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                        Returning 21 results for 'deities insults are bad'.
                    
                
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     hag. Over time, “Granny” or “Grampy” convinces the child that it’s okay to do bad deeds—starting with breaking things or wandering without permission, then
                                                
                                            
                                                
                                                     through brute strength, insults, and superstition.
Iron Token
An annis hag can pull out one of their iron teeth or nails and spend 1 minute shaping and polishing it into the form of a coin, a ring
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldur’s Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     a frivolous lark. You’ve maintained a solitary vigil outside the cavern entrance ever since.
2
You crossed the Guild in a bad way. Fortunately, its members think you’re dead. Less
                                                
                                            
                                                
                                                     fortunately, maintaining that deception might require you to stay in hiding until you actually are.
3
You study the puzzles of mortal natures. You’ve seen followers of evil deities perform
                                                
                                            
                                        
                                                    Orc
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     hatred of the civilized races of the world and their need to satisfy the demands of their deities, the orcs know that if they fight well and bring glory to their tribe, Gruumsh will call them home to
                                                
                                            
                                                
                                                     to be invincible. They see the principles that define them and their deities at work every day in the world around them — nature rewards the strong and mercilessly eliminates the weak and the
                                                
                                            
                                        
                                                     Species
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     existence of deities; they merely see the gods as mercurial and ultimately unworthy of adoration. The Leonin and the Gods table suggests the range of attitudes that leonin might adopt toward the gods
                                                
                                            
                                                
                                                     adversaries—incredibly clever and well-prepared to play a long game but ultimately doomed to lose their games.
4
I’m certain every bad thing that happens can ultimately be blamed on the
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     pilgrimage to understand the gods that others worship, so that you might better appreciate your own deities.
The Underdark. Though your home is physically closer to the Sword Coast than the other
                                                
                                            
                                                
                                                    ;t a native, your reason for leaving “home” probably has something to do with getting away from a bad situation.
 
Feature: All Eyes on You
Your accent, mannerisms, figures of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                     where to go in the Lower City and Outer City for anonymity. In these slums and alley camps, you can get a damp bed and a bad meal, but also a degree of privacy and no questions asked. Living here
                                                
                                            
                                                
                                                     crossed the Guild in a bad way. Fortunately, its members think you’re dead. Less fortunately, maintaining that deception might require you to stay in hiding until you actually are. 3 You study the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     where to go in the Lower City and Outer City for anonymity. In these slums and alley camps, you can get a damp bed and a bad meal, but also a degree of privacy and no questions asked. Living here
                                                
                                            
                                                
                                                    . 
   2  You crossed the Guild in a bad way. Fortunately, its members think you’re dead. Less fortunately, maintaining that deception might require you to stay in hiding until you actually are. 
   3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                    Talona  Lady of Poison, Mistress of Disease, the Plague-crone One of the most often beseeched of Faerûn’s deities, Talona is the goddess of disease and poison, blamed for everything from common
                                                
                                            
                                                
                                                     has gone bad, dripped into the handkerchief of someone beset by coughing, dropped into a fire made by burning a withered crop, dripped into the mouth of a plague sufferer, and so on. It’s common
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     on two opposing deities or forces), mystery cults (involving personal devotion to a single deity, usually as part of a pantheon system), animistic religions (revering the spirits inherent in nature
                                                
                                            
                                                
                                                    ), or even forces and philosophies that don’t center on deities. Tight Pantheons In contrast to a loose pantheon, a tight pantheon focuses on a single religion whose teachings and edicts embrace a small
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                    Peace Domain Have these peaceful clerics even considered that they’re subverting a most holy system, one where bad decisions coincide with the teaching power of pain?
 Tasha
 The balm of peace
                                                
                                            
                                                
                                                     forces that try to prevent peace from flourishing. See the Peace Deities table for a list of some of the gods associated with this domain.  Human Cleric of Peace Clerics of the Peace Domain preside
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    Acquisition as a Holy Chore Faerûn is full of pantheons and deities, some of more relevance and power than others. All those deities and their servants can be found in an Acquisitions Incorporated
                                                
                                            
                                                
                                                     campaign, but a few select gods, goddesses, and otherworldly powers might play a larger role. Abbathor This dwarven deity of greed gets a bad rap. Because seriously, greed is just another form of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     okay to do bad deeds—starting with breaking things or wandering without permission, then graduating to pushing someone down the stairs or setting a house on fire. Eventually, the child’s terrified
                                                
                                            
                                                
                                                     other creatures (ogres and trolls appear in the Monster Manual), ruling them through brute strength, insults, and superstition. Iron Token An annis hag can pull out one of their iron teeth or nails
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Broken Silence For hundreds of years, the world of Krynn has been bereft of those who call upon the favor of the gods. Legends say deities turned away from the world after the Cataclysm, and the
                                                
                                            
                                                
                                                    , make sure any players involved have chosen gods for their characters. Krynn’s deities and their provinces are listed in this book’s introduction. Visions of Divinity This prelude focuses on characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     sisters can interpret their visions. One of the harpies, Jhamp, is a particularly bad liar, snickering and casting obvious glances while her sisters attempt to dupe strangers. If someone drinks from the
                                                
                                            
                                                
                                                     investigates finds a considerable amount of feather-encrusted filth, along with the following items: A total of 39 sp Seven turquoise stones carved with the symbols of random deities (25 gp each) A potion of climbing A spell scroll of sleep
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     situations, from infiltration, to theft, to fleeing the city guards when the infiltration and theft goes bad. Moreover, your social skills make you equally effective in and out of combat. However
                                                
                                            
                                                
                                                     gravest of insults. For an Acquisitions Incorporated rogue, it’s a compliment. You’re able to look out for yourself in combat, but are smart enough to instead style yourself as the expert who gets out
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     are on a pilgrimage to understand the gods that others worship, so that you might better appreciate your own deities. The Underdark. Though your home is physically closer to the Sword Coast than the
                                                
                                            
                                                
                                                     a native, your reason for leaving “home” probably has something to do with getting away from a bad situation.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     that humans do, but after many of their prides suffered depravities at the hands of the tyrant Agnomakhos, most leonin rejected the gods. It’s not that they deny the existence of deities; they merely see
                                                
                                            
                                                
                                                     play a long game but ultimately doomed to lose their games. 
   4  I’m certain every bad thing that happens can ultimately be blamed on the gods, but I roll my eyes at each new twist of fate and try to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     of their individual deities. All types rightly fear Maglubiyet’s wrath, but each carries out the Mighty One’s divine will differently. Goblins typically flee from obvious threats, and hobgoblins often
                                                
                                            
                                                
                                                     and despair until he one day conquers all pantheons. Goblinoids harbor a special hatred for clerics of enemy deities, focusing on them in battle and desecrating their temples whenever they have the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     helping to teach important lessons to the next generation. The Halfling Deities table lists the members of the halfling pantheon. For each god, the table notes alignment, province (the god’s main
                                                
                                            
                                                
                                                     areas of interest and responsibility), suggested domains for clerics who serve the god, and a common symbol of the god. Each of the gods in the table is described below. Halfling Deities    Deity
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                    : Shattered Temple Aligned Plane: Astral Plane Members: Disillusioned worshipers, skeptics Epithet: Defiers The Athar believe that the gods are impostors. For all their might, the so-called deities are
                                                
                                            
                                                
                                                     might be true deities that oversee everything, but such beings are beyond comprehension. They assert that worshipers of the gods draw their power from unknowable sources—false gods simply take the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     inspires misfortune rather than avoiding it. For fear of catching the bad luck of cynics, citizens do their best to avoid talking to anyone known to not have played along, or dealing with them in any way
                                                
                                            
                                                
                                                     into the open, and many people wear holy symbols of their favored deities. A Gods’ Day tradition in Waterdeep strictly limits the use of magic, in remembrance of the wild magic wrought during the Time
                                                
                                            
                                        





