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                        Returning 35 results for 'delving insight are bond'.
                    
                
                                                     Monsters
                                                    Keys from the Golden Vault
                                                    
                                                
                                            
                                                    ):
1/day each: arms of Hadar, charm person, mage armorMarkos Delphi grew up with an insatiable curiosity. Eventually, he had his fill of worldly knowledge and began delving into the arcane, eager to
                                                
                                            
                                                
                                                     other planes, and something finally answered him: an entity that called itself Krokulmar. This entity made a pact with Markos, granting insight into the multiverse in exchange for influence on the
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Mimicry. The gazer can mimic simple sounds of speech it has heard, in any language. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.Bite
                                                
                                            
                                                
                                                     familiar, forming a telepathic bond with its willing master, provided that the master is at least a 3rd-level spellcaster. While the two are bonded, the master can sense what the gazer senses as long as
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     creature that hears the sounds can tell they are imitations with a successful DC 12 Wisdom (Insight) check.Multiattack. The raptor makes two attacks with its beak.
Beak. Melee Weapon Attack: +5
                                                
                                            
                                                
                                                     created expressly to be familiars. Such creatures have the following trait.
Familiar. The anvilwrought can serve another creature as a familiar, forming a magical, telepathic bond with its willing master
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     telepathic bond.
Mimicry. The gazer can mimic simple sounds of speech it has heard, in any language. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight
                                                
                                            
                                                
                                                    Familiar. The gazer can serve another creature as a familiar, forming a telepathic bond with its willing master, provided that the master is at least a 3rd-level spellcaster. While the two are bonded
                                                
                                            
                                        
                                                     Magic Items
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     following tables. These traits override any conflicting personality trait, ideal, bond, or flaw.
Personality Traits
D8
PERSONALITY TRAIT
1
I treat all beings, even enemies, with respect
                                                
                                            
                                                
                                                     conduct myself determines my reward in the afterlife. (Lawful)
6
Redemption. All creatures are capable of change for the better. (Good)
Bonds
D6
BOND
1
I have a
                                                
                                            
                                        
                                                    Gazer Familiar
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.
Familiar. The gazer can serve another creature as a familiar, forming a telepathic bond with
                                                
                                            
                                        
                                                    Acolyte
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Backgrounds
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    .
 
Skill Proficiencies: Insight, Religion
Languages: Two of your choice
Equipment: A holy symbol (a gift to you when you entered the priesthood), a prayer book or prayer wheel, 5 sticks of
                                                
                                            
                                                
                                                     affect their mannerisms and ideals. Their flaws might be some hidden hypocrisy or heretical idea, or an ideal or bond taken to an extreme.
d8
Personality Trait
1
I idolize a
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     expect things of you when they know your surname and what it means. Your reasons for taking up adventuring likely involve your family in some way: Are you the family rebel, who prefers delving in
                                                
                                            
                                                
                                                     and raised in a different world from the one that most folk knowâone that grants you privilege but also calls you to fulfill a duty befitting your station. Your bond might be associated with your
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     your companions.
 
Skill Proficiencies: Choose two from among Deception, Insight, Persuasion, and StealthTool Proficiencies: Choose two from among one type of gaming set, one musical instrument
                                                
                                            
                                                
                                                     bond might involve other bounty hunters or the organizations or individuals that employ you. Your ideal could be associated with your determination always to catch your quarry or your desire to maintain
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                    ;Insight, PersuasionLanguages: Two of your choiceEquipment: A set of fine clothes and a pouch containing 5 gp
 
FEATURE: COURT FUNCTIONARY
Your knowledge of how bureaucracies function lets you
                                                
                                            
                                                
                                                    , modifying the entries when appropriate to suit your identity as a courtier.
The noble court or bureaucratic organization where you got your start is directly or indirectly associated with your bond
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     resilient sphere 9th greater restoration, Raryâs telepathic bond  Implement of Peace 1st-level Peace Domain feature You gain proficiency in the Insight, Performance, or Persuasion skill (your choice
                                                
                                            
                                                
                                                     Divine Domain class feature for how domain spells work.  Peace Domain Spells   Cleric Level Spells   1st heroism, sanctuary 3rd aid, warding bond 5th beacon of hope, sending 7th aura of purity, Otilukeâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                    . Wizards plunder the ruins of the fallen Netherese empire, delving into secrets too dark for the light of day. Dragons, giants, demons, and unimaginable abominations lurk in dungeons, caverns, ruined
                                                
                                            
                                                
                                                     well.
 Each of the characters included in this set has two personality traits (one positive and one negative), an ideal, a bond, and a flaw. These elements can make the character easier and more fun
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    Adventure Background  Markos Delphi grew up with an insatiable curiosity. Eventually, he had his fill of worldly knowledge and began delving into the arcane, eager to understand the secrets of the
                                                
                                            
                                                
                                                     answered him: an entity that called itself Krokulmar. This entity made a pact with Markos, granting insight into the multiverse in exchange for influence on the Material Plane. Markos assumed Krokulmarâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     blue-gray hide has a silvery, geometric pattern, and its thick white mane falls in an orderly fashion around its shoulders. Nearly every felidar forms a close bond with one other creature. Winged
                                                
                                            
                                                
                                                     felidars almost always bond with archons, joining in their relentless pursuit of justice. Other felidars ally with members of the Azorius Senate and form bonds with high-ranking justiciars and ministers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    )
 
  DEX
 14 (+2)
 
  CON
 14 (+2)
 
  INT
 16 (+3)
 
  WIS
 10 (+0)
 
  CHA
 8 (â1)
Saving Throws Str +6, Con +4
 Skills Arcana +5, Deception +1, Insight +2, Perception +2
                                                
                                            
                                                
                                                    .
 Weapon Bond. Provided his longsword is on the same plane, Dralmorrer can take a bonus action to teleport it to his hand.
 Actions
 Multiattack. Dralmorrer attacks twice, either with his longsword or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     kind word than an axe.â
 Bond: âBryn Shander is my home. Itâs my job to protect her.â
 Flaw: âIâm head over heels in love with Sheriff Southwell. One day I hope to marry him.â
  Sirac of Suzail
                                                
                                            
                                                
                                                    )
 
  CHA
  16 (+3)
Skills Athletics +4, Insight +3, Survival +3
 Senses passive Perception 11
 Languages Common, Orc
 Actions
 Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     Constitution score increases by 2, and your Wisdom score increases by 1. Sentinelâs Intuition. When you make a Wisdom (Insight) or Wisdom (Perception) check, you can roll a d4 and add the number
                                                
                                            
                                                
                                                     Sentinel Spells table are added to the spell list of your spellcasting class. Mark of Sentinel Spells    Spell Level Spells 
     1st  compelled duel, shield of faith 
   2nd  warding bond, zone of truth
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Increase. Your Constitution score increases by 2, and your Wisdom score increases by 1. Sentinelâs Intuition. When you make a Wisdom (Insight) or Wisdom (Perception) check, you can roll a d4 and add the
                                                
                                            
                                                
                                                     of Sentinel Spells table are added to the spell list of your spellcasting class.  Mark of Sentinel Spells   Spell Level Spells   1st compelled duel, shield of faith 2nd warding bond, zone of truth 3rd counterspell, protection from energy 4th death ward, guardian of faith 5th Bigbyâs hand
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                     much a fixture in the taproom as the well.  Durnan is a man of few words. He expects to be paid for his time, and will offer insight and rumors only in return for hard cash. âWe know the odds and
                                                
                                            
                                                
                                                     to fend for themselves. Self-sufficiency is the only path to success. Ideal: Independence. Someone who can stand alone can stand against anything. Bond: The Yawning Portal. This place is my only home
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                    )
 
  DEX
 14 (+2)
 
  CON
 14 (+2)
 
  INT
 16 (+3)
 
  WIS
 10 (+0)
 
  CHA
 8 (â1)
Saving Throws Str +6, Con +4
 Skills Arcana +5, Deception +1, Insight +2, Perception +2
                                                
                                            
                                                
                                                    .
 Weapon Bond. Provided his longsword is on the same plane, Dralmorrer can take a bonus action to teleport it to his hand.
 Actions
 Multiattack. Dralmorrer attacks twice, either with his longsword or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    ) 
 
  DEX
  14 (+2) 
 
  CON
  14 (+2) 
 
  INT
  16 (+3) 
 
  WIS
  10 (+0) 
 
  CHA
  8 (â1)
Saving Throws Str +6, Con +4
 Skills Arcana +5, Deception +1, Insight +2, Perception +2
                                                
                                            
                                                
                                                    .
 Weapon Bond. Provided his longsword is on the same plane, Dralmorrer can take a bonus action to teleport it to his hand.
 Actions
 Multiattack. Dralmorrer attacks twice, either with his longsword or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     deadly magic from grim forces that consider her debt unpaid. Larissa Snowmaneâs Traits Ideal. âEveryone needs help from time to time. Iâll help those who have no one else.â Bond. âMy ship, my crew, and
                                                
                                            
                                                
                                                     Larissa Snowmane is a human druid with exceptional insight into navigating the waterways of the Mists. Her handsome, multilevel paddleboat River Dancer provides an exciting base of operations for
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     in your faction (though you can choose to do so), and it might enhance your status in the faction.
 
Skill Proficiencies: Insight and one Intelligence, Wisdom, or Charisma skill of your
                                                
                                            
                                                
                                                     agent. (For instance, consider the words âfaithâ and âfactionâ to be interchangeable.)
Your bond might be associated with other members of your faction, or a location or an
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     member of the Azorius guild, which both enacts and enforces the laws that make Ravnican society function smoothly and safely.
Skill Proficiencies: Insight, Intimidation
Languages: Two of your
                                                
                                            
                                                
                                                     is an excellent deterrent for other criminals. (Evil)
Bonds
d6
Bond
1
I am beholden to an Azorius arrester who captured the criminal who killed my parents, saving me from
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    , or even an occult group that served a fiendish master that you now deny. 
 
Skill Proficiencies: Insight, Religion
Languages: Two of your choice
Equipment: A holy symbol (a gift
                                                
                                            
                                                
                                                     be some hidden hypocrisy or heretical idea, or an ideal or bond taken to an extreme.
d8
Personality Trait
1
I idolize a particular hero of my faith, and constantly refer to that
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                    ;
Skill Proficiencies: Insight, PerceptionTool Proficiencies: Any one musical instrument or gaming set of your choice, likely something native to your homelandLanguages: Any one of your
                                                
                                            
                                                
                                                     to learn. (Neutral)
6
Suspicious. I must be careful, for I have no way of telling friend from foe here. (Any)
d6
Bond
1
So long as I have this token from my homeland, I
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     + 3)
 Speed 20 ft., fly 40 ft.
   STR
  6 (â2)
 
  DEX
  17 (+3)
 
  CON
  13 (+1)
 
  INT
  11 (+0)
 
  WIS
  12 (+1)
 
  CHA
  14 (+2)
Skills Deception +4, Insight +3
                                                
                                            
                                                
                                                     familiar, forming a telepathic bond with its willing master. While the two are bonded, the master can sense what the imp senses as long as they are within 1 mile of each other. While the imp is within 10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , an ambassador, or something else? Work with the player to determine how the character ended up as an adventurer. The characterâs bond is a great starting point to consider for this question. How did
                                                
                                            
                                                
                                                     the bond drive the character to adventure? The characterâs trait, flaw, and ideal can also play a role in fleshing out the story. Friends or Enemies? Figure out what special ties the character has to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    .â Bond. âI have the perspective to see depravities others canât. I use my insight to reveal wickedness and make the world a better place.â Flaw. âMost people are dangerous, manipulative liars and not
                                                
                                            
                                                
                                                     to be trusted.â Arthur Sedgwickâs Traits Ideal. âThe sicknesses of the world are vast, but I can help others find the medicine they need.â Bond. âI canât withhold care, no matter how ill a soul might
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    , Insight, Intimidation, Medicine, Persuasion, or Religion Weapon Proficiencies Simple and Martial weapons Armor Training Light, Medium, and Heavy armor and Shields Starting Equipment Choose A or B: (A) Chain
                                                
                                            
                                                
                                                     before a godâs altar, in a sacred glade before nature spirits, or in a moment of desperation and grief with the dead as the only witnesses, a Paladinâs oath is a powerful bond. It is a source of power
                                                
                                            
                                        
                                                     Backgrounds
                                                    Tomb of Annihilation
                                                    
                                                
                                            
                                                     books and scrolls, but also through first-hand observationâby visiting far-flung settlements and exploring local histories and customs.
 
Skill Proficiencies: Insight, ReligionLanguages
                                                
                                            
                                                
                                                    âs the point in saving people if theyâre going to die anyway? (Chaotic)
d6
Bond
1
My mentor gave me a journal filled with lore and wisdom. Losing it would devastate me
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    , some of which go toward keeping her garrison happy. LIARA PORTYRâS TRAITS
 Ideal. âOne must respect the chain of command. You follow my orders, or you die.â
 Bond. âI have sworn to hold and protect
                                                
                                            
                                                
                                                    )
 
  CON
  15 (+2)
 
  INT
  14 (+2)
 
  WIS
  14 (+2)
 
  CHA
  16 (+3)
Saving Throws Con +4, Wis +4
 Skills Athletics +5, Deception +5, Insight +4, Intimidation +5
 Senses passive
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     die, Orcus will transform me into a vampire.â Ideal. âEntropy is not simply the bane of existence. Itâs the doom of the multiverse. My job is to speed it along.â Bond. âPraise Orcus! May he give me
                                                
                                            
                                                
                                                    
  10 (+0)
 
  CON
  14 (+2)
 
  INT
  12 (+1)
 
  WIS
  16 (+3)
 
  CHA
  15 (+2)
Saving Throws Wis +5, Cha +4
 Skills Deception +6, Insight +5
 Senses passive Perception 13
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     mince people, not words.â Ideal. âCoin is what I crave.â Bond. âOnce I agree to kill something, I pursue my quarry until the job is done.â Flaw. âA friend is just an enemy I havenât made yet.â Combat
                                                
                                            
                                                
                                                     +5, Int +2
 Skills Acrobatics +7, Insight +6, Perception +6, Stealth +7
 Senses darkvision 60 ft., passive Perception 16
 Languages Common, Orc
 Challenge 2 (450 XP) Proficiency Bonus +2
 Special
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     on my watchâunless they stand against what I hold dear.â Ideal. âTruth begets art and beauty, while deceit does nothing but tear the fabric of our souls.â Bond. âEvildoers beware! Valorâs Call is
                                                
                                            
                                                
                                                    )
 
  CHA
  17 (+3)
Saving Throws Wis +5, Cha +5
 Skills Insight +5, Medicine +5
 Senses passive Perception 13
 Languages Common, Dwarvish
 Challenge 3 (700 XP) Proficiency Bonus +2
 Special
                                                
                                            
                                        






