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Returning 35 results for 'delicate invaders are blue'.
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Magic Items
Waterdeep: Dragon Heist
weapon is searching for a new owner.
Azuredge has a solid steel handle etched with tiny runes, wrapped in blue dragon hide with a star sapphire set into the pommel. The axe head is forged from silver
, electrum, and steel alloys whose edges constantly shimmer with a deep blue luminescence.
You gain a +3 bonus to attack and damage rolls made with this magic weapon. The shield spell provides no
Elf
Legacy
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Species
Basic Rules (2014)
arches, swooping from spire to spire, soared through the air. Crafted by ancient dwarven metalsmiths, they were strong enough to hold the weight of an army, yet they appeared so delicate that a bird
, bronze, and almost bluish-white, hair of green or blue, and eyes like pools of liquid gold or silver. Elves have no facial and little body hair. They favor elegant clothing in bright colors, and they
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Blue Dragon Lairs Blue dragons dwell in arid lands. Their lairs might be death traps meant to entomb invaders or ostentatious fortresses where they plot domination. The region containing an adult or
ancient blue dragon’s lair is changed by its presence, creating the following effects: Sinkholes. Sinkholes form more frequently in the area within 1 mile of the lair. Whenever a creature in that area
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
carried blue key cards to access delicate machinery or important research data. A blue key card unlocks blue and red doors. Yellow Key Cards. Only the chief engineers carried yellow key cards, which grant
card necessary to unlock it. Key cards come in three colors: Red Key Cards. The sphere’s workhands carried red key cards, which open red doors. Blue Key Cards. High-ranking stewards and technicians
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Kalaman’s mighty walls. These ancient stone knights stare into the distance, daring invaders to dash themselves against defenses that withstood even the Cataclysm. A disorganized neighborhood of tents and
ramshackle structures lines the road to the city’s nearest gate, where soldiers in blue-and-yellow uniforms question all who enter.
The gate guards halt the characters and ask their business, but
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Force Grey named Meloon Wardragon (see appendix B), but the weapon is searching for a new owner. Azuredge has a solid steel handle etched with tiny runes, wrapped in blue dragon hide with a star
sapphire set into the pommel. The axe head is forged from silver, electrum, and steel alloys whose edges constantly shimmer with a deep blue luminescence. You gain a +3 bonus to attack and damage rolls
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Dragon Armies Regroup 351 AC With virtually all of eastern Ansalon under their control, the Dragon Armies have spent much of the last year regrouping and consolidating their power. The Blue and Red
warriors cause misery, exploding in gouts of acid or plumes of gas. Be careful.
Even if we survive the invaders, we don’t have enough to eat, and little planting is being done in the surrounding
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
their ancient enemies. The more conservative among them want to maintain the traditions and remaining holdings of their people, isolated from the influence of outsiders and safe from invaders behind
traits of mountain dwarves in the Player’s Handbook. Their skin is usually fair, eyes green, hazel, or silver-blue, and they have brown, blond, or red hair. Full beards and mustaches are commonly seen
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
walls, go to where Diamond Street and Delzorin Street cross, nigh to Mystra’s House of Wonder, and simply spin in a circle. Blue and gold are the Sea Ward’s colors in competitions, and the ward’s mascot
. These delicate flowers were Ahghairon’s favorite, and they are planted about the temple in memory of him. Two other temples in the ward are as impressive, but in different ways. The beauteous House of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
beautiful frost giant with pale blue skin, cold blue eyes, and crackling blue flames for hair. When she is happy, everything around her seems bright and warm. When she’s unhappy, her surroundings become
(750 gp); a delicate, multicolored, blown-glass lily trimmed with gold (1,250 gp); and a rolled-up painting of the Battle of Emridy Meadows, a conflict that transpired on a distant world called Oerth (2,500 gp).
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
from the piles around the room, instructs Obsidia and Rhodos (see area 13a) to do the same, and sets out to destroy the invaders. Attempting to reason with Speleosa while she’s hurling rocks is no
, life-size stone statue of Halaster painted blue. The Halaster statue has an elemental gem (air) for a heart. This gem can be obtained only by shattering or disintegrating the statue. With a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
frivolously or in jest, since he might well smite the offender with a bolt from the blue. In Akros, where Queen Cymede actively promoted the worship of Keranos, elaborate ceremonies are conducted
beginning just before the first summer thunderstorm. Intricate, open-framed sand paintings with complex geometric shapes are created by dancers in flowing blue silken wraps. Then, as the rains fall, the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
fortress-like and glowering tower, it has been upgraded with more delicate fashions of architecture since the return of its long-absent owner. Mirt has quite a history with Durnan, the proprietor of the
many splendors to list them all here. The Castle Ward’s colors are blue and purple, and its mascot is a griffon, typically depicted in gold. These borrow colors from the city’s flag and reference the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
and shaped into towers, girded with balconies and walkways, and connected with delicate-looking ramps and bridges. All the compound is lit with blazing light in pale shades of violet, green, and blue
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
around a broad table in the middle of a spacious hall. At the table’s end, a tall man with plaited blond hair and a velvet vest of blue and gold stands to greet you.
“Welcome, guests. I’m Governor Calof
Miat. Your leader has briefed us on the situation in Vogler, his bold defense, and his eagerness to strike back against these invaders.” As Miat says this, he nods to a man near him—Lord Bakaris, who
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
hookah, a blue crystal decanter filled with fine wine, and a wooden plate covered with a mountain of figs. Blue crystal flute glasses are stored on shelves on either side of a door that leads to the
library (area 21). Two padded chairs covered in yeti hide with blue-dyed seat cushions are turned to face the table. The chairs flank a marble fireplace carved with images of birds. Above the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
bottles. Treasure. A character who succeeds on a DC 16 Intelligence (Investigation) check locates 2d4 unbroken bottles. The blue wine within is spoiled, and a creature that drinks it is poisoned for 1
from the east and gives you a calm nod. From behind a bleached skull mask speaks a smooth voice: “Ah, welcome. Let’s get to the assessment, then.” The figure holds out a blue gem, which then shatters
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
characters are hostile, the trees do what they can to drive the invaders off the hill. If the trees are not met with violence, they shepherd the characters up the hill to Jingle Jangle’s den, waving them on
. He wears a bright blue scarf and moves as fast as lightning. Characters who head toward Brigands’ Tollway might encounter him there. Brigands’ Tollway is a series of old wooden catwalks that circle a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
together 03 Silver hand mirror with a nymph-shaped handle 04 Painted wooden key whose teeth change configuration every day at dawn 05 Delicate silver cameo with pictures of twin children opposite one
played 69 Silvered pinecone 70 Flask of spectral glowworms that change color to reflect the mood of the flask’s holder 71 Wooden apple painted blue 72 Tuning fork that sounds the tone for the F key 73
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
leather bag containing 25 gp 23. Champions’ Quarters The walls and floor of this room are tiled in deep blue, and the ceiling is light blue. In the center of the room is a table with a small bench
with ivory handles (200 gp) 340 sp scattered loosely inside the container A silver goblet (50 gp) with the insignia of Prince Monmurg—a spire rising against a blue ocean sky—pressed into the bottom
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
characters enter, read or paraphrase the following text: A shriveled humanoid corpse in blue robes and a brass mask lies in the center of this stale-smelling room. The corpse’s stiff, wrinkled hand
stretches toward a toppled leather pouch just out of reach. Glittering, blue gemstones have spilled from the bag onto the dusty floor.
A dishonest member of the Guardians of Gorm stole riches from the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
drow in the courtyard, invaders must contend with the drow in the guard towers, who can target creatures both inside and outside the courtyard. Each of the guard towers (areas 18a through 18d) is
color spray, haste, and spider climb. Fastened to his robes is an obsidian scarab engraved with the insignia of House Freth (25 gp) and a spider silk pouch containing two blue spinels (500 gp each). 18b
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Persuasion) check or a bribe worth at least 25 gp. If the characters threaten violence, the goblins attack. Three rounds later, reinforcements from area Z3 arrive. Z2: Vestibule Dim blue light bathes
double door. The lever is directly above the doors. Z3: Mess Hall Blue-tinted lava flows through geometric carvings that run along the walls’ top edges, bathing the room in eerie light. Three
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
killed by drow invaders less than a tenday ago. The tomb tapper chased the drow to this point before they finally killed it. (The characters might have encountered the drow already in chapter 6.) The
is made from mithral embedded with three blue spinel gemstones and is worth 1,800 gp. While carried by a member of the winning team, it functions as a stone of good luck. CHAIN LIGHTNING
Chain
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
: “Acererak commends you! Alas, these doors lead nowhere, but your skill shall not go unrewarded. Should you wish to plumb the depths of my tomb, heed these words: the blue one craves your magic
the Great Blue Devil A relief of a scowling, fiendish face made of azure mosaic tiles spans the hallway’s back wall. The face’s mouth is open, revealing a black maw, and its eyes are carved from
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
are sprawled on the floor. One carries a key card whose color matches this room’s door. If the door is open or doesn’t require a key card, the skeleton carries a blue key card. 8 A metal box stamped
moldy husks of devoured vegepygmies. Treasure. A character who searches the bones and succeeds on a DC 14 Intelligence (Investigation) check finds a violet key card. S2: Drop Tubes (Blue) A ten-foot
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
badger minstrels plays delicate chamber music.
The guests gathered here are denizens of the Material Plane who regard Zybilna as a fairy godmother-like figure. After using various fey crossings to enter
statue of a prancing satyr holding a set of pipes to his lips, is a thorny vine with five roses growing out of it, each one a different color: black, blue, green, red, and white.
The vine has five
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
ability to rally in the face of certain death, inspiring other kobolds to follow it in a charge against the invaders of their warren. Kobold Dragonshield
Small humanoid (kobold), lawful evil
Armor
resistance to a type of damage based on the color of dragon that invested it with power (choose or roll a d10): 1–2, acid (black); 3–4, cold (white); 5–6, fire (red); 7–8, lightning (blue); 9–10, poison (green
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
-skinned grung wildling; see the “Grungs of Dungrunglung” sidebar) and her assistants (six blue-skinned grungs) prepare for the Great Ritual by tending the phosphorescent fungi and scenting the water with
delicate perfumes. Removing the fungi from the pool is forbidden, by order of King Groak. The elevated pool at the back of the shrine is fed by an underground spring. King Groak (a gold-skinned grung
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
interested parties. The dapper efreeti knows every weapon in the Sinker catalog and its price, from delicate jeweled daggers to massive siege weapons. Items small enough to display—or their replicas if too
above the surrounding houses of worship, floating above a seemingly bottomless pit. Tarnished blades jut from the Infinite Well like metal branches on a blackened tree. Rather than the blue-green
Compendium
- Sources->Dungeons & Dragons->Divine Contention
the invaders, while on the other, fleeing townsfolk clog the thoroughfare leading out of town. Screams of panic suddenly echo through the crowd. Looking up, you see a huge green dragon swoop out of the
half-blue dragon gladiator for every two characters in the party, including sidekicks. The party defeats Fheralai Stormsworn. Mark one victory and go to Event 11: “Exodus.” The party retreats. Go to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
successful DC 12 Strength or Dexterity saving throws to avoid losing their grip and falling if they aren’t otherwise secured. Development. If the orcs destroy the bridge but repel the invaders in doing
. (The ogre would never stoop to wielding the delicate blade like some prancing bard.) 13. Dwarven Statue At the end of the passage stands a statue of a fierce-looking dwarf in heavy mail armor. The stone
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
tinged with aquamarine blue. She typically wears a patchwork robe. Abra sits behind a high desk in the main hall. Six open archways lead from the main hall to wings where the bulk of the library’s books
isn’t at all ostentatious.
The High Tower Inn’s human proprietor, Erlynn Goodfellow, is a soft-spoken, middle-aged, pot-bellied Mage (Lawful Good) with gray hair, bright-blue eyes, and platinum-rimmed
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
pixie, dangling on the end of a delicate silver chain (75 gp) An untuned lyre of exquisite quality (250 gp) A quiver of Ehlonna Evil Kite Feenia, an unhappy goblin child (neutral) in overalls, flies a
kite on a blustery plateau. The kite is alive, has a hideous face stretched over its diamond-shaped frame, and cackles in the wind. The kite’s 40-foot-long string has five blue bows tied along its length
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
represent a delicate balance of magical power, and Teremini’s ritual relies on this balance. If the lunar crystals’ magic is unbalanced, the ritual will be stopped. Moonlight Mirrors. The vault contains
belongings, including his leather armor, a Potion of Healing (greater), a Spell Scroll of Stoneskin, and a brilliant-blue cloak emblazoned with the holy symbol of Habbakuk. V13: Ruined Vault Fuzzy brown






