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Returning 35 results for 'delay instead are blows'.
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Monsters
Vecna: Eve of Ruin
.
Radiant Absorption. Whenever the guardian is subjected to radiant damage, it takes no damage and instead regains a number of hit points equal to the radiant damage.Multiattack. The guardian makes
into its blows. It can also unleash searing blasts of lunar energy that can expose shapeshifters by forcing them into their true forms.Poison, RadiantBludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Legendary Resistance (3/Day). If Geryon fails a saving throw, he can choose to succeed instead.
Magic Resistance. Geryon has advantage on saving throws against spells and other magical effects
allows him to summon enslaved minotaurs.
Sound the Horn (1/Day). Geryon blows his horn, which causes 5d4;{"diceNotation":"5d4","rollType":"roll","rollAction":"Sound the Horn"} minotaur;minotaurs
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Legendary Resistance (3/Day). If Geryon fails a saving throw, he can choose to succeed instead.
Magic Resistance. Geryon has advantage on saving throws against spells and other magical effects
teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see.
Sound the Horn (1/Day). Geryon blows his horn, which causes 5d4;{"diceNotation":"5d4
Magic Items
Lost Laboratory of Kwalish
This finely carved pipe blows odorless bubbles instead of smoke when used. The pipe has 3 charges, and it regains all spent charges daily at dawn. While you hold the pipe, you can expend charges to
Geryon (Summoner Variant)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainen’s Tome of Foes
(3/Day). If Geryon fails a saving throw, he can choose to succeed instead.
Magic Resistance. Geryon has advantage on saving throws against spells and other magical effects.
Magic Weapons. Geryon's
see.
Sound the Horn (1/Day). As an action Geryon blows his horn, which causes 5d4;{"diceNotation":"5d4","rollType":"roll","rollAction":"Sound the Horn"} minotaur;minotaurs to appear in unoccupied spaces
Geryon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainen’s Tome of Foes
(3/Day). If Geryon fails a saving throw, he can choose to succeed instead.
Magic Resistance. Geryon has advantage on saving throws against spells and other magical effects.
Magic Weapons. Geryon's
minotaur;minotaurs.
Sound the Horn (1/Day). Geryon blows his horn, which causes 5d4;{"diceNotation":"5d4","rollType":"roll","rollAction":"Sound the Horn"} minotaur;minotaurs to appear in unoccupied spaces
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Galder’s Bubble Pipe Wondrous item, rare (requires attunement) This finely carved pipe blows odorless bubbles instead of smoke when used. The pipe has 3 charges, and it regains all spent charges
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Focus Point to use Flurry of Blows and make three Unarmed Strikes with it instead of two. Patient Defense. When you expend a Focus Point to use Patient Defense, you gain a number of Temporary Hit
Features table. Dexterous Attacks. You can use your Dexterity modifier instead of your Strength modifier for the attack and damage rolls of your Unarmed Strikes and Monk weapons. In addition, when you use
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
gain a bonus to the check equal to your Wisdom modifier. Your self-control also causes you to gain proficiency in Wisdom saving throws. If you already have this proficiency, you instead gain proficiency
, your fighting spirit can delay the grasp of death. If you take damage that reduces you to 0 hit points and doesn’t kill you outright, you can use your reaction to delay falling unconscious, and you can
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Features table. Dexterous Attacks. You can use your Dexterity modifier instead of your Strength modifier for the attack and damage rolls of your Unarmed Strikes and Monk weapons. In addition, when you use
the Grapple or Shove option of your Unarmed Strike, you can use your Dexterity modifier instead of your Strength modifier to determine the save DC. Level 1: Unarmored Defense While you aren’t wearing
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
moonlight guardian’s body is infused with magical moonlight that the creature can channel into its blows. It can also unleash searing blasts of lunar energy that can expose shapeshifters by forcing them into
radiant damage, it takes no damage and instead regains a number of hit points equal to the radiant damage.
Actions
Multiattack. The guardian makes two Moonlight Slam attacks.
Moonlight Slam
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Dexterity modifier instead of your Strength modifier for the attack and damage rolls of your Unarmed Strikes and Monk weapons. In addition, when you choose the Grapple or Shove option of your Unarmed
Strike, you can use your Dexterity modifier instead of your Strength modifier to determine the save DC. Level 1: Unarmored Defense While you aren’t wearing armor or wielding a Shield, your base Armor
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, and Undercommon. His Innate Spellcasting trait includes the ability to cast meld into stone three times per day. He wears a gray robe instead of armor (AC 12) and carries a spell scroll of magic weapon
(area L1), offering his magic items if they accept the quest. He insists they deliver him to the gates by the most direct route without delay, and he protests loudly if they dawdle or deviate from this
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
a breeze blows through the area. Thousands of sheets of heavy paper then fly into the air in a great whirlwind, slashing at any creature in the area. One distinct storm of paper forms around each
character on the first round. Every round after that, two more cyclones form, to a maximum of three per character. Treat these paper whirlwinds as swarms of ravens, but they are constructs instead of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
a breeze blows through the area. Thousands of sheets of heavy paper then fly into the air in a great whirlwind, slashing at any creature in the area. One distinct storm of paper forms around each
character on the first round. Every round after that, two more cyclones form, to a maximum of three per character. Treat these paper whirlwinds as swarms of ravens, but they are constructs instead of
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
by rolling initiative and then undermine turn order with a delay option. Moreover, we felt that toying with initiative wasn’t where the focus should be in battle. Instead, the dramatic actions of the
on saves. If you’re surprised, you can’t move or take an action on your first turn of the combat and you can’t take a reaction until that turn ends. Can you delay your turn and take it later in the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
minutes (two minutes per side). Group C consists of four cultists and four kobolds clustered tightly around the temple’s back door. Their meager fire produces little flame, instead creating prodigious
for a plan. Time is pressing. While characters are inside the temple, remind them of the booming blows of the battering ram against the front doors and the frightened townsfolk. How much time you allow
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
minutes (two minutes per side). Group C consists of four cultists and four kobolds clustered tightly around the temple’s back door. Their meager fire produces little flame, instead creating prodigious
for a plan. Time is pressing. While characters are inside the temple, remind them of the booming blows of the battering ram against the front doors and the frightened townsfolk. How much time you
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
find ways to adapt. Instead of seeking out lofty domiciles, blue dragons build their lairs underground, burrowing beneath sand or using magic to hew rock into an intricate warren of rooms and tunnels
successful save, a creature moves to the nearest unoccupied space instead of falling in the pit. Regional Effects Any of these effects might appear in the area around a blue dragon’s lair, in addition to or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
take shelter until the obstacle goes away. Let the players spend time thinking about a solution, then be generous in adjudicating whether their plan works. In addition to the chance of a delay (adding
. The characters encounter one or more Hostile creatures. For example, marching through a burning forest instead of circling around it might prompt an encounter with raging fire elementals. Damage. The
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. This is a delay of death, not a denial of it, for death will eventually get its due. I guess if you can’t disintegrate them or eat them, burying dead bodies makes as much sense as anything else
, you gain the ability to manipulate the line between life and death. When you would normally roll one or more dice to restore hit points with a spell to a creature at 0 hit points, you instead use
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
shield legions to stay out of the fight, instead of helping to hold the line against the demons, so that he could use them in staging his coup. The absence of those legions, however, enabled the horde
from a position of strength. Although Baalzebul claims a great number of unsuspecting souls, almost all of them are pathetic, incompetent wretches best suited for the dreg legions, whose only task is to die as slowly as possible so that they might delay the advance of an abyssal army.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
area must succeed on a DC 15 Constitution saving throw or be blinded until initiative count 20 on the next round. Whirling Wind. A strong wind blows in a 30-foot-radius sphere centered on the dragon
. Regional Effects Any of these effects might appear in the area around a white dragon’s lair, in addition to or instead of the effects described in the Monster Manual: Biting Chill. Extreme cold envelops
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Common
Shaman Druid with Survival +4; speaks Common and Druidic
Clan chieftain or great warrior Gladiator with hide armor instead of studded leather and Survival +5; speaks Common
Reghed
Senses passive Perception 10
Languages Common
Challenge 5 (1,800 XP)
Indomitable (3/Day). Gunvald can reroll a saving throw he fails. He must use the new roll.
Menacing Blows (1/Turn
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
mind flayers acquired only four or five obelisk fragments, Chishinix sulks here, feeding treats to her severed head. She recognizes the characters’ arrival as a problem and tries to delay them with
instead takes the damage. If the characters retrieved one or more obelisk fragments during chapter 6, the fanatic takes twice as much damage as the obelisk. If the characters didn’t retrieve any obelisk
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Howling Caves Locations N1. Entrance A subterranean wind blows north, up the tunnel, carrying distant screams from the south.
The north end of the tunnel forms the bottom of a widening shaft that
here wander the ruins. The power of the air node imbued them with elemental energy, so their attacks deal lightning damage instead of necrotic. They attack any creature that enters the cavern. N6
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
action that allows him to summon enslaved minotaurs.
Sound the Horn (1/Day). Geryon blows his horn, which causes 5d4 minotaurs to appear in unoccupied spaces of his choice within 600 feet of him
Resistance (3/Day). If Geryon fails a saving throw, he can choose to succeed instead.
Magic Resistance. Geryon has advantage on saving throws against spells and other magical effects.
Magic Weapons
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
(15,000 XP) Proficiency Bonus +5
Amphibious. The giant can breathe air and water.
Legendary Resistance (1/Day). If the giant fails a saving throw, it can choose to succeed instead.
Actions
the lair. Winds. High wind blows within 1 mile of the lair, making it impossible to light a fire unless the location where the fire is lit is protected from the wind. If the giant dies, the lightning
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
all, telepathy 120 ft.
Challenge 22 (41,000 XP) Proficiency Bonus +7
Legendary Resistance (3/Day). If Geryon fails a saving throw, he can choose to succeed instead.
Magic Resistance. Geryon has
rolled from the damage.
Variant: Sound the Horn Geryon can have an action that allows him to summon minotaurs. Sound the Horn (1/Day). Geryon blows his horn, which causes 5d4 minotaurs (see the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
units heaped with furs and packed with bottles of wine, stoppered jugs, and casks of mead. Snowy wind blows in through a pillared opening in the south wall that leads to a balcony with no railing. Jarl
Storvald retires here when he’s not plying the northern waters. He isn’t here when the characters first arrive at Svardborg. Instead, two frost giants and two winter wolves stand guard here, watching
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
stat blocks in appendix C. This room contains wrecked furnishings that suggest it was once used as a frost giant’s bedchamber. A bitterly cold wind blows down a staircase to the east, at the bottom of
damage instead of slashing damage. They otherwise use the stat block in appendix C. They attack any creatures they see and pursue fleeing prey into G11 but no farther. Frost giant skeletons guard the
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
firelit parties) Shuns the constraints of civilization (instead wearing only unfinished natural materials and sleeping under the stars) Dabbles in mysterious magic and rituals (adventurers can run afoul of
touches. 8 A howling wind blows through the party, and each party member must roll a d8. Anyone who rolls an 8 has a trinket or some other tiny, nonmagical item (such as a coin) stolen from them by
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the characters instead, he attacks them in a panic. See the “Stonky Noptopper” sidebar for additional guidance on how to portray him. Stonky carries an iron key that unlocks the double door between
while the countdown is in progress. If the characters delay the launch by using the lever in area B4, the countdown timer pauses. If the launch is aborted, the timer resets and the red button stops
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
and herded through an underground tunnel with several other victims and more goblins. They were at the rear of the group because Oskar has an old leg injury that slows him down, a delay that plainly
cloaker mutate’s identity is overcome by Thorgran’s psychic echoes until the end of its turn. The creature doesn’t move, attack, or respond to anything the characters say. It instead utters one of the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
attacker takes radiant damage equal to one-quarter of the greatest amount of damage it dealt to a single target. If the save succeeds, the attacker instead regains a number of hit points equal to one
best that one can do is to suffer those blows that can’t be avoided, and then deal as much pain back to those who offend. Temples of Oppression The dark of living night and deadly abominations fuels the






