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Returning 30 results for 'delicate immune are barriers'.
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Magic Items
Bigby Presents: Glory of the Giants
This gorgeous jewelry piece, crafted by the wizard Bigby himself, consists of four gold rings attached via delicate chains to a wrist cuff studded with sapphires and diamonds.
Random Properties. The
.
The copy is immune to all damage and can’t be dispelled, but a disintegrate spell destroys it immediately. Otherwise, the copy disappears after 8 hours or when you dismiss it as an action.
The
Monsters
Candlekeep Mysteries
Bound to Candlekeep. Miirym can’t leave Candlekeep and is immune to any effect that would place her in a location outside it, including an extradimensional space. If she dies, Miirym regains
effect ends for it, the creature is immune to Miirym’s Frightful Presence for the next 24 hours.
Spellcasting. Miirym casts one of the following spells, using Charisma as the spellcasting
Monsters
Tyranny of Dragons
, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies and mummy lords for the next 24 hours.Diderius can take 3
(Costs 2 Actions). Diderius magically unleashes negative energy. Creatures within 60 feet of him, including ones behind barriers and around corners, can’t regain hit points until the end of his next
Monsters
Candlekeep Mysteries
the end of the fungal servant’s next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to
2 Actions). The fungal servant magically unleashes negative energy. Creatures within 60 feet of the fungal servant, including ones behind barriers and around corners, can’t regain hit points
Monsters
Candlekeep Mysteries
that succeeds on the saving throw is immune to the Dreadful Glare of all mummies and mummy lords for the next 24 hours.Valin Sarnaster can take 3 legendary actions, choosing from the options below
energy. Creatures within 60 feet of Valin, including ones behind barriers and around corners, can’t regain hit points until the end of Valin’s next turn.
Whirlwind of Sand (Costs 2 Actions
Monsters
Waterdeep: Dungeon of the Mad Mage
saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies and mummy lords for the next 24 hours
Negative Energy (Costs 2 Actions). The mummy lord magically unleashes negative energy. Creatures within 60 feet of the mummy lord, including ones behind barriers and around corners, can't regain hit
Periapt of Proof against Poison
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, poisons have no effect on you. You are immunity;immune to the poisoned condition and have immunity to poison damage.
Mummy Lord
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies and mummy lords for the next 24 hours.The
, including ones behind barriers and around corners, can't regain hit points until the end of the mummy lord's next turn.
Whirlwind of Sand (Costs 2 Actions). The mummy lord magically transforms into a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Periapt of Proof against Poison Wondrous item, rare This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, poisons have no effect on you. You are immune to the poisoned condition and have immunity to poison damage.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Periapt of Proof against Poison Wondrous item, rare This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, poisons have no effect on you. You are immune to the poisoned condition and have immunity to poison damage.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
created by the lunar dragon Orinix. These crystals are components for Teremini’s ritual, but they have no value or special properties. When the characters arrive, these daises are surrounded by barriers
condition until the start of its next turn. While Teremini concentrates on her ritual, spherical barriers of solid moonlight also surround each lunar crystal dais. Nothing can physically pass through
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. The fog swirls through this cavern, agitated by the dancing of eleven chanting minotaurs.
Offal Pile. Low stone barriers constrain a massive pile of rotting, dismembered body parts.
Altar. Behind
saving throw against this effect is immune to it for the next 24 hours. The altar is made out of two minotaurs that were killed and devoured in a cannibalistic ritual. Any creature that touches the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies and mummy lords for the next 24 hours
of the mummy lord, including ones behind barriers and around corners, can’t regain hit points until the end of the mummy lord’s next turn.
Whirlwind of Sand (Costs 2 Actions). The mummy lord
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
equipment, and basic services don’t draw a second glance. Immunity. As long as you remain in the aristocrat’s good graces, you are nearly immune to prosecution under the laws within the aristocrat’s sphere
, you act as an envoy during delicate trade negotiations; the next, you’re sent trekking through mountain passes to gather a favorite flower for a party. Foes are endless, and yesterday’s ally might be
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
) psychic damage. Thunderwing is immune to these visions. L4. Moldy Bedroom An unlocked wooden door seals off this cave. This cave reeks of mold and mildew. Delicate white vines with brilliant purple flowers
disturbs the mycelium; roll a d6 and refer to the Mycelium Effects table. Fungus creatures and those that have been infected with saprophytic plague are immune to these effects and are not targeted by
Equipment
:
Immune to necrotic, poison, and psychic damage; as well as bludgeoning, piercing, and slashing damage from nonmagical weapons.
Resistant to acid, cold, fire, and lightning damage; as well as
regrow slowly and painfully over the next 3d6 hours.
47–48
The sound of shattering glass is heard as the delicate webs of 1d4 Eldritch Crawler;Eldritch Crawlers appear. Each spider appears with
Equipment
:
Immune to necrotic, poison, and psychic damage; as well as bludgeoning, piercing, and slashing damage from nonmagical weapons.
Resistant to acid, cold, fire, and lightning damage; as well as
slowly and painfully over the next 3d6 hours.
47–48
The sound of shattering glass is heard as the delicate webs of 1d4 Eldritch Crawler;Eldritch Crawlers appear. Each spider appears with
Equipment
:
Immune to necrotic, poison, and psychic damage; as well as bludgeoning, piercing, and slashing damage from nonmagical weapons.
Resistant to acid, cold, fire, and lightning damage; as well as slashing
slowly and painfully over the next 3d6 hours.
47–48
The sound of shattering glass is heard as the delicate webs of 1d4 Eldritch Crawler;Eldritch Crawlers appear. Each spider appears with
Equipment
size:
Immune to necrotic, poison, and psychic damage; as well as bludgeoning, piercing, and slashing damage from nonmagical weapons.
Resistant to acid, cold, fire, and lightning damage; as well as
regrow slowly and painfully over the next 3d6 hours.
47–48
The sound of shattering glass is heard as the delicate webs of 1d4 Eldritch Crawler;Eldritch Crawlers appear. Each spider appears
Equipment
:
Immune to necrotic, poison, and psychic damage; as well as bludgeoning, piercing, and slashing damage from nonmagical weapons.
Resistant to acid, cold, fire, and lightning damage; as well as
slowly and painfully over the next 3d6 hours.
47–48
The sound of shattering glass is heard as the delicate webs of 1d4 Eldritch Crawler;Eldritch Crawlers appear. Each spider appears with
Equipment
regardless of size:
Immune to necrotic, poison, and psychic damage; as well as bludgeoning, piercing, and slashing damage from nonmagical weapons.
Resistant to acid, cold, fire, and lightning damage; as
hair regrow slowly and painfully over the next 3d6 hours.
47–48
The sound of shattering glass is heard as the delicate webs of 1d4 Eldritch Crawler;Eldritch Crawlers appear. Each spider
Magic Items
Infernal Machine Rebuild
Machine of Lum the Mad. Yet with Lum’s eventual defeat, his great machine was destroyed.
The Infernal Machine is a delicate, intricate, bulky, and heavy device, weighing some 5,500 pounds. It can
three times.
Each time you are reduced to 0 hit points then stabilized, you suffer the effect of a slow spell.
80
You do not need to breathe and cease to do so, making you immune to inhaled
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
running through these tunnels end at a pair of wooden barriers. Three pillars of black basalt support the ceiling. The bucket chain passes through gaps in the western and eastern walls, its iron
), and has a passive Perception score of 10. He lacks darkvision but is immune to fire damage. Zaltember is a bully and coward. If wounded, he flees to area 31 (by way of areas 19, area 37, area 34
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
alcove. These barriers fall and lock into place if the characters physically forced open the portcullis that seals the vault’s entrance. Placing the fingers and palm of Xardorok’s gauntlet in the hand
random form of short-term madness (see “Madness” in the Dungeon Master’s Guide). A creature can be affected only once by the statue, after which it becomes immune to the effect. Chest 8 houses an
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
gelatinous cube with these changes: It is immune to all damage and conditions. Its reach is 10 feet. Each round, the ooze can make one attack against each creature within its reach: a pseudopod attack against
-Nathair is a medusa with the following changes: It is undead. It is immune to necrotic and poison damage. It is immune to exhaustion and the poisoned condition. Its Petrifying Gaze feature turns petrified
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
endless loop. The modrons are indifferent to other creatures and ignore creatures they trample or creatures that try to communicate. If faced with barriers, the modrons create simple structures (like
this. The modrons marching through the caverns are immune to the skull’s domination. The skull is impervious to damage. Beherit’s skull can be removed from its stalagmite. The skull seeks to restore
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
below. Three-foot-high barriers line the causeway’s edges, funneling travelers toward the gatehouse of Vrakir’s imposing fortress.
The bridge crosses the lava river at its narrowest point, spanning 300
feet wide, with wooden decks and iron-plated hulls fashioned to resemble dragon turtles. The boats are magically immune to fire damage and remain cool to the touch, even when floating in lava. Each
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
fragment caused the mudslick tower to grow and tip through the natural stone between the gnome enclave and the drow treasure vault. Wedged in the earth this way, the tower is immune to all damage. Without
the secret door causes water to submerge the bottom 2 feet of the stairway. G17: Drow Delegation Room Two feet of water pools in this room. Rusted metal chair frames jut from the water, and delicate
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
dimensional barriers that prevent fiends from teleporting or summoning other demons within the sector. Fiendish Arena In this zone, a vampire named Issem culls the weakest demons using arena combat. When
that approaches within 10 feet of the edge must succeed on a DC 13 Wisdom saving throw or be compelled to leap into the pit (a creature ignores this effect if immune to being charmed). Such a creature
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
is to drink from the cask marked with the red square to adopt a cloudlike form. The floorboards are otherwise immovable and immune to all damage. If the characters have trouble solving the puzzle, any
when the trap is sprung must succeed on a DC 20 Dexterity saving throw or take 10 (4d4) piercing damage and have the poisoned condition for 1 hour. Treasure. Contained within the box is a delicate gold






