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Returning 26 results for 'degree interests are begin'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
âs first foray into the planes. Most devourers remain in the Abyss or on the Astral or Ethereal Plane, pursuing Orcusâs schemes and interests in those realms. When Orcus sends devourers to the
telepathic noise. When the victim expires, it undergoes a horrible transformation, springing forth from the devourerâs body to begin its new existence as an Undead servitor of the monster that spawned it.PoisonCold, Fire, Lightning
Zuggtmoy
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Monsters
Out of the Abyss
â, is a soulless mockery of mortal life and its many facets.
Zuggtmoyâs cultists often follow her unwittingly. Most are fungi-infected to some degree, whether through inhaling her mind
-controlling spores or being transformed to the point where flesh and fungus become one. Such cultists are fungal extensions of the Demon Queenâs will. Their devotion might begin with the seemingly
Monsters
Mordenkainen Presents: Monsters of the Multiverse
facets.
Zuggtmoyâs cultists often follow her unwittingly. Most are fungus-infected to some degree, whether through inhaling her mind-controlling spores or being transformed to the point where
flesh and fungus become one. Such cultists are fungal extensions of the Demon Queenâs will. Their devotion might begin with the seemingly harmless promises offered by exotic spores and mushrooms
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
atmospheric adventures, the spookiest scenarios will fall flat if you and the other players arenât prepared to engage with some degree of suspense. By the same token, the DM canât craft an enjoyably
spooky experience if theyâre not aware of your interests in and thresholds for participating in fear-focused adventures. This section highlights elements common to frightening D&D games, features that
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
life and its many facets. Zuggtmoyâs cultists often follow her unwittingly. Most are fungi-infected to some degree, whether through inhaling her mind-controlling spores or being transformed to the
point where flesh and fungus become one. Such cultists are fungal extensions of the Demon Queenâs will. Their devotion might begin with the seemingly harmless promises offered by exotic spores and mushrooms, but quickly consumes them, body and soul.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
campaigns to overturn it. Rather, her championsâ work often serves her immediate interests or embodies her ire about some recent slight. The Thassaâs Quests table suggests a few adventures the godâs
.
6 Humiliate a champion of another god (most likely Ephara, Karametra, Pharika, Iroas, or Mogis).
A Thassa Campaign Thassaâs interests naturally pull the characters toward the sea, coasts
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Starting the Adventure Once the players are ready to begin, read or paraphrase the following boxed text to them: An orange glow covers the top of Lyrandar Tower as the sun sinks in the sky. Above
same birthplace, fighting for the same side in the Last War, or having common backgrounds or interests. Once the charactersâ relationships to one another have been established, read or paraphrase the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Purphorosâs Champions Purphorosâs relationship to his champions is more that of a patron than a ruler. He chooses champions whose passions advance his interests in the world, and he grants them his
united in their dedication to their god and his ideals. A Purphoros campaign might begin with the adventurers being called together by a priest of Purphoros or a master smith to lend aid with an urgent
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
life and its many facets. Zuggtmoyâs cultists often follow her unwittingly. Most are fungi-infected to some degree, whether through inhaling her mind-controlling spores or being transformed to the
point where flesh and fungus become one. Such cultists are fungal extensions of the Demon Queenâs will. Their devotion might begin with the seemingly harmless promises offered by exotic spores and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Crushing Wave. He also knows that Jolliver Grimjaw and his followers (see chapter 3) are water cultists. CHARACTER ADVANCEMENT
The characters probably begin this chapter around 6th level. Encourage the
players to take on the challenges in this chapter in whatever order they wish â let their interests drive the story. If you want to pace the adventure, the Temple of Howling Hatred suits a 6th-level
Compendium
- Sources->Dungeons & Dragons->Storm Lordâs Wrath
larger threats begin to grow and take shape. Over the course of the trilogy (Storm Lordâs Wrath, Sleeping Dragonâs Wake, and Divine Contention), the adventurers must deal with the two main forces of evil
than a few ramshackle buildings and foundations. The people and locations of Leilon can be altered or wholly created anew by you, the DM, based on the interests of the adventurers.
For example, the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
demon to power the devourerâs first foray into the planes. Most devourers remain in the Abyss, or on the Astral or Ethereal Plane, pursuing Orcusâs schemes and interests in those realms. When Orcus sends
undergoes a horrible transformation, springing forth from the devourerâs body to begin its new existence as an undead servitor of the monster that spawned it. Fiendish Nature. A devourer doesnât
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
â example. The Covenant is a pantheon of deities with a particular interest in Godsbreath. They have varied alignments and interests. This local pantheon is for you to define and might include gods
passing down traditions and beliefs through all the generations since. Most people here begin conversations with âgive a listenâ or âtell me trueâ before exchanging storiesâthe more captivating, the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
allied forces have devised a simple but effective plan. They begin with an attack by Saltmarshâs militia against the entrance (area 1). Once the sahuagin commit troops to the defense of the gate, the
. The Attack The allied forces are destined for victory, but their degree of success is yet to be determined. Success in the battle is determined by how many victory points the characters accrue
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
devourerâs first foray into the planes. Most devourers remain in the Abyss or on the Astral or Ethereal Plane, pursuing Orcusâs schemes and interests in those realms. When Orcus sends devourers to the
, it undergoes a horrible transformation, springing forth from the devourerâs body to begin its new existence as an Undead servitor of the monster that spawned it. Devourer
Large Undead, Typically
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
taps into. Or the orrery components possessed by the Six might begin to call to the components held by the characters, as the artifact seeks to be made whole once more. The time necessary to locate
the characters. With a suitable degree of success, such activities can bring the characters into contact with agents of the Six. Likewise, the characters might use the cover of criminal activity to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
â actions. For the submersible headquarters discussed above, the DM might begin to describe how the ship leaves port in search of easy prey. The captain and crew are in a good mood. Thereâs a storm in
activity indicates any degree of success, the DM describes how the franchiseâs pirates manage to grab some valuable cargo, in addition to other benefits as noted in the write-up for the shady
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
The Basilisk Gate Read or paraphrase the following boxed text to your players to begin the adventure: Welcome to Baldurâs Gate, a veritable nest of rats and vipers clinging to the rocky slopes
Fist to protect their interests in Baldurâs Gate, and by extension, the city itself. The Flaming Fist has gained even more power since their charismatic leader, Ulder Ravengard, claimed the title of
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
privately worship ancestral godsâdeities of their familyâs tradition with whom they form deep, personal connections. Divergent faiths abound, and some that begin as charlatanry inexplicably gain the power
few with interests beyond their home domains make letter writing their preferred method of communication. A group called the Keepers of the Feather (detailed in the âTravelers in the Mistsâ section
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
characters approach by the obvious path up the chasm from the ice ledge, they are noticed by the villageâs 12 sled dogs (treat as wolves). As soon as the dogs begin barking and growling, the whole
. The Ice Hunters have two main interests: finding out why strangers have come to Oyaviggaton, and getting them to leave. They lie freely and well, telling tales of sea monsters and ravaging scrags in the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
characters approach by the obvious path up the chasm from the ice ledge, they are noticed by the villageâs 12 sled dogs (treat as wolves). As soon as the dogs begin barking and growling, the whole
Hunters have two main interests: finding out why strangers have come to Oyaviggaton, and getting them to leave. They lie freely and well, telling tales of sea monsters and ravaging scrags in the area
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
particular backgrounds and interests of the adventurers, you can make some or all of the following additional activities available as options. Building a Stronghold A character can spend time between
adventures building a stronghold. Before work can begin, the character must acquire a plot of land. If the estate lies within a kingdom or similar domain, the character will need a royal charter (a legal
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
clientsâ social circles. Anyone seeking society gossip is well advised to begin at the Harbreeze Bakery. Helm and Cloak The Helm and Cloak draws an unusual mixture of well-heeled but unpretentious
already prepared. This results in a certain degree of corruption, naturally, which is compounded by the proxy judgeâs near-absolute discretion in deciding whether to accept a conviction or exonerate a
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
clientsâ social circles. Anyone seeking society gossip is well advised to begin at the Harbreeze Bakery. Helm and Cloak The Helm and Cloak draws an unusual mixture of well-heeled but unpretentious
already prepared. This results in a certain degree of corruption, naturally, which is compounded by the proxy judgeâs near-absolute discretion in deciding whether to accept a conviction or exonerate a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
delegation from Mirabar, or that the delegation hasnât arrived in the area yet if the adventurers begin with the local troubles. Map 2.1: Red LarchView Player Version 1. Allfaiths Shrine On the west side
bold and adventurous children. She also helps those who serve the interests of the Lordsâ Alliance. Trouble in Red Larch. The Tarnlar children (two boys and two girls, aged seven to ten) are eager to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of superiority, believing themselves the most powerful and worthy of all mortal creatures. When they interact with other creatures, it is only to further their own interests. They believe in their
white dragon has feral eyes, a sleek profile, and a spined crest. The scales of a wyrmling white dragon glisten pure white. As the dragon ages, its sheen disappears and some of its scales begin to darken






