rollAction":"Incorporeal Movement","rollDamageType":"force"} force damage if she ends her turn inside an object.
Legendary Resistance (3/Day). If
                                                
                                            
                                                
                                                     see.Well over 1,500 years ago, the silver dragon Miirym broke into Candlekeep, intent on adding its riches to her hoard. She devoured scholars and destroyed a score of irreplaceable books before she was
                                                
                                            
                                        
                                                     Magic Items
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                     a particular cloud castle, allowing you to control that castleâs altitude and movement while the orb is inside the castle. If the orb is destroyed or removed from its castle, the castleâs
                                                
                                            
                                                
                                                     into contact with the ground, the castle lands gently.
The castle, if it is moving, comes to a gradual stop.
The castle makes a slow, 90-degree turn clockwise or counterclockwise (turning a northerly
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     facets.
Zuggtmoyâs cultists often follow her unwittingly. Most are fungus-infected to some degree, whether through inhaling her mind-controlling spores or being transformed to the point where
                                                
                                            
                                                
                                                     countless chambers have been hollowed out inside their rubbery stalks.
Lair Actions
On initiative count 20 (losing initiative ties), Zuggtmoy can take one of the following lair actions; she can&rsquo
                                                
                                            
                                        
                                                    Balhannoth
                                                    
    
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                                                     Monsters
                                                    Mordenkainenâs Tome of Foes
                                                    
                                                
                                            
                                                     drow enclave.
Lair Actions
When fighting inside its lair, a balhannoth can use lair actions. On initiative count 20 (losing initiative ties), a balhannoth can take one lair action to cause one of
                                                
                                            
                                                
                                                     material only and canât create anything with moving parts or magical properties. Any object created in this area is, upon close inspection, revealed as a fake. Books are filled with empty pages
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Puzzle Books Opening the portal from inside the mansion requires another command word, which Fistandia hid in the form of a puzzle. She created seven books, each with a single gilded letter on its
                                                
                                            
                                                
                                                     spine. When placed next to each other in the proper order, they spell the command word, âliberty.â The books bear not only the lettered spines but also the same image of Mordenkainen that graces the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    T6. Book Wyrmâs Treasure The front of this bookstore is adorned with a charming sign of a gold dragon curled around a treasure hoard of books and scrolls. Inside, the shop is decorated with beautiful
                                                
                                            
                                                
                                                     hardwood, and the earthy scent of old books permeates the air. The library fills two floors of this three-story building, and it somehow seems to contain more shelves than the building should be able
                                                
                                            
                                        
                                                    Orc
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     ward off diseases if they are worn.
Donât stand inside a ring of stones, mushrooms, or any other kind of circle.
Seeing a shooting star before a battle is bad luck. To ward it off, you must
                                                
                                            
                                                
                                                     represent darkness.
The unwritten laws that govern the status of individual orcs within a tribe are manifested to a degree in how each orc uses these colors on itself and its personal items. For
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     surface. The orb levitates 10 feet above the ground and is keyed to a particular cloud castle, allowing you to control that castleâs altitude and movement while the orb is inside the castle. If the orb is
                                                
                                            
                                                
                                                     direction. If this movement brings the castle into contact with the ground, the castle lands gently. The castle, if it is moving, comes to a gradual stop. The castle makes a slow, 90-degree turn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     bronze furnace with a fire elemental magically trapped inside it. A narrow hatch in the front of the furnace has a small grill through which the elemental can be seen, and the heat pouring out through the
                                                
                                            
                                                
                                                    , and psychic damage. The fire elemental goes berserk if released, attacking all other creatures it sees. Inside or outside the furnace, it can be banished using a banishment spell or similar magic, or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     workshop (area L4) can see diminutive figures prowling around inside: kidnapped children and boggles. DOUBLE, DOUBLE, TOIL AND TROUBLE
 If the characters drive Bavlorna Blightstraw from her home in
                                                
                                            
                                                
                                                     chapter 2, the hag takes refuge with her sister, Skabatha Nightshade, and spends all her time in the study (area L14), poring through Skabathaâs ritual books for a clever spell to overcome the characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    , which any character can ascertain after studying the books for 1 hour and succeeding on a DC 12 Intelligence (Arcana) check. A heavy wooden chest with clawed iron feet stands against the south wall, its
                                                
                                            
                                                
                                                     the dead adventurerâs armor and ribcage. The dart-firing mechanism inside the chest no longer functions. Clutched in the skeletonâs left hand is a letter bearing the seal of Strahd von Zarovich, which
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    . Youâre certain that hidden dragons and disguised fiends are manipulating governments and that the Mourning was an inside job. And sure, maybe your âlibraryâ is a collection of rotting books and old
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     attacked from a distance. A large, round table with four chairs sits in one corner of the room, with shelves and workbenches arranged along the walls. Books and papers are scattered on the table, along with
                                                
                                            
                                                
                                                     after 1 minute. The writing on the papers and books in the room has become illegible, and the paper is so brittle from the fire elementalsâ heat that it crumbles at a touch. Treasure The chest contains
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     frame, the top of which is carved in the likeness of a yawning homunculus (see âMagic Mirrorâ below).
 Furniture. A desk and a chair formed out of lacquer-covered books stand near the north wall
                                                
                                            
                                                
                                                     ascertain that the spellbooks belonged to many different wizards. Some look much older than others. A coating of thick lacquer gives these furnishings a glass-like sheen and prevents the books from being
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     shelves contain books of Feywild lore, all written in Elvish, each of which has a withered frogâs body stitched into its spine. Kissing the frog or stroking it with a moistened finger causes the frog to
                                                
                                            
                                                
                                                    â equally famous designers. Tales from the Gloaming Court is a set of eleven hefty, green-covered, illustrated books filled with stories and illustrations of Feywild intrigue that shed light on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    M7. Oracular Library This magnificent hall is lined with stone bookshelves housing a library of leather-bound tomes. Three elderly, bespectacled goblins climb ladders to fetch books for three slender
                                                
                                            
                                                
                                                     Skabathaâs private library (see area L14 in chapter 3). The hag has tucked a thin, wax-stoppered vial inside the spine of the book. A character who examines the book before opening it spots the vial
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     alien intelligence, inhuman forms of perception, and the ability to shape reality through force of will â or even by their mere presence. Inside the comfortable confines of its subterranean lair, a
                                                
                                            
                                                
                                                     those of humans and other intelligent creatures. The difference is one of degree. For instance, where a prideful, confident human might be cowed by a serious threat, the arrogance of a beholder knows
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     covered with glass vessels and books. Cabinets with glass doors line the walls, and they contain all manner of specimens. Just below the ceiling in the middle of the room, colorful globes circle each other
                                                
                                            
                                                
                                                    , mounted animals, rocks and minerals, dried plants, and jars with creatures floating in liquid. Measuring devices, glassware, and other scientific apparatus sit on the tables between books on the natural
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     library, with bookshelves around the walls. Most of the shelves are broken, and in many places they have come away from the wall. The few shelves still intact are empty, but a pile of books rests in the
                                                
                                            
                                                
                                                     southwest corner.
 The fourteen books in the heap untidily thrown into the corner are covered with cobwebs, vermin droppings, and harmless mold. All are partially ruined but are still legible. Most
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     those absences. By searching through the books Fistandia donated to the library, he found the command word to open the portal and stepped inside.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     he does, the characters hear Matreous shriek as the doors slam shut, locking them inside the mansion. (Matreous lets out the shriek as the imp figurine in his possession reveals its true nature. The
                                                
                                            
                                                
                                                     shelves filled with books line the walls of this room. Two more shelves run through the middle of the room with a ten-foot-wide aisle between them. Several stacks of books are piled high throughout the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     inside are borne upward at phenomenal speed. Creatures in the tower that are not tied down when it launches are thrown about, taking 10 (3d6) bludgeoning damage and falling prone at the start of each of
                                                
                                            
                                                
                                                     occupants with artificial gravity and a continuous supply of air and heat. If the characters were inside the Barn Door for the launch and have come along for the ride, you can decide what measures might
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     the mysteries of the Outer Planes. Umberto Noblin is a gnome historian who has written books on various deities. Lord Neverember confirms that each victim was kidnapped at night. The victims donât know
                                                
                                            
                                                
                                                     of the victims ends at a specific place: Hallix Mausoleum in Neverdeath Graveyard. The priests worry that their inability to see inside this mausoleum means that an unknown opponent is blocking their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     inside the circle.
 A character who examines the circle and succeeds on a DC 13 Intelligence (Arcana) check determines it was the site of an arcane ritual that went horribly wrong. C3: Library Moldy
                                                
                                            
                                                
                                                     leather-bound books line stone shelves carved into the walls of this underground library. A tome with an iron-plated cover lies open on a table near the north wall.
 The nothic occasionally performs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     doorways lurk in the library, their locations or access requirements lost. Valuable books, scrolls, and other items might be trapped inside these extradimensional spaces.
 When an extradimensional space
                                                
                                            
                                                
                                                     Mechanus. The Avowed struck a deal with the creatures, and theyâve been part of the library staff ever since. Working alongside the Avowed, the modrons catalog and shelve books, though each of them can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     large chamber. The light of campfires shows a natural platform where five derro are droning a cacophonous chant. A two-headed dog stirs inside a cage, while another derro nearby plays with a crossbow and
                                                
                                            
                                                
                                                     similar but broken statue near a locked iron chest and a pile of books (see âTreasureâ for more information on the chest and books). The broken statue is similar to the statue in the circle, except it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     (Athletics) check. The towerâs ground floor smells of old books and has walls lined with floor-to-ceiling bookcases. Wood-framed doors set with small, diamond-shaped panes of glass keep the books secure on
                                                
                                            
                                                
                                                     remaining books. The three of them attack intruders at once and gladly throw away their lives for Stonkyâs cause. Each wields their heavy broom as a weapon, using the statistics for the cultistâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     and powders. Books are stacked between the glassware and chemicals. Yellowed paper charts and blackboards full of complex formulas cover the walls.
 The books here cover chemical science and alchemy
                                                
                                            
                                                
                                                    . Inside each vessel is the body of a creature floating in clear liquid. One four-foot-tall container is missing its lid and has no occupant.
 Fistandia considered herself to be a knowledgeable natural
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    . 8 Uncannily stacks books, furniture, or utensils.  Poltergeist Medium or Small Undead, Chaotic Neutral
 AC 12 Initiative +2 (12)
 HP 22 (5d8)
 Speed 5 ft., Fly 50 ft. (hover)
    Ability Score
                                                
                                            
                                                
                                                     damage if it ends its turn inside an object.
 Actions
 Multiattack. The poltergeist makes one Object Slam attack and uses Telekinetic Thrust.
 Object Slam. Melee or Ranged Attack Roll: +4, reach 5 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     a small creature with spindly limbs, matted fur, and wild eyes. The creature babbles, screeches, and shakes the bars, attempting to reach the lizards inside.
 The svirfneblin keep two giant lizards
                                                
                                            
                                                
                                                     room flashes with prismatic radianceâand the dome vanishes in a haze of sparkling dust. In its place rests a neat stack of twenty leather-bound books.
 When the dome vanishes, its magic bestows one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     catacombs (area K84) with Strahdâs other castoff consorts. The leaded windows are fitted with iron hinges and can be opened. They can be locked from the inside, though they are currently unlocked. The leaded
                                                
                                            
                                                
                                                     open window and investigates. The books in the bookcase have no value and arenât much help to the characters. Some of the titles found on the bookshelf include Embalming: The Lost Art, Life Among the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     if none of the adventurers knows it. The chamber beyond the door is floored in black marble, lined with shelves laden with books and scrolls, and dominated by a broad desk of polished bone. A plush
                                                
                                            
                                                
                                                     imprisonment spell (save DC 17). On a failed save, the creature is trapped in minimus containment inside a gemstone in Gromphâs inner sanctum (described in the next section). The trap ceases to exist once a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lordâs Wrath
                                                    
                                                
                                            
                                                     Events    d6 Event 
     1  A sudden gust of wind extinguishes any open flames. 
   2  A character sees their own reflection age in a puddle or pane of glass. 
   3  Books hurl themselves from a
                                                
                                            
                                                
                                                     that has fallen into ruin.
 Ceilings. Ceilings inside the tower are 20 feet high and vaulted. The fourth floor is open to the sky, and a large portion of the third-floor ceiling has caved in where
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    . Each capsule is tilted at a 45-degree angle, connected to metal floor panels with thick copper wires, and coated in a thin, slimy residue.
 Illithids. Four mind flayers carrying dark sheets of metal
                                                
                                            
                                                
                                                    . They try to stun intruders and trap them inside empty psipods (see âPsipodsâ below). Their âclipboardsâ are thin sheets of metal with braille-like writing (Qualith) embossed on them. The mind flayers use
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     library, marking its location as a center of mystic learning. Arches welcome inquisitive minds into the library. Inside, almost every surface from the floor to the high ceiling is jammed with stacks of
                                                
                                            
                                                
                                                     books. The interior of the Biblioplex is vast, with long hallways, archive chambers tall enough to have their own weather, and even pools and moat-passages crossable only by boat. Five lines of beacon
                                                
                                            
                                        





