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Returning 35 results for 'degrees instantly are breath'.
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Monsters
Spelljammer: Adventures in Space
, the ghost disappears and instantly reappears in the shipâs cargo hold.
While away from the Last Breath, the ghost can use a bonus action to magically teleport back to the ship, either to the
object.
Crew of the Last Breath. The following rules apply to Agony the ghost:
As long as the Last Breath has at least 1 hit point, the ghost canât be permanently slain. If the ghost is reduced
Monsters
Fizban's Treasury of Dragons
","rollDamageType":"psychic"} psychic damage. If the target is Huge or smaller, it is grappled (escape DC 18). The dragon can have up to four targets grappled at a time.
Tadpole Brine Breath
(Recharge 5â6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Tadpole Brine Breath"}. The dragon exhales brine in a 120-foot line that is 15 feet wide. Each creature in that area must make a DC 22
Monsters
Bigby Presents: Glory of the Giants
Awakening of the Scion. The cradle is a container for the scion of Surtur. When the cradle drops to 0 hit points, its body hardens and crumbles to ash. The scion instantly appears in the space the
.
Erupting Breath (Recharge 5â6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Erupting Breath"}. The cradle exhales flames and volcanic gases in a 90-foot cone. Each creature in that area must
Monsters
Bigby Presents: Glory of the Giants
Awakening of the Scion. The cradle is a container for the scion of Thrym. When the cradle drops to 0 hit points, its body shatters into shards of ice. The scion instantly appears in the space the
, and the target must succeed on a DC 23 Strength saving throw or have the prone condition.
Freezing Breath (Recharge 5â6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Freezing Breath
Monsters
Fizban's Treasury of Dragons
instead resets to 350 hit points, and it recharges its Steam Breath. Additionally, the dragon turtle can now use the options in the "Mythic Actions" section for 1 hour. Award a party an additional
":"damage","rollAction":"Tail","rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, it must succeed on a DC 24 Strength saving throw or be knocked prone.
Steam Breath (Recharge 5
Barghest
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
, it must succeed on a DC 15 Charisma saving throw or be instantly banished to Gehenna. Instantaneous bursts of flame (such as a red dragon's breath or a fireball spell) don't have this effect on the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
of tunnel can detach from one another. When 50 pounds or more of weight is applied to the floor at the midpoint of tunnel A, a mechanism causes the tunnel to quickly rotate 90 degrees clockwise and
90 degrees clockwise and sinks into place, positioned where tunnel A used to be. Characters who are flying, in gaseous form, or otherwise effectively weightless do not trigger the trap and can move
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
keeps the water from being displaced when either door is opened. Creatures that canât breathe underwater must hold their breath in the aquarium. Magic instantly dries creatures as they exit the water
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
its hit points. If it moves more than 100 feet from the Last Breath, the ghost disappears and instantly reappears in the shipâs cargo hold. While away from the Last Breath, the ghost can use a bonus
Ship of the Dead The Last Breath is a space galleon that has been reduced to 90 hit points. Unless the characters take defensive measures, the galleon comes close enough for its captain, Grimzod
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
property is unusable unless the backpack is recharged for 1 hour in an elemental air node, which binds another spirit to the backpack. Bottled Breath Potion, uncommon This bottle contains a breath of
elemental air. When you inhale it, you either exhale it or hold it. If you exhale the breath, you gain the effect of the gust of wind spell. If you hold the breath, you donât need to breathe for 1 hour
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Charisma saving throw or be instantly banished to Gehenna. Instantaneous bursts of flame (such as a red dragonâs breath or a fireball spell) donât have this effect on the barghest.
Keen Smell. The
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
degrees when a hoardâs treasure is moved somewhere else, as in any of the following examples: Alter Water. An item from the hoard pollutes or purifies any water it touches. Alter Weather. An item from
throws against dragonsâ breath weapons and Frightful Presence.
3 Each affected creature gains vulnerability to the damage type of the breath weapon of the dragon who cursed the hoard.
4
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Slashing damage plus 3 (1d6) Lightning damage.
Lightning Breath (Recharge 5â6). Dexterity Saving Throw: DC 12, each creature in a 30-foot-long, 5-foot
Multiattack. The dragon makes three Rend attacks.
Rend. Melee Attack Roll: +9, reach 10 ft. Hit: 12 (2d6 + 5) Slashing damage plus 5 (1d10) Lightning damage.
Lightning Breath (Recharge 5â6
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
manifest these tendencies in different ways and to different degrees. If the dragon dies or leaves the area, these traits fade over 1d10 days. Planar Connections The powerful magic bound up in a
features near their lairs. Similar effects include the following examples: Death Warning. The dragon is instantly aware of the death of any creature within 1 mile of its lair and can review the last
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, and the color of the flame returns to white. When the flame does so, the sand instantly reappears in the top part of the hourglass (provided the hourglass is intact), and the stone that was cast into
open), and the golems animate and attack. On the first round, the golems fill the room with their poison breath, which issues from the horsesâ mouths. (Each creature in the room must make two saving
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
pulsing with psionic power. Even the elder brain dragonâs breath weapon mutates during its transformation, becoming a stream of briny liquid roiling with illithid tadpoles. These tadpoles can swiftly slay
damage. If the target is Huge or smaller, it is grappled (escape DC 18). The dragon can have up to four targets grappled at a time.
Tadpole Brine Breath (Recharge 5â6). The dragon exhales brine in a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Magic Resistance. The devil has Advantage on saving throws against spells
Senses Darkvision 60 ft.; Passive Perception 16
Languages None
CR 8 (XP 3,900; PB +3)
Traits
Hold Breath. The hydra can hold its breath for 1 hour.
Multiple Heads. The hydra has five heads
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
12. Dragonsâ Domain Ashtyrranthor and her six children make their home here. Magic keeps the temperature at 120 degrees Fahrenheit throughout these chambers, making it perfect for the dragons
their breath weapons.
One tapestry depicts Tiamat combating twelve storm giants. The other shows Tiamat battling a bearded and bloodied old man in wizard robes with seven golden canaries circling
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Breath (Recharge 5â6). Dexterity Saving Throw: DC 14, each creature in a 30-foot Cone. Failure: 28 (8d6) damage of the type chosen for the Draconic Origin trait. Success: Half damage.
Bonus Actions
(1d8 + 3) Piercing damage plus 3 (1d6) Fire damage.
Fire Breath (Recharge 5â6). Dexterity Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 17 (5d6) Fire damage. Success: Half damage
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
than one character succeeds on this save, the one who rolled highest is the one who catches it. If the flask shatters, its contents evaporate instantly. Only one such flask can be created, after which
is a constant 68 degrees Fahrenheit (20 degrees Celsius). It can be sold for as much as 100 gp. Inside the chest is what appears to be an ancient, leather-bound spellbook that bears a rune on its
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
form if it dies.
Fire Banishment. When the barghest starts its turn engulfed in flames that are at least 10 feet high or wide, it must succeed on a DC 15 Charisma saving throw or be instantly banished
to Gehenna. Instantaneous bursts of flame (such as a red dragonâs breath or a fireball spell) donât have this effect on the barghest.
Keen Smell. The barghest has advantage on Wisdom (Perception
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
bottom of the steps is slightly cloudy.
The corridor is filled with fear gas. Unless characters announce they are holding their breath before entering its 40-foot length, they will breathe in the gas
instantly wither and disappear in a puff of dust, and the mace will shatter. If the characters investigate the roomâs contents, they can see a jade coffer, the dead monsterâs fallen crown, and a fine leather
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
scribbling notes to herself while cursing various âunappreciativeâ child workers under her breath. If Bavlorna Blightstraw fled Downfall in chapter 2, she is slumped against the wall under the stairs and
collection (volumes 3 and 8 of Tales from the Gloaming Court), Skabatha placed wards on every one of the remaining books. Any book that is removed from her study turns to ashes instantly. A detect magic
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Magic Resistance. The devil has Advantage on saving throws
.
Poison Breath (Recharge 6). Constitution Saving Throw: DC 18, each creature in a 60-foot Cone. Failure: 55 (10d10) Poison damage. Success: Half damage.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the characters should âwelcome the endlessâ and âescape the tyranny of breath.â D4: Vestige of Consciousness The chitinous tunnel widens into a domed, circular area. At its center, a ring of strange
pod are destroyed instantly. Maw. A gap lined with dull mandibles opens into area D5. The tiny mouth-parts twitch occasionally but are harmless. D5: Mandible Walk Massive mandibles extend from the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Magic Resistance
attack with a use of Fire Breath if available.
Bite. Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage, or 18 (4d6 + 4) Piercing damage if the chimera had Advantage on the attack
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.
Actions
(5d8 + 6) Bludgeoning damage. The target has the Grappled condition (escape DC 16), and it has the Restrained condition until the grapple ends.
Lightning Breath (Recharge 5â6). Dexterity Saving Throw
Magic Items
Infernal Machine Rebuild
cut an astral projectionâs silvery cordâthe user suffers a sudden burst of feedback from the machine that kills them instantly.
Any effect of the Infernal Machine that requires
on a d20, you have disadvantage on your next d20 roll.
43
Grass, moss, and flowers instantly grow in your footsteps. You are also unaffected by difficult terrain created by plants.
Any harm that
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Bonus +7
Awakening of the Scion. The cradle is a container for the scion of Grolantor. When the cradle drops to 0 hit points, its body crumbles to dirt and moss. The scion instantly appears in the
cloud wisps. The scion instantly appears in the space the cradle occupied and uses the cradleâs initiative count.
Flyby. The cradle doesn't provoke opportunity attacks when it flies out of an enemyâs
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
earnest prayer to Sirrion causes flames to spring to life within the altarâs candle sconces and a thick, red liquid to fill its basin. This liquid is a potion of fire breath. After creating this potion
reduces the targetâs hit point maximum to 0, the target instantly transforms into a red slaad or, if it has the ability to cast spells of 3rd level or higher, a green slaad. Only a wish spell can
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Languages All; telepathy 120 ft.
CR 10 (XP 5,900; PB +4)
Traits
Exalted Restoration. If the deva dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving
+ 7) Bludgeoning damage. If the target is a Huge or smaller creature, it has the Prone condition.
Steam Breath (Recharge 5â6). Constitution Saving Throw: DC 19, each creature in a 60-foot Cone
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
best deals on adventuring gear at Old Claggin's in Clifftop." 26â29 Some Morgrave students follow their dwarf professor onto a lift as she says, "Next stop: the Cogs!" 30â32 An out-of-breath gnome
to the household staff. 43â44 A magewright offers to shine your shoes instantly with magic for 2 gold galifars, saying, "You can't be seen with those dirty things up here." 45â46 A human wearing the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
legs. It turns 180 degrees whenever it hits a barrier, reversing its course. U5. Stonkyâs Missing Ring A five-foot-diameter well enclosed by a two-foot-high stone rim stands in the center of this room
), and Sheep Sweet Corn (the human). As a dragonborn, Ram Sugar has resistance to fire damage and the following additional action option: Breath Weapon (Recharges after a Short or Long Rest). Ram
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
walls, floor, and other rock formations. Snow whirls about on strong gusts.
When the characters first arrive, the temperature in this cave is â30 degrees Fahrenheit. The ice is frozen solid and
breathe. The creature canât breathe normally again unless it succeeds on the saving throw, made again at the end of each minute. A remove curse spell also ends the effect, as does bottled breath (see
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
entirely in the Cube are repaired instantly. Dispel. Every spell of level 6 and lower ends on creatures and objects of your choice in the Cube. Draconic Sorcery Breathe the Magic of Dragons Your innate
Orb, Command, Dragonâs Breath
5 Fear, Fly
7 Arcane Eye, Charm Monster
9 Legend Lore, Summon Dragon
Level 6: Elemental Affinity Your draconic magic has an affinity with a damage






