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                        Returning 35 results for 'degrees interact are book'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Keys from the Golden Vault
                                                    
                                                
                                            
                                                     even glimpse the scrawled pages invites madness.
Most believe the lich-god Vecna authored the Book of Vile Darkness. He recorded in its pages every diseased idea, every unhinged thought, and every
                                                
                                            
                                                
                                                     example of blackest magic he came across or devised. Vecna covered every vile topic he could, making the book a gruesome catalog of all mortal wrongs.
Other practitioners of evil have held the book and
                                                
                                            
                                        
                                                    Book of Exalted Deeds
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Magic Items
                                                    Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    The definitive treatise on all that is good in the multiverse, the fabled Book of Exalted Deeds figures prominently in many religions. Rather than being a scripture devoted to a particular faith, the
                                                
                                            
                                                
                                                     book’s various authors filled the pages with their own vision of true virtue, providing guidance for defeating evil.
The Book of Exalted Deeds rarely lingers in one place. As soon as the book
                                                
                                            
                                        
                                                    Book of Vile Darkness
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Magic Items
                                                    Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     made to interact with non-evil creatures.
Command Evil. While you are attuned to the book and holding it, you can use an action to cast the dominate monster spell on an evil target (save DC 18). You
                                                
                                            
                                                
                                                     even glimpse the scrawled pages invites madness.
Most believe the lich-god Vecna authored the Book of Vile Darkness. He recorded in its pages every diseased idea, every unhinged thought, and every
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    Book of Exalted Deeds Wondrous item, artifact (requires attunement by a creature of good alignment) The definitive treatise on all that is good in the multiverse, the fabled Book of Exalted Deeds
                                                
                                            
                                                
                                                     for defeating evil.  Book of Exalted Deeds The Book of Exalted Deeds rarely lingers in one place. As soon as the book is read, it vanishes to some other corner of the multiverse where its moral guidance
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     Charisma (Intimidation) checks made to interact with non-evil creatures. Command Evil. While you are attuned to the book and holding it, you can use an action to cast the dominate monster spell on an evil
                                                
                                            
                                                
                                                    Book of Vile Darkness Wondrous item, artifact (requires attunement) The contents of this foul manuscript of ineffable wickedness are the meat and drink of those in evil’s thrall. No mortal was meant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Using the Maps This book contains a number of interior maps and a foldout poster map. Interior Maps Maps that appear in this book are largely for the DM’s eyes only. As the characters explore
                                                
                                            
                                                
                                                     characters can detect and interact with them. Appendix E provides two maps for player use. Reproduce these maps and share them with your players as you see fit. Poster Map The poster map is meant to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    Running the Adventure Tyranny of Dragons covers many levels of play and a huge swath of the Forgotten Realms. This book outlines the overall structure of the adventure and presents many chapters and
                                                
                                            
                                                
                                                     for the adventurers to explore and interact with in a constantly changing, lively way. You, the Dungeon Master, play a vital role. The creators of Tyranny of Dragons have tried to foresee the most
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Using the Maps This book contains a number of interior maps. Interior Maps Maps that appear in this book are for the DM only. As the characters explore locations on a given map, you can redraw
                                                
                                            
                                                
                                                     the characters detect and interact with them. For example, locked doors are indicated on the maps with dots, but you need not include this detail in your hand-drawn maps. One of the maps within shows
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                    Running the Adventure Tyranny of Dragons is a big, sprawling adventure that covers many levels of play and a huge swath of the Forgotten Realms. This book outlines the overall structure of the
                                                
                                            
                                                
                                                    , creatures, locations, and situations for the adventurers to explore and interact with in a constantly changing, lively way. You, the Dungeon Master, play a vital role. The creators of Tyranny of Dragons
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Using the Maps This book contains a number of interior maps and a fold-out, double-sided poster map. These elements are further described below. Interior Maps Maps that appear in this book are for
                                                
                                            
                                                
                                                     rendered. You can omit details that are not readily visible (such as secret doors and other hidden features) until the characters are able to detect and interact with them. Slopes and Staircases. On all
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    Running the Adventure Tyranny of Dragons is a big, sprawling adventure that covers many levels of play and a huge swath of the Forgotten Realms. This book outlines the overall structure of the
                                                
                                            
                                                
                                                    , creatures, locations, and situations for the adventurers to explore and interact with in a constantly changing, lively way. You, the Dungeon Master, play a vital role. The creators of Tyranny of Dragons
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    Using the Maps This book contains a number of interior maps and a fold-out, double-sided poster map. These elements are further described below. Interior Maps Maps that appear in this book are for
                                                
                                            
                                                
                                                     rendered. You can omit details that are not readily visible (such as secret doors and other hidden features) until the characters are able to detect and interact with them. Poster Map The double-sided poster
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     ritual heal Arcane Ward? Any abjuration spell of 1st level or higher cast by an abjurer, including a ritual, can restore hit points to the abjurer’s Arcane Ward. How does Arcane Ward interact with
                                                
                                            
                                                
                                                     of a book, complete with all its text, if the wizard hasn’t seen all the text? No. In the case of a multipart object, the intent is that you must have seen all parts of the object to duplicate those
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     fall prey to the dangers of Delphi Mansion. Markos is using the book to conjure an otherworldly being not meant to exist in this world. Meanwhile, his purple-robed cultists busy themselves with eldritch
                                                
                                            
                                                
                                                     alongside the characters as they explore Delphi Mansion. In this form, Elra can’t be harmed, nor can she physically interact with her surroundings in any way. Moreover, Elra can’t stray more than a few
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     they act (and interact) when mortals aren’t their primary concern. The mysteries of life and the afterlife are widely known to these creatures. Everywhere at Once. Planescape adventures span worlds
                                                
                                            
                                                
                                                    , planes, and possibilities. Travel between incredible realms is common, especially via portal-rich locales like Sigil and the Outlands (detailed in this book). Adventurers are likely to see multiple
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice & Errata
                                                    
                                                
                                            
                                                     Ward interact with Temporary Hit Points that an Abjurer might have? When an Abjurer with an Arcane Ward takes damage, it goes through the following steps: Resistances and Vulnerabilities. If the Wizard
                                                
                                            
                                                
                                                     the creature, but it has no range restriction. For a Wizard to cast a Ritual spell contained in their spellbook, do they need to read from the book or use it as part of the Ritual? Thanks to the Ritual
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    Using the Maps This book contains a fold-out, double-sided poster map and several interior maps. These elements are further described in the sections that follow. Poster Map The adventure lets you
                                                
                                            
                                                
                                                     numbers eight and three. Can you find them all?
 Interior Maps Maps that appear in this book are for your eyes only. As the characters explore locations on a given map, you can redraw portions of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     which the telescopes must be pointed to open the door to area M13. Puzzle Book. The puzzle book with the letter T on its spine is among the books on the middle table. M12. Planetarium The door opens
                                                
                                            
                                                
                                                     shelves. A book with the bust of a mage on its cover sits on the desk.
 The three shelves are filled with books bound in iron covers, which are attached to chains that secure them to the shelves—a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     doors, disarmed traps, and the like. Events beyond the scope of a single adventure are best recorded in a notebook dedicated to your campaign. Whether it’s a physical book or an electronic file, such a
                                                
                                            
                                                
                                                     record of adventures, which you can refer to if your own log is incomplete.) NPC Notes. Record statistics and roleplaying notes for any NPC the characters interact with more than once. For example, your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
                                                    
                                                
                                            
                                                     gain his trust. Characters who break into his house have disadvantage on all Charisma checks made to interact with Marciano. Once the characters gain Marciano’s trust, he shares the following
                                                
                                            
                                                
                                                    , who was killed in Salt Cave. A character who searches the bed finds a book beneath the pillow called Sea Devils, which contains all the information about sahuagin found in the Monster Manual. A huer
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Ghosts of Saltmarsh The adventures in this book are meant to interact with Saltmarsh. They were designed as stand-alone adventures but can be adapted to reflect the ambitions of the town’s factions
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                     cleft surrounded by foul, bleeding runes. Inside is the Book of Vile Darkness. Secrets of Eternity If a character agrees to let the Scholar share a forbidden secret, the baernaloth requests that the
                                                
                                            
                                                
                                                     interact with evil creatures. Additionally, you can cast the spell eyebite as an action. Your spellcasting ability for this spell is Intelligence, Wisdom, or Charisma (your choice when you gain this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Archdruid Archdruids watch over the natural wonders of their domains. They seldom interact with folk away from their druid groves and shrines, unless there is a great threat to the natural order or
                                                
                                            
                                                
                                                     crocodile 5 Mammoth 6 Flail snail (appears in this book) 7 Triceratops 8 Water elemental  Archdruid
 Medium Humanoid (Druid), Any Alignment
 Armor Class 14 (hide armor)
 Hit Points 154 (28d8 + 28
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Type A monster’s type speaks to its fundamental nature. Certain spells, magic items, class features, and other effects in the game interact in special ways with creatures of a particular type. For
                                                
                                            
                                                
                                                     goblinoids (goblins, hobgoblins, and bugbears), orcs, gnolls, lizardfolk, and kobolds. A variety of humanoids appear throughout this book, but the races detailed in the Player’s Handbook — with the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     holed up in the Black Cabin, where he spent all his time assembling a weather-controlling magical device called the Summer Star, using knowledge he gleaned from a book about Netherese artifacts
                                                
                                            
                                                
                                                    , incinerating both him and his book. Characters who search the cabin can find the sage’s charred skeleton and his deadly creation. Since the mishap, Macreadus’s restless spirit has lingered in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     area around a legendary dragon’s lair is altered by the dragon’s presence. The regional effects described in the Monster Manual and chapters 5 and 6 of this book are not the only ways a dragon’s
                                                
                                            
                                                
                                                     manifest these tendencies in different ways and to different degrees. If the dragon dies or leaves the area, these traits fade over 1d10 days. Planar Connections The powerful magic bound up in a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     he still knows how to hunt.) Treasure. Gremorly slept in the southernmost bedroom. A diary on the bedside table details his life and wicked agenda. Several references to a book titled Exploring Arcanum
                                                
                                            
                                                
                                                     make it clear the ghost trap ritual can be found in that book. In one passage, Gremorly gloats over attuning himself to a Staff of Withering. A food bowl on the floor is inscribed with Gus’s name. In
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     fear that any creature not under its direct control is working for an enemy. Most known beholders who choose to interact with humanoid society in any way are eye tyrants. For an example of an eye
                                                
                                            
                                                
                                                    . That’s where the similarity ends. Chapter 3 of this book introduces several new types of beholder-kin. A death kiss is usually the result of a nightmare about blood, such as what a beholder might
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     kingdom for sixty-one years, and fake his own death. Ventatost. This book uses testimonials and conspiracy theories to piece together events leading up to the destruction of a Netherese city called
                                                
                                            
                                                
                                                     is a constant 68 degrees Fahrenheit (20 degrees Celsius). It can be sold for as much as 100 gp. Inside the chest is what appears to be an ancient, leather-bound spellbook that bears a rune on its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     of the room in which the painting hangs. Characters inside the extradimensional space are visible as part of the painting itself as they interact with the extradimensional space’s contents. In
                                                
                                            
                                                
                                                     the book he was holding in the library when he was trapped in the painting two days ago. He’s outwardly friendly, and he politely asks the characters who they are and what they’re doing here. Because
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     has the book being offered, and responds concerning whether the gift is accepted or not. One of the priests of Deneir whom I regularly accompany to Candlekeep has mentioned truth-seeking magics being at
                                                
                                            
                                                
                                                     court-facing towers in the north wall, called the “necessariums” by the monks, are the main places in which visitors interact with the treasures of Candlekeep. They are honeycombed with reading rooms
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     to interact with Bjornhild. The obvious course of action the characters can take is to wait until Bjornhild returns from her raid. As it turns out, the raid is more successful than anticipated; after
                                                
                                            
                                                
                                                    -covered book resting on it.
 The caryatids flanking the south doorway depict Auril in her second form (see appendix C). Both are harmless carvings but noticeably cold to the touch. Treasure. The book
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     built into the weapon’s stand. A swivel base gives each ballista a firing arc of 180 degrees. The slaadi have been trained to load, aim, and fire the ballistae. They defend the deck against all boarders
                                                
                                            
                                                
                                                     leather, its contents written in a Braille-like script. The mind flayer uses its tentacles to read the script, which other creatures can decipher with a comprehend languages spell. The book contains
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     have decor matching a particular theme. Improvements can also be of a fantastic or magical nature, such as flickering magical torches or portraits that watch and interact with observers. The DM has
                                                
                                            
                                                
                                                     in chapter 1 of this book. Part of that feel comes from the substantial benefits that characters gain from franchise features and company positions — mechanical boons, magic items, access to powerful
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     the room, nodding and moving his mouth as if speaking to unseen people. If the characters interact with the ghost, or after a few minutes of this one-sided silent conversation, it finally takes notice
                                                
                                            
                                                
                                                     with light just moments before, releasing a shadowy form within.) Even if the characters have played the part of Nintra’s helpers thus far, her link to them through the book makes her aware of any
                                                
                                            
                                        






