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Returning 14 results for 'deities imagine are brute'.
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Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Half-Orc Deities As befits their dual nature, many half-orcs revere deities from both the human and the orc pantheons. Alone or among themselves, half-orcs offer prayers to orc deities, particularly
just for the sake of appearances). They favor Faerûnian deities of war and trickery, such as Bane, Mask, and Tempus. First Family The orc pantheon, known as the Tribe of He Who Watches, is a group of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
almost certainly don’t imagine Kruphix and Klothys in that role. The other eight deities, the fourth generation, represent the application of abstract principles to the reality of mortal life. For
development. The time of the first generation precedes the presence of what are commonly understood to be “gods.” Before mortals dreamed the gods into being, before they could even imagine beings as
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
refer to the Outer Planes as divine planes, spiritual planes, or godly planes, for the Outer Planes are best known as the homes of deities. When discussing anything to do with deities, the language used
imagine the perceptible part of the Outer Planes as a sort of border region, while extensive spiritual regions lie beyond ordinary sensory experience. Even in those perceptible regions, appearances
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Planes are best known as the homes of deities. When discussing anything to do with deities, the language used must be highly metaphorical. Their actual homes aren’t literally places at all, but
exemplify the idea that the Outer Planes are realms of thought and spirit. As with the Elemental Planes, one can imagine the perceptible part of the Outer Planes as a border region, while extensive
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Stone Golem Guardian of the Storied and Sacred Habitat: Any; Treasure: None Stone golems take varied forms, such as weathered carvings of ancient deities, lifelike sculptures of heroes, or any other
shape their makers imagine. No matter their design or the rock from which they’re crafted, these golems are strengthened by the magic that animates them, allowing them to follow their creators’ orders
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Divine Characteristics The gods of Theros are far more active than the deities of most D&D worlds. But that doesn’t mean they are ordinary creatures—they aren’t mere mortals, nor are they monsters
Mogis turned a herd of cattle into catoblepases). The gods can assume any form they choose. They most commonly appear as humanoids—the form in which the people of Theros most easily imagine them—but
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
remove the demonic essence from the gear. Spells such as dispel magic or protection from evil or good, or other methods that the characters might imagine, could make the part usable. If the characters
arriving in Avernus, Mad Maggie created Mickey, a fiendish flesh golem comprised of fiendish body parts scavenged from the battlefields of Avernus. Mickey is a sweet, dumb brute who follows Mad
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
spirituality and thought, the spheres where Celestials, Fiends, and deities dwell. The plane of Elysium, for example, isn’t merely a home for good creatures or where spirits of good creatures go when they
die. It is the embodiment of goodness, a spiritual realm where evil can’t abide. It is as much a state of being and of mind as it is a physical location. When discussing anything to do with deities
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
through brute force. Beginning of the End All told, the empire of Ostoria dominated the world for four millennia before its decline began in a genocidal struggle against the dragons that came to be
rulers of the world. Giants, therefore, don’t pray to Annam, who refuses to hear them. Instead, they revere his divine children, as well as a host of other hero-deities and godly villains that are minor
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Seldarine The pantheon of elven deities, called the Seldarine, includes Corellon and the group of primal elves whom he graced with divinity. These gods were the ones who brought word to Corellon
Seldarine. The Elf Deities table enumerates the members of the Seldarine. For each god, the table notes alignment, province (the god’s main areas of interest and responsibility), suggested domains
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Philosophy/learning/magic Political leaders are monarchs, nobles, and chiefs. Religious leaders include deities’ avatars, high priests, and messiahs, as well as those in charge of monasteries and leaders of
its repercussions change the characters’ world, and its effects echo long after the initial attack or takeover. Imagine that part of your campaign world is attacked or invaded. Depending on the current
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
a comfortable room beyond with a fireplace. Wooden statuettes of elven deities stand in cubbyholes along one wall. A tapestry of a forest hangs on the opposite wall. Kasimir confesses that he is
scream again. Standing in the bigger man’s shadow is a third man also clad in studded leather. “Easy, brother,” he says to the whip-wielding brute. “I think Alexei has learned his lesson.” The two men in
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
check is required to disarm a simple trap. Imagine how your trap operates, and then think about how the characters could overcome it. More than one kind of ability check might be possible. Some traps are
mechanism, or clog a valve that leaks poisonous gas into a room. A Strength check is often the method for thwarting traps that can be destroyed or prevented from operating through the use of brute force. A
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
multiple attacks against one or more foes. Choose the type of damage based on how you imagine the damage being delivered. For example, if the monster is attacking with razor-sharp claws, the damage it deals
monster deals 15–20 damage per round. If you imagine the creature having a Strength of 18 (+4 modifier), you could give it one melee attack that deals 3d8 + 4 (average 17.5) damage, split the damage






