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Returning 4 results for 'deity improvised are both'.
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deity improved are both
Kobold
Legacy
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Species
Volo's Guide to Monsters
improvised traps they use to protect their warrens.
KURTULMAK: GOD OF KOBOLDS
The god of kobolds was a vassal of Tiamat. When the gnome god Garl Glittergold stole a treasure from Tiamat’s hoard, she
sent Kurtulmak to retrieve it. Garl lured his pursuer into a maze-like cavern, then collapsed the exits behind him, trapping Kurtulmak for all eternity. Kurtulmak is a hateful deity, one who despises
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, make a ranged attack against a creature or object, treating the acid as an improvised weapon. On a hit, the target takes 2d6 acid damage. Alchemist's Fire. This sticky, adhesive fluid ignites when
exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, builds improvised weapons in the hope of gaining some new advantage in combat. An inventor captures bugs, scoops up exotic dungeon slimes, and claims the best stolen goods as ingredients in its
for only one or two attacks before they break, but might be surprisingly effective in the meantime. Most inventors are skilled enough that their improvised weapons don’t backfire on them, but other
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
creature or object, treating the acid as an improvised weapon. On a hit, the target takes 2d6 acid damage. Alchemist’s Fire. This sticky, adhesive fluid ignites when exposed to air. As an action, you
can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist’s fire as an improvised weapon. On a hit, the target takes 1d4






