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                        Returning 35 results for 'demand immersed are body'.
                    
                
                        
                            
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                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                    );{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Entropic Blade", "rollDamageType":"necrotic"} necrotic damage. A creature killed by this attack has its body and everything it is wearing or carrying
                                                
                                            
                                                
                                                     damage plus 13 (2d12);{"diceNotation":"2d12", "rollType":"damage", "rollAction":"Entropic Javelin", "rollDamageType":"necrotic"} necrotic damage. A creature killed by this attack has its body and
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     immersed in water for at least 1 hour during a day, it suffers 1 level of exhaustion at the end of that day. The grung can recover from this exhaustion only through magic or by immersing itself in water for
                                                
                                            
                                                
                                                     actions or move except to do so or to reach a body of liquid or mud.
Red Grung. The poisoned creature must use its action to eat if food is within reach.Poison
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     immersed in water for at least 1 hour during a day, it suffers 1 level of exhaustion at the end of that day. The grung can recover from this exhaustion only through magic or by immersing itself in water for
                                                
                                            
                                                
                                                     canât take actions or move except to do so or to reach a body of liquid or mud.
Red Grung. The poisoned creature must use its action to eat if food is within reach.Poison
                                                
                                            
                                        
                                                     Monsters
                                                    Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     dim light for an additional 30 feet.
Regeneration. The tlexolotl regains 10 hit points at the start of its turn. If the tlexolotl takes cold damage or is immersed in water, this trait doesn&rsquo
                                                
                                            
                                                
                                                    .
Pyroclasm (Recharge 5â6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Pyroclasm"}. Gouts of molten lava erupt from the tlexolotlâs body. Each creature in a 30-foot-radius
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Amphibious. The naiad can breathe air and water.
Invisible in Water. The naiad is invisible while fully immersed in water.
Magic Resistance. The naiad has advantage on saving throws against spells
                                                
                                            
                                                
                                                    , naiads gather to revel in natureâs might. Individual naiads often grow fixated with a single type or body of water, potentially preferring a deep sea trench, coastline, or river system above
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     immersed in water for at least 1 hour during a day, it suffers 1 level of exhaustion at the end of that day. The grung can recover from this exhaustion only through magic or by immersing itself in water for
                                                
                                            
                                                
                                                     feels a desperate need to soak itself in liquid or mud. It canât take actions or move except to do so or to reach a body of liquid or mud.
Red Grung. The poisoned creature must use its action to eat if food is within reach.Poison
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     sibriexes can graft on new body parts to give the demons greater strength, vision, or stamina. Sibriexes never give aid freely, though; they demand a service or a treasure in return for the flesh
                                                
                                            
                                                
                                                     6 levels of exhaustion, it dies and instantly transforms into a living manes (see the Monster Manual) under the sibriexâs control. The transformation of the body can be undone only by a wish
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    "} necrotic damage, and the mage gains 6 temporary hit points.A larva mage is a nightmarish combination of a mortal body and otherworldly substance. When a powerful cultist of a wormlike entity such as Kyuss
                                                
                                            
                                                
                                                     Embrace", "rollDamageType":"fire"} fire damage at the start of each of its turns. The effect lasts for 1 minute, until the cultist is incapacitated or dies, or until the target is immersed in water
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     intruders in sight with reckless abandon.
Cultists of Aurnozci
Aurnozci grants its cultists the following trait:
Burning Corpse. When the creature dies, its body is reduced to a pile of smoldering
                                                
                                            
                                                
                                                     atmosphere. Being immersed in water there doesnât confer resistance to fire damage, and a creature that starts its turn in water takes 7 (2d6);{"diceNotation":"2d6", "rollType":"damage", "rollAction
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    , transforming it into a star spawn seer. Whoever the mortal once was largely vanishes beneath the mass of tumorous skin than builds up in strange whorls all over the seerâs body. The mortalâs
                                                
                                            
                                                
                                                     turns. The effect lasts for 1 minute, until the cultist is incapacitated or dies, or until the target is immersed in water.
Cult of Haask, the Voice of Hargut
Haaskâs Presence (1/Day). The
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     magic pervading the Underdark twists deep dragons as they grow, so few adult deep dragons look alike. Their skin is usually pitted by fungal growths that spread across the body. Although lacking the
                                                
                                            
                                                
                                                     often clash with aquatic Underdark societies, such as kuo-toa. Many deep dragons demand tribute from these groups in the form of food or treasure.
Underdark explorers have many reasons to brave deep
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    23. Body Tanks If the characters have met Thessalar already, they recognize the bodies in the tank as the artificer. Adjust the following read-aloud text accordingly: This chamber holds a half-dozen
                                                
                                            
                                                
                                                     floor-to-ceiling glass tanks, four of which are filled with a light-blue fluid in which the body of an elderly male human is suspended. Three of the bodies appear lifeless and inert. The fourth looks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morteâs Planar Parade
                                                    
                                                
                                            
                                                    Doomguard Rot Blade Rot blades are the entropic levers through which the Doomguard quickens the natural decay of the multiverse. These members wield weapons immersed in necrotic energy, which can
                                                
                                            
                                                
                                                     hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) slashing damage plus 7 (2d6) necrotic damage. A creature killed by this attack has its body and everything it is wearing or carrying, except for magic
                                                
                                            
                                        
                                                    Yuan-ti Pureblood
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     body, thought, and emotion. Freed from the limitations of their human bodies, the yuan-ti used their new abilities to conquer new lands and expand their borders.
One Race, Many Forms
The bodies of all
                                                
                                            
                                                
                                                     serpent gods began to demand more and more sacrifices, the yuan-ti stepped up their raids on bordering settlements to meet this need.
Calm long-view schemers, innate deceivers, and immune to poison
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     out of the mist into an underground chapel with black basalt pillars and a polished obsidian altar. Resting on the altar is a leather bag the size and shape of a human body, and which appears to have
                                                
                                            
                                                
                                                     worthy sacrifice. This chapel was built for that dark ceremony. The Sewn Sisters obtained an appropriate sacrifice and have stitched it inside the leather body bag that rests on the altar. Advice from the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     itself in liquid or mud. It canât take actions or move except to do so or to reach a body of liquid or mud.
 Red Grung. The poisoned creature must use its action to eat if food is within reach
                                                
                                            
                                                
                                                     Dependency. If the grung isnât immersed in water for at least 1 hour during a day, it suffers 1 level of exhaustion at the end of that day. The grung can recover from this exhaustion only through magic or by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     Delvingstone is using the swarm of rats to test the cult fanatic, whose name is Jian. To pass the test, Jian must allow the rats to crawl over his body without fear or protest, or else they will devour
                                                
                                            
                                                
                                                     black robe draped over a small table nearby. Two vampire spawn loom over the body, one slurping ferociously at the corpseâs wrist while the other sinks her fangs deeper into the corpseâs thigh.
 Purple
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     Prince of Undeath, whose power has created countless liches. However, those that control the power of lichdom always demand fealty and service for their knowledge. A lich is created by an arcane ritual
                                                
                                            
                                                
                                                     phylactery, where it forever remains. Soul Sacrifices. A lich must periodically feed souls to its phylactery to sustain the magic preserving its body and consciousness. It does this using the imprisonment
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     sibriexes can graft on new body parts to give the demons greater strength, vision, or stamina. Sibriexes never give aid freely, though; they demand a service or a treasure in return for the flesh
                                                
                                            
                                                
                                                     and bile cascade from a sibriexâs body, polluting the surrounding landscape. Sibriexes have spent eons amassing knowledge from across the planes, hoarding it for when it might be useful. Such are their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurerâs Guide
                                                    
                                                
                                            
                                                     Rare This bulky suit, which fully encases your head and body, takes 1 minute to don or doff. While worn, it enables you to breathe in an airless environment and renders you immune to the harmful effects
                                                
                                            
                                                
                                                     more than it cost to make. How much more depends on the market, but 7,500 gp would be a reasonable demand. A desperate buyer in a sellerâs market might pay 10,000 gp or more.
 Wildspace Orrery
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     and bile cascade from a sibriexâs body. Where these noxious fluids hit the ground, the landscape becomes polluted. Keepers of Forbidden Lore. Sibriexes have spent eons amassing information from across
                                                
                                            
                                                
                                                    . Some demons petition sibriexes for physical gifts, and if they are moved to do so, sibriexes can graft on new body parts to give the demons greater strength, vision, or stamina. Sibriexes never give
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     fixated with a single type or body of water, potentially preferring a deep sea trench, coastline, or river system above all others. Over time, such a resident nymph often becomes connected with their
                                                
                                            
                                                
                                                    ) Proficiency Bonus +2
 Amphibious. The naiad can breathe air and water.
 Invisible in Water. The naiad is invisible while fully immersed in water.
 Magic Resistance. The naiad has advantage on saving throws
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     tempting the catch.â âHonor the sea gods as they demand, but never promise them your heart.â Such cautionary tales disguise the deeper truth: things lurk beneath the waves that strive to claim the
                                                
                                            
                                                
                                                    , octopus eyes, seaweed hair, or any combination of such qualities. Some sea spawn have piscine body parts that provide them with special abilities beyond those of an ordinary humanoid. THE SEA SPAWN OF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     lucrative side business. Zhents loyal to Manshoon pay Thrakkus to chop up people they kill, and he sells the meat on the sly. As Deadwinter Day approaches, this meat is in high demand. The corpses are
                                                
                                            
                                                
                                                     knocking with a body to dispose of. Thrakkus carries keys to the butchery, the larder, and his apartment (area W7). Thrakkus is a dragonborn berserker of red dragon ancestry, with these changes: He is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     an expression of horror. The traveler wears a bag of devouring on a strap.  Dryad Spirits. Three cursed dryad spirits (use the banshee stat block to represent them) approach the characters and demand
                                                
                                            
                                                
                                                     paraphrase the following boxed text to the players: A cave-like hovel lies at the center of the maze. Hundreds of bones and body parts hang by twine from the entrance, and the ceiling is strung with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    . The shrine contains 1d4 shadow demons as well as 2d4 drow cultists, each of whom has a âsecond headâ (in the form of a severed drow head on a pole) that the cultist has lashed to his or her body
                                                
                                            
                                                
                                                     characters demand a reward, the noble frowns and gives them an insignia bearing the mark of his or her house, then instructs the characters to visit the nobleâs estate âwhen the light of Narbondel reaches
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     in a nearby cavern that holds the tribeâs shrine to Luthic. She is represented by a crude stone statue with claws covered in charcoal and a body smeared with red ochre. Caves for Followers of Yurtrus
                                                
                                            
                                                
                                                     Followers of Shargaas Followers of Shargaas dwell within the most remote area of the stronghold, immersed in darkness and feared by the rest of the tribe. The tribeâs altar to Shargaas is a bloodstained
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     sees them. Ichthyglug canât leave his cave without Ezzatâs phylactery. If the marid dies here, his body disintegrates into a burst of water and foam, only to re-form 24 hours later. (The characters donât
                                                
                                            
                                                
                                                     appear only after the characters complete Ichthyglugâs quest and help the marid escape from Undermountain. The flame of the candle of the deep is not extinguished when immersed in water. It gives off
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    : Burning Corpse. When the creature dies, its body is reduced to a pile of smoldering embers in the space where it fell. The ashes take 1 minute to cool. Until then, a creature takes 3 (1d6) fire damage when
                                                
                                            
                                                
                                                     known for the following regional effects: Boiling Water. Bodies of water on Xulregg perpetually boil, and even bottled liquids steam when exposed to the layerâs atmosphere. Being immersed in water
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     high demand here. The surface dwellers trade mostly in raw materials, including wood, fine fabrics, and leathers, but also maintain stocks of perfumes, alcoholic beverages, confectionery, paper, and
                                                
                                            
                                                
                                                     with a behir and lost four of its eyestalks. Its spherical body is also covered with scars from the behirâs claws and breath weapon. Lorthuun has the statistics of a normal beholder, except that it no
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     live as the gods demand. Rich fields and the bounty of the sea support most people throughout Meletis. The people have reputations for being accomplished weavers, skilled sailors, and cunning
                                                
                                            
                                                
                                                    . The Twelve A council of philosophers called the Twelve serves as the ruling body of Meletis. They are elected by popular vote among the citizens of Meletis and serve for terms of four years at a time
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     of my ancestors called on me to carry out a great task. 3 I lost control in battle one day, and it was as if something else was manipulating my body, forcing it to kill every foe I could reach. 4 I
                                                
                                            
                                                
                                                     origin. For this reason, I immersed myself in the study of the druidic mysteries and became a champion of the natural order.  Fighter  d6 I became a fighter because ⊠  1 I wanted to hone my combat skills
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     DM decides if the guild has tutors available for a given subject. Guild Contact Even as a member in good standing of the guild, you canât simply stroll up to the guild master and demand their attention
                                                
                                            
                                                
                                                     potential and try to push you to greatness? 5 Golem Guide. Your guild contact is the soul of a long-dead artisan preserved in a construct body. This golem is wise and knowledgeable, but it has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     hunters (see appendix C) and 3d10 locathah (see appendix C)   Alien Inhabitant Reactions   d6 Reaction   1 The inhabitants try to force the characters to serve their leader. 2 The inhabitants demand the
                                                
                                            
                                                
                                                     random place on their body. Only a remove curse spell or similar magic removes the scar. 6 When a creature that isnât an inhabitant of the island completes a long rest there, it must succeed on a DC 15
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     characters who offend or threaten her. Any such creature that enters the pool or starts its turn immersed in it takes 11 (2d10) acid damage. Cyrena knows the hags and their minions for what they truly
                                                
                                            
                                                
                                                    
 Challenge 2 (450 XP) Proficiency Bonus +2
 Amphibious. The naiad can breathe air and water.
 Invisible in Water. The naiad is invisible while fully immersed in water.
 Magic Resistance. The naiad
                                                
                                            
                                        






