Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 27 results for 'degree inspire are begin'.
Other Suggestions:
degree inspire are being
decrees inspire are being
degree inspire are been
degree inside are being
decrees inspire are been
Zuggtmoy
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
â, is a soulless mockery of mortal life and its many facets.
Zuggtmoyâs cultists often follow her unwittingly. Most are fungi-infected to some degree, whether through inhaling her mind
-controlling spores or being transformed to the point where flesh and fungus become one. Such cultists are fungal extensions of the Demon Queenâs will. Their devotion might begin with the seemingly
Monsters
Mordenkainen Presents: Monsters of the Multiverse
facets.
Zuggtmoyâs cultists often follow her unwittingly. Most are fungus-infected to some degree, whether through inhaling her mind-controlling spores or being transformed to the point where
flesh and fungus become one. Such cultists are fungal extensions of the Demon Queenâs will. Their devotion might begin with the seemingly harmless promises offered by exotic spores and mushrooms
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
life and its many facets. Zuggtmoyâs cultists often follow her unwittingly. Most are fungi-infected to some degree, whether through inhaling her mind-controlling spores or being transformed to the
point where flesh and fungus become one. Such cultists are fungal extensions of the Demon Queenâs will. Their devotion might begin with the seemingly harmless promises offered by exotic spores and mushrooms, but quickly consumes them, body and soul.
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
represent darkness.
The unwritten laws that govern the status of individual orcs within a tribe are manifested to a degree in how each orc uses these colors on itself and its personal items. For
tribe to the death.
2
Every serious choice I make must be decided by signs or omens from the gods.
3
I carry the teeth of a great warrior. They inspire me to commit great deeds in battle
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
used as alternatives to the approach in the Playerâs Handbook and the Dungeon Masterâs Guide, or you can use the material here to inspire the creation of your own options. By engaging the characters in
downtime activities that take weeks or even months to complete, you can give your campaign a longer time line â one in which events in the world play out over years. Wars begin and end, tyrants come
Compendium
- Sources->Dungeons & Dragons->Monster Manual
-hag is brought low, its preparations allow it to magically slip away and begin plotting its revenge. Every arch-hag has a unique weakness tied to a fateful encounter the hag had in the past or something
while its weakness is nearby. Roll on or choose a result from the Arch-hag Anathemas table to inspire an arch-hagâs weakness. Arch-hag Anathemas 1d10 The Arch-hagâs Weakness Is... 1 The bones of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Adventure Hooks The Solar Bastion offers many opportunities for driving adventures in your campaign, whether or not a Deck of Many Things appears. Use these ideas to inspire adventures that feature
: Common Foes. The Heralds of the Comet (see chapter 12) identify both the characters and the Solar Bastion as threats and begin stirring up public sentiment against both groups. A knight of the Solar
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
life and its many facets. Zuggtmoyâs cultists often follow her unwittingly. Most are fungi-infected to some degree, whether through inhaling her mind-controlling spores or being transformed to the
point where flesh and fungus become one. Such cultists are fungal extensions of the Demon Queenâs will. Their devotion might begin with the seemingly harmless promises offered by exotic spores and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
allied forces have devised a simple but effective plan. They begin with an attack by Saltmarshâs militia against the entrance (area 1). Once the sahuagin commit troops to the defense of the gate, the
. The Attack The allied forces are destined for victory, but their degree of success is yet to be determined. Success in the battle is determined by how many victory points the characters accrue
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Meeting in the Mists Once the players are ready to begin, explain that theyâve each chosen to follow the messageâs directions. Then read the following boxed text: Following the directions in the
the Mists table in chapter 3 to inspire other events. No matter what the characters do, the Mists lead the characters back to the crossroads. Development. As the realization that theyâre trapped
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
might pick up immediately after the end of the previous adventure, but it might instead begin weeks, months, or years after the last adventure, allowing interim events to unfold while the characters
table to inspire a link from one adventure to the next. The table suggests things you can do near the end of one adventure to lead characters into the next one. Adventure Connections 1d6 Adventure
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
ideas for how you might use the Heralds of the Comet to drive the action of an entire campaign. Heralds as an Adversary Use these ideas to inspire adventures that feature the Heralds of the Comet as
manner of misfortunes and societal ills. Even people with no ties to the Heralds of the Comet begin shunning the characters. The hierophantâs rhetoric escalates until the local populace is ready to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
archetypes teach and inspire, whether theyâre represented in tales of journeys or creation, in sculptures rising above polis roofs, or in the temples of the gods. Throughout Theros, those who seek
greatness typically begin by deciding what heroic archetype they most closely align with and letting that ideal influence their fate. The heroes illustrated throughout this introduction are examples of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
taps into. Or the orrery components possessed by the Six might begin to call to the components held by the characters, as the artifact seeks to be made whole once more. The time necessary to locate
the characters. With a suitable degree of success, such activities can bring the characters into contact with agents of the Six. Likewise, the characters might use the cover of criminal activity to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
â actions. For the submersible headquarters discussed above, the DM might begin to describe how the ship leaves port in search of easy prey. The captain and crew are in a good mood. Thereâs a storm in
activity indicates any degree of success, the DM describes how the franchiseâs pirates manage to grab some valuable cargo, in addition to other benefits as noted in the write-up for the shady
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
with Clever Twists It might seem stereotypical to build an adventure around dragons, orcs, and wizards in towers, but these are staples of fantasy storytelling. It might also seem trite to begin an
that have been made freely available for use, as well as floor plans of real-world buildings and images that can inspire your mapmaking. You can also use software to help put your maps together.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
. Each step provides tables from which you can select the basic elements of your adventure. Alternatively, roll on the tables and see how the random results inspire you. You can mix up the order of the
tables that can help you establish the important elements of a dungeon, wilderness area, or urban setting. 4. Find the Ideal Introduction An adventure can begin with a social interaction encounter in which
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
options are inferior). When the time comes to design the game elements of the race, such as its traits, take a look at the gameâs existing races and let them inspire you. Cosmetic Alterations A simple
trait. You regain the ability to do so when you finish a short or long rest. Creating a New Race When creating a race from scratch, begin with the story and proceed from there. Compare your creation
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
clientsâ social circles. Anyone seeking society gossip is well advised to begin at the Harbreeze Bakery. Helm and Cloak The Helm and Cloak draws an unusual mixture of well-heeled but unpretentious
already prepared. This results in a certain degree of corruption, naturally, which is compounded by the proxy judgeâs near-absolute discretion in deciding whether to accept a conviction or exonerate a
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
clientsâ social circles. Anyone seeking society gossip is well advised to begin at the Harbreeze Bakery. Helm and Cloak The Helm and Cloak draws an unusual mixture of well-heeled but unpretentious
already prepared. This results in a certain degree of corruption, naturally, which is compounded by the proxy judgeâs near-absolute discretion in deciding whether to accept a conviction or exonerate a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Example Complex Traps The following complex traps can be used to challenge characters or to inspire your own creations. Path of Blades Complex trap (level 1â4, dangerous threat) Hidden within a
second portal briefly appears and teleports the sphere back to the top of the slope to begin the process again. Initiative. The trap acts on initiative count 10 (but see the dynamic element below
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
. Stone giants frequently appeal to her as an artistic muse, trusting that her love of beauty will inspire their work. Karontor Karontor is the elder twin of Grolantor. In a handful of myths, Karontor
keeper of secrets. Priests and Rites. Giants invoke Skoraeusâs name when they begin any work of art or craft, particularly stonework, and they often dedicate the final product to his glory. Stone giants
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
characters, they lift their heads and begin singing more loudly, shaking the ground and making bits of gravel fall from the ceiling as they try to entertain their unexpected audience. When the characters
door in Yemiâs way. Yemiâs Story. In her twenties and thirties, Yemi belonged to a subversive group of musicians called the Key. They used their music to inspire rebellions in lands plagued by tyrants
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, and he began to appreciate the goodness of the Dark Maiden, as exhibited in her teachings and deeds. By aiding in Selvetarmâs redemption, Eilistraee hoped to begin to heal the breach between drow and
because anonymity is a wise precaution when one challenges the social structure of the drow in even a small way. To quash any challenge to the matriarchy that Vhaeraun might inspire in his followers, some
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
tables below to randomly generate an event to inspire your imagination. The attempt to justify a random result can reveal unforeseen possibilities. To get started, select a world-shaking event category
begins a new era in the selected region. How does this person or this era begin to affect the world? Here are several things to consider when determining the leaderâs impact on the world: Name one
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
jagged rocks amid a sea of gravel. Anaurochâs most southerly part is the Sword â a hot, sandy desert. Use the Desert Monsters table in appendix B of the Dungeon Masterâs Guide to inspire encounter ideas
Ten-Towns settlements. Suggested Encounter If the adventure didnât begin in Bryn Shander, you can run the âAttack on Bryn Shanderâ encounter (see chapter 2) whenever the characters visit the town
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
inspire life to propagate along alien paths. Consider rolling on the Far Realm Effects table when the following circumstances occur in a region touched by the Far Realm: A warlock whose Otherworldly
â06 Creatures in the region begin to display features other than their own for the next 24 hours. During that time, affected creatures have advantage on Charisma (Deception) checks and ability checks






